PvP Only Zealots?
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Elprede
74 Posts
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Airdraken
United Kingdom64 Posts
any air unit can work too If your scouting or noticing just zealots. choke your point. few zealots, holdramp with stalker sentry. tech to air or robo. i do like how the whole ive got more stalkers than you has gone, although realistically if your near his base with stalkers you can micro them back and take out a good number of his, Blink stalkers > zealots with or without leg speed. Dts are another option. as he'll have no detection,can transition into VR or HT tech. | ||
Clearout
Norway1060 Posts
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knyttym
United States5797 Posts
Screw stalkers unless you mass only them and feel like kiting. | ||
gdroxor
United States639 Posts
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Clearout
Norway1060 Posts
On July 30 2010 08:05 kNyTTyM wrote: Screw stalkers unless you mass only them and feel like kiting. Stalkers is pretty decent to have in your comp to chase down / harass zealot groups. | ||
mskaa
Denmark155 Posts
Zealots early game on the other hand is kinda annoying.. Seems like every pvp i play is either 2-gate zealots or super-crazy fast warpgate into mineral line asian style.. | ||
Bibdy
United States3481 Posts
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harky
98 Posts
To be honest... most ladder matches I've seen mass Zealot it goes into Void Rays and they try to win that way. I've had a lot ragequit when they realize I have 12 stalkers and they're only on their second VR. The only time I go mass Zealot is if I scout them being greedy and trying to go Robo too quickly. That's more their fault for being greedy though. | ||
BlackPaladin
United States9316 Posts
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rushz0rz
Canada5300 Posts
On July 30 2010 08:05 gdroxor wrote: 6 sentries to perma-hold your ramp and some void rays. You win. This won't work against good players. You know, players that will expand when they know you're trapped in your base for awhile while you switch tech or try to build up a force to move out. | ||
susySquark
United States1692 Posts
Forcefield gives a strong defenders advantage to toss, so abuse it to prevent early aggression. | ||
Vessel
United States214 Posts
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Elprede
74 Posts
On July 30 2010 10:52 susySquark wrote: Funny someone made a thread earlier this week saying that mass stalkers was imba and he couldn't beat it in PvP. Forcefield gives a strong defenders advantage to toss, so abuse it to prevent early aggression. Never said zealots were imbalanced, just asked for some creative solutions in this matchup. | ||
Fruscainte
4596 Posts
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Sentient
United States437 Posts
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GreatestThreat
United States631 Posts
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XdsZmX
21 Posts
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Chairman Ray
United States11903 Posts
1. Force fields - Force fielding a choke is obvious. If you split zealots in half, it's game right there. In open field engagements, you want to force field around your units so that there is less space for the enemy zealots to attack, but all your stalkers can attack fine. 2. Engagement angle - When engaging zealots, make sure it's ball vs ball. Do not spread your troops or allow your opponent to spread their troops. Your opponent's zealots will take a longer time to find their way around to attack you while you are constantly firing at them. There is less surface area in a ball so a lot of your units are protected. Fighting pure zealots does not require any sort of tech. All you need are your own zealots, stalkers, and a few sentries. If your opponent is just containing you in and not engaging your ramp, then jump straight into void ray. | ||
Uranium
United States1077 Posts
B) Well-microed stalkers can defeat larger numbers of zealots (unless they have Charge and you don't have Blink) | ||
LumberJack
United States3355 Posts
On July 30 2010 14:09 Uranium wrote: A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent. oh shit a dev said something about how to play a class properly? I wouldnt trust a dev about gameplay balance as far as i could throw one. You could easily 1 gate with zeal/sentry + cannon and go mass void rays. | ||
GreatestThreat
United States631 Posts
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Pabs
93 Posts
My advice is simple, not some crap about teching. Mass zealots only works if he can kill your workers or surround your army. Your top priority when you scout this is to secure your ramp so they can't get in. Sentries and cannons plus a couple of zealots are good for this. You should really only lose to this if they take you by surprise so be sure to scout early. If there are gateways and no gas then start getting your front secure. | ||
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Jibba
United States22883 Posts
On July 30 2010 07:51 Elprede wrote: I hope I've included enough info. You haven't. Post a replay. | ||
aztrorisk
United States896 Posts
if they attack, you should be fine if you micro correctly and then you have a huge advantage, try to get dt if you can and zealot pushes are extremely vulnerable to dt pushes. Or yoou can get zealot/stalker combo and harrrass them and you'll have no problem winning | ||
happyness
United States2400 Posts
Are you sure your force fields were well placed? You really need a ton of sentries to make sure the lots can't even touch you. A replay would be nice | ||
fosh.ger
Germany14 Posts
So you can defend on nearly any choke with a mix of Zealots and Stalkers due to the ranged attack of the stalkers and your oppenent not being able to bring units close enough to fight. Of cource FF helps a lot too and as soon as you get Air or Colossus' you force him to quit this build. | ||
gdroxor
United States639 Posts
On July 30 2010 14:36 aztrorisk wrote: I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield. if they attack, you should be fine if you micro correctly and then you have a huge advantage, try to get dt if you can and zealot pushes are extremely vulnerable to dt pushes. Or yoou can get zealot/stalker combo and harrrass them and you'll have no problem winning Are the opponent's zealots throwing their psi blades? ![]() | ||
JrK
United States283 Posts
On July 30 2010 14:36 aztrorisk wrote: I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield. Use the engery for FF, not for shield. Shield only works against ranged. | ||
AnodyneSea
Jamaica757 Posts
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gREIFOCs
Argentina208 Posts
I find it hard to loose to mass zealots without screwing teching, macroing, or some other essential part of the game. pd. I want to make clear that I screw pretty much everyone of those things. | ||
Zoltan
United States656 Posts
Force field + (insert ranged unit here). Should do the trick. High templar for storms + archon morph could be really strong vs zelots as well- archons tear zels up. | ||
aeoliant
Canada361 Posts
On July 30 2010 07:51 Elprede wrote: Hello TL I'm a random player and in the mid to high platinum, my mirror matches seem to be the weakest. Amen to that brother. If you catch him massing zealots you can pull back to your choke and tech up. Really, any tech beats non-charge zealots. Or as said before, stalkers move faster than zealots so you can kite them. | ||
Toxigen
United States390 Posts
If you have good forcefield placement, you should have situations where most of his zealots can't get the surround on yours -- with the added DPS of your stalkers and sentries, you should win the battle or at least cause enough damage to not lose the game right there. Every PvP game I've lost has come down to my opponent having better forcefield control than I do (barring occasional stupid macro mistakes like getting supply blocked). | ||
Kpyolysis32
553 Posts
On July 30 2010 14:09 Uranium wrote: A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent. Sentries make this not so bad, because, assuming that you have less gateways so that you can tech to something sexy, you can just forcefield so that you never fight until your tech arrives (which presumably gives you an advantage. If you safely get to your tech and are still behind, it may be time to reconsider what you're teching to). | ||
hexodeci
United States4 Posts
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Fodder03
Canada142 Posts
Im having trouble beating the "very hard" ai in pvp. I am a random player and i believe protoss to be my WORST race by far. The sad part is that all i read about is how strong protoss is and that 4 gate is unstoppable... i must be doing something VERY wrong. I am a 300point diamond random who cant play toss... lol The problem lies in that the comp will mass zeals off 1 gate (like 6-7) then start massing up stalkers. I have tried a 2 gate opening and also a stalker first opening into 4 gate and every game i get WRECKED badly. Its even worse when they go 1 gate -> robo into colos, just wrecks my face. If there are any toss players out there that believe there pvp is one of there better matchups send me a pm and chat with me. I can provide reps. | ||
t3tsubo
Canada682 Posts
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Fodder03
Canada142 Posts
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Fodder03
Canada142 Posts
instead of going 2 gas, just get 1 gas on 14 then mass up zeal (seem to have the cash to get more gates up quicker) into stalker/zeal 4 gate push. Standard build minus the 2nd gas i guess, no sentries doesnt seem to hurt too badly come to think of it... this should work pretty well again early terran bio and vs zergling roach... Hmmm this might become my new standard build... (maybe get the 2nd gas late like 30 or 40 food.) | ||
Chicodog
Denmark154 Posts
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MythicalMage
1360 Posts
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Narayan
Canada80 Posts
there are only so many zeos that can get into combat and having range units attack behind your own zeos = gg plus abilities like FF and shield... especially FF as you can dictate when the zeos are going to go (i.e. bottle neck them) | ||
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