• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:27
CET 15:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!30$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1799 users

[G] kcdc's PvT FE - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 34 35 71 Next
SaintsTheMetal
Profile Joined September 2010
United States45 Posts
September 28 2010 00:39 GMT
#641
On September 28 2010 04:30 Kinslayer wrote:
Hey guys,

Some really great info here. Do you mind though posting a few more post patch replays?
...
But having a few more, updated, replays would help a lot in giving me timings to compare and work up to.

again, thanks for all the info in this thread


definitely second this, would love to possibly see OP updated with your current builds kcdc. a pack of replays against things like early marine, 3rax, this banshee/marine, and just a bunch of replays in general I think would really help everyone out a lot.
Minigun
Profile Blog Joined August 2010
619 Posts
September 28 2010 00:46 GMT
#642
On September 28 2010 09:39 SaintsTheMetal wrote:
Show nested quote +
On September 28 2010 04:30 Kinslayer wrote:
Hey guys,

Some really great info here. Do you mind though posting a few more post patch replays?
...
But having a few more, updated, replays would help a lot in giving me timings to compare and work up to.

again, thanks for all the info in this thread


definitely second this, would love to possibly see OP updated with your current builds kcdc. a pack of replays against things like early marine, 3rax, this banshee/marine, and just a bunch of replays in general I think would really help everyone out a lot.


I have a few scattered within the last few pages if you want to take a look.
“Quiet people have the loudest minds.” ― Stephen Hawking
PREWTAHS
Profile Joined March 2010
Armenia24 Posts
September 28 2010 01:48 GMT
#643
On September 28 2010 06:12 tragics wrote:
Hey guys, have you seen terran players using the marine/fast 1 thor+scv repair push? The all-in happens a minute after the 2nd nexus finish. I know I could have cut probes and tech to robo faster, maybe with zeal/stalks/imms in time. But thor+repair at that early crushes my troops quickly.

I'm not sure how to phrase this over the internet without coming off as insanely haughty, but I created that build (lol). I refined the timings over the course of a couple weeks. Looking through my replay history, I've actually played kc numerous times using shoddy forms of it.
http://replayfu.com/download/bphr5c
http://replayfu.com/download/WPHM3g
http://replayfu.com/download/zcs7Cf
http://replayfu.com/download/fMtjdn
http://replayfu.com/download/GTZtmh

I really don't think kcdc's strategy holds up. I'm certain you'll lose your expo. If anyone wants to prove me wrong or whatever, message me and we can experiment.
Aryantes
Profile Joined September 2010
2 Posts
September 28 2010 03:54 GMT
#644
Watching that Thor get repaired, and the SCVs not being able to be killed, makes my little protoss heart bleed a little.
oZii
Profile Blog Joined May 2010
United States1198 Posts
September 28 2010 14:37 GMT
#645
On September 23 2010 08:05 ChickenLips wrote:
Show nested quote +
On September 23 2010 03:34 Minigun wrote:
Here are some replays against some top players doing the 1 gate fe

This strat is really hard to beat, it's my macro that ends up doing away with me if I lose with it ^_^ .

+1 for this strat working, have tweaked it a little to my liking, but roughly the same thing.

This is after the zealot nurf btw, I haven't noticed it changing much, except a few of the timings.

Trump:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=151044

Drewbie:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=151045


Ah finally some replays!

...

Those Terrans played like crap.
Their BOs looked solid but their engagement micro was so beyond horrible. Oh my god. They just panicked and insta commited. Drewbie did a 4 rax all in without any tech pushing WAAAAAAAAAY too late (after you had a solid 3 minutes of 3gaterobo macro off 2 base) and constantly commited his entire army to do some damage. Desperate all in play at its best.
Trump got his 2 medivacs very quickly which, in and of itself is a good move, however he just threw his army away and ATTACKED WAY TOO LATE. The nice thing you can do is drop in the back of his base to make him decide what he wants to save, but if you let Protoss macro up his army to be way bigger than yours much of that isn't gonna help (and none if it certainly won't either).

A really beautiful push I've seen qxc do against HuK's 1gate robo (pretty similiar in gateway production) was a 3 marauder(conc), 2 marine (1 before marauder production on initial rax, 1 from 2nd rax) and 2 SCV push. I did it a few times against my Protoss practice buddy and he was NEVER able to hold a 1 gate FE pre-patch even. With constant production from 1 gateway + chronoboosts Protoss will have at most 4 units out by the time Terran arrives. Now I would like to see a Gateway composition of 4 units that can hold off 3 Marauders, 2 Marines and 2 SCVs.

I've checked with both your replays and at the 5:30 mark when the push arrives on far positions (Blistering) you have your 3rd stalker just popping out, so you have 3 Stalkers and 1 Zealot with a next unit about 30 seconds away (same as Terran reinforcements). 1 Zealot is completely negated my microed Marauders and 2 SCVs. So in all effect you have 3 Stalkers against 3 Marauder and 2 Marines, a battle that is almost impossible to win if T knows his MM micro. T puts up an expo, a factory and a reactor on his rax as he moves out. So the Terran expo is even faster than yours. (If doing this build.

I really like your execution of the build, forgoing sentries since they just suck in low numbers. However, I am still 100% certain that with proper scouting and micro a 1 gate FE will never be able to gain advantage over a Terran that knows how to play against it. (Seriously they played terribly)

Here is the replay of the build:

[url blocked]


Not saying that anything you said here isn't without merit. You described a strategy that works against this build that you seen NaDa pull off. There is never a full proof build of course this is just counter to 3 rax as described in the OP not as the P vs Everthing T build. 3 rax this does hold. Aslong as you are defending and not pushing. Then you Minigun asks you to test the build with him as you describe everything in detail like you have beaten FE so many times. Then you say you will probably lose cause you have no real experience breaking the build. Its like every Terran thinking they can 5 Rax Reaper Zergs just cause morrow did it. Minigun is a good protoss and Drewbie and Trump are really good Terrans and usually whatever Trump does on Stream makes it on to ladder quickly. I'm no TL pro here but you provided 1 replay of someone else beating it. Minigun isnt Huk (no offense) and I'm sure your not NaDa (no offense) so your argument is irrelevant. This thread is huge which means that people swearing by this build have not faced NaDa on ladder so are all pretty safe using it imo.
SaintsTheMetal
Profile Joined September 2010
United States45 Posts
September 28 2010 14:37 GMT
#646
On September 28 2010 09:46 Minigun wrote:
Show nested quote +
On September 28 2010 09:39 SaintsTheMetal wrote:
On September 28 2010 04:30 Kinslayer wrote:
Hey guys,

Some really great info here. Do you mind though posting a few more post patch replays?
...
But having a few more, updated, replays would help a lot in giving me timings to compare and work up to.

again, thanks for all the info in this thread


definitely second this, would love to possibly see OP updated with your current builds kcdc. a pack of replays against things like early marine, 3rax, this banshee/marine, and just a bunch of replays in general I think would really help everyone out a lot.


I have a few scattered within the last few pages if you want to take a look.


yep, I've watched every high level replay I could find in this thread. thank you very much for that. Minigun, have you faced the marine/scv all-in attack? I feel like ever since oGsHyperdub almost beat Tester with it in the GSL Ro16, tons of Terrans have been immitating it, since it is SO easy to pull off, and I don't think anyone has control with 'toss like Tester does. Do you find yourself just sacrificing the expansion and FFing your ramp? or how have you dealt with it?
oZii
Profile Blog Joined May 2010
United States1198 Posts
September 28 2010 15:04 GMT
#647
Hey KCDC do you plan to update First Post? With say variations of this builds added by minigun or chronopolis different versions vs different T builds? Of course once everything is tested well and good.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 28 2010 16:24 GMT
#648
On September 28 2010 10:48 PREWTAHS wrote:
Show nested quote +
On September 28 2010 06:12 tragics wrote:
Hey guys, have you seen terran players using the marine/fast 1 thor+scv repair push? The all-in happens a minute after the 2nd nexus finish. I know I could have cut probes and tech to robo faster, maybe with zeal/stalks/imms in time. But thor+repair at that early crushes my troops quickly.

I'm not sure how to phrase this over the internet without coming off as insanely haughty, but I created that build (lol). I refined the timings over the course of a couple weeks. Looking through my replay history, I've actually played kc numerous times using shoddy forms of it.
http://replayfu.com/download/bphr5c
http://replayfu.com/download/WPHM3g
http://replayfu.com/download/zcs7Cf
http://replayfu.com/download/fMtjdn
http://replayfu.com/download/GTZtmh

I really don't think kcdc's strategy holds up. I'm certain you'll lose your expo. If anyone wants to prove me wrong or whatever, message me and we can experiment.


Are you SebastianCox? It's true, I've only beaten that push once in about 6 or so tries. In terms of pure fire power and army size, the push is actually really weak. The problem is that the SCV surround on the high attack priority thor makes your zealots bug out. I think Blizz will eventually patch the repairing worker priority so melee units don't bug out against thors. Even if they don't, there are a lot of creative solutions I haven't tried yet like flanking, counter attacking, kiting marines with stalkers during the advance to force stims, cutting off the reinforcement path, etc.

It's an annoyingly strong push with the current AI set-up, and I think you're probably right that if P 1A's to defend that push, P will almost certainly lose. But there are a lot of ways for P to micro that aren't 1A that might be able to hold the push.
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2010-09-28 16:27:23
September 28 2010 16:26 GMT
#649
On September 28 2010 10:48 PREWTAHS wrote:
Show nested quote +
On September 28 2010 06:12 tragics wrote:
Hey guys, have you seen terran players using the marine/fast 1 thor+scv repair push? The all-in happens a minute after the 2nd nexus finish. I know I could have cut probes and tech to robo faster, maybe with zeal/stalks/imms in time. But thor+repair at that early crushes my troops quickly.

I'm not sure how to phrase this over the internet without coming off as insanely haughty, but I created that build (lol). I refined the timings over the course of a couple weeks. Looking through my replay history, I've actually played kc numerous times using shoddy forms of it.
http://replayfu.com/download/bphr5c
http://replayfu.com/download/WPHM3g
http://replayfu.com/download/zcs7Cf
http://replayfu.com/download/fMtjdn
http://replayfu.com/download/GTZtmh

I really don't think kcdc's strategy holds up. I'm certain you'll lose your expo. If anyone wants to prove me wrong or whatever, message me and we can experiment.


I'll give it a go

Minigun

charcode 865

On September 28 2010 23:37 SaintsTheMetal wrote:
Show nested quote +
On September 28 2010 09:46 Minigun wrote:
On September 28 2010 09:39 SaintsTheMetal wrote:
On September 28 2010 04:30 Kinslayer wrote:
Hey guys,

Some really great info here. Do you mind though posting a few more post patch replays?
...
But having a few more, updated, replays would help a lot in giving me timings to compare and work up to.

again, thanks for all the info in this thread


definitely second this, would love to possibly see OP updated with your current builds kcdc. a pack of replays against things like early marine, 3rax, this banshee/marine, and just a bunch of replays in general I think would really help everyone out a lot.


I have a few scattered within the last few pages if you want to take a look.


yep, I've watched every high level replay I could find in this thread. thank you very much for that. Minigun, have you faced the marine/scv all-in attack? I feel like ever since oGsHyperdub almost beat Tester with it in the GSL Ro16, tons of Terrans have been immitating it, since it is SO easy to pull off, and I don't think anyone has control with 'toss like Tester does. Do you find yourself just sacrificing the expansion and FFing your ramp? or how have you dealt with it?


Depending on the timing and army sizes I will either sacrifice it, or sent a good amount of my probes as well, which is what I normally do, with warpgate tech just coming online you should be able to fend it off.

“Quiet people have the loudest minds.” ― Stephen Hawking
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 28 2010 16:31 GMT
#650
On September 29 2010 00:04 oZii wrote:
Hey KCDC do you plan to update First Post? With say variations of this builds added by minigun or chronopolis different versions vs different T builds? Of course once everything is tested well and good.


Nah, it is what it is. I think most people here know now that it's possible to 1gate expand vs T, and that doing so will give you certain advantages and disadvantages. Beyond suggesting getting 3 gates and a robo after your FE and finding creative ways to offset your tech deficiency, I don't have much advice to offer. There's really no sense in which it's 'my build' anymore either--if there ever was.
Minigun
Profile Blog Joined August 2010
619 Posts
September 28 2010 16:32 GMT
#651
On September 29 2010 01:31 kcdc wrote:
Show nested quote +
On September 29 2010 00:04 oZii wrote:
Hey KCDC do you plan to update First Post? With say variations of this builds added by minigun or chronopolis different versions vs different T builds? Of course once everything is tested well and good.


Nah, it is what it is. I think most people here know now that it's possible to 1gate expand vs T, and that doing so will give you certain advantages and disadvantages. Beyond suggesting getting 3 gates and a robo after your FE and finding creative ways to offset your tech deficiency, I don't have much advice to offer. There's really no sense in which it's 'my build' anymore either--if there ever was.


Is there a disadvantage? I really never lose my expo, ever, maybe I'm playing bad terrans, but I really never lose it anymore, once you get the timings down it's such a great build.
“Quiet people have the loudest minds.” ― Stephen Hawking
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 28 2010 16:35 GMT
#652
On September 29 2010 01:26 Minigun wrote:
Show nested quote +
On September 28 2010 10:48 PREWTAHS wrote:
On September 28 2010 06:12 tragics wrote:
Hey guys, have you seen terran players using the marine/fast 1 thor+scv repair push? The all-in happens a minute after the 2nd nexus finish. I know I could have cut probes and tech to robo faster, maybe with zeal/stalks/imms in time. But thor+repair at that early crushes my troops quickly.

I'm not sure how to phrase this over the internet without coming off as insanely haughty, but I created that build (lol). I refined the timings over the course of a couple weeks. Looking through my replay history, I've actually played kc numerous times using shoddy forms of it.
http://replayfu.com/download/bphr5c
http://replayfu.com/download/WPHM3g
http://replayfu.com/download/zcs7Cf
http://replayfu.com/download/fMtjdn
http://replayfu.com/download/GTZtmh

I really don't think kcdc's strategy holds up. I'm certain you'll lose your expo. If anyone wants to prove me wrong or whatever, message me and we can experiment.


I'll give it a go

Minigun

charcode 865


In your one of your test games, try getting an early observer and flanking with stalkers to pick away at marines and cut off the reinforcement path as the thor advances. A pincer on the marines with zealots when the thor reaches your front would also be a nice touch. I think defending the push will come down to positioning and micro.
Minigun
Profile Blog Joined August 2010
619 Posts
September 28 2010 16:36 GMT
#653
On September 29 2010 01:35 kcdc wrote:
Show nested quote +
On September 29 2010 01:26 Minigun wrote:
On September 28 2010 10:48 PREWTAHS wrote:
On September 28 2010 06:12 tragics wrote:
Hey guys, have you seen terran players using the marine/fast 1 thor+scv repair push? The all-in happens a minute after the 2nd nexus finish. I know I could have cut probes and tech to robo faster, maybe with zeal/stalks/imms in time. But thor+repair at that early crushes my troops quickly.

I'm not sure how to phrase this over the internet without coming off as insanely haughty, but I created that build (lol). I refined the timings over the course of a couple weeks. Looking through my replay history, I've actually played kc numerous times using shoddy forms of it.
http://replayfu.com/download/bphr5c
http://replayfu.com/download/WPHM3g
http://replayfu.com/download/zcs7Cf
http://replayfu.com/download/fMtjdn
http://replayfu.com/download/GTZtmh

I really don't think kcdc's strategy holds up. I'm certain you'll lose your expo. If anyone wants to prove me wrong or whatever, message me and we can experiment.


I'll give it a go

Minigun

charcode 865


In your one of your test games, try getting an early observer and flanking with stalkers to pick away at marines and cut off the reinforcement path as the thor advances. A pincer on the marines with zealots when the thor reaches your front would also be a nice touch. I think defending the push will come down to positioning and micro.


Also there is usually time for you to get an immortal out by the time the thor gets to your base, in addition to the first observer, which I always get asap.
“Quiet people have the loudest minds.” ― Stephen Hawking
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 28 2010 16:40 GMT
#654
On September 29 2010 01:32 Minigun wrote:
Show nested quote +
On September 29 2010 01:31 kcdc wrote:
On September 29 2010 00:04 oZii wrote:
Hey KCDC do you plan to update First Post? With say variations of this builds added by minigun or chronopolis different versions vs different T builds? Of course once everything is tested well and good.


Nah, it is what it is. I think most people here know now that it's possible to 1gate expand vs T, and that doing so will give you certain advantages and disadvantages. Beyond suggesting getting 3 gates and a robo after your FE and finding creative ways to offset your tech deficiency, I don't have much advice to offer. There's really no sense in which it's 'my build' anymore either--if there ever was.


Is there a disadvantage? I really never lose my expo, ever, maybe I'm playing bad terrans, but I really never lose it anymore, once you get the timings down it's such a great build.


The big disadvantage is the delayed tech. I do this build every game, so I think it's pretty stable, but there are definitely a lot of times where I think, 'man this push would be a lot easier to defend if I had storm right now...." The delayed tech also hinders your ability to harass in the mid-game. With all Terran players going bio vs P, just getting to the late game on even econominc footing gives P an advantage IMO, but against mech plays, it would be nice to have earlier and better harassment capabilities.
Minigun
Profile Blog Joined August 2010
619 Posts
September 28 2010 16:42 GMT
#655
On September 29 2010 01:40 kcdc wrote:
Show nested quote +
On September 29 2010 01:32 Minigun wrote:
On September 29 2010 01:31 kcdc wrote:
On September 29 2010 00:04 oZii wrote:
Hey KCDC do you plan to update First Post? With say variations of this builds added by minigun or chronopolis different versions vs different T builds? Of course once everything is tested well and good.


Nah, it is what it is. I think most people here know now that it's possible to 1gate expand vs T, and that doing so will give you certain advantages and disadvantages. Beyond suggesting getting 3 gates and a robo after your FE and finding creative ways to offset your tech deficiency, I don't have much advice to offer. There's really no sense in which it's 'my build' anymore either--if there ever was.


Is there a disadvantage? I really never lose my expo, ever, maybe I'm playing bad terrans, but I really never lose it anymore, once you get the timings down it's such a great build.


The big disadvantage is the delayed tech. I do this build every game, so I think it's pretty stable, but there are definitely a lot of times where I think, 'man this push would be a lot easier to defend if I had storm right now...." The delayed tech also hinders your ability to harass in the mid-game. With all Terran players going bio vs P, just getting to the late game on even econominc footing gives P an advantage IMO, but against mech plays, it would be nice to have earlier and better harassment capabilities.


Oo, you remind me, that's right. You do basically have to turtle for the first 15-20 minutes due to the tech ( at least I do ) . It's fun being put on edge by every push though, holding on my a few units ^_^ .
“Quiet people have the loudest minds.” ― Stephen Hawking
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 28 2010 16:43 GMT
#656
On September 29 2010 01:36 Minigun wrote:
Show nested quote +
On September 29 2010 01:35 kcdc wrote:
On September 29 2010 01:26 Minigun wrote:
On September 28 2010 10:48 PREWTAHS wrote:
On September 28 2010 06:12 tragics wrote:
Hey guys, have you seen terran players using the marine/fast 1 thor+scv repair push? The all-in happens a minute after the 2nd nexus finish. I know I could have cut probes and tech to robo faster, maybe with zeal/stalks/imms in time. But thor+repair at that early crushes my troops quickly.

I'm not sure how to phrase this over the internet without coming off as insanely haughty, but I created that build (lol). I refined the timings over the course of a couple weeks. Looking through my replay history, I've actually played kc numerous times using shoddy forms of it.
http://replayfu.com/download/bphr5c
http://replayfu.com/download/WPHM3g
http://replayfu.com/download/zcs7Cf
http://replayfu.com/download/fMtjdn
http://replayfu.com/download/GTZtmh

I really don't think kcdc's strategy holds up. I'm certain you'll lose your expo. If anyone wants to prove me wrong or whatever, message me and we can experiment.


I'll give it a go

Minigun

charcode 865


In your one of your test games, try getting an early observer and flanking with stalkers to pick away at marines and cut off the reinforcement path as the thor advances. A pincer on the marines with zealots when the thor reaches your front would also be a nice touch. I think defending the push will come down to positioning and micro.


Also there is usually time for you to get an immortal out by the time the thor gets to your base, in addition to the first observer, which I always get asap.


Yes, I believe you have time for an observer and one immortal even on small maps. If you can take out the marine ball, the immortal will be great for focusing down the thor against the repairing scvs.
Lordcamel
Profile Joined August 2010
17 Posts
September 28 2010 17:43 GMT
#657
Hello all,

Here's a replay of what tends to happen regularly to me when I do this build, I know I'm not perfect on timings and all but so is my opponent and I still get steamrolled.

Could you please point out what I missed regarding the build

Nurkis vs Sircamel on Steppes de guerre

I always seem to get rolled over a 60/70 food MMM push ...

Thanks a lot to all who take the time to help me on this ..
Minigun
Profile Blog Joined August 2010
619 Posts
September 28 2010 17:43 GMT
#658
On September 29 2010 02:43 Lordcamel wrote:
Hello all,

Here's a replay of what tends to happen regularly to me when I do this build, I know I'm not perfect on timings and all but so is my opponent and I still get steamrolled.

Could you please point out what I missed regarding the build

Nurkis vs Sircamel on Steppes de guerre

I always seem to get rolled over a 60/70 food MMM push ...

Thanks a lot to all who take the time to help me on this ..


It said bad patch version when I tried to view it.
“Quiet people have the loudest minds.” ― Stephen Hawking
Lordcamel
Profile Joined August 2010
17 Posts
September 28 2010 17:46 GMT
#659
It's the latest i just updated :!
Minigun
Profile Blog Joined August 2010
619 Posts
September 28 2010 17:46 GMT
#660
On September 29 2010 02:46 Lordcamel wrote:
It's the latest i just updated :!


Perhaps it's because it's in a different language than mine.
“Quiet people have the loudest minds.” ― Stephen Hawking
Prev 1 31 32 33 34 35 71 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV673
iHatsuTV 12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 257
Codebar 29
StarCraft: Brood War
GuemChi 1841
Jaedong 1671
EffOrt 1036
Light 698
Mini 622
Stork 508
Larva 416
actioN 294
Snow 280
Barracks 231
[ Show more ]
hero 192
Rush 137
Leta 128
sSak 110
JYJ55
Sea.KH 55
Aegong 51
zelot 46
sas.Sziky 44
Backho 30
sorry 28
soO 22
Movie 18
NaDa 15
scan(afreeca) 14
HiyA 12
Bale 9
Terrorterran 4
Dota 2
qojqva2228
420jenkins197
Counter-Strike
zeus821
allub249
shoxiejesuss229
oskar94
edward67
Other Games
singsing2045
B2W.Neo642
DeMusliM374
crisheroes349
Sick312
Lowko257
Happy256
Hui .203
XcaliburYe129
Organizations
Counter-Strike
PGL221
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 81
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2096
• WagamamaTV366
League of Legends
• Jankos3371
• Nemesis1531
Upcoming Events
LAN Event
33m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
12h 33m
CranKy Ducklings
19h 33m
LAN Event
1d
IPSL
1d 3h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 5h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 19h
WardiTV Korean Royale
1d 21h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.