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Active: 552 users

Marauder rush w/ Replay. Advice please?

Forum Index > StarCraft 2 Strategy
Post a Reply
Alterreality
Profile Joined October 2008
United States10 Posts
Last Edited: 2010-05-11 23:50:10
May 11 2010 23:45 GMT
#1
I'm 1500ish plat with about 200 games under my belt. Faced this several times and am not really sure how to stop it.

http://www.sc2rc.com/index.php/replay/show/4806

The first marauder arrived at 3:30 which was before my 10/10 gate could get out a Stalker. Any advice on how to stop a proxy marauder + bunker rush?

Nevermore simply rushed 1 marauder and then rallied his new SCVs to my base. Eventually, he was going to get the bunker built. He had concussive well before his 2nd Marauder arrived. Only option would be to Sacrifice every probe but the terran will still win late game because he has 10-12 SCVs at base.

Any advice would be helpful?

Just throwing out some quick ideas:

Build a zealot while Cyb Core builds - Result: Slightly delayed loss because concussive is done before 2nd Marauder arrives.

Wall Off - Will lose pylons/gates before an army can be composed

7/10/11 - Double gate into zeals - Delays loss but concussive shot will micro to death

Send 2 of first 8 probes solely looking for proxy? -Auto loss if they don't proxy

-Stumped!-

(My Apologies Arbiter. Thanks)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 11 2010 23:46 GMT
#2
Moved to starcraft 2 strategy.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
shmoo
Profile Joined March 2010
United States139 Posts
May 11 2010 23:51 GMT
#3
I have been going 10 gate against T on 2 player maps due to how aggressive many have been lately with proxy reaper/marauder pressure really early.

Do not be afraid to have 3 probes come and help with the first 1-3 marauders. If the Terran does proxy like that, he will be behind eco wise, especially due to the early gas. While the core is building, chrono out a zealot. Zealot + stalker > 2 marauders if microd properly.

If you micro well and just hold them back, your production abilities will do him in shortly.

So get a zealot while building core, then stalker, then sentry. Do not be afraid to pull a few probes to help early.
Bears are godless killing machines
xnub
Profile Joined August 2009
Canada610 Posts
May 11 2010 23:56 GMT
#4
pump stalkers for marauder push when the first marauder comes send in like 4 probs your stalker will be 5 sec after first marauder comes 4 probs 1 stalker will easy kill the marauder.

1 on 1 stalker vs marauder stalker lose by 6 hp on marauder if stalker get first shoot of by a few milsec stalker wins.

But ya just pump stalker use a few probes and win after the 3 rd marauder comes in if you have killed 1 you win keep pumping stalker push out kill the rax and rape him cause his econ is fucked.
Loving the beta !! Weeeeeeee
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-12 00:00:21
May 11 2010 23:59 GMT
#5
Sounds like this dude finally got smart and switched up the standard 9Rax-Reaper build.

My standard build against Terran is 8-Pylon, 10-Gate, 14-Core and get a Stalker. This build makes me want to get a Zealot out first to delay the Core a bit and make him work for it (plus it'll occupy the Reaper for a bit while the Stalker comes out, if he does that build). Once you have a Zealot and a Stalker, you should be able to take them on fairly easy.

A Marauder doesn't beat a Stalker that badly, though. Its 8 shots to 9, and if your Stalker is on the edge overlooking the ramp and you have even 1 Probe helping, your Stalker will live for the next attack.
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2010-05-12 00:05:39
May 12 2010 00:04 GMT
#6
watched the replay.

won't work on 4 player maps, this is steppes of war, make a zealot after you start your cybernetics or pull more probes -_-

basically he went 9rax/reaper type opening but obviously made marauders instead and the conc shell upgrade, he didn't make an orbital so he's behind on economy.

pull more probes, 3 won't do much, pull like 5-6. against tougher marauders.

build a 2nd gateway. it's crisis management time.


but the tldr moral lesson is it's steppes of war
KimTaeyeon MEDIC MU fighting! ^^;;
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
Last Edited: 2010-05-12 00:19:16
May 12 2010 00:15 GMT
#7
I'm gonna start posting replays when I stop marauder rushes like this...can't believe you people still have problems with this! Terrans at the top of platinum stopped doing this for a reason - it never works. Never worked against me at least so far...

Until then, a quick BO (which by the way stops any kind of super early reaper proxy too even if you don't scout it - without major losses. Or if you lose many probes that means he 6 raxed which means he sacrificed even more):

9 pylon (scout)
12 gate
14 assim
15 pylon (behind minerals so if it's reaper you cut his movement possibilities) Save chrono at this point
16 Cyber Core (you should know by this time if you're facing early aggression on most maps, maybe not on Kulas if he's at the last spot which you didn't scout yet)
You're at 16/18 with the 2nd pylon soon warping in. Cut a probe, build a zealot and chrono it.
At 18/26 you should be able to begin producing probe / stalker simultaneously, chronoing the latter.

I assume you know how to deal with reapers so I won't go into details on that, this topic's for marauders.

You should have your stalker at least 25% done by the time his rauder hits your base w/ concussive. Pull 2-3 probes to help your zealot (most Terrans hold-move or attackmove-move kite with their rauders, essentially wasting shot on your probes [takes 4 shots to kill one]. Don't get your zealot killed while microing with it / the probes. Chase the marauder aggressively but pull back behind the ramp when your stalker's about to be done [his 2nd marauder should be nearby by then]).

Take your 2nd gas, keep pumping / chronoing stalker(s) and building probes to stay ahead in eco. At 2 stalker + 1 zeal you should be able to a-move through his small taskforce - again, using 2-3 probes as extra firepower / tank. I usually add a Stargate right after and roll the Terran (because he should be switching to 3rax rauder right now, that's the logical follow-up that is relatively easy on his crippled economy).

Good luck!

Oh and obviously it's a bit harder on SoW, but I never failed there either. Besides, you should be able to scout the proxy and harass / block it completely (except if he goes reapers and proxies his rax above the rocks near the natural, but then you don't have to deal with marauders)
Complete the cycle!
Donger
Profile Joined October 2009
United States147 Posts
May 12 2010 00:17 GMT
#8
Marauders beat stalkers 1 on 1. What you need to do is get a robo down ASAP and get an immortal out. You won't need to pull probes if you have good building placement.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
May 12 2010 00:25 GMT
#9
I am just a gold.

But I have play against this build before and easily come out on top.

First thing, is a 2 player map. Your initial scout see nothing in his base other than 1 gas. Click, this means auto proxy is in progress. At that time your core is like 60% finish. You need to build a zealot Right there. Only 2 possibility is available for the terrain. Either proxy repeaper, or marauder, (And a 3rd one, reactor marine, but that is suppose to be slower than 2 rax) which will translate to offensive bunkers and may involve more 4-6 more scv to support. But it all depends how successful is the early rush. Your only mistake is delaying zealot. Yes, protoss dont want to waste resources on zealot that early agains terrain, but it was a proxy rush. Terrain got the initiative, and you have to react according to that.

So, next time, chrono your zealot, pull 2-3 probs to fight the first marine, reaper or maduraer. when core is done, pump stalker like mad, and the rush will fail. you should have 1 zealot + 3-4 probs + 1 stalker vs 1 scv (or more depends on the terrain) + 1 maruder + 1 marduder on the way. Dont be afraid to use as much as 5-6 probes to support. He is the guy that is doing a proxy semi all in. As the rush fail, you will have economic, and army advantage. You can pretty much build 2 more gate and pump zealots and stalker and rally to the terrain base as you steam in.



PS: your first scout is important. When you are in his base, you are not just seeing where is his barracks. You are also seeing how many gas he have. He got 1 gas, this mean maruder or reaper. If its all in marine rush, there wont be any gas. In which case, you will need a 2nd gate way asap. All in marine is more deadly if you are not prepare. And I dont think 1 gate can def against that.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-05-12 00:34:54
May 12 2010 00:27 GMT
#10
On May 12 2010 09:17 Donger wrote:
Marauders beat stalkers 1 on 1. What you need to do is get a robo down ASAP and get an immortal out. You won't need to pull probes if you have good building placement.



He is talking about marauder prox rush ......


Don't take 1 stalker to fight 2 marauders and a SCV ?

Fight the marauder try and kill it before the 2nd gets there if you see the 2nd run away till your 2nd is poped if you didn't sack that stalker you could have held it easy but you tossed it away for a 1 for 1 and some of your probs.
Loving the beta !! Weeeeeeee
Donger
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-05-12 00:53:02
May 12 2010 00:51 GMT
#11
I didn't suggest fighting the marauder with a stalker. I was simply informing those who did not know, that stalkers lose 1 on 1.

The problem with the proxy build is you don't know if a reaper is coming or a marauder. Reaper you should get a stalker, marauder you should get a zealot. Pumping zealots should be enough to by you time to lay down your robo and get your immortal out.

*edit*
And yes, this strat works against a proxy marauder opening.
NzaR
Profile Joined May 2010
United States199 Posts
May 12 2010 01:00 GMT
#12
On May 12 2010 09:15 Naib wrote:
I'm gonna start posting replays when I stop marauder rushes like this...can't believe you people still have problems with this! Terrans at the top of platinum stopped doing this for a reason - it never works. Never worked against me at least so far...


That's why Strelok did it vs LiquidNazgul and won in razer domination? It's definitely not "easily" dealt with. Thanks for the build order though, it should be helpful.
Donger
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-05-12 01:06:44
May 12 2010 01:06 GMT
#13
Strelok and LiquidNazgul are good players, but just because they have a hard time with a build doesn't mean that is not easily dealt with. Many people consider Orb a good player and he has/had problems with early reaper harass.
MadRhetoric
Profile Joined May 2010
United States8 Posts
May 12 2010 01:07 GMT
#14
Find the rax and do this lol. (check 2:30)

Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 12 2010 01:08 GMT
#15
Lol I've played that player "Nevermore", he's cheesy as **** every game. What you want to do is take 4-5 probes off the line and fight with your stalkers. In the mean time rush out a robo bay, and if you get out a immortal you practically won.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
May 12 2010 04:24 GMT
#16
On May 12 2010 10:07 MadRhetoric wrote:
Find the rax and do this lol. (check 2:30)

http://www.youtube.com/watch?v=1AZ4cnt3hss&feature=player_embedded



I have done this to a guy attempting proxy reaper. He left the game.

But seriously, the only way I can think of is to straight outmicro him and go for a surround with probes and a zealot or 2. This really hearkens back to the fact Marauders wreck every Protoss ground unit before T3 (even Immortals die once they get Stim).
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