• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:18
CET 15:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
+256792321827 ELOQUENT RELIABLE LOST LOVE SPELLS Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2220 users

Terran vs Protoss - Page 21

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 19 20 21 22 23 31 Next All
ReneFlores
Profile Joined July 2009
Mexico11 Posts
Last Edited: 2010-04-15 21:45:20
April 15 2010 21:45 GMT
#401
Btw i know its very gas heavy, but i wonder how effective an 8 reaper 4 marauder medivak drop push would be while you expand
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-15 21:52:14
April 15 2010 21:52 GMT
#402
haha seeing how people cry about reaper rushes i see 50/50, 2x build time lab addon nerf comming, knowing blizzard they give us something irrelevant like tank reduced build time XDD
Nilaus
Profile Joined March 2010
Denmark159 Posts
April 15 2010 21:57 GMT
#403
RE: ReneFlores
I have tried the fast expand BO you suggested and I really like it! I have no idea how viable it is at top plat level, but I liked it. I'm usually reluctant to halt SCV production, but it makes sense as you will catch up easily with 2 mules.

What I especially like about it is that the Protoss is forced to either deal damage or stop and expand to catch up. With the heavy marine focus an obvious choice for counter is Collosus.

After surviving the Immortal timing attack I like to tech to Starport as I love that tech level and it offers so much utility to the ground army.
Mente
Profile Joined December 2009
United States288 Posts
April 15 2010 21:58 GMT
#404
I've done reaper rushes multiple times today and against a protoss who scouts it it''s not that hard to defend. It doesn't deserve a nerf lol
Solomon Grundy want pants too!
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
April 15 2010 22:05 GMT
#405
On April 16 2010 06:52 lolreaper wrote:
haha seeing how people cry about reaper rushes i see 50/50, 2x build time lab addon nerf comming, knowing blizzard they give us something irrelevant like tank reduced build time XDD


lol ye..all the broneleaguers complaining about reapers screaming at the top of their lungs when infact its just an annoyance at best...and completly irrelevant past 5minutes in the game.

watched the demuslim vs hasuobs game on lost temple where demuslim used the 4 rax FE, hasuobs did get a late immortal and sacrificed many units early game, and still it was way to close. also he expanded himself, the game would have been over so much faster had he just made units and moved on demuslims base I think.. I dont really see this 4 rax FE working to well honestly.
I have tried it some but not against A-level protosses yet, I am eager too tho...and I will not say for sure its bad until I give it some more practice.
In my attempts the protoss hasnt really kept pressure on me allowing me to techlab-up and get mass marauders out quickly, and then its gg if Im two basing vs his one base, even if he has immortals.
but there is a pretty huge window in which he can roll ove you with his first few immortals and gateway units even with 3 bunkers.
I rly disslike mass rines vs protoss too, as one lone sentry with guardian shield can cut their damage output in 1/3 ...that is so huge it blows my mind. add to this that sentry requires NO TECH just a gateway and any protoss that is not a retard will always have atleast one sentry in his army.. they are just to good not to have.
"I like turtles"
Prozen
Profile Blog Joined May 2007
United States338 Posts
April 15 2010 22:10 GMT
#406
On April 16 2010 06:11 p1ng wrote:
GZ at Demuslim vs Hasuobs.

Anyway, in my opinion you could see what a danger a 4-5 Gatepush is against the strat. Hasuobs just did some mistakes like bad positioning and not waiting for enough units to completly crush into it. Also going Robo later on.

Replays are up now:
Reaper-Bunkerrush:
http://starcraft.gamesports.net/de/replays/861/
4-Rax FE:
http://starcraft.gamesports.net/de/replays/862/

Demuslim, I love you for trying the build out. Thank you so much. Good job winning.
Also, I think Demuslim could have made the tech switch to Marauders a bit faster though. If he had the Marauders out sooner, I don't think Hasuobs could have pressured him that much.
To transcend beyond greatness, you must become greatness itself.
hellitsaboutme
Profile Joined March 2010
Singapore118 Posts
April 15 2010 22:31 GMT
#407
On April 16 2010 07:10 Prozen wrote:
Show nested quote +
On April 16 2010 06:11 p1ng wrote:
GZ at Demuslim vs Hasuobs.

Anyway, in my opinion you could see what a danger a 4-5 Gatepush is against the strat. Hasuobs just did some mistakes like bad positioning and not waiting for enough units to completly crush into it. Also going Robo later on.

Replays are up now:
Reaper-Bunkerrush:
http://starcraft.gamesports.net/de/replays/861/
4-Rax FE:
http://starcraft.gamesports.net/de/replays/862/

Demuslim, I love you for trying the build out. Thank you so much. Good job winning.
Also, I think Demuslim could have made the tech switch to Marauders a bit faster though. If he had the Marauders out sooner, I don't think Hasuobs could have pressured him that much.

Glad he worked out something instead of whining
Mente
Profile Joined December 2009
United States288 Posts
April 15 2010 22:59 GMT
#408
http://www.filefront.com/16136177/Mente FE Builds.rar

Here's some replays the last one being the first time I tried it. All different games with practically the same builds and some different attempts at transition (lul bcs).

I think I was in a "fairly" solid position on most of the games. Admittedly I could have probably done a lot better with some better unit compositions here and there.
Solomon Grundy want pants too!
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
April 15 2010 23:47 GMT
#409
Well, i didn't make this thread to just whine about protoss - wanted to hear some thoughts about it .

So i took some strats literally right from this thread and played them - thanks! ^^
Although on a serious note, both strategies i did worked out great because of certain things the protoss did which is to take note of:
Game 1 - 6 rax 6 refinery vs 12 gateway - if you do the 10 pylon 10 gateway it's alot less effective - and he bought a sentry to fend off the reapers instead of a stalker meaning gg (reapers kill sentrys easily)

Game 2 - he scouted the wrong way so he saw my base last, meaning he didn't know what i was doing until it was abit too late - quite unlucky for him, and i dare say if he played this again he wouldn't go 2-3 gateway rush and rather tech up to collosus/HT's with an expo.

Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 16 2010 00:03 GMT
#410
Well its clear that you guys wont be persuaded to listen to anything other than your illusions of thinking Terran is so terrible, so its pointless for anyone to even reason with you.

All I can say is I hope to god to meet more of you terrans who are going marine/tank vs protoss in ladder like Flophead. That will be an easy win for sure. Since you know, Protoss is the most imbalanced race ever, skill has nothing to do with it.


Canada Gaming ~~ The-Feared
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 16 2010 00:10 GMT
#411
Good to see some of the suggestions worked out.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 16 2010 00:16 GMT
#412
On April 16 2010 09:03 Skyze wrote:
Well its clear that you guys wont be persuaded to listen to anything other than your illusions of thinking Terran is so terrible, so its pointless for anyone to even reason with you.

All I can say is I hope to god to meet more of you terrans who are going marine/tank vs protoss in ladder like Flophead. That will be an easy win for sure. Since you know, Protoss is the most imbalanced race ever, skill has nothing to do with it.




Marine/tank was my attempt at gaining earlygame control without going instant ghosts due to the flaws in going fast ghost/tank vs mass gateway play. I don't believe either is viable right now, at least with 1 factory.
Half man, half bear, half pig.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-16 02:58:20
April 16 2010 02:56 GMT
#413
So, I just tried this build, and from what I can gather, this Terran dude did everything right:

http://www.mediafire.com/?5miiwngxtww

His only fatal flaw was not waiting like 15-20 seconds for Stim to research before attacking. Had he waited for it he would have rolled all over me. He even had a super-fast Ghost for the first attack and I thought I was done for at that moment.

What's interesting from watching the replay in super slo-mo, a Marauder hitting an Immortal, with Guardian Shield up, only does 8 damage to the shields.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 16 2010 03:03 GMT
#414
Funny to see Day9 cover your game DeMuslim. From watching it I know 100% that fast colossus + warp prism + warpgates would just dismantle that. There's no way you can kill zealot + colossus in your main. I don't think it's viable if scouted. The only reason that worked is because protoss didn't scout it and played really oddly (expo at 12 wtf was that?) It might be viable in the way that 1 rax FE in BW is viable which is a counter to a particular style of play. I do not believe it is viable as standard play though. =/
Half man, half bear, half pig.
AncienTs
Profile Joined March 2010
Japan227 Posts
April 16 2010 03:10 GMT
#415
how viable is early eng +1 weapon + stimpack on marines on small maps, anyone want to test this with me?
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
BigOleDonkey
Profile Joined April 2010
United States43 Posts
April 16 2010 03:48 GMT
#416
On April 16 2010 11:56 Bibdy wrote:
So, I just tried this build, and from what I can gather, this Terran dude did everything right:

http://www.mediafire.com/?5miiwngxtww

His only fatal flaw was not waiting like 15-20 seconds for Stim to research before attacking. Had he waited for it he would have rolled all over me. He even had a super-fast Ghost for the first attack and I thought I was done for at that moment.

What's interesting from watching the replay in super slo-mo, a Marauder hitting an Immortal, with Guardian Shield up, only does 8 damage to the shields.


Here's the thing about this game though - your first hit on his ramp was not necessary - you could have camped outside his base and fanned out in a nice firing arc and spreading out to minimize EMP while warping in a sentry from your proxy pylon to forcefield him if he tries to leave. As played, you ran almost in a straight line up his ramp and lost a partially damaged stalker instantly. That's what gave him a window to counterattack, and set up that stim possibility you mention.

Then you expand, and even given the very questionable first attack that cost you a good amount of units, and 400 minerals invested in a nexus, you still hold off his counterattack. Things seem way out of whack here.

I'm not trying to be harsh though, sorry if I'm coming off harsh or abrasive here. Reps being posted are good, this thread needs more reps from both perspectives, so thanks for that.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 16 2010 04:03 GMT
#417
LZGamer pulled off the 4rax FE in game 2 against Mirhi in tonight's ITL. Mirhi reads the build perfectly and rushes collo, LZ unluckily misses collo tech with 2x scans - but still breaks even in the first fight trading most of bio army for 3x collo and then crushes Mirhi in the 2nd battle with vikings in play.

That said there seemed like a bit of skill differential between LZ and Mirhi (mismicro'd collo, supply blocked for a long time, lack of pressure with initial collo, etc.). I mean I've beaten Mirhi before in ladder and am no where near LZGamer skill level. I hope Drewbie tries the build vs Win next!
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 16 2010 04:21 GMT
#418
On April 16 2010 13:03 Hold-Lurker wrote:
LZGamer pulled off the 4rax FE in game 2 against Mirhi in tonight's ITL. Mirhi reads the build perfectly and rushes collo, LZ unluckily misses collo tech with 2x scans - but still breaks even in the first fight trading most of bio army for 3x collo and then crushes Mirhi in the 2nd battle with vikings in play.

That said there seemed like a bit of skill differential between LZ and Mirhi (mismicro'd collo, supply blocked for a long time, lack of pressure with initial collo, etc.). I mean I've beaten Mirhi before in ladder and am no where near LZGamer skill level. I hope Drewbie tries the build vs Win next!


For irony, I was playing the build vs mirhi in a game before that one. I was pretty even with some pretty bad force control and really no experience with the build at all, so I do think if it's not punished it puts you in a very nice position midgame. I do think it's punishable though. I also think that it pretty much gives protoss a free trip to templarville if they want to just get storms asap. I think you might have an eco advantage but you will be massively behind in tech.

In short, I was surprised at the effectiveness of the build since I thought it'd just die entirely.
Half man, half bear, half pig.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 16 2010 05:11 GMT
#419
I'd agree mihiri was out-played, but i really don't see the gaping flaws in the build you suggest. Post your replay floop.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-16 05:15:53
April 16 2010 05:11 GMT
#420
On April 16 2010 12:48 BigOleDonkey wrote:
Show nested quote +
On April 16 2010 11:56 Bibdy wrote:
So, I just tried this build, and from what I can gather, this Terran dude did everything right:

http://www.mediafire.com/?5miiwngxtww

His only fatal flaw was not waiting like 15-20 seconds for Stim to research before attacking. Had he waited for it he would have rolled all over me. He even had a super-fast Ghost for the first attack and I thought I was done for at that moment.

What's interesting from watching the replay in super slo-mo, a Marauder hitting an Immortal, with Guardian Shield up, only does 8 damage to the shields.


Here's the thing about this game though - your first hit on his ramp was not necessary - you could have camped outside his base and fanned out in a nice firing arc and spreading out to minimize EMP while warping in a sentry from your proxy pylon to forcefield him if he tries to leave. As played, you ran almost in a straight line up his ramp and lost a partially damaged stalker instantly. That's what gave him a window to counterattack, and set up that stim possibility you mention.

Then you expand, and even given the very questionable first attack that cost you a good amount of units, and 400 minerals invested in a nexus, you still hold off his counterattack. Things seem way out of whack here.

I'm not trying to be harsh though, sorry if I'm coming off harsh or abrasive here. Reps being posted are good, this thread needs more reps from both perspectives, so thanks for that.


Well, according to what people are saying about this build, apparently just waltzing up his ramp right there would be a surefire win, so I wanted to test the theory I certainly wasn't expecting that Ghost.

I can see why Terrans dread it, with Stalkers and Immortals sitting out there with a Sentry ready to FF half of your army at the bottom of the ramp.
Prev 1 19 20 21 22 23 31 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV1010
TKL 241
Harstem178
Rex118
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 394
TKL 241
Lowko225
Harstem 178
Rex 118
ProTech116
BRAT_OK 32
StarCraft: Brood War
Britney 41166
Calm 8250
Horang2 1427
EffOrt 1213
Jaedong 824
Soma 693
Stork 596
Larva 524
firebathero 430
Rush 242
[ Show more ]
Pusan 182
ToSsGirL 98
Mind 97
Killer 85
Sea.KH 63
yabsab 29
sas.Sziky 26
scan(afreeca) 24
Hm[arnc] 11
Rock 9
NaDa 9
ivOry 6
Dota 2
Gorgc3936
qojqva2182
Dendi1124
XcaliburYe186
Counter-Strike
olofmeister1994
pashabiceps910
allub309
oskar118
markeloff96
Other Games
hiko567
Pyrionflax436
crisheroes361
B2W.Neo343
Fuzer 299
Hui .241
Sick234
Liquid`LucifroN137
QueenE74
Organizations
Dota 2
PGL Dota 2 - Main Stream10379
PGL Dota 2 - Secondary Stream3904
StarCraft: Brood War
UltimateBattle 68
StarCraft 2
IntoTheiNu 5
StarCraft: Brood War
Kim Chul Min (afreeca) 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1657
• WagamamaTV277
League of Legends
• Nemesis3110
Upcoming Events
Monday Night Weeklies
2h 42m
Replay Cast
8h 42m
ChoboTeamLeague
10h 42m
WardiTV Korean Royale
21h 42m
BSL: GosuLeague
1d 6h
PiGosaur Cup
1d 10h
The PondCast
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.