For newer players it will be an endless source of confusion. For experienced players its just dumb and feels like an incomplete part of the game. I guess zerg is the unfinished race though...
[D] Overseer's Contaminate / Addons - Page 2
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Johnny_Vegas
United States239 Posts
For newer players it will be an endless source of confusion. For experienced players its just dumb and feels like an incomplete part of the game. I guess zerg is the unfinished race though... | ||
[-]Ocelot[-]
United States256 Posts
On September 09 2010 01:20 Johnny_Vegas wrote: Blizzard made a BIG usability mistake by even allowing contaminate to be cast on buildings that it has absolutely no effect upon. Cannons, turrets, bunkers, spores, spines, pylons, depots, etc.... should simply not be allowed to be contaminated at all because it does absolutely nothing. For newer players it will be an endless source of confusion. For experienced players its just dumb and feels like an incomplete part of the game. I guess zerg is the unfinished race though... Yeah this is my biggest problem. the results of contaminate seem inconsistent. It's not that I want it to be "buffed" I just think it's a broken ability, given it works in some situations- and then in analogous ones it has absolutely no effect. In essence I guess it would be buffing it, but in reality it's just fixing what I perceive to be a broken spell. | ||
Pfeff
United States270 Posts
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P00RKID
United States424 Posts
On September 09 2010 02:16 [-]Ocelot[-] wrote: Yeah this is my biggest problem. the results of contaminate seem inconsistent. It's not that I want it to be "buffed" I just think it's a broken ability, given it works in some situations- and then in analogous ones it has absolutely no effect. In essence I guess it would be buffing it, but in reality it's just fixing what I perceive to be a broken spell. Thats exactly the way I see it too. On September 09 2010 02:26 Pfeff wrote: This is seriously the 4th thread about the same shit on the first page...why are you guys not just using the already made ones? This thread isn't about using Overseers in strategies like the other threads. This is about the contaminate ability and how it interacts (or doesn't) with things it can target. There is some confusion on what all the contaminate ability can do and what people thought or expected it to do. The Overseer and Infestor had a bunch of changes during the beta, and I don't think they quite got the contaminate ablility fine tuned before launch. I think they didn't think the Overseer would affect balance that much so they just went with how it was. | ||
learning
United States104 Posts
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Antares777
United States1971 Posts
On September 08 2010 18:00 BoZo wrote: Which is what would make sense... I really hope Blizzard makes contaminate worth actually using. +1 Blizz should make it like the corsair's disruption web in BW. Finally, the Planetary Fortress IS GOING DOWN! | ||
brinbran
United States52 Posts
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zz
11 Posts
Anyways that game shoulve attacked his main instead now that stinkin contaminate dont works, | ||
lentan
4 Posts
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osten
Sweden316 Posts
I am very sure it does not stop spawn larvae ability. Which makes it completely useless instead. | ||
woowoo
France164 Posts
You're terran, you see contaminated barrack, you take some marines and shoot your own barrack, the shell has low hps, should take 10s max to destroy it. | ||
Tabularasa
Germany116 Posts
On October 25 2010 21:31 osten wrote: So contaminate stops larvae spawn? I am very sure it does not stop spawn larvae ability. Which makes it completely useless instead. It does halt the natural larvae production and also delays the spawned larvae from the queen. I've used it against a zerg a while ago, contaminating both his hatches in a 2 base vs 2 base situation - I actually contaminated one of his hatches right before some spawned larvae should have popped, they popped just after contaminate ended. I've been trying to implement some contaminate with 2 rather early Overseers into my general play - and depending on the tech-path of the enemy it can be great. Against protoss, you can delay his robotics-production greatly (as they only have 1 robotics facility for quite some time usually), as well as critical upgrades (collossus range and psi storm especially) or stuff like void rays. Although you need the speed-upgrade if the enemy positions his units well. Versus Terran its more difficult, since they usually have more production buildings. Contaminate is especially effective to delay starport units before he has multiple starports. | ||
Soulish
Canada1403 Posts
On September 08 2010 17:07 [-]Ocelot[-] wrote: I would like to see contaminate do the following: 1) Halt production of units 2) Halt tech research 3) Halt construction ok, so I could rush overseers and stop any building your trying to make thats higher than tier 1? | ||
aka_star
United Kingdom1546 Posts
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Sanguinarius
United States3427 Posts
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Treemonkeys
United States2082 Posts
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MadBoat
127 Posts
On October 26 2010 01:19 Sanguinarius wrote: It would add alot to the mechanics of the game is you were unable to repair contaminated buildings. This might be fair though. | ||
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