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[R] Stopping zealot rush TvP - Page 2

Forum Index > StarCraft 2 Strategy
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Janhaus
Profile Joined August 2010
13 Posts
September 07 2010 03:11 GMT
#21
I've been trying this out in TheUnitTester, and I am having difficulties even 4 marine vs 2 zealots (fair army mineral-wise), how to do 4v3?!

On September 06 2010 11:51 Emperor_Earth wrote:
It's not easy, but Itortoise is right. Wall is too easily abusable with stalker pressure at the diamond level.

At low levels, a wallin is a crutch that most Tosses aren't experienced enough to abuse.

There is no "easy" way to micro marine vs zealots, otherwise everyone would be IdrA.

The best way is to get better at it is to practice it. Start vs ai in Unit tester maps (think MockBattle). Then, when you can consistently kill 3 zealots with 4 marines, ask a friend to 2gate zealot you and you "react" to such a pressure build. Continuing marine production is VERY important, as well as adjusting your rally point depending on which side of the rax his zealot may try to camp/snipe your spawning marines. Just stay focused. 1-2 hellions and he's screwed, behind in tech if he continues the zealot pressure.

@Darthturtle Re: Marine/Zealot walls
No.

Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
September 07 2010 03:42 GMT
#22
On September 07 2010 12:11 Janhaus wrote:
I've been trying this out in TheUnitTester, and I am having difficulties even 4 marine vs 2 zealots (fair army mineral-wise), how to do 4v3?!

Show nested quote +
On September 06 2010 11:51 Emperor_Earth wrote:
It's not easy, but Itortoise is right. Wall is too easily abusable with stalker pressure at the diamond level.

At low levels, a wallin is a crutch that most Tosses aren't experienced enough to abuse.

There is no "easy" way to micro marine vs zealots, otherwise everyone would be IdrA.

The best way is to get better at it is to practice it. Start vs ai in Unit tester maps (think MockBattle). Then, when you can consistently kill 3 zealots with 4 marines, ask a friend to 2gate zealot you and you "react" to such a pressure build. Continuing marine production is VERY important, as well as adjusting your rally point depending on which side of the rax his zealot may try to camp/snipe your spawning marines. Just stay focused. 1-2 hellions and he's screwed, behind in tech if he continues the zealot pressure.

@Darthturtle Re: Marine/Zealot walls
No.



Spread em out. Figure out which ones are being chased, stutter step micro them (named by qxc). If you're not confident in your stutter step micro yet or there are too many being chased, just run em away. Let the ones not being chased to dps. Keep adjusting based on who the target(s) are.
@Emperor_Earth ------- "Amat Victoria Curam."
Kikuichimonji
Profile Joined June 2010
United States102 Posts
September 07 2010 03:51 GMT
#23
On September 06 2010 11:51 Emperor_Earth wrote:
It's not easy, but Itortoise is right. Wall is too easily abusable with stalker pressure at the diamond level.
As a protoss player how can I abuse a T wall with stalkers without getting my stalkers picked off by marauders? Also don't I have to be in marine range to see the wall in the first place without an observer?
sushi.oi.zz
Profile Joined December 2009
Hong Kong72 Posts
September 07 2010 04:07 GMT
#24
To remedy all these proxies and such (especially in lower leagues), I usually take a scv off mining about 1 second before my depot finishes, so that I'm in time to scout for proxies. Then, if I see that they are proxying, just add a supply depot to block off while producing marines. Also, if you see the pylon early, you can always pull 2-3 scvs off mining to kill the pylon. I think the tip is ALWAYS pull scvs to repair. (if needed)
~O_o
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