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So i used to have around an 80% win rate against zerg as a diamond terran. I would pretty much MMM as my core strategy while harassing with hellions and simply out macro them. As of late my rate is around 55% estimating simply because muta baneling seems to be becoming more popular. So ive been trying to deal with this by adding thors and more mauraders but it seems that thors arnt as effective against muta as we have previously thought as long as mutas are not bunched up. So what have people been doing to deal with muta baneling?
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Abuse imba reaper strats? If you can't do that I'm afraid you're on a level pegging with them and should expect to lose half your games (the horror).
Winning 55% = "how do you deal with this strategy" now, goodness me.
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enjoy your free post. thanks for your contribution.
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as a zerg pure mech beats me pretty badly. Tanks destroy banelings, every tank shot kills 3-4 banelings. And thors beat muta unless your thors are severely outnumbered by muta, in which case zerg is probably spending all of this gas on muta and there will be less banelings. And if he stops making banelings and just keeps massing mutaling, add 8-10 igniter hellions which, together with tanks, will deal with zerglings.
If just thors aren't enough to deal with the muta, you can add some vikings and/or marines, just make sure to stim your marines and run back behind your tanks/thors when the banelings come rolling in.
If I'm going muta/ling/bane and I see pure mech, I'm usually forced to switch to roach to deal with it, which sucks because I usually upgrade melee/carapace (in preparation for late-game ultra/ling), meaning my roach attack will be at level 0 and I won't have any roach upgrades, which means I need to hang back and wait for roach upgrades to finish before I can really use my roaches to do anything.
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I really hope this is a troll. "Oh no I'm not able to get an 80% winrate anymore!"
In all seriousness, go for much more Marines and some Marauders to tank the Banelings. It can be tricky to micro properly, but just run Marines towards the Mutas and Marauders away and the reverse for Banelings. Make sure to have a lot of Medivacs to heal your units during the essential stim+run, and feel free to include Tanks to kill Banelings, Zerglings, and the (hopefully) inevitable Infestors. Keep watch over his base for the transition to Hive Tech and Broodlords, and adjust to include Vikings.
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Okay thanks. i will try being more mech heavy.
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I think there are a few things you can do. I'm going to assume you don't want to completely change to a mech-centric style.
So if you want to stay with MMM, consider adding tanks. Even just one or two tanks makes an absolutely enormous difference against lings and banelings. I find that if I'm going infantry heavy, constant tank production off 1 factory is sufficient.
Make sure the banelings only hit marauders, and try to separate your infantry before that happens. Banelings are not very cost effective against marauders, and if you lose your marines it's over (because of the mutas), so your marines should be the most protected part of your army, with marauders on all sides.
Really I've found that if you micro well and focus fire the banelings before they get near, you can kill a TON of them and take not much damage. The zerg really has to catch you off guard to rape a bio ball with banelings, especially if it's backed up by a handful of tanks.
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Marine marauder medivac alone isn't good. Biomech is currently the best style around since 5 barracks reaper is the dominant opener. After going 5 rax -> expand get factory for tanks and go MMM + tank. Maybe get 1 or 2 thors. Tanks should be firing at banes while infantry runs around. Check out the IEF replays for this style.
Infantry should be a decent amount ahead of the tanks. When banelings come rolling in, pull your MM back while tanks take out all banes. Then you clean up mutalisks with marines.
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Why does every flame for me wanting to be 80%? so noone else wants to be 80%? If there is only one strategy that is making me lose against zerg, i want to know how ot deal with it. is that morally wrong?? do people just stop trying to get better when they hit 50% on all races?
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On August 24 2010 03:46 TheBrassMan wrote: enjoy your free post. thanks for your contribution. Sorry, I thought it was obvious. Tank/marine core, add on whatever you like (ghosts, hellions etc, all good). Lots of zvts with muta/bling play in the IEM replays, figured everyone had watched them ^_^
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On August 24 2010 03:56 TheBrassMan wrote: Why does every flame for me wanting to be 80%? so noone else wants to be 80%? If there is only one strategy that is making me lose against zerg, i want to know how ot deal with it. is that morally wrong?? do people just stop trying to get better when they hit 50% on all races? No of course not we all want it to be high I'm sure. Unfortunately, the matchmaker doesn't. The matchmaker wants you to lose half the time If your tvp and tvt are at 55%, then your tvz should be too.
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Just get tanks and make them kill the banlings, run away with your marines and win.
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They'll use fungal if they're good tho. It's a pretty fair fight, better microer wins.
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Despite what people used to think, Thors are a bad counter to mutalisks. Period. They're wayyy too immobile and get owned by the mandatory speedlings (or optional roaches), plus you won't be able to mass enough to match the zerg muta production, and they eat up factory time and gas. The only purpose of a thor is to force mutas not to ball up.
I'd suggest siege tanks with marines, a few marauders to soak damage, medivacs to replenish stim hp, and a few vikings to harass the mutalisks. You need siege to deal with the inevitable banelings and even then ur gonna have to pull of some sick micro to avoid losing all your marines. Use marauders in the front lines and hope the zerg player attack moves his banelings into them instead of chasing your rines. The mutas can't engage your ball of marines so your vikings can pick away at them then retreat to the safe zone. This was Morrow's strategy against Dimaga and Idra (minus the vikings) and it worked acceptably most of the time.
The more marines you get, the more banelings he's forced to get, meaning less gas for mutas. If he adds infestors, add a few ghosts for emp/snipe.
This is a lot like the protoss solution to marauders. It's a very complex unit mixture and requires good micro and game sense to pull off. Unsieging at the wrong time can get your army wiped.
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