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PvP Only Zealots?

Forum Index > StarCraft 2 Strategy
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Elprede
Profile Joined June 2010
74 Posts
July 29 2010 22:51 GMT
#1
Hello TL I'm a random player and in the mid to high platinum, my mirror matches seem to be the weakest. In this thread I'm just going to look at one strategy that I've lost to every time I've encountered it. (remember this is PvP) My opponent massed only zealots and seemed to secure a win. Nothing else really just zealots one time with and one time without leg speed. I tried a nice even split of stalker, sentry, zealot, even with well placed force fields, I couldn't push past half the map, due to the capability of the warpgate. Now I'm not talking about early zealot rushing or pushing, but even in the midgame it seems gate units vs gate units, zealots seem to be king. I hope I've included enough info. Basically my question is, should quickly transition to air? I looking for interesting and creative solutions to the only zealot build.
Airdraken
Profile Joined May 2010
United Kingdom64 Posts
Last Edited: 2010-07-29 22:58:13
July 29 2010 22:56 GMT
#2
sentrys + zealots + collusi i imagine would hurt there build with decent forcefields..

any air unit can work too
If your scouting or noticing just zealots. choke your point. few zealots, holdramp with stalker sentry. tech to air or robo.

i do like how the whole ive got more stalkers than you has gone, although realistically if your near his base with stalkers you can micro them back and take out a good number of his,

Blink stalkers > zealots with or without leg speed.

Dts are another option. as he'll have no detection,can transition into VR or HT tech.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2010-07-29 23:03:50
July 29 2010 23:01 GMT
#3
Ive had great success with a good mix of units (stalker, zealot and sentry) vs nearly pure zealots. If you can make your forcefields so that the only thing his zealots can attack is your zealots, you will win every battle (because you do tons more damage, because all your units will attack while only a few of his will).
really?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-07-29 23:05:43
July 29 2010 23:05 GMT
#4
If you lose to mass zealots you either aren't forcefielding properly or you just don't have enough sentries.
Screw stalkers unless you mass only them and feel like kiting.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 29 2010 23:05 GMT
#5
6 sentries to perma-hold your ramp and some void rays. You win.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
July 29 2010 23:09 GMT
#6
On July 30 2010 08:05 kNyTTyM wrote:
Screw stalkers unless you mass only them and feel like kiting.


Stalkers is pretty decent to have in your comp to chase down / harass zealot groups.
really?
mskaa
Profile Joined May 2010
Denmark155 Posts
July 29 2010 23:09 GMT
#7
i dont get how only zealots in mid/late game is a problem.. Get some gateway units and a few collosi and you should be fine..

Zealots early game on the other hand is kinda annoying..
Seems like every pvp i play is either 2-gate zealots or super-crazy fast warpgate into mineral line asian style..
Bibdy
Profile Joined March 2010
United States3481 Posts
July 29 2010 23:14 GMT
#8
Zealots are why Collossi are powerful. You just need to hold off the Zealots with Force Fields and the odd skirmish here and there long enough to get them.
harky
Profile Joined July 2010
98 Posts
July 29 2010 23:47 GMT
#9
I like to go into Blink quickly against straight Zealot strats. Use Sentries to keep my base safe and get out a band of Stalkers to do some harass and/or just win the game. Before Charge your Stalkers can just kite Zealots to death. Even if they rush to Charge you'll usually get Blink first and the two virtually cancel each other out. If they keep going hard with Zealots they'll lose. You just transition from Stalkers into Colossus and bring your Sentry force up with your main army and unless they have something really clever up their sleeve they'll be at a very large disadvantage with their force unable to reach yours due to cliffwalking/blink/forcefield.

To be honest... most ladder matches I've seen mass Zealot it goes into Void Rays and they try to win that way. I've had a lot ragequit when they realize I have 12 stalkers and they're only on their second VR. The only time I go mass Zealot is if I scout them being greedy and trying to go Robo too quickly. That's more their fault for being greedy though.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 30 2010 00:01 GMT
#10
Stalkers + micro are your friends.
"Your full potential does not matter if you do not use all 100% of it."
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2010-07-30 00:08:05
July 30 2010 00:05 GMT
#11
A Protoss was doing that to me in mid/late game. Archon/storm/colossi melted them extremely fast.


On July 30 2010 08:05 gdroxor wrote:
6 sentries to perma-hold your ramp and some void rays. You win.


This won't work against good players. You know, players that will expand when they know you're trapped in your base for awhile while you switch tech or try to build up a force to move out.
IntoTheRainBOw fan~
susySquark
Profile Blog Joined May 2010
United States1692 Posts
July 30 2010 01:52 GMT
#12
Funny someone made a thread earlier this week saying that mass stalkers was imba and he couldn't beat it in PvP.

Forcefield gives a strong defenders advantage to toss, so abuse it to prevent early aggression.
Vessel
Profile Joined June 2010
United States214 Posts
July 30 2010 03:42 GMT
#13
id much rather encounter mass zealots then all the proxy gate cheese i seem to get in my PvP matches
Elprede
Profile Joined June 2010
74 Posts
July 30 2010 03:44 GMT
#14
On July 30 2010 10:52 susySquark wrote:
Funny someone made a thread earlier this week saying that mass stalkers was imba and he couldn't beat it in PvP.

Forcefield gives a strong defenders advantage to toss, so abuse it to prevent early aggression.



Never said zealots were imbalanced, just asked for some creative solutions in this matchup.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
July 30 2010 03:45 GMT
#15
What is Collossi Stalker Sentry with Void Ray harass for 500 Tim.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-07-30 04:08:46
July 30 2010 04:08 GMT
#16
The trouble is a fast two-gate into three-gate zealot with constant pressure. You can't ever build up enough sentries or stalkers to out-micro your opponent--the zealots just overrun you if you stay on one gate. If you scout two-gate, throw up your own second gate even if you already have a geyser (just don't harvest from it yet). The travel distance will let you keep up in zealots while slowly getting the mass of sentries you need.
GreatestThreat
Profile Joined May 2010
United States631 Posts
July 30 2010 04:19 GMT
#17
Tight wall-in, one cannon, mass stalkers, tech blink?
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
XdsZmX
Profile Joined July 2010
21 Posts
July 30 2010 04:54 GMT
#18
I would have thought that stalker/sentry with some proper forcefielding would do well against pure zealot, since it would force the zealots to retreat on every engagement or lose the fight, giving you map control and possibly allow you to push and win the game right there. Obviously you need a good amount of sentries, otherwise you will run low on energy very quickly. With micro and forcefields, pure zealot loses to just about any unit composition from what I've seen.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 30 2010 05:03 GMT
#19
I just played a game where my opponent went all in 4 gate zeal vs my 2 gate. I won without even breaking a sweat, barely lost anything. There's 2 main things you gotta consider when fighting zealots.

1. Force fields - Force fielding a choke is obvious. If you split zealots in half, it's game right there. In open field engagements, you want to force field around your units so that there is less space for the enemy zealots to attack, but all your stalkers can attack fine.

2. Engagement angle - When engaging zealots, make sure it's ball vs ball. Do not spread your troops or allow your opponent to spread their troops. Your opponent's zealots will take a longer time to find their way around to attack you while you are constantly firing at them. There is less surface area in a ball so a lot of your units are protected.

Fighting pure zealots does not require any sort of tech. All you need are your own zealots, stalkers, and a few sentries. If your opponent is just containing you in and not engaging your ramp, then jump straight into void ray.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
July 30 2010 05:09 GMT
#20
A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent.

B) Well-microed stalkers can defeat larger numbers of zealots (unless they have Charge and you don't have Blink)
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
July 30 2010 05:16 GMT
#21
On July 30 2010 14:09 Uranium wrote:
A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent.


oh shit a dev said something about how to play a class properly? I wouldnt trust a dev about gameplay balance as far as i could throw one.

You could easily 1 gate with zeal/sentry + cannon and go mass void rays.
Man fears the darkness, and so he scrapes away at the edges of it with fire.
GreatestThreat
Profile Joined May 2010
United States631 Posts
July 30 2010 05:22 GMT
#22
The developers don't get enough respect around here it seems to me. They did balance the game to the point it's at right now, you know. There still hasn't been a patch since that little chat they had with the progamers in Korea.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Pabs
Profile Joined April 2010
93 Posts
July 30 2010 05:25 GMT
#23
The OP has a good point which is that mass zealot has a huge damage potential and are fairly tough units. I have come across these players who never retreat and keep comming at you. FF run out and you can only kite with stalkers for so long before you run out of space or the zealots reach your workers. A smart oponent is not going to keep chasing stalkers and losing them. He will send them to your mineral line and use a handful to keep your stalkers moving.

My advice is simple, not some crap about teching.

Mass zealots only works if he can kill your workers or surround your army. Your top priority when you scout this is to secure your ramp so they can't get in. Sentries and cannons plus a couple of zealots are good for this. You should really only lose to this if they take you by surprise so be sure to scout early. If there are gateways and no gas then start getting your front secure.
Opinions Are like assholes; Everyone has one and they all stink
Jibba
Profile Blog Joined October 2007
United States22883 Posts
July 30 2010 05:27 GMT
#24
On July 30 2010 07:51 Elprede wrote:
I hope I've included enough info.

You haven't. Post a replay.
ModeratorNow I'm distant, dark in this anthrobeat
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
July 30 2010 05:36 GMT
#25
I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield.

if they attack, you should be fine if you micro correctly and then you have a huge advantage, try to get dt if you can and zealot pushes are extremely vulnerable to dt pushes. Or yoou can get zealot/stalker combo and harrrass them and you'll have no problem winning
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
happyness
Profile Joined June 2010
United States2400 Posts
July 30 2010 05:45 GMT
#26
I second the advice on making sure you don't get in an open field against mass chargelots. If you get surrounded you're screwed. Most maps you can take a defensive position at your nat until you are able to get a butt-load of collossi.

Are you sure your force fields were well placed? You really need a ton of sentries to make sure the lots can't even touch you.


A replay would be nice
fosh.ger
Profile Joined June 2010
Germany14 Posts
July 30 2010 11:17 GMT
#27
I was experimenting myself with Zealot only builds. For me it only worked on very open fields.
So you can defend on nearly any choke with a mix of Zealots and Stalkers due to the ranged attack of the stalkers and your oppenent not being able to bring units close enough to fight. Of cource FF helps a lot too and as soon as you get Air or Colossus' you force him to quit this build.
"I think the surest sign that there is intelligent life out there in the universe is that none of it has tried to contact us." (Calvin)
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 30 2010 12:32 GMT
#28
On July 30 2010 14:36 aztrorisk wrote:
I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield.

if they attack, you should be fine if you micro correctly and then you have a huge advantage, try to get dt if you can and zealot pushes are extremely vulnerable to dt pushes. Or yoou can get zealot/stalker combo and harrrass them and you'll have no problem winning


Are the opponent's zealots throwing their psi blades?
JrK
Profile Joined June 2010
United States283 Posts
July 30 2010 13:20 GMT
#29
On July 30 2010 14:36 aztrorisk wrote:
I counter PvP zealot with a zealot wall at the bridge, and stalkers on top along with a guardian shield.


Use the engery for FF, not for shield. Shield only works against ranged.
JrKjrKJrk
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
July 30 2010 13:25 GMT
#30
lots of sentrys to hold him off until you get collossus, then it should be easy win..
Lost within the hope of freedom, not for control but in the light of our cause
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
July 30 2010 14:26 GMT
#31
Without a replay all this is just blindfolded advice.

I find it hard to loose to mass zealots without screwing teching, macroing, or some other essential part of the game.


pd. I want to make clear that I screw pretty much everyone of those things.
Don't work hard. You die at the end anyway, dummy.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
July 30 2010 14:31 GMT
#32
Its been said about 30x in this thread alraedy but here goes:

Force field + (insert ranged unit here). Should do the trick.

High templar for storms + archon morph could be really strong vs zelots as well- archons tear zels up.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
July 30 2010 14:54 GMT
#33
On July 30 2010 07:51 Elprede wrote:
Hello TL I'm a random player and in the mid to high platinum, my mirror matches seem to be the weakest.


Amen to that brother.

If you catch him massing zealots you can pull back to your choke and tech up. Really, any tech beats non-charge zealots. Or as said before, stalkers move faster than zealots so you can kite them.
Toxigen
Profile Joined July 2010
United States390 Posts
July 30 2010 16:38 GMT
#34
Pure stalkers beat pure zealots without charge. I'd go so far as to say that cybercore will always trump a 2-gate on normal-sized maps and above. Zealots with charge are powerful, though -- there's a reason that most PvP games end up becoming a colossi-building contest.

If you have good forcefield placement, you should have situations where most of his zealots can't get the surround on yours -- with the added DPS of your stalkers and sentries, you should win the battle or at least cause enough damage to not lose the game right there. Every PvP game I've lost has come down to my opponent having better forcefield control than I do (barring occasional stupid macro mistakes like getting supply blocked).
Kpyolysis32
Profile Joined April 2010
553 Posts
July 30 2010 17:21 GMT
#35
On July 30 2010 14:09 Uranium wrote:
A) Blizzard themselves have noted that it is hard to survive early game PvP with less gateways than your opponent.


Sentries make this not so bad, because, assuming that you have less gateways so that you can tech to something sexy, you can just forcefield so that you never fight until your tech arrives (which presumably gives you an advantage. If you safely get to your tech and are still behind, it may be time to reconsider what you're teching to).
Man, do I not keep this up to date, or what?
hexodeci
Profile Joined June 2010
United States4 Posts
July 31 2010 23:42 GMT
#36
Seems like I am having the same problem as the author...id like to win in pvp without just out zealot them. Seems like by the time they have 7 zealots I have 1 sent/stalker/zealot so its pretty hard to beat em. Ive done it before by just sealing my ramp when I I scout them coming and going void...but I hate walling myself off as a strat. I guess ill try blink + wall off next time
Fodder03
Profile Joined June 2010
Canada142 Posts
Last Edited: 2010-08-03 06:53:54
August 03 2010 06:51 GMT
#37
Im having a similar problem, however i think mine might be a little bit more embarasing...
Im having trouble beating the "very hard" ai in pvp. I am a random player and i believe protoss to be my WORST race by far.
The sad part is that all i read about is how strong protoss is and that 4 gate is unstoppable... i must be doing something VERY wrong.
I am a 300point diamond random who cant play toss... lol

The problem lies in that the comp will mass zeals off 1 gate (like 6-7) then start massing up stalkers. I have tried a 2 gate opening and also a stalker first opening into 4 gate and every game i get WRECKED badly. Its even worse when they go 1 gate -> robo into colos, just wrecks my face.

If there are any toss players out there that believe there pvp is one of there better matchups send me a pm and chat with me. I can provide reps.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
August 03 2010 07:11 GMT
#38
if you see mass, MASS zealots just get void rays to regain pa control and force his army back. Then kill the proxy pylon and build up a regular army that is better than his now that he has to start building stalkers.
Fodder03
Profile Joined June 2010
Canada142 Posts
August 03 2010 07:14 GMT
#39
u wont live to void rays... u will die. :/
Fodder03
Profile Joined June 2010
Canada142 Posts
Last Edited: 2010-08-03 07:36:18
August 03 2010 07:34 GMT
#40
ok well i think i found a good solution after playing some more games.

instead of going 2 gas, just get 1 gas on 14 then mass up zeal (seem to have the cash to get more gates up quicker) into stalker/zeal 4 gate push.

Standard build minus the 2nd gas i guess, no sentries doesnt seem to hurt too badly

come to think of it... this should work pretty well again early terran bio and vs zergling roach...
Hmmm this might become my new standard build... (maybe get the 2nd gas late like 30 or 40 food.)
Chicodog
Profile Joined August 2010
Denmark154 Posts
August 03 2010 10:52 GMT
#41
I think if you are a high platinum player, you should have the micro to outplay the zealot only army with your mixed protoss army.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 10:59 GMT
#42
So with PvP, if they open two gate before core, and you open one gate, you lose. So you have to match their gateways super early on. Dunno too much about any mass of zealots in midgame tough.
Narayan
Profile Joined May 2010
Canada80 Posts
August 03 2010 17:14 GMT
#43
mixed army of stalkers, sentries and zeos will > all zeos's

there are only so many zeos that can get into combat and having range units attack behind your own zeos = gg

plus abilities like FF and shield... especially FF as you can dictate when the zeos are going to go (i.e. bottle neck them)
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