• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou18Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
SnOw's Awful Building Placements vs barracks Is there anyway to get a private coach? BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 Azhi's Colosseum - Anonymous Tournament
Strategy
Roaring Currents ASL final Current Meta BW - ajfirecracker Strategy & Training [I] Funny Protoss Builds/Strategies
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1926 users

PvP builds explained by Huk and Whiplash - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
iSTime
Profile Joined November 2006
1579 Posts
August 06 2010 18:53 GMT
#81
I doubt HuK wants to give away his secrets . Also, PvP is a lot more complicated than any chart like this could explain.
www.infinityseven.net
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
August 06 2010 19:00 GMT
#82
I dunno about you guys but I've died enough to 1 base colo builds even though i take the upper hand in the beginning. I've started going for the 1 base colo every game now and my win rate has skyrocketed.
kyarisan
Profile Joined May 2010
United States347 Posts
August 06 2010 22:36 GMT
#83
take my advice with a grain of salt as i'm only a random top diamond player, in by no means a stacked division, but 1 base colo is really strong i think. even if they pump immortal to counter the colo, your defensive concave + FF will let you buy enough time to pump out the necessary zealots to counter the immortal production. when i see someone going immortals after my colo tech, i make sure i add enough warpgates to have 4 that i can use to pump out any additional zealots i need, as they're just really cost effective vs immortal. stalkers can kite zealot balls, but you can minimize that with colossus range and micro etc.

so by preventing a rush with immortal/stalker, if he tries to expand, then you should be able to timing attack, perhaps with the ability to throw down a twilight council and get charge lots to ensure that he cannot kite your forces but that depends partly on the map or when these different developments occur. if he doesn't expand too early, then i think you'll be able to expand yourself pretty freely with critical number of collosi.

could be wrong about all that, but it's helped me win games i really felt unsure about @_@
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 06 2010 23:06 GMT
#84
On August 07 2010 04:00 FreeZEternal wrote:
I dunno about you guys but I've died enough to 1 base colo builds even though i take the upper hand in the beginning. I've started going for the 1 base colo every game now and my win rate has skyrocketed.


on maps with chokes i really think 1base collo is where it's at

but if there isn't choke u can beat it by expanding first and massive flank with stalkers and immortals in front
habermas
Profile Joined June 2010
United Kingdom304 Posts
August 06 2010 23:11 GMT
#85
Where's mothership rush?!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-08-06 23:20:30
August 06 2010 23:15 GMT
#86
On August 07 2010 07:36 kyarisan wrote:
take my advice with a grain of salt as i'm only a random top diamond player, in by no means a stacked division, but 1 base colo is really strong i think. even if they pump immortal to counter the colo, your defensive concave + FF will let you buy enough time to pump out the necessary zealots to counter the immortal production. when i see someone going immortals after my colo tech, i make sure i add enough warpgates to have 4 that i can use to pump out any additional zealots i need, as they're just really cost effective vs immortal. stalkers can kite zealot balls, but you can minimize that with colossus range and micro etc.

so by preventing a rush with immortal/stalker, if he tries to expand, then you should be able to timing attack, perhaps with the ability to throw down a twilight council and get charge lots to ensure that he cannot kite your forces but that depends partly on the map or when these different developments occur. if he doesn't expand too early, then i think you'll be able to expand yourself pretty freely with critical number of collosi.

could be wrong about all that, but it's helped me win games i really felt unsure about @_@

thanks to you guys, my "counter 1 base collosi" build is winning like sky rockets =D

seriously, are you all THAT naive? =))

PvP, seeing a guy going robo and turtle up is way too easy to counter, 3 gate blink rush with robo or 2 gate FE are both crush colossi hard. not to mention the chrono by expan is double which make you macro much faster. if you try to push early with 2 colossi, 2 group control basicly crush you FAST. if you try to get 4 or 5 colossi, its basicly an all-in build since you pretty much broke. 1 wrap prism harras while you moving out will shut the deal consider how imobility the army is.

+ Show Spoiler +

^You have the right to consider the fact that the above paragraph i made it up. But the fact that im winning vs 1 base colossi is totally true =)
Im daed. Follow me @TL_NB
Capteone
Profile Joined March 2010
United States197 Posts
August 06 2010 23:32 GMT
#87
Does this PvP chart still moderately apply to the recent patches?
Devious-Gaming - www.Devious-Gaming.co.cc
kyarisan
Profile Joined May 2010
United States347 Posts
Last Edited: 2010-08-07 00:59:19
August 07 2010 00:58 GMT
#88
On August 07 2010 08:15 NB wrote:
Show nested quote +
On August 07 2010 07:36 kyarisan wrote:
take my advice with a grain of salt as i'm only a random top diamond player, in by no means a stacked division, but 1 base colo is really strong i think. even if they pump immortal to counter the colo, your defensive concave + FF will let you buy enough time to pump out the necessary zealots to counter the immortal production. when i see someone going immortals after my colo tech, i make sure i add enough warpgates to have 4 that i can use to pump out any additional zealots i need, as they're just really cost effective vs immortal. stalkers can kite zealot balls, but you can minimize that with colossus range and micro etc.

so by preventing a rush with immortal/stalker, if he tries to expand, then you should be able to timing attack, perhaps with the ability to throw down a twilight council and get charge lots to ensure that he cannot kite your forces but that depends partly on the map or when these different developments occur. if he doesn't expand too early, then i think you'll be able to expand yourself pretty freely with critical number of collosi.

could be wrong about all that, but it's helped me win games i really felt unsure about @_@

thanks to you guys, my "counter 1 base collosi" build is winning like sky rockets =D

seriously, are you all THAT naive? =))

PvP, seeing a guy going robo and turtle up is way too easy to counter, 3 gate blink rush with robo or 2 gate FE are both crush colossi hard. not to mention the chrono by expan is double which make you macro much faster. if you try to push early with 2 colossi, 2 group control basicly crush you FAST. if you try to get 4 or 5 colossi, its basicly an all-in build since you pretty much broke. 1 wrap prism harras while you moving out will shut the deal consider how imobility the army is.

+ Show Spoiler +

^You have the right to consider the fact that the above paragraph i made it up. But the fact that im winning vs 1 base colossi is totally true =)


a flaw in your logic is that i'm not getting colossi because i want to turtle up on one base, just that i want a fast colossus so i can have a significant advantage in my unit composition. the post i made above yours was a response to heavy immortal play prior to an expand. if i don't see immortals, then all i do is

a) scout scout scout, look for expands, twilight, stargate (if twilight, look for fast archives or shrine while observing enemy army size)
b) match gateway count
c) expand after critical mass of colossi

there are a lot of facets to this match though, and 3 gate blink stalker rush has a lot of its own problems, the fact that you're doing it blind, without a fast obs to scout the other guy, the fact that a quick TC means your opponent spent it on a robo that can produce immortals to counter the blink stalkers, etc. and yes you can focus fire on one, but if i see a TC and no robo im going to be constantly chronoboosting immortals and you won't be able to focus fire down multiple immortals before your stalkers take a ridiculous amount of damage from my immortals and the rest of my army.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 07 2010 02:25 GMT
#89
On August 07 2010 09:58 kyarisan wrote:
Show nested quote +
On August 07 2010 08:15 NB wrote:
On August 07 2010 07:36 kyarisan wrote:
take my advice with a grain of salt as i'm only a random top diamond player, in by no means a stacked division, but 1 base colo is really strong i think. even if they pump immortal to counter the colo, your defensive concave + FF will let you buy enough time to pump out the necessary zealots to counter the immortal production. when i see someone going immortals after my colo tech, i make sure i add enough warpgates to have 4 that i can use to pump out any additional zealots i need, as they're just really cost effective vs immortal. stalkers can kite zealot balls, but you can minimize that with colossus range and micro etc.

so by preventing a rush with immortal/stalker, if he tries to expand, then you should be able to timing attack, perhaps with the ability to throw down a twilight council and get charge lots to ensure that he cannot kite your forces but that depends partly on the map or when these different developments occur. if he doesn't expand too early, then i think you'll be able to expand yourself pretty freely with critical number of collosi.

could be wrong about all that, but it's helped me win games i really felt unsure about @_@

thanks to you guys, my "counter 1 base collosi" build is winning like sky rockets =D

seriously, are you all THAT naive? =))

PvP, seeing a guy going robo and turtle up is way too easy to counter, 3 gate blink rush with robo or 2 gate FE are both crush colossi hard. not to mention the chrono by expan is double which make you macro much faster. if you try to push early with 2 colossi, 2 group control basicly crush you FAST. if you try to get 4 or 5 colossi, its basicly an all-in build since you pretty much broke. 1 wrap prism harras while you moving out will shut the deal consider how imobility the army is.

+ Show Spoiler +

^You have the right to consider the fact that the above paragraph i made it up. But the fact that im winning vs 1 base colossi is totally true =)


a flaw in your logic is that i'm not getting colossi because i want to turtle up on one base, just that i want a fast colossus so i can have a significant advantage in my unit composition. the post i made above yours was a response to heavy immortal play prior to an expand. if i don't see immortals, then all i do is

a) scout scout scout, look for expands, twilight, stargate (if twilight, look for fast archives or shrine while observing enemy army size)
b) match gateway count
c) expand after critical mass of colossi

there are a lot of facets to this match though, and 3 gate blink stalker rush has a lot of its own problems, the fact that you're doing it blind, without a fast obs to scout the other guy, the fact that a quick TC means your opponent spent it on a robo that can produce immortals to counter the blink stalkers, etc. and yes you can focus fire on one, but if i see a TC and no robo im going to be constantly chronoboosting immortals and you won't be able to focus fire down multiple immortals before your stalkers take a ridiculous amount of damage from my immortals and the rest of my army.

true story bro , true story =)
Im daed. Follow me @TL_NB
kar1181
Profile Joined May 2010
United Kingdom515 Posts
Last Edited: 2010-08-11 09:17:26
August 11 2010 09:15 GMT
#90
I think, once you enter the midgame, PvP is actually a pretty good matchup.

It's certainly the most fun of the mirror matches since it has a number of viable strategies.

I main 'toss, but from my experience TvT is tanks an vikings, and ZvZ is ling/bling/muta. There are _no_ other viable strategies.

In PvP you _are_ forced to match gateway for gateway but it changes a lot once the mid game starts, which with liberal use of forcefields, it can often do so.

When I get some time I'm going to write up my feelings on PvP matchup from a high plat, low diamond perspective since there's a lot of players at this tier that are now starting to tune their play and this is a key matchup to do so with so many players going Protoss.
storm44
Profile Blog Joined July 2010
1293 Posts
August 11 2010 09:21 GMT
#91
90% of my pvp is a contest between who can get their 4gate out the fastest and have the proxy pylon closest to the opponent.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
August 12 2010 12:41 GMT
#92
Nice chart, I agree with several posters that 4-5 gate all-in usually beats Robo play. They just have too much stuff and can overwhelm you before Collosi or Immortals come out.

Also, why isn't two gate Zealot rush all-in on the chart? Proxied or not, I have yet to win against anyone using this strat =/
Don't hate the player, hate the game
Salv
Profile Blog Joined December 2007
Canada3083 Posts
August 12 2010 13:37 GMT
#93
Generally 75% of the players I PvP against use four gate, with the remaining 25% having a robotics build of some kind. The original chart is out of date, especially since I would say four gate can do fine against dark templar, I believe you can attack before their DT are out and put pressure on them while buying yourself time for detection.
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
August 12 2010 14:03 GMT
#94
On August 12 2010 21:41 FuRong wrote:
Nice chart, I agree with several posters that 4-5 gate all-in usually beats Robo play. They just have too much stuff and can overwhelm you before Collosi or Immortals come out.

Also, why isn't two gate Zealot rush all-in on the chart? Proxied or not, I have yet to win against anyone using this strat =/


Personally, when I see a 2gate, I match it. 2 gate Vs. 2 gate (assuming all skill levels equal) defender wins. I haven't been able to beat a well executed 2 gate (let alone proxied) doing anything but another 2 gate.

A problem I sometimes have is the opposite of what I may think: Building placement. If I create a choke that is too narrow, while one of my zealots are battling off at one of his zealots, the rest of his army is ripping through my gateway wall. Just keep that in mind when fighting a 2 gate.
Seriously?
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
August 12 2010 14:25 GMT
#95
nice writeup :O

alot of helpfull info
메신저
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
August 12 2010 14:35 GMT
#96
On August 07 2010 08:15 NB wrote:
Show nested quote +
On August 07 2010 07:36 kyarisan wrote:
take my advice with a grain of salt as i'm only a random top diamond player, in by no means a stacked division, but 1 base colo is really strong i think. even if they pump immortal to counter the colo, your defensive concave + FF will let you buy enough time to pump out the necessary zealots to counter the immortal production. when i see someone going immortals after my colo tech, i make sure i add enough warpgates to have 4 that i can use to pump out any additional zealots i need, as they're just really cost effective vs immortal. stalkers can kite zealot balls, but you can minimize that with colossus range and micro etc.

so by preventing a rush with immortal/stalker, if he tries to expand, then you should be able to timing attack, perhaps with the ability to throw down a twilight council and get charge lots to ensure that he cannot kite your forces but that depends partly on the map or when these different developments occur. if he doesn't expand too early, then i think you'll be able to expand yourself pretty freely with critical number of collosi.

could be wrong about all that, but it's helped me win games i really felt unsure about @_@

thanks to you guys, my "counter 1 base collosi" build is winning like sky rockets =D

seriously, are you all THAT naive? =))

PvP, seeing a guy going robo and turtle up is way too easy to counter, 3 gate blink rush with robo or 2 gate FE are both crush colossi hard. not to mention the chrono by expan is double which make you macro much faster. if you try to push early with 2 colossi, 2 group control basicly crush you FAST. if you try to get 4 or 5 colossi, its basicly an all-in build since you pretty much broke. 1 wrap prism harras while you moving out will shut the deal consider how imobility the army is.

+ Show Spoiler +

^You have the right to consider the fact that the above paragraph i made it up. But the fact that im winning vs 1 base colossi is totally true =)


I routinely play a 1 base colossus build and I'm not sure if what you described would work, but I'm interested in practicing against what you consider to be a counter colossus build. Message me for a few games please sometime? getSome.950 (:

Against blink stalkers all you need is to make a few immortals to hold it off and snipe their observers if they opt for a robo facility, and then start making colossus when they start making zealots and sentries to combat the immortals. Also I don't see an FE build being effective since a good colossus attack will win against two gateways worth of units before the expansion really kicks in.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
NET
Profile Blog Joined February 2009
United States703 Posts
August 15 2010 09:42 GMT
#97
Loving the chart. Straight forward and to the point. PvP is by far the most dynamic and fun mirror match up to play, another reason to go toss. If you guys could make a PvT chart of this sort I would and I'm sure most other Protoss's would appreciate it. PvT isn't as straight forward though so it may be a bit more challenging.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 15 2010 20:51 GMT
#98
On August 15 2010 18:42 NET wrote:
Loving the chart. Straight forward and to the point. PvP is by far the most dynamic and fun mirror match up to play, another reason to go toss. If you guys could make a PvT chart of this sort I would and I'm sure most other Protoss's would appreciate it. PvT isn't as straight forward though so it may be a bit more challenging.


Hell no, PvP is by far the most boring, dreadful matchup in the entire game, and the ONE thing that makes me sad I switched to P, since i got 2 awesome and fun matchups, and then this dreary SHIT to deal with...
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 15 2010 20:57 GMT
#99
Don't really like watching the PvP match-up. Don't like playing it either. Still a very useful OP though.
"Infestors are the suck" - LzGamer
Bull-Demon
Profile Joined January 2003
United States582 Posts
August 15 2010 21:18 GMT
#100
TBH I think all three mirror matchups in this game are dreadful. But out of the three, you would be hard pressed to convince me PvP isn't the most dynamic.
~_~
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 637
UpATreeSC 109
BRAT_OK 61
MindelVK 39
Railgan 8
StarCraft: Brood War
Hyuk 1323
Bisu 642
Mini 542
GuemChi 492
EffOrt 361
BeSt 177
zelot 123
Soulkey 100
Dewaltoss 89
PianO 60
[ Show more ]
Backho 55
Mind 46
Mong 33
Yoon 28
Free 24
Sexy 18
HiyA 11
scan(afreeca) 10
Dota 2
qojqva3970
Fuzer 222
Counter-Strike
fl0m2559
ScreaM966
FunKaTv 34
Super Smash Bros
Chillindude30
Heroes of the Storm
Liquid`Hasu226
Other Games
FrodaN1020
Beastyqt686
ceh9362
Skadoodle293
KnowMe134
Mew2King71
Trikslyr54
QueenE41
ViBE6
Grubby0
Organizations
Counter-Strike
PGL251
Other Games
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV471
Other Games
• imaqtpie851
• Shiphtur220
Upcoming Events
WardiTV Invitational
16h 49m
Online Event
21h 49m
RSL Revival
1d 7h
RSL Revival
1d 15h
WardiTV Invitational
1d 16h
OSC
1d 20h
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
2 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.