The reason you fe as zerg is simple and it's been explained here time and time again, if you don't make another hatchery you fall behind on units very fast. Might as well make it at an expo.
[D] Zerg greed vs zerg macro - Page 3
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Deleted User 55994
949 Posts
The reason you fe as zerg is simple and it's been explained here time and time again, if you don't make another hatchery you fall behind on units very fast. Might as well make it at an expo. | ||
foxmeep
Australia2333 Posts
15/16 hatch is the best time to get a second production facility (ie, a hatchery) because once you have this many drones you're already using up every single larvae with minerals to spare. This leaves you two options. Expand, or tech and mass units. The latter is most certainly an "all-in" tactic. I play random and seeing a Zerg 1 base when I'm T or P is almost an insta-win. I know I'm getting ahead economically, and I also know they can't produce enough units off 1 hatchery to overrun me. You don't necessarily have to build mass drones if you FE (and thereby lose to a timing push), but you most certainly need a second hatchery early on in the game unless you're doing some shitty all-in build. And Zerg 1 base all-ins are incredibly easy to stop. | ||
Rabiator
Germany3948 Posts
IMO the problem is rather the attitude of many Zerg players who want to start with aggression ASAP. This is wrong, because the race is designed to waste waves of units on an enemy army to take it out and then replace the army much faster than the opponent. You do that by having LOADS of larvae in many bases and an economic advantage. As Day[9] always says: "Why win now with an 80% chance, when you can win later with a 100% chance?" To achieve that a Zerg needs an economic advantage and more bases than the opponent. Its also the reasoning behind the masses of Spine crawlers we see in Korean battles IMO ... economy first, fighting second. If that style is not to your taste then its too bad, but you always have to be prepared for a late game battle which requires loads of units. Apart from the Roach many Zerg ground units can be killed relatively easy en masse in mid-late game by such things as Colossi, Hellions, Psi Storm or even Siege tanks. Because of this you need the capability and the economy to replace the units fast. For both you need extra bases ... easy and simple logic. EDIT: The "super economy tactic" is how IdrA plays and no one can deny his success. | ||
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