• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:59
CEST 20:59
KST 03:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Anyone here play Quakeworld back in the day? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3850 users

PvP builds explained by Huk and Whiplash - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Chaoz
Profile Joined March 2010
United States507 Posts
May 13 2010 05:13 GMT
#61
Can you guys do a section on 2-3 gate Immortal versus 4-5 gate? You said it's better in the midgame, but I can never make it that far if I face 4-5 gate. A majority of my opponents always do that and it basically forces to do so as well.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
May 13 2010 09:10 GMT
#62
On May 13 2010 14:13 Chaoz wrote:
Can you guys do a section on 2-3 gate Immortal versus 4-5 gate? You said it's better in the midgame, but I can never make it that far if I face 4-5 gate. A majority of my opponents always do that and it basically forces to do so as well.



Exactly. How am I supposed to get immortals with 2 gates if my opponents has 4 gates. The other player just pressures with mass zealots.
Relik
Profile Joined April 2010
Hungary6 Posts
May 13 2010 09:55 GMT
#63
The main problem with all tech builds is that to hold off a (potential) 4 gate opponent: you have to give up map control because the only defensible position is your main ramp. Then your opponent can expand with impunity and even catch up to you in tech. Thus in midgame you are not facing a 1 base/4 gate opponent with you 1 base/2-3 gate + robo, but a 2 base/6-8 gate + 1-2 robo. There is of course a small timing window as the expansion goes up, but the production capacity of 4 warpgates makes defending quite easy.

Another big problem is the map pool, which as of now favors early aggression with small distances (at least compared to the high mobility of the armies, also proxy- and warpgates make reinforcements arrive at almost the same time for both sides), hard to defend natural expansions (there are no really small chokes and no ramps for naturals!) and open third expansions. Most BW maps used nowadays favor macro builds because they have been designed on opposite lines than Blizzards current SC2 beta maps.
This, I think however, is a conceptual difference between the Korean and Blizzard's mapmakers. blizz seems to want quick, fast paced and action packed games, while the Korean BW style turned towards longer (20-40 minutes or even longer) matches - I imagine because a big BO5 match that is done in 50 minutes is lackluster compared to the same BO5 played over, lets say 3 hours with lots of show (and advertising).

Anyway, as long as we have to play on these maps, I think the most robust play style is a strong opening to develop map control then take an expansion, while teching comes last. The success of any FE or quick tech depends on the willingness of your opponent to leave you alone and not prepare for your next move.
Morituri Nolumus Mori!
go4it
Profile Joined March 2010
Croatia91 Posts
May 13 2010 10:22 GMT
#64
Great work, thanks Whiplash & HuK.
bobcat
Profile Joined May 2010
United States488 Posts
May 13 2010 21:27 GMT
#65
Great article, I like going 2-3 gate immortal and adapting upon scout into either Colossus or phoenixes.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
May 13 2010 21:44 GMT
#66
Gogogogo - do the same for PvT and PvZ (half-joke) Awesome write-up
CagedMind
Profile Joined February 2010
United States506 Posts
May 13 2010 22:09 GMT
#67
Relik the "main problem" is that you can't make a nexus. There is a big enough window to roll over the person expanding.
your micro has been depleted
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
Last Edited: 2010-05-13 22:12:23
May 13 2010 22:09 GMT
#68
I would question your logic that phoenix rush < DT rush. Phoenix's come out incredibly early when rushing for them and they are of course excellent scout units, one would assume also that you'll be in the opponents base harrasing with your phoenix anyway so it seems quite a challenge to NOT spot the dark shrine going up and respond accordingly (with its HUUUUGE build timesez >.<)

Edit: just read your explanation and okay fair point but assuming your Cboosting the phoenixes I think you would still have by far enough response time when you move out with your 5 phoenix (Remember even if you are late on the detection, if you are still on 1 base you can easily defend against dark templar by using spotter probes to block your pylon and being quick with forcefields.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
Last Edited: 2010-05-13 22:19:38
May 13 2010 22:18 GMT
#69
On May 12 2010 17:50 Teebagger wrote:
Helpful and interesting topic since I'm a protoss player!

But I'm a little curious as to why a colossus build is superior to a 4-5 warpgate all-in. I would think that the all-in build would scout the hard tech and attack accordingly. A heavy zealot/sentry with some good FFs would ripe through the 1-2 colossus of the player wouldn't it?


As the collosi player you will be the defendor (and thus obviously have superior positioning) and whilst defending on one base you only need the one forcefield, theres really no way to get your collosi surrounded unless your half asleep, and with the range upgrade the leeway on positioning is just so much in your favor, if this build encounter had a fight out in the open ~ 2 collosi it could be a different story.


edit: apologies double post =[
-Valor-
Profile Blog Joined April 2010
United States283 Posts
May 13 2010 22:18 GMT
#70
Haha this graph is awesome. I actually went through the graph and it's correct from my experience as a protoss player.
Ruthless
Profile Joined August 2008
United States492 Posts
May 13 2010 22:22 GMT
#71
I like how all the analysis is on one base all in builds. This is a nice analysis of which ones do better. Obviously you can try to transition out of these later for an expansion but meh.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-05-17 20:02:41
May 17 2010 20:02 GMT
#72
This match up is the rarest/funniest IMO

Oh yes. I remember a game when we raised each other bases with rays and darks and the one to raise more quickly won.
OldSkuLL
Profile Joined April 2010
Turkey34 Posts
May 17 2010 20:16 GMT
#73
4 gate >> colossus i think. just use sentries...
Raneth
Profile Joined December 2009
England527 Posts
May 17 2010 20:24 GMT
#74
hmm, since the most common way i've seen people try to counter the pheonix build is by massing stalkers, whenever i do it, instead of adding a third gateway, i usually add a robo, gives me obs in time to stop dt's without having to give away my stargate tech too early, and the imortals really do help against the mass stalkers with my zealots, does mean i have a couple less sentries than would be ideal, but i can usually target theirs with my pheonix anyway so i come out ahead in forcefields, i usually do quite well with this build,
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
May 17 2010 21:33 GMT
#75
I'd make an argument for Forge FE, at LEAST on Lost Temple. I realize that proper counters aren't that hard to do, and the other player should be ahead in minerals and tech, but if you're confident in your macro, it's possible to pull it off. I manage to win with this fairly often as a rank ~32 plat.

Mostly, if timed correctly, and if it also catches the opposite player off-guard, then it should deal with 4gate, and I've won against 2gate robo as well.

Though, proper gameplay from the opponent will probably able to beat fast forge, because of the extra minerals and tech. I just think it's an option, if done correctly, to catch your opponent off guard, and hopefully take advantage of the confusion. A lot of players (who admittedly, might not be the best) try to do a push in response to fast forge, and end up losing because I'm able to muster up probes at two bases instead of just one, where I usually proceed to a 5gate build with mass blink stalkers.

OTHER THAN THAT, I really like this thread, thanks for the info.
AncienTs
Profile Joined March 2010
Japan227 Posts
August 06 2010 16:20 GMT
#76
What was the build you and HuK used for the "Dark Templar Rush", I'm extremely curious; or is it just some sort of DT harassment? And if so, then the dt rush really shouldn't be charted! It's kind of misleading~ :3

peace & love
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
SharkSpider
Profile Joined May 2010
Canada606 Posts
August 06 2010 16:40 GMT
#77
On May 18 2010 05:16 OldSkuLL wrote:
4 gate >> colossus i think. just use sentries...

For... guardian shield? Hallucination?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 06 2010 16:41 GMT
#78
wow, good job on digging this thread up!
this really need a HUGE update on new build like forge FE and wrap rush KR style =))
Im daed. Follow me @TL_NB
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2010-08-06 16:52:14
August 06 2010 16:47 GMT
#79
Heh yeah some stuff have changed since may as far as this guide goes. I'll talk to huk and see if we can make an updated version some time in the future.

edit: Huk isnt interested so nope
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 06 2010 16:54 GMT
#80
On August 07 2010 01:47 Whiplash wrote:
Heh yeah some stuff have changed since may as far as this guide goes. I'll talk to huk and see if we can make an updated version some time in the future.

edit: Huk isnt interested so nope

dude, contact plexa and antimage, else me :D... lots of people want to hear pros' opinion on mirror MU atm.
simply bc they are mostly retarded except TvT
Im daed. Follow me @TL_NB
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 558
PiGStarcraft484
UpATreeSC 95
ProTech85
MindelVK 40
EmSc Tv 24
StarCraft: Brood War
Britney 16922
Shuttle 953
Larva 308
Rush 189
Dewaltoss 164
Dota 2
qojqva5641
Counter-Strike
fl0m3802
edward30
Heroes of the Storm
Liquid`Hasu315
Other Games
gofns16878
Grubby1392
FrodaN1206
Beastyqt748
ceh9557
B2W.Neo433
C9.Mang0169
ArmadaUGS156
Organizations
StarCraft 2
EmSc Tv 24
EmSc2Tv 24
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 79
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2378
• imaqtpie2175
• TFBlade788
• Shiphtur648
• Scarra282
Upcoming Events
OSC
1h 1m
Replay Cast
5h 1m
Escore
15h 1m
PiG Sty Festival
17h 1m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
21h 1m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 15h
PiG Sty Festival
1d 17h
herO vs Krystianer
Solar vs Cure
IPSL
1d 21h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
[ Show More ]
IPSL
2 days
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.