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[H] PvT vs Tanks++ - Page 2

Forum Index > StarCraft 2 Strategy
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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
September 01 2010 23:13 GMT
#21
Lol so many bad answers in this thread

Even more surprising so many bad answers from some of the terrans too...

Vs that composition it is extremely tank heavy, but in general vs tanks heres a few tips

a> dont mass stalkers, they suck past earlygame, imho late on a 4-1 ratio of zealots to stalkers is best
b> dont go voids in general, any decent terran player has marines and you need masses of stalkers + voids to make a decent comp out of this, and well, considering how much stalkers suck.. we move onto
c> dont get immortals past early-mid period

Do what any decent protoss player should do and go zealot+templar+archon
Your biggest troubles come when he mixes hellions imho because it burns your only tank (zealot line) very easily
wolf_rider
Profile Joined August 2010
Australia10 Posts
September 04 2010 17:19 GMT
#22
@Yokoblue

You played well in the beginning. However, you make what I see to be a rather common mistake: spend so much time harassing that you neglect the other parts of your game. You could've amassed a much larger army, researched upgrades from two forges, expanded more, teched quicker, etc. by the time the Terran made his push. I'm surprised you managed to dislodge his siege tanks after he parked them in front of your base entrance.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-04 17:31:01
September 04 2010 17:30 GMT
#23
On September 02 2010 04:09 GoSu] wrote:
If you see your opponent getting a lot of tanks, pump immortals out of two robos. Mass immortals mixed with small amounts of gateway units will destroy mass tanks.


This. Immortals and chargelots. Don't be shy about having an extra robo when you need lots of immortals. Also don't be shy if they do something like mech/marine/ghost, as Immortals still do just as well for cost as the same amount of stalkers (slightly worse versus pure marine, like 60 less HP than 2 stalkers)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 04 2010 17:31 GMT
#24
Expand and force him to deal with your bigger economy.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
xbankx
Profile Joined July 2010
703 Posts
September 04 2010 17:36 GMT
#25
My PvT improved a lot when I started to mix in both colo+temps at same time. Before I usually going 1 or the other but as soon as I faced good terran I realized I need to expo before storm so my build is usually colo+gateway into second base then try to take a 3rd while being aggresive once you get 3rd up tech to storm but do not stop making colos. I usually also only stay on 1 robo.

so against any unit combo my army is always zealots+stalkers+colo+temps.
Elanshin
Profile Joined June 2010
Australia216 Posts
Last Edited: 2010-09-04 17:54:57
September 04 2010 17:51 GMT
#26
If you have let the terran get 10 tanks, then its well into mid game, you shouldnt even bother trying to engage directly the tanks without phoenix lifting aobut 6-7 tanks at minimum. If you do have that chargelots + HTs are a good choice. Immortals are utterly useless against MM + 10 tanks... the splash and sheer number of tanks would negate them. Abuse immobility, basically just run around the tanks =/ of course some maps are a bit harder for that (eg Steppes of War) but theres still ways around it like getting a warp prism around to some funky place behind his siege line. The instant his MM ball moves out you can move in with chargelots and just decimate the tank lines.

If its purely tank viking then just keep throwing chargelots at the tanks until he no longer has a tank line, very simple tanks take way too long to build a nd mass to leave unsupported without infantry or helions.

Blink Stalkers are another option where you blink in to snipe tanks (when they dont have a bunch of marauders sitting there waiting to destroy your stalkers).

On September 05 2010 02:30 Ndugu wrote:
Show nested quote +
On September 02 2010 04:09 GoSu] wrote:
If you see your opponent getting a lot of tanks, pump immortals out of two robos. Mass immortals mixed with small amounts of gateway units will destroy mass tanks.


This. Immortals and chargelots. Don't be shy about having an extra robo when you need lots of immortals. Also don't be shy if they do something like mech/marine/ghost, as Immortals still do just as well for cost as the same amount of stalkers (slightly worse versus pure marine, like 60 less HP than 2 stalkers)



Unfortunately immortals become useless paperweights if ghosts are in play. 2 tank shorts = 1 dead immortal without shields and i can just see the splash annihilating your immortals before they even get 1 shot off. (range 13 xD)
Elanshin
Profile Joined June 2010
Australia216 Posts
Last Edited: 2010-09-04 17:54:47
September 04 2010 17:54 GMT
#27
Edit sorry double post
xbankx
Profile Joined July 2010
703 Posts
September 04 2010 17:57 GMT
#28
Oh yea, Im assuming depending on stage of game if this was midgame get blink for stalkers. A lot of terran think that siege tanks+bunker+marines have no holes since siege counters all ground while marines can take care of viod rays. Blink negats all that. Before I had huge trouble against siege+expand terran because they just push with a 2-1 bio ball+tanks extremely fast due to mules and I can never break him in front. Now days if I see siege+expand I just get blink and kill his reactors+tech labs then run away slow down his production by a lot then expo to 4 bases then still go heavy zealot+some stalkers+temps+colos.
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