PvP builds explained by Huk and Whiplash - Page 4
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Chaoz
United States507 Posts
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Jimmy Raynor
902 Posts
On May 13 2010 14:13 Chaoz wrote: Can you guys do a section on 2-3 gate Immortal versus 4-5 gate? You said it's better in the midgame, but I can never make it that far if I face 4-5 gate. A majority of my opponents always do that and it basically forces to do so as well. Exactly. How am I supposed to get immortals with 2 gates if my opponents has 4 gates. The other player just pressures with mass zealots. | ||
Relik
Hungary6 Posts
Another big problem is the map pool, which as of now favors early aggression with small distances (at least compared to the high mobility of the armies, also proxy- and warpgates make reinforcements arrive at almost the same time for both sides), hard to defend natural expansions (there are no really small chokes and no ramps for naturals!) and open third expansions. Most BW maps used nowadays favor macro builds because they have been designed on opposite lines than Blizzards current SC2 beta maps. This, I think however, is a conceptual difference between the Korean and Blizzard's mapmakers. blizz seems to want quick, fast paced and action packed games, while the Korean BW style turned towards longer (20-40 minutes or even longer) matches - I imagine because a big BO5 match that is done in 50 minutes is lackluster compared to the same BO5 played over, lets say 3 hours with lots of show (and advertising). Anyway, as long as we have to play on these maps, I think the most robust play style is a strong opening to develop map control then take an expansion, while teching comes last. The success of any FE or quick tech depends on the willingness of your opponent to leave you alone and not prepare for your next move. | ||
go4it
Croatia91 Posts
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bobcat
United States488 Posts
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Ghostcom
Denmark4781 Posts
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CagedMind
United States506 Posts
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shammythefox
United Kingdom286 Posts
Edit: just read your explanation and okay fair point but assuming your Cboosting the phoenixes I think you would still have by far enough response time when you move out with your 5 phoenix (Remember even if you are late on the detection, if you are still on 1 base you can easily defend against dark templar by using spotter probes to block your pylon and being quick with forcefields. | ||
shammythefox
United Kingdom286 Posts
On May 12 2010 17:50 Teebagger wrote: Helpful and interesting topic since I'm a protoss player! But I'm a little curious as to why a colossus build is superior to a 4-5 warpgate all-in. I would think that the all-in build would scout the hard tech and attack accordingly. A heavy zealot/sentry with some good FFs would ripe through the 1-2 colossus of the player wouldn't it? As the collosi player you will be the defendor (and thus obviously have superior positioning) and whilst defending on one base you only need the one forcefield, theres really no way to get your collosi surrounded unless your half asleep, and with the range upgrade the leeway on positioning is just so much in your favor, if this build encounter had a fight out in the open ~ 2 collosi it could be a different story. edit: apologies double post =[ | ||
-Valor-
United States283 Posts
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Ruthless
United States492 Posts
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Cheerio
Ukraine3178 Posts
This match up is the rarest/funniest IMO Oh yes. I remember a game when we raised each other bases with rays and darks and the one to raise more quickly won. | ||
OldSkuLL
Turkey34 Posts
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Raneth
England527 Posts
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DeckOneBell
United States526 Posts
Mostly, if timed correctly, and if it also catches the opposite player off-guard, then it should deal with 4gate, and I've won against 2gate robo as well. Though, proper gameplay from the opponent will probably able to beat fast forge, because of the extra minerals and tech. I just think it's an option, if done correctly, to catch your opponent off guard, and hopefully take advantage of the confusion. A lot of players (who admittedly, might not be the best) try to do a push in response to fast forge, and end up losing because I'm able to muster up probes at two bases instead of just one, where I usually proceed to a 5gate build with mass blink stalkers. OTHER THAN THAT, I really like this thread, thanks for the info. | ||
AncienTs
Japan227 Posts
peace & love | ||
SharkSpider
Canada606 Posts
On May 18 2010 05:16 OldSkuLL wrote: 4 gate >> colossus i think. just use sentries... For... guardian shield? Hallucination? | ||
NB
Netherlands12045 Posts
this really need a HUGE update on new build like forge FE and wrap rush KR style =)) | ||
Whiplash
United States2928 Posts
edit: Huk isnt interested so nope | ||
NB
Netherlands12045 Posts
On August 07 2010 01:47 Whiplash wrote: Heh yeah some stuff have changed since may as far as this guide goes. I'll talk to huk and see if we can make an updated version some time in the future. edit: Huk isnt interested so nope dude, contact plexa and antimage, else me :D... lots of people want to hear pros' opinion on mirror MU atm. simply bc they are mostly retarded except TvT | ||
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