• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:21
CET 15:21
KST 23:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2299 users

PvP builds explained by Huk and Whiplash - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Chaoz
Profile Joined March 2010
United States507 Posts
May 13 2010 05:13 GMT
#61
Can you guys do a section on 2-3 gate Immortal versus 4-5 gate? You said it's better in the midgame, but I can never make it that far if I face 4-5 gate. A majority of my opponents always do that and it basically forces to do so as well.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
May 13 2010 09:10 GMT
#62
On May 13 2010 14:13 Chaoz wrote:
Can you guys do a section on 2-3 gate Immortal versus 4-5 gate? You said it's better in the midgame, but I can never make it that far if I face 4-5 gate. A majority of my opponents always do that and it basically forces to do so as well.



Exactly. How am I supposed to get immortals with 2 gates if my opponents has 4 gates. The other player just pressures with mass zealots.
Relik
Profile Joined April 2010
Hungary6 Posts
May 13 2010 09:55 GMT
#63
The main problem with all tech builds is that to hold off a (potential) 4 gate opponent: you have to give up map control because the only defensible position is your main ramp. Then your opponent can expand with impunity and even catch up to you in tech. Thus in midgame you are not facing a 1 base/4 gate opponent with you 1 base/2-3 gate + robo, but a 2 base/6-8 gate + 1-2 robo. There is of course a small timing window as the expansion goes up, but the production capacity of 4 warpgates makes defending quite easy.

Another big problem is the map pool, which as of now favors early aggression with small distances (at least compared to the high mobility of the armies, also proxy- and warpgates make reinforcements arrive at almost the same time for both sides), hard to defend natural expansions (there are no really small chokes and no ramps for naturals!) and open third expansions. Most BW maps used nowadays favor macro builds because they have been designed on opposite lines than Blizzards current SC2 beta maps.
This, I think however, is a conceptual difference between the Korean and Blizzard's mapmakers. blizz seems to want quick, fast paced and action packed games, while the Korean BW style turned towards longer (20-40 minutes or even longer) matches - I imagine because a big BO5 match that is done in 50 minutes is lackluster compared to the same BO5 played over, lets say 3 hours with lots of show (and advertising).

Anyway, as long as we have to play on these maps, I think the most robust play style is a strong opening to develop map control then take an expansion, while teching comes last. The success of any FE or quick tech depends on the willingness of your opponent to leave you alone and not prepare for your next move.
Morituri Nolumus Mori!
go4it
Profile Joined March 2010
Croatia91 Posts
May 13 2010 10:22 GMT
#64
Great work, thanks Whiplash & HuK.
bobcat
Profile Joined May 2010
United States488 Posts
May 13 2010 21:27 GMT
#65
Great article, I like going 2-3 gate immortal and adapting upon scout into either Colossus or phoenixes.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
May 13 2010 21:44 GMT
#66
Gogogogo - do the same for PvT and PvZ (half-joke) Awesome write-up
CagedMind
Profile Joined February 2010
United States506 Posts
May 13 2010 22:09 GMT
#67
Relik the "main problem" is that you can't make a nexus. There is a big enough window to roll over the person expanding.
your micro has been depleted
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
Last Edited: 2010-05-13 22:12:23
May 13 2010 22:09 GMT
#68
I would question your logic that phoenix rush < DT rush. Phoenix's come out incredibly early when rushing for them and they are of course excellent scout units, one would assume also that you'll be in the opponents base harrasing with your phoenix anyway so it seems quite a challenge to NOT spot the dark shrine going up and respond accordingly (with its HUUUUGE build timesez >.<)

Edit: just read your explanation and okay fair point but assuming your Cboosting the phoenixes I think you would still have by far enough response time when you move out with your 5 phoenix (Remember even if you are late on the detection, if you are still on 1 base you can easily defend against dark templar by using spotter probes to block your pylon and being quick with forcefields.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
Last Edited: 2010-05-13 22:19:38
May 13 2010 22:18 GMT
#69
On May 12 2010 17:50 Teebagger wrote:
Helpful and interesting topic since I'm a protoss player!

But I'm a little curious as to why a colossus build is superior to a 4-5 warpgate all-in. I would think that the all-in build would scout the hard tech and attack accordingly. A heavy zealot/sentry with some good FFs would ripe through the 1-2 colossus of the player wouldn't it?


As the collosi player you will be the defendor (and thus obviously have superior positioning) and whilst defending on one base you only need the one forcefield, theres really no way to get your collosi surrounded unless your half asleep, and with the range upgrade the leeway on positioning is just so much in your favor, if this build encounter had a fight out in the open ~ 2 collosi it could be a different story.


edit: apologies double post =[
-Valor-
Profile Blog Joined April 2010
United States283 Posts
May 13 2010 22:18 GMT
#70
Haha this graph is awesome. I actually went through the graph and it's correct from my experience as a protoss player.
Ruthless
Profile Joined August 2008
United States492 Posts
May 13 2010 22:22 GMT
#71
I like how all the analysis is on one base all in builds. This is a nice analysis of which ones do better. Obviously you can try to transition out of these later for an expansion but meh.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-05-17 20:02:41
May 17 2010 20:02 GMT
#72
This match up is the rarest/funniest IMO

Oh yes. I remember a game when we raised each other bases with rays and darks and the one to raise more quickly won.
OldSkuLL
Profile Joined April 2010
Turkey34 Posts
May 17 2010 20:16 GMT
#73
4 gate >> colossus i think. just use sentries...
Raneth
Profile Joined December 2009
England527 Posts
May 17 2010 20:24 GMT
#74
hmm, since the most common way i've seen people try to counter the pheonix build is by massing stalkers, whenever i do it, instead of adding a third gateway, i usually add a robo, gives me obs in time to stop dt's without having to give away my stargate tech too early, and the imortals really do help against the mass stalkers with my zealots, does mean i have a couple less sentries than would be ideal, but i can usually target theirs with my pheonix anyway so i come out ahead in forcefields, i usually do quite well with this build,
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
May 17 2010 21:33 GMT
#75
I'd make an argument for Forge FE, at LEAST on Lost Temple. I realize that proper counters aren't that hard to do, and the other player should be ahead in minerals and tech, but if you're confident in your macro, it's possible to pull it off. I manage to win with this fairly often as a rank ~32 plat.

Mostly, if timed correctly, and if it also catches the opposite player off-guard, then it should deal with 4gate, and I've won against 2gate robo as well.

Though, proper gameplay from the opponent will probably able to beat fast forge, because of the extra minerals and tech. I just think it's an option, if done correctly, to catch your opponent off guard, and hopefully take advantage of the confusion. A lot of players (who admittedly, might not be the best) try to do a push in response to fast forge, and end up losing because I'm able to muster up probes at two bases instead of just one, where I usually proceed to a 5gate build with mass blink stalkers.

OTHER THAN THAT, I really like this thread, thanks for the info.
AncienTs
Profile Joined March 2010
Japan227 Posts
August 06 2010 16:20 GMT
#76
What was the build you and HuK used for the "Dark Templar Rush", I'm extremely curious; or is it just some sort of DT harassment? And if so, then the dt rush really shouldn't be charted! It's kind of misleading~ :3

peace & love
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
SharkSpider
Profile Joined May 2010
Canada606 Posts
August 06 2010 16:40 GMT
#77
On May 18 2010 05:16 OldSkuLL wrote:
4 gate >> colossus i think. just use sentries...

For... guardian shield? Hallucination?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 06 2010 16:41 GMT
#78
wow, good job on digging this thread up!
this really need a HUGE update on new build like forge FE and wrap rush KR style =))
Im daed. Follow me @TL_NB
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2010-08-06 16:52:14
August 06 2010 16:47 GMT
#79
Heh yeah some stuff have changed since may as far as this guide goes. I'll talk to huk and see if we can make an updated version some time in the future.

edit: Huk isnt interested so nope
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 06 2010 16:54 GMT
#80
On August 07 2010 01:47 Whiplash wrote:
Heh yeah some stuff have changed since may as far as this guide goes. I'll talk to huk and see if we can make an updated version some time in the future.

edit: Huk isnt interested so nope

dude, contact plexa and antimage, else me :D... lots of people want to hear pros' opinion on mirror MU atm.
simply bc they are mostly retarded except TvT
Im daed. Follow me @TL_NB
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #235
SteadfastSC83
Liquipedia
RongYI Cup
11:00
Group C
Classic vs SHINLIVE!
RotterdaM1436
ComeBackTV 1219
IndyStarCraft 339
BRAT_OK 181
Rex132
CosmosSc2 93
3DClanTV 72
EnkiAlexander 51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1436
IndyStarCraft 339
BRAT_OK 181
Rex 132
CosmosSc2 93
SteadfastSC 83
Creator 17
StarCraft: Brood War
Rain 12354
firebathero 3899
Shuttle 1052
Jaedong 942
Horang2 673
Larva 627
Mini 583
Hyuk 439
BeSt 276
EffOrt 271
[ Show more ]
Zeus 173
Soulkey 172
Last 158
hero 93
Sharp 87
Hyun 87
sorry 77
Hm[arnc] 69
ggaemo 58
Mind 44
Backho 40
yabsab 30
910 27
ToSsGirL 24
zelot 23
Noble 20
scan(afreeca) 18
Shine 16
Shinee 12
Bale 11
ZergMaN 9
Icarus 6
Terrorterran 0
Stormgate
BeoMulf33
Dota 2
qojqva2184
canceldota82
Counter-Strike
byalli403
edward34
Super Smash Bros
Mew2King50
Heroes of the Storm
Khaldor293
Other Games
singsing2131
B2W.Neo1997
Hui .273
Sick166
XaKoH 151
crisheroes136
KnowMe23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 10
• iHatsuTV 9
• Laughngamez YouTube
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 33
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3776
League of Legends
• Jankos3817
• TFBlade1129
• Stunt528
Upcoming Events
BSL 21
39m
QiaoGege vs Sziky
Dewalt vs Bonyth
Mihu vs TBD
Replay Cast
9h 39m
Replay Cast
18h 39m
RongYI Cup
20h 39m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
21h 39m
BSL 21
1d
Replay Cast
1d 9h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
OSC
2 days
[ Show More ]
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.