[G] Winning TvZ - Page 4
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Deleted User 81929
243 Posts
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fdsdfg
United States1251 Posts
On August 03 2010 02:21 Bair wrote: I have no set BO beyond a 14 pool 15 gas. After that it is all what I scout. Before you get mutas out, you should have a sizeable amount of speedlings and a good enough map awareness to morph some to banelings depending on the bioball approaching. When you get mutas, do not get many. I win by using banelines/speedlings to melt their ground army, and use muta harass to delay them rebuilding it while I outmacro. But what if they don't go bio? What if they have a good enough wall to deal with any number of potential banelings and just build up a mech army? | ||
vnlegend
United States1389 Posts
Thanks for the tricks! | ||
FabledIntegral
United States9232 Posts
On August 03 2010 02:23 fdsdfg wrote: But what if they don't go bio? What if they have a good enough wall to deal with any number of potential banelings and just build up a mech army? Unless it's a 2v2 map with shared mains, I can't imagine mech being popular in 2v2. You just can't help your ally. This is speculation btw. | ||
MadJack
Peru357 Posts
On August 02 2010 12:15 Floophead_III wrote: I think this is actually a pretty good comparison. I don't feel like ZvT at high level is imbalanced at all, with the exception of hugely terran favored maps like LT or Kulas. Zerg however requires a great knowledge of timings, compositions, much better mechanics, and excellent scouting and information processing. Terran just requires making a wall, making units and attacking. I think we'll see zerg be considered "not as viable" or "underpowered" for a while until zerg players pass a certain skill level, similar to TvP in BW. I do think that T needs a handful of nerfs, however. Turrets are too strong, marauders shouldn't get or benefit from stim so much, and reaper speed should be back to 100/100. Very nicely said. Indeed, you need some time for "standard" builds to appear, and by standar I mean Builds that can deal with anything "decently". | ||
hofodomo
United States257 Posts
Yesterday I played an impromptu T off-race against a decently good player who mains Z. In the end I was decisively beaten, but throughout most of the early and mid game, I was essentially improvising a build. "Oh, a couple reapers sounds good here--let's get nitro packs. What, enough gas for factory? Why the hell not, and start making some reactor hellions. Alright, let's get a starport for a drop while I wait for hellions to finish. Ok, ok, the drop ended, what the hell should I do with the starport? I know, cloaked banshees! Wow, I have a bit of minerals gas...let's expand and get thors!" While it certainly wasn't a polished build, TvZ was hella fun for me because I felt that even as I was constantly switching up my units, it still felt like it could work well. | ||
GreatFall
United States1061 Posts
Nice strategies though, keep them coming. I need all the help I can get! | ||
MapleLeafSirup
Germany950 Posts
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Saracen
United States5139 Posts
On August 03 2010 07:08 MapleLeafSirup wrote: so can we have the opposite thread as well with some great ZvT openings ? Sorry, this matchup doesn't work like that. | ||
GGTeMpLaR
United States7226 Posts
On August 03 2010 07:13 Saracen wrote: Sorry, this matchup doesn't work like that. what do you mean? | ||
Calamity
Canada161 Posts
He's trying to imply that Zergs can't come into a ZvT with a build because Zergs will be busy trying to react to the Terran's build. This is because Zergs can't really scout the Terran with their wall off. Terrans could be going hellion, 3 tank push, bio ball, MMM, drop hellions, thor drop, mech and Zerg wouldn't be able to scout it behind their wall. | ||
Bair
United States698 Posts
On August 03 2010 02:23 fdsdfg wrote: But what if they don't go bio? What if they have a good enough wall to deal with any number of potential banelings and just build up a mech army? The only sizable pushes I have experienced early on were based completely on bio. Anything after lair tech, you should have a few options. In my style of zerg, I regularly sacrifice overlords for scouting. I put down tech buildings I do not need (roach warren/hydra den) so I can adapt on the fly, but ultimately, if sling/bling/muta doesn't do it for me, it frees up enough time for me to go ultra/ling, which decimates terran. I mean really, I am not sure what terran can do against ultra/ling that is really effective assuming equal footing. Really, even against pure mech, their immobility and your mobility make it pretty easy to catch your opponent out of position and unaware. The hellions are the only thing that stop Sling/bling/muta from completely rolling them. You take those out, whether it be by surprise banelings rushing in where your opponent thought was safe, or sniping with mutas, it does not matter. Tank/Thor/Marine/Marauder falls to baneling/speedling, and even harder if you have a few ultras murdering all things armored. It is gas heavy, sure. But there is nothing like putting the fear of the rolling green squishie into a terran's heart :3 | ||
Turbo.Tactics
Germany675 Posts
I read this thread as a Zergplayer with mixed feelings and then suddenly want to hate Terran all over again, although my win percentage vs. Terran is close to 70% right now. I really took it seriously for a minute or two. You hit the proud tone of the Gosuterrans' imbaness alarmingly well... | ||
vonterribad
Australia50 Posts
On August 03 2010 00:49 koppik wrote: But, they actually are. Well, it was more stunning yesterday when like it was 6 Zs with like 70%+ win ratios in the top ten, but it's down to five now. 4 now with T and P on the rise (just to be pedantic). Not that such a small sample size really matters. (23% zerg over top 100 on there) | ||
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