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On July 30 2010 14:09 Uranium wrote: A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent.
oh shit a dev said something about how to play a class properly? I wouldnt trust a dev about gameplay balance as far as i could throw one.
You could easily 1 gate with zeal/sentry + cannon and go mass void rays.
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The developers don't get enough respect around here it seems to me. They did balance the game to the point it's at right now, you know. There still hasn't been a patch since that little chat they had with the progamers in Korea.
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The OP has a good point which is that mass zealot has a huge damage potential and are fairly tough units. I have come across these players who never retreat and keep comming at you. FF run out and you can only kite with stalkers for so long before you run out of space or the zealots reach your workers. A smart oponent is not going to keep chasing stalkers and losing them. He will send them to your mineral line and use a handful to keep your stalkers moving.
My advice is simple, not some crap about teching.
Mass zealots only works if he can kill your workers or surround your army. Your top priority when you scout this is to secure your ramp so they can't get in. Sentries and cannons plus a couple of zealots are good for this. You should really only lose to this if they take you by surprise so be sure to scout early. If there are gateways and no gas then start getting your front secure.
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United States22883 Posts
On July 30 2010 07:51 Elprede wrote: I hope I've included enough info. You haven't. Post a replay.
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I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield.
if they attack, you should be fine if you micro correctly and then you have a huge advantage, try to get dt if you can and zealot pushes are extremely vulnerable to dt pushes. Or yoou can get zealot/stalker combo and harrrass them and you'll have no problem winning
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I second the advice on making sure you don't get in an open field against mass chargelots. If you get surrounded you're screwed. Most maps you can take a defensive position at your nat until you are able to get a butt-load of collossi.
Are you sure your force fields were well placed? You really need a ton of sentries to make sure the lots can't even touch you.
A replay would be nice
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I was experimenting myself with Zealot only builds. For me it only worked on very open fields. So you can defend on nearly any choke with a mix of Zealots and Stalkers due to the ranged attack of the stalkers and your oppenent not being able to bring units close enough to fight. Of cource FF helps a lot too and as soon as you get Air or Colossus' you force him to quit this build.
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On July 30 2010 14:36 aztrorisk wrote: I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield.
if they attack, you should be fine if you micro correctly and then you have a huge advantage, try to get dt if you can and zealot pushes are extremely vulnerable to dt pushes. Or yoou can get zealot/stalker combo and harrrass them and you'll have no problem winning
Are the opponent's zealots throwing their psi blades?
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On July 30 2010 14:36 aztrorisk wrote: I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield.
Use the engery for FF, not for shield. Shield only works against ranged.
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lots of sentrys to hold him off until you get collossus, then it should be easy win..
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Without a replay all this is just blindfolded advice.
I find it hard to loose to mass zealots without screwing teching, macroing, or some other essential part of the game.
pd. I want to make clear that I screw pretty much everyone of those things.
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Its been said about 30x in this thread alraedy but here goes:
Force field + (insert ranged unit here). Should do the trick.
High templar for storms + archon morph could be really strong vs zelots as well- archons tear zels up.
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On July 30 2010 07:51 Elprede wrote: Hello TL I'm a random player and in the mid to high platinum, my mirror matches seem to be the weakest.
Amen to that brother.
If you catch him massing zealots you can pull back to your choke and tech up. Really, any tech beats non-charge zealots. Or as said before, stalkers move faster than zealots so you can kite them.
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Pure stalkers beat pure zealots without charge. I'd go so far as to say that cybercore will always trump a 2-gate on normal-sized maps and above. Zealots with charge are powerful, though -- there's a reason that most PvP games end up becoming a colossi-building contest.
If you have good forcefield placement, you should have situations where most of his zealots can't get the surround on yours -- with the added DPS of your stalkers and sentries, you should win the battle or at least cause enough damage to not lose the game right there. Every PvP game I've lost has come down to my opponent having better forcefield control than I do (barring occasional stupid macro mistakes like getting supply blocked).
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On July 30 2010 14:09 Uranium wrote: A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent.
Sentries make this not so bad, because, assuming that you have less gateways so that you can tech to something sexy, you can just forcefield so that you never fight until your tech arrives (which presumably gives you an advantage. If you safely get to your tech and are still behind, it may be time to reconsider what you're teching to).
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Seems like I am having the same problem as the author...id like to win in pvp without just out zealot them. Seems like by the time they have 7 zealots I have 1 sent/stalker/zealot so its pretty hard to beat em. Ive done it before by just sealing my ramp when I I scout them coming and going void...but I hate walling myself off as a strat. I guess ill try blink + wall off next time
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Im having a similar problem, however i think mine might be a little bit more embarasing... Im having trouble beating the "very hard" ai in pvp. I am a random player and i believe protoss to be my WORST race by far. The sad part is that all i read about is how strong protoss is and that 4 gate is unstoppable... i must be doing something VERY wrong. I am a 300point diamond random who cant play toss... lol
The problem lies in that the comp will mass zeals off 1 gate (like 6-7) then start massing up stalkers. I have tried a 2 gate opening and also a stalker first opening into 4 gate and every game i get WRECKED badly. Its even worse when they go 1 gate -> robo into colos, just wrecks my face.
If there are any toss players out there that believe there pvp is one of there better matchups send me a pm and chat with me. I can provide reps.
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if you see mass, MASS zealots just get void rays to regain pa control and force his army back. Then kill the proxy pylon and build up a regular army that is better than his now that he has to start building stalkers.
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u wont live to void rays... u will die. :/
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ok well i think i found a good solution after playing some more games.
instead of going 2 gas, just get 1 gas on 14 then mass up zeal (seem to have the cash to get more gates up quicker) into stalker/zeal 4 gate push.
Standard build minus the 2nd gas i guess, no sentries doesnt seem to hurt too badly
come to think of it... this should work pretty well again early terran bio and vs zergling roach... Hmmm this might become my new standard build... (maybe get the 2nd gas late like 30 or 40 food.)
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