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[D] Tunneling Roaches Rush - Page 2

Forum Index > StarCraft 2 Strategy
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FC.Strike
Profile Blog Joined April 2010
United States621 Posts
June 18 2010 21:59 GMT
#21
Basically, usage of burrowed roaches is a Tactic. Any time your endgame game winning strategy relies on a tactic, your strategy is not robust - after all, what if you get countered?

That said, if you can work burrowed roach tech into your current strategy and you like burrowed roaches, then by all means do it. Just think of it as opening the door to use this tactic in the future rather than as a surefire way to win the game. You should still have some sort of endgame that's more robust, but as long as you do I'm sure you should be fine.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
junemermaid
Profile Joined September 2006
United States981 Posts
June 18 2010 22:07 GMT
#22
On June 19 2010 05:27 fdsdfg wrote:
I've always been kinda curious about going something like 14 pool / 15 hatch, and while the Hatchery is upgrading to Lair, build a second roach warren - then research both Roach upgrades and Burrow at the same time. It's only 150 extra min for the warren, and the Roaches aren't that heavy on gas. I have never tried it, but it seems like it could work


Yeah, I've suggested this multiple times on these forums

http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=29#575
the UMP says YER OUT
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 18 2010 23:03 GMT
#23
Biggest problem is now the Terran will be aware you have burrow and will be prepared for it. Previously, you'd have no idea when they could burrow, and you might be caught off guard. Now, because roaches become asthetically different, it loses the surprise factor.
xOchievax
Profile Joined April 2010
United States69 Posts
June 19 2010 00:58 GMT
#24
I think that roach burrow is not being used to the best of its ability right now. I think it could be a great scouting tool. Having burrowed roaches outside the enemy base (mostly vs terran) or behind expansions could be an easy way to keep track of the map. Also, if you drop roaches directly in the enemy base along with hydras or lings, you could harrass the enemy even more by burrowing your roaches and sending them around the enemy base. This could be used to potentially stop the enemy from pushing, as well as sniping key buildings.
MindRush
Profile Joined April 2010
Romania916 Posts
June 19 2010 01:25 GMT
#25
can burrowed roaches move through lowered supply depots?
i cannot test it now, servers are down .... but i guess no
then if a terran guards his blocked choke, roaches can't get in anyways
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
ViRo
Profile Joined May 2010
United States137 Posts
June 19 2010 02:31 GMT
#26
On June 19 2010 10:25 MindRush wrote:
can burrowed roaches move through lowered supply depots?
i cannot test it now, servers are down .... but i guess no
then if a terran guards his blocked choke, roaches can't get in anyways

Yeah they can. you can just leave one on the depot and they cant raise it. its a nice gap measure for a quick ling harass.
The back door was open.....so.....
GreatestThreat
Profile Joined May 2010
United States631 Posts
June 19 2010 02:42 GMT
#27
On June 19 2010 08:03 FabledIntegral wrote:
Biggest problem is now the Terran will be aware you have burrow and will be prepared for it. Previously, you'd have no idea when they could burrow, and you might be caught off guard. Now, because roaches become asthetically different, it loses the surprise factor.


Woah, really? I haven't noticed this, what changes exactly?
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Musgo
Profile Joined June 2010
Portugal4 Posts
June 19 2010 15:02 GMT
#28
it is a very good strategy but your opponent can spot those roaches very easily specialy if he's protoss. it results much better against Terran because they get his detector unit later than the other two races but your opponent can spot those roaches and kill'em fast in some ways:

1) he can get a raven with MM
2) he can get a turret at is main ramp and spot the underground roaches and kil them fast specialy if he has siege tanks at is entrance with siege mode

and yes i know that the roaches have great regen. but with detector and marauders they cant regen and theyre gonna get eaten fast (specialy if he focus fires one roach at a time)... so in that case... switch strategy.
Stop making Overlords!!! They're ugly!!! :]
Plakk
Profile Joined April 2010
Canada32 Posts
June 21 2010 06:35 GMT
#29
On June 15 2010 00:04 Cheerio wrote:
Has anyone seen this in pro play after the patch when the tech of fast regen was moved to lair? In zvt it could be really good when responding to hellions > play normal but have slighty faster lair > fend off hellions while getting upgrades > most terrans will expand at the point you have like 12 upgraded roaches ready to tunnel inside their base. I experimented with the borrow unborrow mechanic (unborrow > shoot just 1 shot and burrow again, wait 1-2 secs and unburrow, you can move to get better position or not) and roaches even do fine vs marauders.

1) roaches have long cooldown, they better spend it underground with their insane regeneration rate. 1 marauder will not be able to kill a burrowed roach as it regens faster.
2) you can expect some free hits on the enemy before they even realise roaches are there.
3) even when scouted you can expect the terran not to have any scans availble.
4) you need some focus firing as terran because otherwise roaches can kill you with no losses even if you go pure marauders.
5) If the terran has scan the combat is in favour of terran if he focuses. If no detection > roaches rape everything.

Basically if you can go past their choke and unburrow under their army unscouted it's a gg.


This sound really cool when going against bio, I tried this before the regen was combined with the tunneling claws and found it quite awkward to use since the roaches move so slow when burrowed and found that the terrain was just kiting me. With the improved regen at lair tech and maybe with infestor support I could see this maybe working. I typically go muta baneling or hydra roach against bio but This could be worth a shot, way more micro intensive though
My ZvZ mentality: My muta micro is better than your muta micro
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