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PvP Only Zealots?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
Elprede
Profile Joined June 2010
74 Posts
July 29 2010 22:51 GMT
#1
Hello TL I'm a random player and in the mid to high platinum, my mirror matches seem to be the weakest. In this thread I'm just going to look at one strategy that I've lost to every time I've encountered it. (remember this is PvP) My opponent massed only zealots and seemed to secure a win. Nothing else really just zealots one time with and one time without leg speed. I tried a nice even split of stalker, sentry, zealot, even with well placed force fields, I couldn't push past half the map, due to the capability of the warpgate. Now I'm not talking about early zealot rushing or pushing, but even in the midgame it seems gate units vs gate units, zealots seem to be king. I hope I've included enough info. Basically my question is, should quickly transition to air? I looking for interesting and creative solutions to the only zealot build.
Airdraken
Profile Joined May 2010
United Kingdom64 Posts
Last Edited: 2010-07-29 22:58:13
July 29 2010 22:56 GMT
#2
sentrys + zealots + collusi i imagine would hurt there build with decent forcefields..

any air unit can work too
If your scouting or noticing just zealots. choke your point. few zealots, holdramp with stalker sentry. tech to air or robo.

i do like how the whole ive got more stalkers than you has gone, although realistically if your near his base with stalkers you can micro them back and take out a good number of his,

Blink stalkers > zealots with or without leg speed.

Dts are another option. as he'll have no detection,can transition into VR or HT tech.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2010-07-29 23:03:50
July 29 2010 23:01 GMT
#3
Ive had great success with a good mix of units (stalker, zealot and sentry) vs nearly pure zealots. If you can make your forcefields so that the only thing his zealots can attack is your zealots, you will win every battle (because you do tons more damage, because all your units will attack while only a few of his will).
really?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-07-29 23:05:43
July 29 2010 23:05 GMT
#4
If you lose to mass zealots you either aren't forcefielding properly or you just don't have enough sentries.
Screw stalkers unless you mass only them and feel like kiting.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 29 2010 23:05 GMT
#5
6 sentries to perma-hold your ramp and some void rays. You win.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
July 29 2010 23:09 GMT
#6
On July 30 2010 08:05 kNyTTyM wrote:
Screw stalkers unless you mass only them and feel like kiting.


Stalkers is pretty decent to have in your comp to chase down / harass zealot groups.
really?
mskaa
Profile Joined May 2010
Denmark155 Posts
July 29 2010 23:09 GMT
#7
i dont get how only zealots in mid/late game is a problem.. Get some gateway units and a few collosi and you should be fine..

Zealots early game on the other hand is kinda annoying..
Seems like every pvp i play is either 2-gate zealots or super-crazy fast warpgate into mineral line asian style..
Bibdy
Profile Joined March 2010
United States3481 Posts
July 29 2010 23:14 GMT
#8
Zealots are why Collossi are powerful. You just need to hold off the Zealots with Force Fields and the odd skirmish here and there long enough to get them.
harky
Profile Joined July 2010
98 Posts
July 29 2010 23:47 GMT
#9
I like to go into Blink quickly against straight Zealot strats. Use Sentries to keep my base safe and get out a band of Stalkers to do some harass and/or just win the game. Before Charge your Stalkers can just kite Zealots to death. Even if they rush to Charge you'll usually get Blink first and the two virtually cancel each other out. If they keep going hard with Zealots they'll lose. You just transition from Stalkers into Colossus and bring your Sentry force up with your main army and unless they have something really clever up their sleeve they'll be at a very large disadvantage with their force unable to reach yours due to cliffwalking/blink/forcefield.

To be honest... most ladder matches I've seen mass Zealot it goes into Void Rays and they try to win that way. I've had a lot ragequit when they realize I have 12 stalkers and they're only on their second VR. The only time I go mass Zealot is if I scout them being greedy and trying to go Robo too quickly. That's more their fault for being greedy though.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 30 2010 00:01 GMT
#10
Stalkers + micro are your friends.
"Your full potential does not matter if you do not use all 100% of it."
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2010-07-30 00:08:05
July 30 2010 00:05 GMT
#11
A Protoss was doing that to me in mid/late game. Archon/storm/colossi melted them extremely fast.


On July 30 2010 08:05 gdroxor wrote:
6 sentries to perma-hold your ramp and some void rays. You win.


This won't work against good players. You know, players that will expand when they know you're trapped in your base for awhile while you switch tech or try to build up a force to move out.
IntoTheRainBOw fan~
susySquark
Profile Blog Joined May 2010
United States1692 Posts
July 30 2010 01:52 GMT
#12
Funny someone made a thread earlier this week saying that mass stalkers was imba and he couldn't beat it in PvP.

Forcefield gives a strong defenders advantage to toss, so abuse it to prevent early aggression.
Vessel
Profile Joined June 2010
United States214 Posts
July 30 2010 03:42 GMT
#13
id much rather encounter mass zealots then all the proxy gate cheese i seem to get in my PvP matches
Elprede
Profile Joined June 2010
74 Posts
July 30 2010 03:44 GMT
#14
On July 30 2010 10:52 susySquark wrote:
Funny someone made a thread earlier this week saying that mass stalkers was imba and he couldn't beat it in PvP.

Forcefield gives a strong defenders advantage to toss, so abuse it to prevent early aggression.



Never said zealots were imbalanced, just asked for some creative solutions in this matchup.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 30 2010 03:45 GMT
#15
What is Collossi Stalker Sentry with Void Ray harass for 500 Tim.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-07-30 04:08:46
July 30 2010 04:08 GMT
#16
The trouble is a fast two-gate into three-gate zealot with constant pressure. You can't ever build up enough sentries or stalkers to out-micro your opponent--the zealots just overrun you if you stay on one gate. If you scout two-gate, throw up your own second gate even if you already have a geyser (just don't harvest from it yet). The travel distance will let you keep up in zealots while slowly getting the mass of sentries you need.
GreatestThreat
Profile Joined May 2010
United States631 Posts
July 30 2010 04:19 GMT
#17
Tight wall-in, one cannon, mass stalkers, tech blink?
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
XdsZmX
Profile Joined July 2010
21 Posts
July 30 2010 04:54 GMT
#18
I would have thought that stalker/sentry with some proper forcefielding would do well against pure zealot, since it would force the zealots to retreat on every engagement or lose the fight, giving you map control and possibly allow you to push and win the game right there. Obviously you need a good amount of sentries, otherwise you will run low on energy very quickly. With micro and forcefields, pure zealot loses to just about any unit composition from what I've seen.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 30 2010 05:03 GMT
#19
I just played a game where my opponent went all in 4 gate zeal vs my 2 gate. I won without even breaking a sweat, barely lost anything. There's 2 main things you gotta consider when fighting zealots.

1. Force fields - Force fielding a choke is obvious. If you split zealots in half, it's game right there. In open field engagements, you want to force field around your units so that there is less space for the enemy zealots to attack, but all your stalkers can attack fine.

2. Engagement angle - When engaging zealots, make sure it's ball vs ball. Do not spread your troops or allow your opponent to spread their troops. Your opponent's zealots will take a longer time to find their way around to attack you while you are constantly firing at them. There is less surface area in a ball so a lot of your units are protected.

Fighting pure zealots does not require any sort of tech. All you need are your own zealots, stalkers, and a few sentries. If your opponent is just containing you in and not engaging your ramp, then jump straight into void ray.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
July 30 2010 05:09 GMT
#20
A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent.

B) Well-microed stalkers can defeat larger numbers of zealots (unless they have Charge and you don't have Blink)
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
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