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Proxy barracks is a huge issue in TVT - Page 2

Forum Index > StarCraft 2 Strategy
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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 14 2010 20:32 GMT
#21
Of course you can scout earlier. I 9 drone scout as Zerg all the time, including ZvZ. It's bullshit to say you can't.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 14 2010 20:35 GMT
#22
On September 15 2010 05:29 R0YAL wrote: It can go back to bw, whenever you are getting bunker rushed just pull a few workers and intercept the marine. Bunkers arnt useful with nothing in them obv. builds.


Yep

Just make sure you don't let the marine get in the bunker

It's okay if the bunker finishes as long as no marines get in them

Reminds me of my ZvT days in BW where proxy BBS kept owning me
TL+ Member
fallore
Profile Joined December 2009
United States143 Posts
September 14 2010 20:35 GMT
#23
scouting early is not "unacceptable," it's a necessity. until you get that through your head you aren't going to stop losing.
blitzkrieger
Profile Joined September 2010
United States512 Posts
Last Edited: 2010-09-14 20:36:37
September 14 2010 20:36 GMT
#24
Terran's OP. Toss and Zerg players switch to Terrran. Toss players like to Proxy. Terran now likes to proxy. The answer. Nerf Marauders.




[image loading]


User was warned for this post
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 14 2010 20:37 GMT
#25
On September 15 2010 05:36 blitzkrieger wrote:
Terran's OP. Toss and Zerg players switch to Terrran. Toss players like to Proxy. Terran now likes to proxy. The answer. Nerf Marauders.
[/img]

This isn't 4chan. Please don't post unrelated pictures.
Coaching for 1v1 and Team games at Gosucoaching.com
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
September 14 2010 20:39 GMT
#26
On September 15 2010 05:35 fallore wrote:
scouting early is not "unacceptable," it's a necessity. until you get that through your head you aren't going to stop losing.


Yes, it's either have a hard time against cheese or get slightly behind players who scout late and don't cheese. Note that those players will have a hard time by cheese by default so in the end everything works out well.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-09-14 20:41:20
September 14 2010 20:39 GMT
#27
On September 15 2010 05:35 frogmelter wrote:
Show nested quote +
On September 15 2010 05:29 R0YAL wrote: It can go back to bw, whenever you are getting bunker rushed just pull a few workers and intercept the marine. Bunkers arnt useful with nothing in them obv. builds.


Yep

Just make sure you don't let the marine get in the bunker

It's okay if the bunker finishes as long as no marines get in them

Reminds me of my ZvT days in BW where proxy BBS kept owning me


Unfortunatley it's infinitely harder to kill marines with workers, drones or scvs or probes, in SC2 than SC1. Not moving attack, you get in the way of the marine and your probes to a swinging slide for some reason, and no ranged attack either. I've had like 5 drones try to stop a marine once and fail to get a single hit.

All mirrors are like this, not just TvT. Toss can go proxy warpgates, if unscouted you lose. Zerg has it completley in the shitter because of when you cut drones, which is why BW ZvZ was considered the "build order matchup." "4/5 pool < 9 pool < 12 pool < 12 hatch < 4/5 pool." There were more variations of course, such as 9pool speed which beat 12 hatch but 9pool w/o speed doesn't beat it (which is why it's never done).
HyperDeath
Profile Joined May 2010
United States64 Posts
September 14 2010 20:41 GMT
#28
i wouldnt think that someone who just proxy raxed you would be worrying about the mid/late game. I always figured proxying is sort of an all in. so i dont really get the economic advantage he would have esp if you kill the proxy.

also if they proxy in your base and get it off successfully you didnt scout with the scv you used to place your first SD down. If you did, then you would notice that the rax is still building and you could kill the drone making it. if the proxy is outside of his base then use the scv that built the SD to scout his base. if there is no rax in it, then start making a bunker to finish your wall after your rax is done. one marine in a bunker could kill a handful of marines.
Hide Tech, Distribute Cheese
DreamSailor
Profile Joined June 2010
Canada433 Posts
September 14 2010 20:41 GMT
#29
On September 15 2010 05:36 blitzkrieger wrote:
Terran's OP. Toss and Zerg players switch to Terrran. Toss players like to Proxy. Terran now likes to proxy. The answer. Nerf Marauders.




[image loading]


Quite hilarious.

Where ever you go, there you are.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 14 2010 20:44 GMT
#30
Honestly, its better to scout earlier and make up for it later in the game than to never make it to later in the game.

Your strength is just an accident arising from the weakness of others -Heart of Darkness
HyperDeath
Profile Joined May 2010
United States64 Posts
September 14 2010 20:46 GMT
#31
On September 15 2010 05:44 Sanguinarius wrote:
Honestly, its better to scout earlier and make up for it later in the game than to never make it to later in the game.



^^ well put
Hide Tech, Distribute Cheese
huyNh
Profile Joined March 2010
Canada366 Posts
Last Edited: 2010-09-14 20:53:06
September 14 2010 20:51 GMT
#32
Actually if you open 10rax, you will have a faster orbital and you will be only 1 SCV down. You'll have a faster 2nd refinery, although you would have a slightly slower factory. You won't be down in mineral count because of a faster mule. I've tested it myself.

I'm starting to see alot of people open with 10rax in high diamond TvT. I think stalife opens 10rax in TvT as well. Trust me, you aren't as economically behind as you think you'd be opening with a 10rax->10depot.
huyNh.703
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 14 2010 20:57 GMT
#33
Easy to stop. One bunker and you are safe.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 14 2010 21:01 GMT
#34
On September 15 2010 05:57 Dente wrote:
Easy to stop. One bunker and you are safe.


not true. Played a tvt, got proxy marine'd, set up bunker, killed his first bunker and a few marines, he set up a bunker outside of the range of my bunker and in range of my CC and had more marines than me because he had more barracks than me, i lost because my barracks was absolutely useless and it was impossible to set up a new barracks.
FOOL! Pain is my friend! Now let me introduce you to it!
EnderCN
Profile Joined May 2010
United States499 Posts
September 14 2010 21:05 GMT
#35
Bring up a few SCV to help your 1st marine and build a bunker near your choke, once the bunker gets down they are in trouble.
Aikin
Profile Joined April 2010
Austria532 Posts
September 14 2010 21:05 GMT
#36
Im not the best player but I really think that 8 rax reaper is even stronger then this. You´ll scout it too late most off the time and the reaper enters your base about the time your first marine pops. Also workers are pretty useless in fighting off reapers. They just snipe the rines and then kill your workers...
[A]dmiral Bulldog | Naniwa | [A]lliance
UberThing
Profile Joined April 2010
Great Britain410 Posts
Last Edited: 2010-09-14 21:07:26
September 14 2010 21:06 GMT
#37
If this proxy strategy is sooo good why dont you keep doing it and see how other terran players counter it.
This way you get free wins basically until someone shows you how to beat it
Wag1
RScott
Profile Joined May 2010
United States15 Posts
September 14 2010 22:12 GMT
#38
Bad scouting is underpowered in ALL matchups. It's not just a TvT thing. My opinion is to boost bad scouting's power by about 50-100% to make all possible builds your opponent can do manageable without having to improve your own playing to adapt.
Kimani
Profile Joined February 2010
United States24 Posts
September 14 2010 22:21 GMT
#39
If the issue is them building a proxy barracks in your base then make sure you follow that super early SCV scout and kill him before they finish the barracks. If they're proxying outside your base your scout should figure that out as soon as you see their base and you can wall off real quick like. If you do a strong macro build from there you can push out, kill their barracks and:

1. If they were teching they don't have any guys to defend your counter.
2. If they were committing to this proxy pressure then they... dont have those buildings anymore, and don't have any guys to defend your counter.
quote!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 14 2010 22:27 GMT
#40
On September 15 2010 06:01 blagoonga123 wrote:
Show nested quote +
On September 15 2010 05:57 Dente wrote:
Easy to stop. One bunker and you are safe.


not true. Played a tvt, got proxy marine'd, set up bunker, killed his first bunker and a few marines, he set up a bunker outside of the range of my bunker and in range of my CC and had more marines than me because he had more barracks than me, i lost because my barracks was absolutely useless and it was impossible to set up a new barracks.


Why'd you let him build a bunker next to your cc?
I'll always be your shadow and veil your eyes from states of ain soph aur.
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