• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:16
CEST 21:16
KST 04:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1569 users

[D] TvZ dealing with muta baneling?

Forum Index > StarCraft 2 Strategy
Post a Reply
TheBrassMan
Profile Blog Joined February 2010
United States48 Posts
Last Edited: 2010-08-23 18:40:17
August 23 2010 18:39 GMT
#1
So i used to have around an 80% win rate against zerg as a diamond terran. I would pretty much MMM as my core strategy while harassing with hellions and simply out macro them. As of late my rate is around 55% estimating simply because muta baneling seems to be becoming more popular.
So ive been trying to deal with this by adding thors and more mauraders but it seems that thors arnt as effective against muta as we have previously thought as long as mutas are not bunched up.
So what have people been doing to deal with muta baneling?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2010 18:44 GMT
#2
Abuse imba reaper strats? If you can't do that I'm afraid you're on a level pegging with them and should expect to lose half your games (the horror).

Winning 55% = "how do you deal with this strategy" now, goodness me.
TheBrassMan
Profile Blog Joined February 2010
United States48 Posts
August 23 2010 18:46 GMT
#3
enjoy your free post. thanks for your contribution.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-08-23 18:51:21
August 23 2010 18:49 GMT
#4
as a zerg pure mech beats me pretty badly. Tanks destroy banelings, every tank shot kills 3-4 banelings. And thors beat muta unless your thors are severely outnumbered by muta, in which case zerg is probably spending all of this gas on muta and there will be less banelings. And if he stops making banelings and just keeps massing mutaling, add 8-10 igniter hellions which, together with tanks, will deal with zerglings.

If just thors aren't enough to deal with the muta, you can add some vikings and/or marines, just make sure to stim your marines and run back behind your tanks/thors when the banelings come rolling in.

If I'm going muta/ling/bane and I see pure mech, I'm usually forced to switch to roach to deal with it, which sucks because I usually upgrade melee/carapace (in preparation for late-game ultra/ling), meaning my roach attack will be at level 0 and I won't have any roach upgrades, which means I need to hang back and wait for roach upgrades to finish before I can really use my roaches to do anything.
next week on Everybody Loves HypnoToad:
Acritter
Profile Joined August 2010
Syria7637 Posts
August 23 2010 18:53 GMT
#5
I really hope this is a troll. "Oh no I'm not able to get an 80% winrate anymore!"

In all seriousness, go for much more Marines and some Marauders to tank the Banelings. It can be tricky to micro properly, but just run Marines towards the Mutas and Marauders away and the reverse for Banelings. Make sure to have a lot of Medivacs to heal your units during the essential stim+run, and feel free to include Tanks to kill Banelings, Zerglings, and the (hopefully) inevitable Infestors. Keep watch over his base for the transition to Hive Tech and Broodlords, and adjust to include Vikings.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
TheBrassMan
Profile Blog Joined February 2010
United States48 Posts
August 23 2010 18:54 GMT
#6
Okay thanks. i will try being more mech heavy.
ltortoise
Profile Joined August 2010
633 Posts
August 23 2010 18:55 GMT
#7
I think there are a few things you can do. I'm going to assume you don't want to completely change to a mech-centric style.

So if you want to stay with MMM, consider adding tanks. Even just one or two tanks makes an absolutely enormous difference against lings and banelings. I find that if I'm going infantry heavy, constant tank production off 1 factory is sufficient.

Make sure the banelings only hit marauders, and try to separate your infantry before that happens. Banelings are not very cost effective against marauders, and if you lose your marines it's over (because of the mutas), so your marines should be the most protected part of your army, with marauders on all sides.

Really I've found that if you micro well and focus fire the banelings before they get near, you can kill a TON of them and take not much damage. The zerg really has to catch you off guard to rape a bio ball with banelings, especially if it's backed up by a handful of tanks.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 23 2010 18:56 GMT
#8
Marine marauder medivac alone isn't good. Biomech is currently the best style around since 5 barracks reaper is the dominant opener. After going 5 rax -> expand get factory for tanks and go MMM + tank. Maybe get 1 or 2 thors. Tanks should be firing at banes while infantry runs around. Check out the IEF replays for this style.

Infantry should be a decent amount ahead of the tanks. When banelings come rolling in, pull your MM back while tanks take out all banes. Then you clean up mutalisks with marines.
TheBrassMan
Profile Blog Joined February 2010
United States48 Posts
August 23 2010 18:56 GMT
#9
Why does every flame for me wanting to be 80%? so noone else wants to be 80%? If there is only one strategy that is making me lose against zerg, i want to know how ot deal with it. is that morally wrong?? do people just stop trying to get better when they hit 50% on all races?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2010 18:58 GMT
#10
On August 24 2010 03:46 TheBrassMan wrote:
enjoy your free post. thanks for your contribution.

Sorry, I thought it was obvious. Tank/marine core, add on whatever you like (ghosts, hellions etc, all good). Lots of zvts with muta/bling play in the IEM replays, figured everyone had watched them ^_^
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2010 18:59 GMT
#11
On August 24 2010 03:56 TheBrassMan wrote:
Why does every flame for me wanting to be 80%? so noone else wants to be 80%? If there is only one strategy that is making me lose against zerg, i want to know how ot deal with it. is that morally wrong?? do people just stop trying to get better when they hit 50% on all races?

No of course not we all want it to be high I'm sure. Unfortunately, the matchmaker doesn't. The matchmaker wants you to lose half the time If your tvp and tvt are at 55%, then your tvz should be too.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
August 23 2010 19:02 GMT
#12
Just get tanks and make them kill the banlings, run away with your marines and win.
I pwn noobs
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2010 19:03 GMT
#13
They'll use fungal if they're good tho. It's a pretty fair fight, better microer wins.
Moja
Profile Joined July 2010
United States313 Posts
August 23 2010 19:06 GMT
#14
Despite what people used to think, Thors are a bad counter to mutalisks. Period. They're wayyy too immobile and get owned by the mandatory speedlings (or optional roaches), plus you won't be able to mass enough to match the zerg muta production, and they eat up factory time and gas. The only purpose of a thor is to force mutas not to ball up.

I'd suggest siege tanks with marines, a few marauders to soak damage, medivacs to replenish stim hp, and a few vikings to harass the mutalisks. You need siege to deal with the inevitable banelings and even then ur gonna have to pull of some sick micro to avoid losing all your marines. Use marauders in the front lines and hope the zerg player attack moves his banelings into them instead of chasing your rines. The mutas can't engage your ball of marines so your vikings can pick away at them then retreat to the safe zone. This was Morrow's strategy against Dimaga and Idra (minus the vikings) and it worked acceptably most of the time.

The more marines you get, the more banelings he's forced to get, meaning less gas for mutas.
If he adds infestors, add a few ghosts for emp/snipe.

This is a lot like the protoss solution to marauders. It's a very complex unit mixture and requires good micro and game sense to pull off. Unsieging at the wrong time can get your army wiped.
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O36
LiquipediaDiscussion
uThermal 2v2 Circuit
14:00
uThermal 2v2 Circuit April
uThermal594
SteadfastSC290
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 800
uThermal 594
SteadfastSC 290
IndyStarCraft 202
Hui .123
elazer 94
Railgan 31
StarCraft: Brood War
Britney 17957
Mini 632
Larva 325
firebathero 239
ggaemo 173
Dewaltoss 129
Soulkey 126
Movie 45
ZZZero.O 36
IntoTheRainbow 14
[ Show more ]
HiyA 13
Shine 12
Dota 2
canceldota83
Counter-Strike
olofmeister18616
byalli1907
fl0m1480
Heroes of the Storm
Liquid`Hasu306
Khaldor254
MindelVK11
Other Games
summit1g5220
Grubby3176
FrodaN1839
B2W.Neo702
mouzStarbuck224
Trikslyr38
ArmadaUGS35
sas.Sziky21
Organizations
Other Games
gamesdonequick1176
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• maralekos20
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 18
• blackmanpl 15
• RayReign 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3393
League of Legends
• Jankos1905
Other Games
• imaqtpie951
• Shiphtur157
• tFFMrPink 10
Upcoming Events
Afreeca Starleague
14h 44m
Wardi Open
14h 44m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.