Terran vs Protoss - Page 21
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ReneFlores
Mexico11 Posts
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lolreaper
301 Posts
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Nilaus
Denmark159 Posts
I have tried the fast expand BO you suggested and I really like it! I have no idea how viable it is at top plat level, but I liked it. I'm usually reluctant to halt SCV production, but it makes sense as you will catch up easily with 2 mules. What I especially like about it is that the Protoss is forced to either deal damage or stop and expand to catch up. With the heavy marine focus an obvious choice for counter is Collosus. After surviving the Immortal timing attack I like to tech to Starport as I love that tech level and it offers so much utility to the ground army. | ||
Mente
United States288 Posts
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arnold(soTa)
Sweden352 Posts
On April 16 2010 06:52 lolreaper wrote: haha seeing how people cry about reaper rushes i see 50/50, 2x build time lab addon nerf comming, knowing blizzard they give us something irrelevant like tank reduced build time XDD lol ye..all the broneleaguers complaining about reapers screaming at the top of their lungs when infact its just an annoyance at best...and completly irrelevant past 5minutes in the game. watched the demuslim vs hasuobs game on lost temple where demuslim used the 4 rax FE, hasuobs did get a late immortal and sacrificed many units early game, and still it was way to close. also he expanded himself, the game would have been over so much faster had he just made units and moved on demuslims base I think.. I dont really see this 4 rax FE working to well honestly. I have tried it some but not against A-level protosses yet, I am eager too tho...and I will not say for sure its bad until I give it some more practice. In my attempts the protoss hasnt really kept pressure on me allowing me to techlab-up and get mass marauders out quickly, and then its gg if Im two basing vs his one base, even if he has immortals. but there is a pretty huge window in which he can roll ove you with his first few immortals and gateway units even with 3 bunkers. I rly disslike mass rines vs protoss too, as one lone sentry with guardian shield can cut their damage output in 1/3 ...that is so huge it blows my mind. add to this that sentry requires NO TECH just a gateway and any protoss that is not a retard will always have atleast one sentry in his army.. they are just to good not to have. | ||
Prozen
United States338 Posts
On April 16 2010 06:11 p1ng wrote: GZ at Demuslim vs Hasuobs. Anyway, in my opinion you could see what a danger a 4-5 Gatepush is against the strat. Hasuobs just did some mistakes like bad positioning and not waiting for enough units to completly crush into it. Also going Robo later on. Replays are up now: Reaper-Bunkerrush: http://starcraft.gamesports.net/de/replays/861/ 4-Rax FE: http://starcraft.gamesports.net/de/replays/862/ Demuslim, I love you for trying the build out. Thank you so much. Good job winning. Also, I think Demuslim could have made the tech switch to Marauders a bit faster though. If he had the Marauders out sooner, I don't think Hasuobs could have pressured him that much. | ||
hellitsaboutme
Singapore118 Posts
On April 16 2010 07:10 Prozen wrote: Demuslim, I love you for trying the build out. Thank you so much. Good job winning. Also, I think Demuslim could have made the tech switch to Marauders a bit faster though. If he had the Marauders out sooner, I don't think Hasuobs could have pressured him that much. Glad he worked out something instead of whining ![]() | ||
Mente
United States288 Posts
Here's some replays the last one being the first time I tried it. All different games with practically the same builds and some different attempts at transition (lul bcs). I think I was in a "fairly" solid position on most of the games. Admittedly I could have probably done a lot better with some better unit compositions here and there. | ||
DeMusliM
United Kingdom401 Posts
![]() So i took some strats literally right from this thread and played them - thanks! ^^ Although on a serious note, both strategies i did worked out great because of certain things the protoss did which is to take note of: Game 1 - 6 rax 6 refinery vs 12 gateway - if you do the 10 pylon 10 gateway it's alot less effective - and he bought a sentry to fend off the reapers instead of a stalker meaning gg (reapers kill sentrys easily) Game 2 - he scouted the wrong way so he saw my base last, meaning he didn't know what i was doing until it was abit too late - quite unlucky for him, and i dare say if he played this again he wouldn't go 2-3 gateway rush and rather tech up to collosus/HT's with an expo. | ||
Skyze
Canada2324 Posts
All I can say is I hope to god to meet more of you terrans who are going marine/tank vs protoss in ladder like Flophead. That will be an easy win for sure. Since you know, Protoss is the most imbalanced race ever, skill has nothing to do with it. | ||
WorkersOfTheWorld
United States619 Posts
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Floophead_III
United States1832 Posts
On April 16 2010 09:03 Skyze wrote: Well its clear that you guys wont be persuaded to listen to anything other than your illusions of thinking Terran is so terrible, so its pointless for anyone to even reason with you. All I can say is I hope to god to meet more of you terrans who are going marine/tank vs protoss in ladder like Flophead. That will be an easy win for sure. Since you know, Protoss is the most imbalanced race ever, skill has nothing to do with it. Marine/tank was my attempt at gaining earlygame control without going instant ghosts due to the flaws in going fast ghost/tank vs mass gateway play. I don't believe either is viable right now, at least with 1 factory. | ||
Bibdy
United States3481 Posts
http://www.mediafire.com/?5miiwngxtww His only fatal flaw was not waiting like 15-20 seconds for Stim to research before attacking. Had he waited for it he would have rolled all over me. He even had a super-fast Ghost for the first attack and I thought I was done for at that moment. What's interesting from watching the replay in super slo-mo, a Marauder hitting an Immortal, with Guardian Shield up, only does 8 damage to the shields. | ||
Floophead_III
United States1832 Posts
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AncienTs
Japan227 Posts
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BigOleDonkey
United States43 Posts
On April 16 2010 11:56 Bibdy wrote: So, I just tried this build, and from what I can gather, this Terran dude did everything right: http://www.mediafire.com/?5miiwngxtww His only fatal flaw was not waiting like 15-20 seconds for Stim to research before attacking. Had he waited for it he would have rolled all over me. He even had a super-fast Ghost for the first attack and I thought I was done for at that moment. What's interesting from watching the replay in super slo-mo, a Marauder hitting an Immortal, with Guardian Shield up, only does 8 damage to the shields. Here's the thing about this game though - your first hit on his ramp was not necessary - you could have camped outside his base and fanned out in a nice firing arc and spreading out to minimize EMP while warping in a sentry from your proxy pylon to forcefield him if he tries to leave. As played, you ran almost in a straight line up his ramp and lost a partially damaged stalker instantly. That's what gave him a window to counterattack, and set up that stim possibility you mention. Then you expand, and even given the very questionable first attack that cost you a good amount of units, and 400 minerals invested in a nexus, you still hold off his counterattack. Things seem way out of whack here. I'm not trying to be harsh though, sorry if I'm coming off harsh or abrasive here. Reps being posted are good, this thread needs more reps from both perspectives, so thanks for that. ![]() | ||
Hold-Lurker
United States403 Posts
That said there seemed like a bit of skill differential between LZ and Mirhi (mismicro'd collo, supply blocked for a long time, lack of pressure with initial collo, etc.). I mean I've beaten Mirhi before in ladder and am no where near LZGamer skill level. I hope Drewbie tries the build vs Win next! | ||
Floophead_III
United States1832 Posts
On April 16 2010 13:03 Hold-Lurker wrote: LZGamer pulled off the 4rax FE in game 2 against Mirhi in tonight's ITL. Mirhi reads the build perfectly and rushes collo, LZ unluckily misses collo tech with 2x scans - but still breaks even in the first fight trading most of bio army for 3x collo and then crushes Mirhi in the 2nd battle with vikings in play. That said there seemed like a bit of skill differential between LZ and Mirhi (mismicro'd collo, supply blocked for a long time, lack of pressure with initial collo, etc.). I mean I've beaten Mirhi before in ladder and am no where near LZGamer skill level. I hope Drewbie tries the build vs Win next! For irony, I was playing the build vs mirhi in a game before that one. I was pretty even with some pretty bad force control and really no experience with the build at all, so I do think if it's not punished it puts you in a very nice position midgame. I do think it's punishable though. I also think that it pretty much gives protoss a free trip to templarville if they want to just get storms asap. I think you might have an eco advantage but you will be massively behind in tech. In short, I was surprised at the effectiveness of the build since I thought it'd just die entirely. | ||
WorkersOfTheWorld
United States619 Posts
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Bibdy
United States3481 Posts
On April 16 2010 12:48 BigOleDonkey wrote: Here's the thing about this game though - your first hit on his ramp was not necessary - you could have camped outside his base and fanned out in a nice firing arc and spreading out to minimize EMP while warping in a sentry from your proxy pylon to forcefield him if he tries to leave. As played, you ran almost in a straight line up his ramp and lost a partially damaged stalker instantly. That's what gave him a window to counterattack, and set up that stim possibility you mention. Then you expand, and even given the very questionable first attack that cost you a good amount of units, and 400 minerals invested in a nexus, you still hold off his counterattack. Things seem way out of whack here. I'm not trying to be harsh though, sorry if I'm coming off harsh or abrasive here. Reps being posted are good, this thread needs more reps from both perspectives, so thanks for that. ![]() Well, according to what people are saying about this build, apparently just waltzing up his ramp right there would be a surefire win, so I wanted to test the theory ![]() I can see why Terrans dread it, with Stalkers and Immortals sitting out there with a Sentry ready to FF half of your army at the bottom of the ramp. | ||
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