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Active: 1988 users

TvZ - How to deal with mass muta?

Forum Index > StarCraft 2 Strategy
Post a Reply
Winks
Profile Joined July 2010
United States78 Posts
Last Edited: 2010-07-12 04:52:51
July 12 2010 04:50 GMT
#1
I'm a Platinum Terran player. I've really gotten control of my TvP and I'm doing well with TvT now but my TvZ is so bad that I literally don't remember the last time I won a game that I didn't rush and end the game in the first 10 minutes or less.

I've been doing all-in mass marine rushes at 6 minutes every game I play against Zerg. 6 minutes seems to be a perfect time where almost no Zerg player has the unit composition to deal with a constant flood of mass upgraded marines.

Aside from rushes though, I can't seem to macro/expand at all against Zerg. I get so, so sick of 90% of all Zerg players going mass muta and using that mobility to just harass all over the map, forcing me to turtle and get out-macroed. I played against 5 Zerg players tonight and every single one went mass muta with speedlings.

I've been hunting around for good replays that demonstrate successful builds/unit compositions but I don't feel like I'm getting a good feel for what my plan should be. I think I'm pretty alright against roach/hydra but I've had a 0% win rate against mass muta. If a game progresses far enough that the Zerg player gets his second expansion, I'm absolutely dead every time even if I've also gotten my second expansion.

So bottom line question... what are some ideal responses to mass muta in the mid game as Terran? Turtling down with turrets doesn't work at all because then I just get worn down slowly, unable to expand because of the superior mobility of the mutas. Thors would be great but typically that's a time-sensitive tech switch at that point and the difference in mobility is horrendous... the closest I've come to countering mass muta so far was to switch to tons of reactor barracks and spamming mass marines but that didn't work either.

Thanks!
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Apexplayer
Profile Joined September 2009
United States406 Posts
Last Edited: 2010-07-12 04:53:44
July 12 2010 04:52 GMT
#2
micro thors, after a volley, move back and they bunch up, then you can keep going thor or marine, marines with stim EAT UP mutas.
Winks
Profile Joined July 2010
United States78 Posts
Last Edited: 2010-07-12 05:02:21
July 12 2010 04:59 GMT
#3
On July 12 2010 13:52 Apexplayer wrote:
micro thors, after a volley, move back and they bunch up, then you can keep going thor or marine, marines with stim EAT UP mutas.


This is what I tried, with the exception of the stim... Perhaps the few games that I have in mind where I was steamrolled, it was probably the case that I was hopelessly out-macroed and just couldn't keep up building enough marines and thors...

Backing up with a thor seems hopeless though doesn't it? I mean I haven't tried but mutas are so damn fast that I would expect it to be best to just let the thor fire as much as possible from one spot. Are you suggesting just stepping back a tiny bit, almost like kiting the mutas?
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 12 2010 05:01 GMT
#4
Thors counter mass mutalisks extremely effectively and bionic versus zerg is ridiculous at times. Zerg will muta zling bling you every single time they see you go bionic. If the transition is your problem then I suggest changing your opening build to more easily incorporate thors. Day[9] did a cast on TLOs 1/1/1 where he expands off of a thor so I suggesty checking that out.
The only other option I see is hunter seeker but you need them to be extremely effective if you hope to survive the banelings.
Winks
Profile Joined July 2010
United States78 Posts
July 12 2010 05:05 GMT
#5
On July 12 2010 14:01 kNyTTyM wrote:
Thors counter mass mutalisks extremely effectively and bionic versus zerg is ridiculous at times. Zerg will muta zling bling you every single time they see you go bionic. If the transition is your problem then I suggest changing your opening build to more easily incorporate thors. Day[9] did a cast on TLOs 1/1/1 where he expands off of a thor so I suggesty checking that out.
The only other option I see is hunter seeker but you need them to be extremely effective if you hope to survive the banelings.


Very interesting. I'm hunting for that video now. I typically open with some variation of a 1/1/1 or 2/1/1 every game now so it shouldn't be a radical departure from what I'm used to.
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Elite00fm
Profile Joined January 2008
United States548 Posts
July 12 2010 05:06 GMT
#6
just turret up your bases, keep a thor in each and then go push the zerg. Even if you spend like 1k mins on turrets, T armies are so fucking imba cost effective against Z that you'll still be able to roll whatever he tries to defend with.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 12 2010 05:11 GMT
#7
On July 12 2010 14:05 Winks wrote:
Show nested quote +
On July 12 2010 14:01 kNyTTyM wrote:
Thors counter mass mutalisks extremely effectively and bionic versus zerg is ridiculous at times. Zerg will muta zling bling you every single time they see you go bionic. If the transition is your problem then I suggest changing your opening build to more easily incorporate thors. Day[9] did a cast on TLOs 1/1/1 where he expands off of a thor so I suggesty checking that out.
The only other option I see is hunter seeker but you need them to be extremely effective if you hope to survive the banelings.


Very interesting. I'm hunting for that video now. I typically open with some variation of a 1/1/1 or 2/1/1 every game now so it shouldn't be a radical departure from what I'm used to.


I'm almost certain it is this one
http://day9tv.blip.tv/file/3637626/

Gist of the opening
Hellion marine pressure and possibly snipe queen. Make viking or banshee to further piss opponent off while getting armory and tech lab on factory. Make command center in base and land it when you get first thor.
Prophecy3
Profile Joined March 2010
Canada223 Posts
July 12 2010 05:11 GMT
#8
Sensor towers are your friend.. You're obviously not using them if you're even having this problem. I like getting a triple stack of units rines/tanks/viks against mass mutas, the rines and viks cover the tanks from air and anything getting close to the tanks, while the tanks erase all ground opposition. if he's harassing you into submission, cut a couple tanks, get a couple thors and push with a 60ish food army and you will steamroll the zerg.

Can't stress how much easier life as Terran is with sensor towers. Their mobilities advantage of suprise attacks is negated with an early warning system, I build minimum 3 after 2nd base is up.

If you're not intending to marine stomp them, you should be focused on 3 things.

1) securing your 2nd base
2) keep them busy so you don't just hand them map control
3) racing to optimum army comp for your timing push
Ignorance is Bliss? Indifferance is Atrocity.
Winks
Profile Joined July 2010
United States78 Posts
Last Edited: 2010-07-12 05:19:44
July 12 2010 05:18 GMT
#9
Damn, this forum kicks ass, lol. I know of no other forum where I've gotten such quick and thorough answers to anything before.

I've already gotten a good feel for what I've been doing wrong. I'm about to watch that day[9] video so thanks for that.

Sensor towers would be a great idea... I typically build one of them mid game to cover my front door but you're right, there's really no reason not to throw up a few more of them... not sure why I didn't think to use them to cover my backside before now.
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
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