• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:36
CEST 18:36
KST 01:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th57Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
VPN experiences Quality of life changes in BW that you will like ? Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Tiranga Gaming Color Prediction ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2240 users

[q] Ghosts vs Zerg

Forum Index > StarCraft 2 Strategy
Post a Reply
YourRoleModel
Profile Joined May 2010
United States11 Posts
May 21 2010 15:39 GMT
#1
I'm looking for input from higher level players who have experimented with different things.

Has anyone going against Zerg supplemented their forces with Ghosts instead of some other mechanical unit?

Has anyone tried to "spam" snipes the way we all shift click corruptions or force fields or mass storms? (you know where 5 corruptors are heading towards 5 BCs and you shift click corruption on all 5... or where 5 BCs, shift click yamato to bring down a bunch of foes at once)

I've personally not been able to make this work for me, but, I'm awful with Terran, not a high level player, etc. I also rarely end up in a TvZ matchup where I'm facing an evenly skilled opponent. I don't want to play theorycraft just by looking at Snipe and the ghost's damage output vs biological... but I have seen what seven phoenix can do to Mutas by one-shotting the first few mutas, and I wonder if anyone's found a similar critical mass with ghost's high bio damage + snipe?

I'd read about a few players experimenting with Ghosts just owning Muta harass... but I haven't been able to find replays.

Has anyone messed with this? Does it have any merit at all?
I was a young man when SC1 came out. =-(
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 21 2010 15:40 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125499

Good starting point to read since he brought up using ghosts in TvZ.
"We have unfinished business, I and he."
PROJECTILE
Profile Joined April 2010
United States226 Posts
Last Edited: 2010-05-21 15:44:07
May 21 2010 15:43 GMT
#3
If you can find jinro vs zpux, jinro uses ghosts really effectively
edit: i believe this is the one: http://www.sc2win.com/starcraft-2-replays/tvz-zvt/jinro-vs-zpux-1/
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 21 2010 15:45 GMT
#4
Ghosts have been shown to work effectively against Zerg but it takes some clutch snipes. Some people like them for EMP but I peresonally think that is a waste. Against toss EMP > snipe because emp will take shields off of a group of enemies not just take energy from a single unit.

Against zerg all it does is sap energy without killing the unit and doesn't effect nearby units. Therefore it makes much more sense to just kill the infestor with snipe then EMP.

This can be great at keeping infestors away from your army (esp with stealth on the ghosts) but if you have spotting seige tanks can be just as effective at shutting down infestors which diminishes its use for mech builds. However against great opponents who will have a lot of infestors with great control there is no doubt that Ghosts will be a great, if not needed, addition to a mech or mmm (much more so for mmm) army.
YourRoleModel
Profile Joined May 2010
United States11 Posts
May 21 2010 17:10 GMT
#5
I went through and read that post about Ghosts. I'm going to have to try to do some testing and see if there's anything to it. I can't watch the replay now, but, thank you very much for that.

Ghosts outrange Marines by one and do solid damage vs light. Their rate of fire is average. Even without snipe, it seems like a set number of ghosts could one shot certain types of enemy units (the way Mauraders melt Armored units after a certain mass).
I was a young man when SC1 came out. =-(
makoplux
Profile Joined April 2010
88 Posts
May 21 2010 17:37 GMT
#6
If you're going mech ghosts are VERY good for EMPing infestors to prevent thor/tank stealing. Also snipe FOUR SHOTS broodlords making ghosts a good counter to them imo. IF you have like 4-5 ghosts who have been saving up energy you can absolutely erase a pack of broodlords. Also nuking groupings of tech buildings / triple nuking expansion hatcheries is under rated and I expect it will be abused in super late game as time goes on.
who is john galt?
Triik
Profile Joined January 2010
Canada51 Posts
May 21 2010 18:02 GMT
#7
Not sure where everyone is getting the idea that if you build ghosts you will have gas for tanks and thors. if you go ghost you are pretty much bio which is of course an illogical choice given the current state of mech vs zerg.

if you have the apm to do snipe while dealing with zergling banelings maybe you can pull it off.

The jinro vs zpux replay on metalopolis was ghost + bio army vs roach hydra infestor, but since the roach nerf, be expected to deal with more muta/banelings.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
Last Edited: 2010-05-22 05:23:11
May 21 2010 18:02 GMT
#8
TvZ Ghost Build Strategy

Try this. =)
Crimson @ Clan CORE | ESFI World Translator
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
May 21 2010 18:05 GMT
#9
Any opinions on how ghost mixes deal with mass hydra, considering that Hydras are "light"?
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
makoplux
Profile Joined April 2010
88 Posts
May 21 2010 18:07 GMT
#10
On May 22 2010 03:02 Triik wrote:
Not sure where everyone is getting the idea that if you build ghosts you will have gas for tanks and thors. if you go ghost you are pretty much bio which is of course an illogical choice given the current state of mech vs zerg.


I don't think ghost vs. zerg is viable on 1 base and it's only SCARCELY possible on 2 base. It's more of a 3 or 4 base strat imo. I think a 200/200 terran army vs. zerg should absolutely have some ghosts in it.
who is john galt?
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 21 2010 18:12 GMT
#11
I use ghosts to deal with infestors pretty often. Very effective. Otherwise I'm not sure the cost/benefit is worthwhile.
afirlortwo
Profile Joined April 2010
United States161 Posts
May 22 2010 00:26 GMT
#12
ghosts probably wouldn't be cost effective vs zerg... Besides, why go ghosts when you can just steamroll them w/ mech? (I'm kidding, but at the same time... I'm kind of not)
Just a momentary diversion on the road to the grave
XXehh
Profile Joined May 2009
Canada122 Posts
May 22 2010 00:57 GMT
#13
2000+ plat terran

I LOOOOOOOVE ghosts against zerg. Off of 2 base they are amazing in my opinion. They completely stop any muta harass on their own as you mentioned, and when you push out they can take out infestors extremely easily, snipe banelings and add insane damage against hydras all with just snipe. Besides snipe, you have a pretty solid unit, 10/+10 to light.

I endorse ghosts in TvZ!!

Make sure you are adding ghosts to your army rather than "going ghosts". I do a 3 barracks (1 tech, 2 reactor) off of 2 base with lots of upgrades and start pumping ghosts after 4-6 marauders. It works well because of the timing of the ghosts mutas become obsolete, and can make for a strong push that gets a 3rd up around the 12-13 minute mark.
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 22 2010 01:06 GMT
#14
On May 22 2010 09:57 XXehh wrote:
2000+ plat terran

I LOOOOOOOVE ghosts against zerg. Off of 2 base they are amazing in my opinion. They completely stop any muta harass on their own as you mentioned, and when you push out they can take out infestors extremely easily, snipe banelings and add insane damage against hydras all with just snipe. Besides snipe, you have a pretty solid unit, 10/+10 to light.

I endorse ghosts in TvZ!!

Make sure you are adding ghosts to your army rather than "going ghosts". I do a 3 barracks (1 tech, 2 reactor) off of 2 base with lots of upgrades and start pumping ghosts after 4-6 marauders. It works well because of the timing of the ghosts mutas become obsolete, and can make for a strong push that gets a 3rd up around the 12-13 minute mark.


So this just feeds into what the above poster said that this build really only works well with MMM(which jinro did in that game as well).

Not saying that's bad tho since it gives terran a legitimate option besides mech in late game.
puril
Profile Joined April 2010
United States43 Posts
May 22 2010 01:35 GMT
#15
ghosts supplement m/m very well against zerg. snipe mutas/hydras or pretty much anything, hell use them to snipe queens too. careful against blings/speedling; against that i usually follow a few hellions behind my bio ball.

i think the effectiveness is inversely proportional to the size of the army though. but it is really really nice to use ghosts as a transition to a mech mix. can anyone comment?
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#118
Shino vs ScarlettLIVE!
Bly vs DnS
Serral vs ByuN
RotterdaM915
IndyStarCraft 91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 915
IndyStarCraft 91
UpATreeSC 83
ProTech80
BRAT_OK 70
MindelVK 0
StarCraft: Brood War
Sea 1815
Jaedong 1227
EffOrt 1170
Mini 409
BeSt 340
Light 338
Rush 268
ggaemo 248
actioN 189
Zeus 133
[ Show more ]
hero 68
Sexy 64
Sea.KH 57
Sacsri 19
Rock 19
soO 19
GoRush 18
ajuk12(nOOB) 9
Terrorterran 8
Dota 2
Gorgc2780
qojqva1527
Counter-Strike
fl0m1886
byalli228
Other Games
singsing2859
Grubby2602
B2W.Neo936
hiko798
Beastyqt559
DeMusliM175
QueenE166
Liquid`VortiX120
XaKoH 98
KnowMe55
Mew2King47
Trikslyr47
fpsfer 1
Organizations
StarCraft 2
WardiTV754
Counter-Strike
PGL251
Other Games
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 132
• Gemini_19 30
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3828
• Jankos2238
• TFBlade1136
Other Games
• WagamamaTV257
Upcoming Events
Replay Cast
7h 24m
RSL Revival
14h 24m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
18h 24m
IPSL
23h 24m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 2h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 7h
RSL Revival
1d 14h
Maestros of the Game
1d 20h
OSC
1d 20h
IPSL
1d 23h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.