So you will need both blink and charge in order to do this trick with an army of only zealots and stalkers (for ease of tab abilities).
Basically, you will get your chargelots to charge into the enemy way before the chargelots "are in range the target". Also, you can use this trick to move your zealot army in front of your stalker army or make your zealots move from place to place using charge.
The process:
1. obviously, tech to both charge and blink. Make sure your zealots and stalkers are 'within' each other as in they're mixed within each other.
2. Now, move your units to the desired location, preferably, somewhere far away from your army.
3. Manually select charge on your zealot and select a forward stalker, as in a stalker that is near the front of your army. (I use tab because it's easier).
4. Since you have selected your stalker with your zealot charge, your mouse is back to its default selection mouse.
Select your stalker and blink forward into the desired location. Make sure you don't double click it as you would select all your stalkers and blink to a location. The zealots should be charging at the stalker that is blinked away.
To cancel the attack to the stalker but remain charging, select all your zealots that are charging and attack move.
video:
-edit-
After further testing, charge is left turned on if the move attack command is selected before the zealot hits its target. So, technically, you could do this trick without the stalker blinked to the front and attacking your own zealot. It's only easier because the distance that the zealots need to run is longer, which gives you more time to select the charging zealots into the desired direction.
Also, something to make this topic even more interesting. If you make a arch around a single zealot, and force charge on that zealot. Then quickly select all those zealots and attack move in a direction, they will charge in that direction for as long as the skill lasts. That application i can clearly see working.
recall is probably not a very viable option in most games. This technique would most preferably be used to rush into a zerg/protoss natural with your zealots quickly, before they can react.
On August 30 2010 19:44 Terrakin wrote: not that great imo.. maybe useful against seige tanks
What are you talking about? The earlier they charge, the more damage they will do against bio balls. Half the battle for a zealot is getting there without dying.
You need to run that raw video through some sort of encoder. VirtualDub is free and relatively easy, or you can probably use WindowsMovieMaker if its your OS.
Have you tried doing this blinking up or down a cliff, or over a gap? It seems like this could be a neat little way to speed large groups of zealots around an obstacle, which would be a cool trick to have every once in a while when you're strapped for time.
I like to put the Stalkers at the front, take the first round of hits, then Blink them behind the Zealots.
Though yeah, it would be hilarious if you can Blink a Stalker up that cliff, make the Zealots charge and they zoom around the cliff and up the ramp on a map like Lost Temple.
On August 31 2010 03:37 Pobearo wrote: Have you tried doing this blinking up or down a cliff, or over a gap? It seems like this could be a neat little way to speed large groups of zealots around an obstacle, which would be a cool trick to have every once in a while when you're strapped for time.
It actually works, but unfortunately they don't charge forever. They slow back down after a short time. Still, might have some use.
am I the only one so far to notice that this is going to blow the 12 second cooldown for all your chargelots long before they're in range of the enemy? If you do this while entering a battle scenario, the bioball + tanks or roach + hydra will have a full 12 seconds to kite/destroy the oncoming zealot line as they run at slightly above regular speed towards the enemy.
I really am struggling to find a scenario where this would be useful.
You don't really need blink, you can just charge any zealot and then attack move towards your targets. Using the patrol trick to space your Zealots nicely before hand is good, as it makes a much larger amount of your Zealots charge. It will be a cute situational micro trick against breaking Siege Tank lines.