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Baneling Detonation Logic - Page 2

Forum Index > StarCraft 2 Strategy
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YKK
Profile Joined June 2009
United States13 Posts
May 09 2010 17:07 GMT
#21
Sweet, thanks man!! I had a nagging suspicion I was using banelings all wrong, this clears up a LOT.

One situation where you might want to explode manually though is when you nydus or drop the corner of your opponent's base, and you move your banelings into their mineral line. On second thought, maybe it'd just be better to move click then attack move once they have a good spread.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 09 2010 17:11 GMT
#22
You actually should never detonate when using burrowed banelings. Always just unburrow. It spreads better and is much more efficient.

To be honest banelings are overpowered vs terran right now. Bio is not viable because mass baneling completely rapes it.
Half man, half bear, half pig.
chiss
Profile Joined April 2010
Australia27 Posts
Last Edited: 2010-05-09 17:29:32
May 09 2010 17:25 GMT
#23
On May 10 2010 02:02 BladeRunner wrote:
Great points and I will definitely try to incorporate this.. By the way, I think you should add this strat which seems to be a bit underused:

burrow banelings then draw the enemy back across them, so you can pop up inside the marine ball, this seems the best way to get maximum damage. Also it doesn't seem like banelings are used very much for area control like spider mines were, even though it seems they could fill that role fine with enough micro.

Also I think one of the main uses of the manual detonation is for when they're burrowed (which, I think still works?)


First i will say, yes, Burrowed Detonation still works.

Burrowed Baneling Bombs can be very devastating (moreso than what I'm suggesting). However, they can also be quite risky and/or bad;

-Burrowed detonations can be VERY wasteful. Why? Because you may simply have more Banelings explode than are actually needed to kill the units above. If i have 12 Banelings burrowed and detonate under a group of Marines. It's likely 2 Banelings could have done sufficiently similar damage.

-If the enemy player happens to scan them, they will get so many free Baneling kills, which could instantly lose the game. This is based on luck, more than skill. You're also often guessing where the opponent will be walking too and relying on them doing so.


Now, I'm not saying Burrow is useless, because it's certainly not. However, I am suggesting that you NEVER Detonate while Burrowed.

Why? Due to #1.

Banelings Detonate when they die. It is MUCH safer to just Unburrow instead of Detonate. Most of them will Detonate due to being killed or just auto-attacking when unburrowed. BUT, in this situation, if you had more Banelings than necessary, you will be left with the ones that didn't Detonate.

My preferable use for Burrowed Baneling Bombs is for mini-traps. I will Burrow two Banelings right next to each other in key chokes (only 2 or 3) around the map. Here i am only investing a smaller amount of money, so i'm not RELYING on the opponent walking over me. However if they do, they can get a nasty surprise and lose a ton of Marines.

But in all honesty - I am happy to attack front on as I've explained above. It's very cost effective and it works wonders, not relying on luck or guessing.


Interesting Burrow Tactic;
If you suspect your opponent is going to be expanding soon (which should be fairly obvious), Burrow two Banelings in the middle of the mineral line. Once he saturates it with workers, it's time to make that 100/50 well worth its while.




On May 10 2010 02:11 Floophead_III wrote:
To be honest banelings are overpowered vs terran right now. Bio is not viable because mass baneling completely rapes it.

I think the issue is that 'unlimited selection' is making Terran players lazy and just clumping everything together. Microing and spreading units out into 4 groups would result in Banelings suddenly becoming much less effective.




On May 10 2010 02:07 YKK wrote:
One situation where you might want to explode manually though is when you nydus or drop the corner of your opponent's base, and you move your banelings into their mineral line. On second thought, maybe it'd just be better to move click then attack move once they have a good spread.

Indeed. Destroying a TON of workers is definitely the exception. I tend to Move into the mineral line until i have good coverage on the workers, then just hit Stop (or Attack Move)
Wire
Profile Joined July 2009
United States494 Posts
May 09 2010 17:27 GMT
#24
On May 10 2010 02:11 Floophead_III wrote:
You actually should never detonate when using burrowed banelings. Always just unburrow. It spreads better and is much more efficient.

To be honest banelings are overpowered vs terran right now. Bio is not viable because mass baneling completely rapes it.


mass baneling => banshee pwn ):
as terran i do not believe this statement to be true.

question: we know banelings do not splash each other. do they splash other units? ergo if i have 50 banelings in a land mine and my hydra engage mmm on top of them and i detonate because my micro sucks so hard, do my hydras get damaged?
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 09 2010 17:30 GMT
#25
On May 10 2010 02:27 Wire wrote:
Show nested quote +
On May 10 2010 02:11 Floophead_III wrote:
You actually should never detonate when using burrowed banelings. Always just unburrow. It spreads better and is much more efficient.

To be honest banelings are overpowered vs terran right now. Bio is not viable because mass baneling completely rapes it.


mass baneling => banshee pwn ):
as terran i do not believe this statement to be true.

question: we know banelings do not splash each other. do they splash other units? ergo if i have 50 banelings in a land mine and my hydra engage mmm on top of them and i detonate because my micro sucks so hard, do my hydras get damaged?


Banelings do not damage friendly units.
chiss
Profile Joined April 2010
Australia27 Posts
May 09 2010 17:32 GMT
#26
On May 10 2010 02:27 Wire wrote:
question: we know banelings do not splash each other. do they splash other units? ergo if i have 50 banelings in a land mine and my hydra engage mmm on top of them and i detonate because my micro sucks so hard, do my hydras get damaged?


No. Currently, Siege Tanks are the only unit that deal Splash Damage that damage yourself and allies with their attack.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
May 09 2010 17:37 GMT
#27
On May 09 2010 22:30 kerpal wrote:
i heard somewhere that banelings only detonate on death if they're attacking at the time, does anyone know if that's true?

they detonate when they lose all their HP , this is very common in ZvZ when you spam lings and 1 guy get Banelings , the guy without Banelings will send a single Ling to his Bling to force him to detonate making it ineffective
i dunno lol
chiss
Profile Joined April 2010
Australia27 Posts
May 09 2010 17:48 GMT
#28
On May 10 2010 02:37 OPSavioR wrote:
this is very common in ZvZ when you spam lings and 1 guy get Banelings , the guy without Banelings will send a single Ling to his Bling to force him to detonate making it ineffective

I love this match up and i love being on the Zergling only side of this micro. It's so intense trying to get his Banelings to detonate on 3 or less Zerglings.
BetaWeak
Profile Joined April 2010
United States6 Posts
May 09 2010 19:14 GMT
#29
Chiss, very good thoughts. I play a lot of bling so I found this thread incredibly interesting and useful.

A couple things:

-As a few other people, notably Generico, have said, you're right about the blings being great damage tanks; however, if you have an opportunity for a kill shot, like if you've been moving alongside the rines for a while and you've actually got your blings interspersed through them, and the other guy is still manually targeting your other units (which only makes sense, cause if he kills the blings he's toast), then you're better off a-moving the blings (and obviously not manually detonating because, as you said, this is usually wasteful) instead of just letting him continue to snipe your army.

-Question: The first thing I thought of when I started reading your first post was blast radius. If you've got blings running alongside rines, they might not be close enough to do significant damage when they die--am I right?

-Floophead wrote:
To be honest banelings are overpowered vs terran right now. Bio is not viable because mass baneling completely rapes it.


Floop, I guess because there's a counter to one build, that makes it OP, right? Here's what is happening and will continue to happen: In the early beta, people used masses of single types of units; as time goes on, counters, counter-counters, and counter-counter-counters are making people less prone to using very homogeneous unit compositions. So, the point is, you might need to give up whatever build you've become attached to (i.e. pure bio) in order to keep up with the game.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
May 09 2010 19:18 GMT
#30
wow this is good stuff, thanks for the micro help!
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 09 2010 19:26 GMT
#31
No, banelings actually are overpowered vs bio terran. There is no amount of micro you can do. Marauders, which are the supposed counter to banelings, don't even work. If you go pure marauder I can go pure baneling and still come out in good shape. Speedlings/mutas can clean up what banelings don't kill.

This isn't something that's open for discussion, it's a fact. I've played so much TvZ trying to make bio work vs banelings and you can't. Your best bet is to get thor/bio and hope to god z is stupid enough to:

a) suicide his mutas into your thors
b) suicide his banelings into your thors
c) not get infestors

Granted the infestor nerf makes early thor/bio pushes a lot stronger but I still think mass baneling/speedling should do fine because as long as most of the bio is gone thors become worthless vs lings. Once it reaches midgame infestors are out and it's gg.
Half man, half bear, half pig.
selboN
Profile Blog Joined January 2008
United States2523 Posts
May 09 2010 19:30 GMT
#32
I had no idea banelings detonated upon death... Great tidbit of information there, thanks.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
peawok
Profile Blog Joined January 2010
United States71 Posts
May 09 2010 20:08 GMT
#33
On May 10 2010 04:26 Floophead_III wrote:
No, banelings actually are overpowered vs bio terran. There is no amount of micro you can do. Marauders, which are the supposed counter to banelings, don't even work. If you go pure marauder I can go pure baneling and still come out in good shape. Speedlings/mutas can clean up what banelings don't kill.

This isn't something that's open for discussion, it's a fact. I've played so much TvZ trying to make bio work vs banelings and you can't. Your best bet is to get thor/bio and hope to god z is stupid enough to:

a) suicide his mutas into your thors
b) suicide his banelings into your thors
c) not get infestors

Granted the infestor nerf makes early thor/bio pushes a lot stronger but I still think mass baneling/speedling should do fine because as long as most of the bio is gone thors become worthless vs lings. Once it reaches midgame infestors are out and it's gg.



This is where I see slow siege pushes working with bio imo. Get 5 siege tanks, make them target fire banelings, splash rapes them.
Yizuo
Profile Joined December 2004
Germany1537 Posts
May 09 2010 20:16 GMT
#34
Thanks for the info .

While we're at it, what do you think about banelings vs toss?
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 09 2010 20:18 GMT
#35
On May 10 2010 05:08 peawok wrote:
Show nested quote +
On May 10 2010 04:26 Floophead_III wrote:
No, banelings actually are overpowered vs bio terran. There is no amount of micro you can do. Marauders, which are the supposed counter to banelings, don't even work. If you go pure marauder I can go pure baneling and still come out in good shape. Speedlings/mutas can clean up what banelings don't kill.

This isn't something that's open for discussion, it's a fact. I've played so much TvZ trying to make bio work vs banelings and you can't. Your best bet is to get thor/bio and hope to god z is stupid enough to:

a) suicide his mutas into your thors
b) suicide his banelings into your thors
c) not get infestors

Granted the infestor nerf makes early thor/bio pushes a lot stronger but I still think mass baneling/speedling should do fine because as long as most of the bio is gone thors become worthless vs lings. Once it reaches midgame infestors are out and it's gg.



This is where I see slow siege pushes working with bio imo. Get 5 siege tanks, make them target fire banelings, splash rapes them.


Yes but if you go tanks over thors you need marines to deal with mutas which means banelings are now 50x more effective. Perhaps it's possible but I haven't been able to make it work so far.
Half man, half bear, half pig.
aliciakeys
Profile Joined April 2010
United States62 Posts
May 09 2010 20:35 GMT
#36
so do you press m then left click or right click them?
no one no one no oooooone can get in the way of what i feel for you
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 09 2010 20:39 GMT
#37
Great post. I never really put much thought into the fact that they explode on death, but this has really helped my use of banelings.
Logo
Papvin
Profile Joined May 2009
Denmark610 Posts
May 09 2010 20:42 GMT
#38
Sweet post dude! Gonna try this out! Rarely use banelings, so this'll def help me optimize the use of them.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
Utred
Profile Joined February 2010
Belgium16 Posts
May 09 2010 20:53 GMT
#39
Good post, incredibly helpful vs MMM.
infuzer
Profile Joined May 2010
Sweden30 Posts
May 09 2010 20:57 GMT
#40
thx for this, i appreciate these infos as a protoss player
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