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[Q] ZvP Procedure vs 2 Gate Proxy

Forum Index > StarCraft 2 Strategy
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Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
April 17 2010 17:17 GMT
#1
Been having trouble dealing with this build on steppes of war in particular. Very difficult to scout all of the possible locations where the proxy will be put down and been a couple of instances where my Queen is half done and I already have 4 zealots coming down on me.

Just wondering what the procedure should be if for example I spotted the proxy as the gateways were just finished and getting chronoboosted for their 1st two zealots.

What should I be doing as a Zerg player to try and counter this?
Europe Server Diamond Player: ID=Necrosjef Code=957
Antpile
Profile Joined March 2009
United States213 Posts
April 17 2010 17:27 GMT
#2
on steppes especially, you just have to scout early. scout on like 7 or 8, if there is no pylon at main or nat, might be worth an over pool.

basically you have to try and get a spine crawler up to delay until you have roaches. You'll probably hafta delay just to get the spine up (put it in you drone line).

if you can get enough roaches in play, it's basically gg right there. Also, if you can ever spare 6+ lings, try and run by him and go own his defenseless probes.
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
Last Edited: 2010-04-17 17:55:42
April 17 2010 17:52 GMT
#3
Lots of people have trouble with this, if I can find a replay I'll upload it in a bit.

I solve it with speedlings, in my experience teching to roaches takes too long, if you see a proxy mass lings and grab speed research. Concentrate on not missing a spawn larvae and spamming them lings at his pylon.

No matter how you counter it, the most important thing is to not be put off by the fact that you're getting proxied, remember he's counting on this to win, if you can fight it off the game is yours.

EDIT: Oh yea, a single spine crawler is VITAL, only one is enough don't over react.
fastlikeacat
Profile Joined November 2009
Armenia14 Posts
April 18 2010 04:14 GMT
#4
i have to say a replay would be nice if you're asking for advice. we have to be able to see your mistakes. so edit your post with a replay of what you're talking about and you'll get a lot more responses. there could be a million things wrong with what you're doing including your build/micro/timing.

the few things i can tell you without a replay is the only way to stop a 2 gate is to either.

1. scout the proxy with a drone(hit and miss)

2. sacrifice economy for early units and if hes not 2 gate proxying then push his base and try to even it economically.

3. sacrifice a early drone(11th with gas trick)to scout his base instead of scouting for proxies.
roflcopter? SIO SIO SIO SIO
Ruthless
Profile Joined August 2008
United States492 Posts
April 18 2010 04:29 GMT
#5
I do the opposite of mass lings, zealots just rape lings. I do roaches asap and if they stop making zealots then you can counter push very successfully
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
April 18 2010 04:38 GMT
#6
mmmm, u can do the same thing you would do in BW. Just put down 2 spine crawlers and send your first 6 lings to his main.
roses are red violets are blue, Im schitzophrenic and so am i
fastlikeacat
Profile Joined November 2009
Armenia14 Posts
Last Edited: 2010-04-18 15:00:27
April 18 2010 04:39 GMT
#7
yea, dude roaches will def be in time to stop a 2 gate proxy crono boosting lots *eye roll*


User was temp banned for this post.
roflcopter? SIO SIO SIO SIO
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2010-04-18 10:06:49
April 18 2010 09:23 GMT
#8
I don't see proxies happen very often. I think one reason for this is that it's a losing strategy if the zerg is smart about it. Here's some things that will help. The most important thing of course is to scout it. Find out what he's doing use scout drones early. Information is more important than minerals when you're facing a build like this. Your zerglings can run faster than his zealots. Don't fight him unless you can surround him completely. If you can do that you will win the fight. If he goes into your base just use your queen/drones you will win the fight. If he continues with his madness at some point your zergling speed, which you should have been researching asap, will finish and you can completely destroy him. His base will be wide open if he's still making zealots out of his proxy.

Here's a replay that illustrates exactly how you should react.
Download
Here's another. It's not a proxy but it is a 2 gate zealot and it shows you just how badly the protoss can be punished for doing this.
Download
Darkalbino
Profile Blog Joined April 2010
Australia410 Posts
April 18 2010 09:38 GMT
#9
On April 18 2010 13:29 _rdm_ wrote:
I do the opposite of mass lings, zealots just rape lings. I do roaches asap and if they stop making zealots then you can counter push very successfully



gotta say ryan is right on this, otherwise he will keep your expo down, sure you can defend your main w/ ling + spine + queen but you will only defend your nat with roach tbh.


Best counter to proxy on maps like Blistering sands is have your overlord scout the possible positions, scout on 10 if you think he may proxy.. or if the map is common to proxy w/. ie Desert oasis
"I edited it"
Tef
Profile Joined April 2008
Sweden443 Posts
April 18 2010 09:54 GMT
#10
Here I defended a proxy 2-gate on Kalunas Ravine by taking down his pylons.
replay


Dont fuck up, dont fuck yourself
foxmeep
Profile Joined July 2009
Australia2337 Posts
Last Edited: 2010-04-18 10:17:29
April 18 2010 10:03 GMT
#11
i like this reaction to 2 gate proxy...

[image loading]


but really, i don't think there's a set way to handle it. it comes down to when you scout it, where he proxied, and how well you hold it. basically pool as soon as possible when you scout it, queen + lings as soon as pool is done, 1-2 spine crawlers if necessary. be sure to cancel a building crawler if it's about to die.

always counterattack his main if the opportunity is available, but if he is able to mass some zealots, i would tech to roaches and put the pressure back on him. while your roach nest is building, don't produce any more lings than you need, make some drones instead.

Edit: in the case above i just sent my lings to his main and killed all his probes after i saw he mannered himself in, lol. if those 2 z's weren't blocked, my spine crawler was almost up anyways so i would've sent my lings to his base at that point, and defended with my queen and new lings being produced.
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
April 18 2010 10:23 GMT
#12
I think the best procedure is to scout his main and if there is no gateway or pylon and you haven't found them elsewhere just to start a spine crawler at your main. Really I think thats what it revolves around is getting that spine crawler built to protect your eco so you don't immediately die to the initial zealots.

Thanks guys.
Europe Server Diamond Player: ID=Necrosjef Code=957
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
April 18 2010 10:28 GMT
#13
I think it's a good idea to cancel the queen against proxy gates. Not only do you get to make more lings before the 3rd overlord, but you can also get your roach warren up faster ( you can't just mass up lings against zealots, and making a lot of spine crawlers will cause you to forfeit map control )
littlehearts
Profile Joined April 2010
Australia62 Posts
April 18 2010 10:36 GMT
#14
On April 18 2010 19:28 CanT.ThinK.oF wrote:
I think it's a good idea to cancel the queen against proxy gates. Not only do you get to make more lings before the 3rd overlord, but you can also get your roach warren up faster ( you can't just mass up lings against zealots, and making a lot of spine crawlers will cause you to forfeit map control )


Yes, I would do this.

thelittleone had something like this happen to him, not proxies but a 2 gateway rush. He was smart and didn't make his queen, and instead pumped roaches and lings.
"When life gives you lemons..."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-04-18 10:51:04
April 18 2010 10:49 GMT
#15
On April 18 2010 02:27 Antpile wrote:
on steppes especially, you just have to scout early. scout on like 7 or 8, if there is no pylon at main or nat, might be worth an over pool.

basically you have to try and get a spine crawler up to delay until you have roaches. You'll probably hafta delay just to get the spine up (put it in you drone line).

if you can get enough roaches in play, it's basically gg right there. Also, if you can ever spare 6+ lings, try and run by him and go own his defenseless probes.

On steppes you can go something like 8 or 9 pool and if the Protoss goes anything later than 10 gate he's not going to have a zealot ready in time. Ridiculous.

On April 18 2010 19:28 CanT.ThinK.oF wrote:
I think it's a good idea to cancel the queen against proxy gates. Not only do you get to make more lings before the 3rd overlord, but you can also get your roach warren up faster ( you can't just mass up lings against zealots, and making a lot of spine crawlers will cause you to forfeit map control )

Spine crawlers are really really tough, I think putting one down against Proxy gates (all in basically) is perfectly justifiable.
Administrator~ Spirit will set you free ~
iSTime
Profile Joined November 2006
1579 Posts
April 18 2010 14:54 GMT
#16
On April 18 2010 19:23 Necrosjef wrote:
I think the best procedure is to scout his main and if there is no gateway or pylon and you haven't found them elsewhere just to start a spine crawler at your main. Really I think thats what it revolves around is getting that spine crawler built to protect your eco so you don't immediately die to the initial zealots.

Thanks guys.


This. Don't waste drone mining time scouting around the map when you already know he's proxying, just prepare for it. Look at one of the recent TvP's that Day[9] reviewed, where hasuobs scouted around steppes with two(!) probes after not seeing any barracks in the opponent's base and only 6 scvs. He really should have just assumed fast reapers, since there's no other possible rush with gas and 6 scvs, and used all his probes to mine.
www.infinityseven.net
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-04-18 15:26:28
April 18 2010 15:24 GMT
#17
I exclusively 6 pool on steppes of war just because it's very strong with the short rush distance. Even if they proxy gate you can find it in time.

Besides by doing 6 pool you get great after-game chat when your opponent thought it would be a good idea to cannon FE and justifies it because kiwikaki did it...

Also why was that guy temp banned? It was a legit post... it's just silly to suggest roaches.
"We have unfinished business, I and he."
Nitron
Profile Joined April 2010
Singapore177 Posts
April 18 2010 15:30 GMT
#18
Yes, scout his base, if there is 0 pylon = proxy gate zealots. Spinecrawlers are very effective against the zealots esp with the queen to heal it
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 18 2010 15:49 GMT
#19
I usually do 1 spine and get the gas asap. Then go for roaches while obviously massing lings constantly. Delaying queen works well since it allows you to get that roach warren up faster. Only cancel your nat when he's close to killing it so that he has to spend time down there. Don't forget to keep droning a bit as you need to let your econ grow aswell as use those roaches to secure the expansion. Alternatively you can keep producing roaches and take out his proxy rax and put some pressure on while taking an expansion.

All you need to do really is use lings to stall him and get 4-5 roaches out there. Then fight with the spine and it will be fine. If you can hold his first attack with spines it can be a good idea to tripple spine and counter his main. This works so so with roach build but great with speedling build.
diehilde
Profile Joined September 2008
Germany1596 Posts
April 18 2010 15:52 GMT
#20
On April 18 2010 19:49 Plexa wrote:
Show nested quote +
On April 18 2010 02:27 Antpile wrote:
on steppes especially, you just have to scout early. scout on like 7 or 8, if there is no pylon at main or nat, might be worth an over pool.

basically you have to try and get a spine crawler up to delay until you have roaches. You'll probably hafta delay just to get the spine up (put it in you drone line).

if you can get enough roaches in play, it's basically gg right there. Also, if you can ever spare 6+ lings, try and run by him and go own his defenseless probes.

On steppes you can go something like 8 or 9 pool and if the Protoss goes anything later than 10 gate he's not going to have a zealot ready in time. Ridiculous.

Show nested quote +
On April 18 2010 19:28 CanT.ThinK.oF wrote:
I think it's a good idea to cancel the queen against proxy gates. Not only do you get to make more lings before the 3rd overlord, but you can also get your roach warren up faster ( you can't just mass up lings against zealots, and making a lot of spine crawlers will cause you to forfeit map control )

Spine crawlers are really really tough, I think putting one down against Proxy gates (all in basically) is perfectly justifiable.

ok which toss doesnt go 10 gate on steppes?? 8 or 9 pool is just asking to get slaughtered.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
iSTime
Profile Joined November 2006
1579 Posts
April 18 2010 16:21 GMT
#21
I really think the cheesy 6/7 pool builds on steppes are extremely bad. 10pylon/10gate gets a zealot out in time, and you won't be able to kill enough probes to justify crippling your economy. 8 or 9 pool is fine, though. I don't see how 8 or 9 pool is asking to get slaughtered, though I think steppes is very difficult for zerg in general in this matchup (I play protoss and have beaten much better zerg players on this map).
www.infinityseven.net
Nitron
Profile Joined April 2010
Singapore177 Posts
April 18 2010 22:02 GMT
#22
On April 19 2010 00:52 diehilde wrote:
Show nested quote +
On April 18 2010 19:49 Plexa wrote:
On April 18 2010 02:27 Antpile wrote:
on steppes especially, you just have to scout early. scout on like 7 or 8, if there is no pylon at main or nat, might be worth an over pool.

basically you have to try and get a spine crawler up to delay until you have roaches. You'll probably hafta delay just to get the spine up (put it in you drone line).

if you can get enough roaches in play, it's basically gg right there. Also, if you can ever spare 6+ lings, try and run by him and go own his defenseless probes.

On steppes you can go something like 8 or 9 pool and if the Protoss goes anything later than 10 gate he's not going to have a zealot ready in time. Ridiculous.

On April 18 2010 19:28 CanT.ThinK.oF wrote:
I think it's a good idea to cancel the queen against proxy gates. Not only do you get to make more lings before the 3rd overlord, but you can also get your roach warren up faster ( you can't just mass up lings against zealots, and making a lot of spine crawlers will cause you to forfeit map control )

Spine crawlers are really really tough, I think putting one down against Proxy gates (all in basically) is perfectly justifiable.

ok which toss doesnt go 10 gate on steppes?? 8 or 9 pool is just asking to get slaughtered.


im a toss player and i dont go 10 gate, as it will really hurt my economy and i dont believe all toss will try to rush zerg on steppes. If a zerg goes a fast pool ill just build forge and sacrifice 100 minerals for a complete wall off and build a canon and up and have time for my first zealot to arrive before the opponent can enter my base.

I dont know if this is a very good idea because i am sacrificing 100 minerals for a pylon that i have to destroy eventually but it works for me, because the zerg will not have a good economy if he goes for fast pool lings rush
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