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This isn't a cry topic to start.
Im a toss player in the gold league. I usually use stalker/dt and I've gotten pretty good with it. Lately every zerg I face goes mass hydra. I dont get scouted so I know they have it in their head from the start to do so. I need to know how to stop it. It seems everytime I play zerg I lose now. Replay below, help is greatly appreciated.
http://rapidshare.com/files/391233204/Steppes_of_War__27_.SC2Replay.html
(made a pointless robo facility, when I meant to make a start gate. - oops)
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Mass Hydras = Immortal or Colossus w/sentry/zlot
EDIT: Lol @ Pointless Robo
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Collossi toast hydra's for breakfast.
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I too suggest colossus. You can build a TON of them going 3-4 gate -> expand -> dual robos or you could just go fast colossus if youre getting one based.
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i stopped going for collosus, i usually go immortals and mass storm as my late game units.
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On May 25 2010 08:57 TwoPac wrote: Mass Hydras = Immortal or Colossus w/sentry/zlot No, Immortals are terrible vs Hydra. They don't do any bonus damage and the shield barely does anything.
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chargelots + collossi
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make colossus zealot stalker = gg
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Thanks, I'll try adding collossi into the mix. Anyone watch the replay? I'd like to work out some kinks in the build as well.
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make 2 robo and start pumping out colossus. Once you get 4 or 6, hydras become inconsequential. Just be weary of corrupters and infestors.
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Sentry FF plus collusi are pretty effective
HTs work as well
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...Mothership.
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On May 25 2010 09:38 Darthturtle wrote: ...Mothership. counters everything
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well if u r used to making dt then instead of dark shrine, build templar shrine or w.e it's called. Storm is pretty good against hydra and also if he goes muta its pretty effective too. I prefer ht over colossi, but it's up to u to make the choice.
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Just a word from the wise.
Especially with in the plat or lower divisions be careful to not fall in love with a build just because it works. Or because you have gotten "good" with it. I'm not trying to flame but most of the time it is because of a weak opponent(unless of course you watching EVERY winning rep) Day 9 has talked about the perception of working or even nonworking builds.
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Storm and Colossus will see you good here. Backed up with a nice mix of zealots, sentries and stalkers.
Under the cut is a bit from the HDH invitational grand final that can help you with your woes here: + Show Spoiler +On Metalopolis, WhiteRa managed to completely decimate a hydra/roach heavy maxed-out push with some great force fields that broke up the hydra surround, stopped infestors from getting within range and effectively split Idra's army in two so WhiteRa can stomp all over him. It was a great moment!
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Hydras have 80 hp. Storm does 80 damage.
Hint hint.
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United States5162 Posts
On May 25 2010 09:10 Ciddass wrote: chargelots + collossi
This.
Throw in storm if you feel like microing, but mass colossi + chargelots = win vs hydras.
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Scrap Station. Me, Protoss Him, Zerg
He, the entire game was always one base ahead of me. He went mass hydras and I went gateway units including the legendary High Templar (With both upgrades...important).
On the cliff to the left of the 3 o'clock expansion, I had a proxy pylon where I could spawn HT above the cliff as well as BELOW the cliff. I have cannons at the double choke (which I panic-built when he was moving out, but never attacked).
He has a HUGE amount of hydralisks but hasnt' spread creep across the entire map so after he beats my standard gateway unit army mix (with only 2 high templar at that stage of the game), he just moves on to to attack and win but I spawn 3 high templar and use two of the storms, which deal massive damage to the army (he retreats out of range before I cast a third one).
Pretty much, even though he had completely map control and a much bigger, stronger army, I had the correct tech. I would spawn 4 high templar and just march them straight at the enemy Zerg with a few zealots at his newest expansion. If he attacks, the storms deal heavy damage and the Zerg, killing about 8+ Hydras and damaging many, many more. Though I easily lose ALL of my high templars, they costed much less than what he lost. Everytime this happened, he lost a about twice as much as I did. Every proceeding confrontation hurt him more than me, even though I lost all of my units and he always had a bunch left over.
Eventually, I stockpiled enough units (that weren't fighting, since I used many waves of just high templar who spawn, storm and die) to simply attack him when his hydra numbers were low. I killed two expos and he left.
To sum all of that up, a single storm on a hydra ball is worth the cost of the High Templar, especially if you use many high templar over time. Also, archons are pretty good against Hydras and Lings.
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I don't know why people above were suggesting immortals but dont dont go immortals for sure. Way to heavy on all resources and there hard shield cancels almost no damage from any zerg unit as most zerg units do around 10 damage anyway. (with the exception of the broolord and baneling).
If your opting for robo, deffinently do the observer first while the support bay is building. Colussous or HTs are absolutley key and the meat shield can be chargelots or (havent tested this much) but blink stalkers to lure a trap with colussus and sentry.
If you can abuse cliffs and FF then you will always succede with the defenders advantage.
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