PvP builds explained by Huk and Whiplash - Page 3
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hox
United States59 Posts
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NB
Netherlands12045 Posts
also u forgot to mention wrap rush with shuttle (forgot the name at the moment) where u make lot of sentries to protect when u make wrap gates and stuck in resources so that you can wrap a giant army into ur opt base in early mid game (this is rare but i saw some mid-level platnium players pulled it off) moreover, sentries with force field lock opt while u FE and lastly, the HT in late-mid game i also want to have more advices ![]() | ||
holy_war
United States3590 Posts
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Alou
United States3748 Posts
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Bibdy
United States3481 Posts
Phoenix rushes can also get stomped by I'm thinking the strongest build is 2-Gate Zealot pressure into Cannoning your front door into Void Ray harass, expand, cannon your choke and min lines a bit, build another Starport and then pump Carriers. No, really. Carriers are frightening as fuck when you get like 4+. Focus-fire all Stalkers and Void Rays and the game is yours. Your opponent will have to react to 2-Gate Zealot pressure by building their own, halting their tech, which will then probably be followed by lots of gas spent on Sentries to ensure a clear victory over your Zealots. Void Ray harass will then become a big pain in the ass and cause production of more Stalkers, which you can quite easily steamroll if you camp for a bit and pump out Carriers from 2 bases, all because its tough to take on Photon Cannons + defenders without Collossi. They'll have to sit on their laurels camping because of your harass, and teching to confront your Photon Cannons, giving you a lot of time to get Carriers going. | ||
Floophead_III
United States1832 Posts
On May 13 2010 02:39 Bibdy wrote: Building a mid-game Photon Cannon at your choke will literally negate any kind of DT rush and I think that's going to become a standard, eventually. People rushing for any kind of tech outside of a Robo Fac would be wise to invest some minerals in doing that. Phoenix rushes can also get stomped by I'm thinking the strongest build is 2-Gate Zealot pressure into Cannoning your front door into Void Ray harass, expand, cannon your choke and min lines a bit, build another Starport and then pump Carriers. No, really. Carriers are frightening as fuck when you get like 4+. Focus-fire all Stalkers and Void Rays and the game is yours. Your opponent will have to react to 2-Gate Zealot pressure by building their own, halting their tech, which will then probably be followed by lots of gas spent on Sentries to ensure a clear victory over your Zealots. Void Ray harass will then become a big pain in the ass and cause production of more Stalkers, which you can quite easily steamroll if you camp for a bit and pump out Carriers from 2 bases, all because its tough to take on Photon Cannons + defenders without Collossi. Carriers are garbage PvP. Blink stalkers, voidrays, sentry shield - all these things dominate carriers. You're better off massing voidrays with speed and getting a mothership or something. Carriers are a really good way to lose. | ||
Bibdy
United States3481 Posts
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Ryuu314
United States12679 Posts
On May 13 2010 02:43 Bibdy wrote: Not from what I've seen. 1 or 2 suck. But 4+ is fucking insane. They tear up Stalkers and Void Rays very quick, and when you run out, its over. You will never get 4+ carriers in the first place without being completely cripple in the higher levels of play. PvP as it is now is pretty much completely dependent on the first few minutes of the game. Whenever I scout someone throwing down cannons at their choke I just expo or mass up an even greater army/tech. I just don't see carriers being all that useful. Also, just having a cannon at your choke won't stop DTs. Warp prisms can provide an endless supply of DTs into your base, especially if you get the speed upgrade for them. It's pretty easy for them to just find a random location to power up, throw down 1-2 DTs and fly away. Then come back a couple minutes later and repeat. Even if the DT player forces you to throw up a ring of cannons, that's an advantage for that player anyways. | ||
Ragnar4
United States64 Posts
Perhaps link each "build" could have a hyperlink to a build order/strat? Being a terrible player, this would make this topic even MORE awesome than it already is. In response to anyone that may say "lol use the search function, noob". Since these players are defining the Build, their exact defnition of the build may differ from something I find using search. Example The Awesome Build etc etc. vs. Not so awesome Build (> ) blah blah blah Vs. cheezerush build (</=) blah blah blah vs. anything Ragnar4 does. (>>>>>>>>>>>>>>>> ) Blah blah blah he sucks blah blah blah. Anything Ragnar4 Does vs. Not So Awesome Build (<<<<< ) blah blah blah vs. Cheese Rush Build (<<< ) blah blah blah vs The Awesome Build (<<<<<<<<<<<<<<<< ) blah blah lol blah. | ||
KnightOfNi
United States1508 Posts
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Bibdy
United States3481 Posts
On May 13 2010 03:06 Ryuu314 wrote: You will never get 4+ carriers in the first place without being completely cripple in the higher levels of play. PvP as it is now is pretty much completely dependent on the first few minutes of the game. Whenever I scout someone throwing down cannons at their choke I just expo or mass up an even greater army/tech. I just don't see carriers being all that useful. Also, just having a cannon at your choke won't stop DTs. Warp prisms can provide an endless supply of DTs into your base, especially if you get the speed upgrade for them. It's pretty easy for them to just find a random location to power up, throw down 1-2 DTs and fly away. Then come back a couple minutes later and repeat. Even if the DT player forces you to throw up a ring of cannons, that's an advantage for that player anyways. It'll stop a DT rush, which is the main strat Whiplash described in the OP. You obviously don't rely on it forever. Nobody in their right mind rushes for VRs, Phoenixes or DTs and then never follow up with an Observer at some later stage. 1 Cannon is all you need to stop the DT rush and at that point you negate their ability to be a game-ending unit. They'll have to build a proper army to beat you. In other words, if you're going to rush VRs, just build 1 Cannon and you negate one of the strats that would otherwise beat you. Now there's only 2 strats in that list that can beat you. Not 3. That goes for any of the builds, which is why I think it'll become standard play for everything at some point. | ||
gereth86
United States26 Posts
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musashi
United States29 Posts
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JiYan
United States3668 Posts
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RAUS
210 Posts
I hate build order losses; i try to play "safetoss," but it looks like theres no safetoss build. | ||
Bibdy
United States3481 Posts
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teamsolid
Canada3668 Posts
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HuK
Canada1591 Posts
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GenesisX
Canada4267 Posts
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mucker
United States1120 Posts
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