• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:28
CEST 23:28
KST 06:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[BSL20] RO32 Group E - Sunday 20:00 CET [BSL20] RO32 Group F - Saturday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Elon Musk's lies, propaganda, etc. US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12147 users

The Terran Cheat Sheet (Tips & Hints) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Armsved
Profile Joined May 2010
Denmark642 Posts
September 09 2010 13:25 GMT
#21
When you dont see an addon on the terran rax it means he is teching, prepare for mech/air.
YOOO
Mr_Kzimir
Profile Joined August 2010
France268 Posts
September 09 2010 14:25 GMT
#22
Damn I feel so much reag in these post.
I know how it's soooo frustrating to go in a base , scout correctly and don't find out wth your opponent is going for.

Anyways diamond pieces of information

Thank you very much
"Infantry , it's all about it"
Troy47
Profile Joined August 2010
United States60 Posts
September 09 2010 17:02 GMT
#23
If you scout 4+ toss gates but see no stalkers or zealots, tech to missile towers or ravens in case of dark templar. Just a few of these can be gg in early game if you don't have some kind of detector up. You can generally squeeze in an engineering bay and missile turret in without affecting your unit producing too much anyway, so it's worth the 450 mineral to get eng. bay a missile turret at your wall, and a missile turret at your mineral lines. I do this on top of my 4 raks cause I'll be upgrading infantry units anyway. For other terran builds (1-1-1 for example), raven is more viable, flexible, and re-useable/multi-purposed. Especially against toss, a raven prevents dark zealots and can cripple battles against stalkers if the opponent doesn't micro properly and retreat from the sentry drone.

.Aar
Profile Joined September 2010
2177 Posts
September 09 2010 19:50 GMT
#24
This thread is.. kind of amazing. Thanks to everyone contributing; it really helps newbies like me to get a general idea of reactionary gameplay and develop some game sense.
now run into the setting sun, and suffer, but don't mess up your hair.
iloveday9
Profile Joined August 2010
United States12 Posts
September 09 2010 20:23 GMT
#25
Should make a protoss one

Someone already made a zerg one
http://www.teamliquid.net/forum/viewmessage.php?topic_id=151539
VERMM
Profile Joined August 2010
United States39 Posts
Last Edited: 2010-09-10 03:04:52
September 10 2010 03:03 GMT
#26
Any tips for fighting an FE Protoss? Especially on large maps
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 10 2010 03:09 GMT
#27
On September 10 2010 12:03 VERMM wrote:
Show nested quote +
On September 09 2010 18:44 iaguz wrote:
+ Show Spoiler +
OK, 1200-ish Terran player on the SEA.

IF YOU SEE...

TvT

In tvt, your second 50-energy should scan the opponent's base to see what's going on. There are a set of assumptions you can make from this incredibly important scan:

Is he going 1-1-1? the timing of this scan will occur when the starport is going up and you should see the factory and the barracks. If you keep your SCV in their base for a very long time you'll see where the factory is and you can safely assume the port is next to it for techlab/reactor switching.

If you see a reactor = tank/viking. Counter by either tank/viking-ing better (possibly) or mercilessly spam the shit out of infantry and push hard and expand hard. Vikings are incredibly important in the tank vs tank wars and air control but it is very common for people to overbuild vikings which doesn't do shit against infantry. Your own tanks can help hold expansions from viking pokes so your ifnantry can contest map control like nuts.

IF you see a tech lab = could be anything really. Banshee, cloaked or no, or siege tanks + medivacs/vikings, regular gretorp build. Just continue with your opening and ensure part of your opening takes care of cloaked.

If you do NOT see the 1-1-1 then it means a bio build. Either some sort of cheese or a fast expand. Punish with careful tank/marine pushes (alternatively you can use a banshee to harass but their build requires an ebay for turrets specifically for the banshee. The Gretorp build hard counters this too, at least it SHOULD. This is not a strong build imo, but it might just happen.

There's not much else to 'detect' in tvt. Tank Viking is very powerful but has many weaknesses in terms of postioning weaknesses, vulnerability to very sneaky drops, slow pushing and potential viking waste. It does require you to have loads of tanks to effeectively crush large infantry groups, but it is still very strong! Personally I don't bother but you know.

A few tanks help greatly against infantry masses, but not as the basis of your strategy, and PDD is ZOMGWTFBBQ good (but only if you can keep it alive in the first place ><)

My recent TvT adventures have had me losing air superiority, thinking "ah fuck it" and spamming tons of infantry and playing aggressively and expansively. Been working so far, with a few big holes here and there.

Anyway...

TvZ

If you see 14 gas/14 pool this is standard. He is going to tech speed and expand. Whatever build you play should work fine, unless it's a "I hope he hatch firsts cheese lol!"

If your scouting reaper/hellion does NOT see an expansion = either one base tech or baenlings. if you cannot see what is going on then use a scan! IT'S IMPORTANT! If it's banelings then you HAVE to slap down bunkers and prepare. If it's one abse muta tech then your turret timing has to be faster then normal. If it's neither then he has a hidden, go find it and kill it!

From there not a lot you need to find and think about. Just keep a unit or two around to find his third and time your push around when he takes it. You don't need to spot the spire, just slap down turrets anyway (instead of scanning. Scanning is risky and costs mules, ie, minerals. Just slap down 4-6 turrets. Costs the same and gets rid of muta threat.)

TvP

This is my worst matchup. Reading protoss players is tooooooough. BUT...

If you spot 1 gas for long it means either 4warpgates OR 1 gate FE macro style. Considering how huge the difference between these builds are you HAVE to find out, so keep a unit ready for it.

If you spot 2 gas, could be anything! Throw a scan/reaper and try and spot the gateway/robo facility count. If it's robo, it's standard play. If it's not, then it's proxy something. Wall off your base in case of DT's and save a scan (or just prepare your detection anyway). If it's void rays, well, your build shoudl have plenty of marines to counter that anyway! Try and move around and spot the proxy if it's there. A reaper or an SCV is very useful for this.

The appropriate counters for you are...

1/2 gate robo/gate = safe time to expand quickly. Slap down bunkers as well. Try and trick the protoss with some aggressive movements. If you can threaten his main AND get your expansion started well before he does and then pull back WITHOUT fighting then you're going great. Just get your tech up ASAFP, get the bunkers up and macro hard. Avoid pushing out until your 2 bases really kick in.

4 warpgates = one or two bunkers. Mass up units and tech and hold out his attack. If he doesn't attack this is a really weird situation. I think against pure zealot/stalker/sentry then pure marauder/marine/medivac SHOULD thrash it good. If you can sneak out a banshee (with cloak for kicks!) then you can kill lots of probes and try and spot his transition. If he attacks, hold it off, expand and just sit back and macro until you win.

proxy dt's. Detect them, counter them, safely expand and GET GHOSTS ASAP. The transition from DT tech is HT tech, and it comes very quick because he's already got his twilight council out. So get some ghosts and EMP the ht BEFORE they storm your army.

Stargate harass. Loads of marines should be part of your build, so just keep them around. Also, position your buildings so the only way to get void rays in requires them to go very deep into your base. Thsi means when you stim your marines to get the voidrays the FUCK out, hopefully the voids do not escape. If he goes phoenxies then don't get starport units for a while (just gonna get eaten up by phoenix) try and deal wit hthe harass as best you can and follow your gameplan. Lots of marines are a given early on, so do that. Tanks are goign to get lifted, so don't have them as part of your plan either until the phoenixes go away. Some pure MMM+ ghost should be good, and if you get a solid amount of vikings out.

Show nested quote +
If you spot 1 gas for long it means either 4warpgates OR 1 gate FE macro style. Considering how huge the difference between these builds are you HAVE to find out, so keep a unit ready for it.


First off thank you so much for your post. It has helped me a lot.

But I am a bit confused on what to do versus a Protoss who Fast Expands. I realize on a short distance map I can pressure hard with a 3-rax stim timing push that lands around 9 minute, a very weak window for a FE protoss.

But on a large map, with long walking distance, what can I do in TvP? Let's assume that the protoss lets me know he is going to FE before the game. What would be the best response? I'm assuming FE myself? Well let's say that's not an option because I'd be FE after him as a response. So what do I do? 1 base heavy mech play? Do I just normally expand? should I contain? More specifically I have no clue what build to use or what unit composition to get versus a FE Protoss on a large map. Can you help me out?

The koreans say PvT is imbalanced (not as much as TvZ obv), and I can definitely agree TvP is my hardest match-up. Any tips would be great. But again I need to stress on the large maps, they are the biggest problem. But any tips in general even for small maps would be nice versus a FE protoss



There are many ways to abuse a fast expanding P. My preference and probably just a style, is to do anything but expand, especially if i scout it late. later expos generally don't sit well with me, in any match up.

Some options are banshee harrass, with or without cloak. This can at the very least make an opponent waste a ton of resources into cannons, nullifying the fast expand advantage. Any sort of 2-3 rax medivac drop abuse could work too since you will have then on unit count, and should have them on unit position aka drop in the open out of the way of their cannon investment. Another strategy which is a little more micro intensive is a seige tank push, but with the patch coming out not sure how well the tanks will be doing against buildings. This could be good on maps where you can shell into the nat very easily with or without drop ships, such as steppes of war, kulas revinve or lt.
Coaching for 1v1 and Team games at Gosucoaching.com
VERMM
Profile Joined August 2010
United States39 Posts
September 10 2010 06:38 GMT
#28
On September 10 2010 12:09 zomgtossrush wrote:
Show nested quote +
On September 10 2010 12:03 VERMM wrote:
On September 09 2010 18:44 iaguz wrote:
+ Show Spoiler +
OK, 1200-ish Terran player on the SEA.

IF YOU SEE...

TvT

In tvt, your second 50-energy should scan the opponent's base to see what's going on. There are a set of assumptions you can make from this incredibly important scan:

Is he going 1-1-1? the timing of this scan will occur when the starport is going up and you should see the factory and the barracks. If you keep your SCV in their base for a very long time you'll see where the factory is and you can safely assume the port is next to it for techlab/reactor switching.

If you see a reactor = tank/viking. Counter by either tank/viking-ing better (possibly) or mercilessly spam the shit out of infantry and push hard and expand hard. Vikings are incredibly important in the tank vs tank wars and air control but it is very common for people to overbuild vikings which doesn't do shit against infantry. Your own tanks can help hold expansions from viking pokes so your ifnantry can contest map control like nuts.

IF you see a tech lab = could be anything really. Banshee, cloaked or no, or siege tanks + medivacs/vikings, regular gretorp build. Just continue with your opening and ensure part of your opening takes care of cloaked.

If you do NOT see the 1-1-1 then it means a bio build. Either some sort of cheese or a fast expand. Punish with careful tank/marine pushes (alternatively you can use a banshee to harass but their build requires an ebay for turrets specifically for the banshee. The Gretorp build hard counters this too, at least it SHOULD. This is not a strong build imo, but it might just happen.

There's not much else to 'detect' in tvt. Tank Viking is very powerful but has many weaknesses in terms of postioning weaknesses, vulnerability to very sneaky drops, slow pushing and potential viking waste. It does require you to have loads of tanks to effeectively crush large infantry groups, but it is still very strong! Personally I don't bother but you know.

A few tanks help greatly against infantry masses, but not as the basis of your strategy, and PDD is ZOMGWTFBBQ good (but only if you can keep it alive in the first place ><)

My recent TvT adventures have had me losing air superiority, thinking "ah fuck it" and spamming tons of infantry and playing aggressively and expansively. Been working so far, with a few big holes here and there.

Anyway...

TvZ

If you see 14 gas/14 pool this is standard. He is going to tech speed and expand. Whatever build you play should work fine, unless it's a "I hope he hatch firsts cheese lol!"

If your scouting reaper/hellion does NOT see an expansion = either one base tech or baenlings. if you cannot see what is going on then use a scan! IT'S IMPORTANT! If it's banelings then you HAVE to slap down bunkers and prepare. If it's one abse muta tech then your turret timing has to be faster then normal. If it's neither then he has a hidden, go find it and kill it!

From there not a lot you need to find and think about. Just keep a unit or two around to find his third and time your push around when he takes it. You don't need to spot the spire, just slap down turrets anyway (instead of scanning. Scanning is risky and costs mules, ie, minerals. Just slap down 4-6 turrets. Costs the same and gets rid of muta threat.)

TvP

This is my worst matchup. Reading protoss players is tooooooough. BUT...

If you spot 1 gas for long it means either 4warpgates OR 1 gate FE macro style. Considering how huge the difference between these builds are you HAVE to find out, so keep a unit ready for it.

If you spot 2 gas, could be anything! Throw a scan/reaper and try and spot the gateway/robo facility count. If it's robo, it's standard play. If it's not, then it's proxy something. Wall off your base in case of DT's and save a scan (or just prepare your detection anyway). If it's void rays, well, your build shoudl have plenty of marines to counter that anyway! Try and move around and spot the proxy if it's there. A reaper or an SCV is very useful for this.

The appropriate counters for you are...

1/2 gate robo/gate = safe time to expand quickly. Slap down bunkers as well. Try and trick the protoss with some aggressive movements. If you can threaten his main AND get your expansion started well before he does and then pull back WITHOUT fighting then you're going great. Just get your tech up ASAFP, get the bunkers up and macro hard. Avoid pushing out until your 2 bases really kick in.

4 warpgates = one or two bunkers. Mass up units and tech and hold out his attack. If he doesn't attack this is a really weird situation. I think against pure zealot/stalker/sentry then pure marauder/marine/medivac SHOULD thrash it good. If you can sneak out a banshee (with cloak for kicks!) then you can kill lots of probes and try and spot his transition. If he attacks, hold it off, expand and just sit back and macro until you win.

proxy dt's. Detect them, counter them, safely expand and GET GHOSTS ASAP. The transition from DT tech is HT tech, and it comes very quick because he's already got his twilight council out. So get some ghosts and EMP the ht BEFORE they storm your army.

Stargate harass. Loads of marines should be part of your build, so just keep them around. Also, position your buildings so the only way to get void rays in requires them to go very deep into your base. Thsi means when you stim your marines to get the voidrays the FUCK out, hopefully the voids do not escape. If he goes phoenxies then don't get starport units for a while (just gonna get eaten up by phoenix) try and deal wit hthe harass as best you can and follow your gameplan. Lots of marines are a given early on, so do that. Tanks are goign to get lifted, so don't have them as part of your plan either until the phoenixes go away. Some pure MMM+ ghost should be good, and if you get a solid amount of vikings out.

If you spot 1 gas for long it means either 4warpgates OR 1 gate FE macro style. Considering how huge the difference between these builds are you HAVE to find out, so keep a unit ready for it.


First off thank you so much for your post. It has helped me a lot.

But I am a bit confused on what to do versus a Protoss who Fast Expands. I realize on a short distance map I can pressure hard with a 3-rax stim timing push that lands around 9 minute, a very weak window for a FE protoss.

But on a large map, with long walking distance, what can I do in TvP? Let's assume that the protoss lets me know he is going to FE before the game. What would be the best response? I'm assuming FE myself? Well let's say that's not an option because I'd be FE after him as a response. So what do I do? 1 base heavy mech play? Do I just normally expand? should I contain? More specifically I have no clue what build to use or what unit composition to get versus a FE Protoss on a large map. Can you help me out?

The koreans say PvT is imbalanced (not as much as TvZ obv), and I can definitely agree TvP is my hardest match-up. Any tips would be great. But again I need to stress on the large maps, they are the biggest problem. But any tips in general even for small maps would be nice versus a FE protoss



There are many ways to abuse a fast expanding P. My preference and probably just a style, is to do anything but expand, especially if i scout it late. later expos generally don't sit well with me, in any match up.

Some options are banshee harrass, with or without cloak. This can at the very least make an opponent waste a ton of resources into cannons, nullifying the fast expand advantage. Any sort of 2-3 rax medivac drop abuse could work too since you will have then on unit count, and should have them on unit position aka drop in the open out of the way of their cannon investment. Another strategy which is a little more micro intensive is a seige tank push, but with the patch coming out not sure how well the tanks will be doing against buildings. This could be good on maps where you can shell into the nat very easily with or without drop ships, such as steppes of war, kulas revinve or lt.


Could you take a look at this thread?

kcdc's PvT FE
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142887&currentpage=All


It's very long thread full of testing and theorycrafting. kcdc seems to be confident that fast cloaked banshees are easily beat as he always gets a robo. When I say PvT FE I really mean those who follow this style. FE with a Robo. It seems that the standard is to get robo for that observer otherwise the Protoss autoloses from lack of information.

Build wise are you leaning towards a 1/1/1 opening or 2-3+ rax? People have been liking going marine/raven/banshee with a bit of hellions and it seems to be great but those say fast HT to feedback the PDD/Bansee/Raven will beat this. And that's without storm.

Thanks for the info though. I think I'll try some more aggressive styles vs FE on large maps
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
19:00
A Decisão - Playoffs D1
CosmosSc2 566
CranKy Ducklings170
EnkiAlexander 68
davetesta26
Liquipedia
BSL Season 20
18:00
RO32 - Group F
WolFix vs ZZZero
Razz vs Zazu
ZZZero.O263
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 566
ProTech107
Ketroc 92
StarCraft: Brood War
Calm 3550
ZZZero.O 263
firebathero 180
sSak 74
Movie 32
soO 27
Sexy 13
Dota 2
Dendi2207
LuMiX1
Counter-Strike
Stewie2K1391
Fnx 716
flusha481
Heroes of the Storm
Khaldor344
Other Games
summit1g12478
Grubby4612
FrodaN2930
B2W.Neo723
crisheroes381
mouzStarbuck319
NeuroSwarm102
ViBE36
Organizations
Other Games
gamesdonequick1989
StarCraft 2
ESL.tv142
angryscii 72
Other Games
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• printf 103
• tFFMrPink 17
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 41
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler123
League of Legends
• Doublelift4868
Other Games
• Scarra999
• Shiphtur289
Upcoming Events
Online Event
6h 33m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
12h 33m
WardiTV Invitational
13h 33m
AllThingsProtoss
13h 33m
uThermal 2v2 Circuit
16h 33m
Chat StarLeague
18h 33m
BSL Season 20
20h 33m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
21h 33m
Afreeca Starleague
1d 12h
BeSt vs Light
Wardi Open
1d 13h
[ Show More ]
PiGosaur Monday
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
Replay Cast
2 days
WardiTV Invitational
2 days
Replay Cast
3 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
5 days
GSL Code S
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.