• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:07
CEST 12:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)62Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!16Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway NaDa's Body BW General Discussion ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4761 users

[D] Spamming Orbital Commands

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
JTPROG
Profile Blog Joined March 2010
United States254 Posts
Last Edited: 2010-03-18 12:48:36
March 17 2010 15:18 GMT
#1
So recently I was playing a TvT, known for it's very long match duration and gas intensiveness, and realized I had an over-abundance of minerals with nearly no gas. I was trying to find a usefullness for marines when tanks dominated the current matchup, but decided it probably wouldn't be a very good idea. I already had 2-3 expansions, so with about 1200 minerals I quickly made 3 command centers in my base (and kept them there) and proceeded to upgrade all of them to orbital commands.

Now when you think of it, this actually might not be a bad use of minerals. With each orbital command you have access to a MULE every 90 seconds or so. so if MULEs give you 290 minerals each, an orbital command will pay for itself in about 2 MULEs, and then add to that as the game goes on (considering you have a base to mine from, as technically it just gives you minerals FASTER). But more importantly, having so many orbital commands gives you access to almost limit-less scans for scouting and detecting. In a matchup where minerals are only really useful so long as you have gas or need to spam turrets, I think this may actually be a good use of minerals for scouting and even economy all-around, since you're basically just trading minerals for free scans and free SCVs (MULEs), which will get your money back anyway. This worked really well for me and I will probably always spend excess minerals on OCs in this matchup. What do you think?

EDIT:
Note: For people saying I should spend the minerals to expand, yes, I am trying to take as many expansions as possible, but I have more than enough minerals to make OCs for each expansion and then extra in my base. You're always trying to expand as much as possible, but the point is, spend your spare minerals on OCs, especially when you have nowhere left to expand.

Note: With this strat, in late game, you can cut SCVs and rely purely on MULEs for a stronger 200/200 army.

Question: How many minerals would you be willing to spend on a MAPHACK, when you don't even need them?
inflowgaming.net
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 17 2010 15:30 GMT
#2
It seems preferable to just macro better: you could skew your unit composition to be less gas-heavy, you could build marines and hellions, you could expand more.. Orbitals commands are a bit of a waste in that regard.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 17 2010 15:33 GMT
#3
I think spending your money on units and winning the game is a better idea.
GG-Striker
Profile Joined April 2008
Czech Republic112 Posts
March 17 2010 15:35 GMT
#4
Sure. If you are making Tanks just hide somewhere 4-5 Raxes and make surprise with some Medivacs drops. I think it's much better.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 17 2010 15:36 GMT
#5
Like I said, there were no units that would be useful to make with minerals. Marines and hellions are not very useful against tanks and air, waste of minerals. And this is considering I don't need to/would be foolish to expand at the time, in which case I would STILL have an excess of minerals even if I did.
inflowgaming.net
Feefee
Profile Joined November 2009
Canada556 Posts
March 17 2010 15:37 GMT
#6
So because you didn't know what to spend your minerals on you made lots of orbital commands, giving you the ability to harvest minerals faster?
Brilliant^^;
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2010-03-17 15:44:56
March 17 2010 15:44 GMT
#7
If you have enough minerals left to throw down 3 orbital commands in your base you might as well build them at expansions. Will give you a much better bonus if you are able to defend them. If not, just fly them to island expansions or try to hide your expansions. I can't think of any reason to just build them in your base.
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2010-03-17 15:53:00
March 17 2010 15:51 GMT
#8
On March 18 2010 00:37 Feefee wrote:
So because you didn't know what to spend your minerals on you made lots of orbital commands, giving you the ability to harvest minerals faster?
Brilliant^^;

Haha, that's what I said to myself reading the first post xd.

Funny idea but I agree with all, use your mineral in expand and making some drop harass.
"You should hate loosing, but you should never fear defeat." NaDa.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 17 2010 15:51 GMT
#9
On March 18 2010 00:44 DrainX wrote:
If you have enough minerals left to throw down 3 orbital commands in your base you might as well build them at expansions. Will give you a much better bonus if you are able to defend them. If not, just fly them to island expansions or try to hide your expansions. I can't think of any reason to just build them in your base.


What if I already had 2-3 expansions and Did not want to create more SCVs using supply. I could also lift them to bases later and use purely MULEs to act as SCVs. I would be lifting some of them and sending them to expansions, but there's only so many expansions, and i would end up just having some in my base.
inflowgaming.net
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
March 17 2010 15:54 GMT
#10
I think spending the minerals on almost anything else would be a better use. You are spending minerals you deem useless to get more minerals more quickly. How is that productive?
Moderator
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 17 2010 15:58 GMT
#11
On March 18 2010 00:54 Chill wrote:
I think spending the minerals on almost anything else would be a better use. You are spending minerals you deem useless to get more minerals more quickly. How is that productive?


Does everyone ignore the fact that you can use them for scans also? And spending your minerals on them isn't useless cause you just get them back anyway from MULEs. It's just like a trade for free scans and free SCVs (MULES).
inflowgaming.net
Gretorp
Profile Blog Joined September 2008
United States586 Posts
March 17 2010 15:59 GMT
#12
I'm going to use this actually, but for scan.

I was recently playing kawaiirice in a 50 minute tvt where i had just about 100 gasish, but I had around 17,000 minerals. I think the additional scans will allow me to see what's up better, and if necessary bait fire of tanks with mule drops.

Thanks for the idea :-)

I am Unheard Change
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
March 17 2010 16:04 GMT
#13
Actually, late game this sounds like a great idea, lowering SCV counts in order to make way for a bigger army while having a lot of intel sounds at least somewhat viable... and scan + offensive mules (mining from the opponent's last base) would be hillarious.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Feefee
Profile Joined November 2009
Canada556 Posts
March 17 2010 16:05 GMT
#14
Do you really need more than 3 orbital commands to scan though? If you're not spending your money on mules anyways 3 comsats should be more than enough. At least in SC1 they were for me.
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 17 2010 16:57 GMT
#15
You shouldn't be getting more than one, maybe 2 OCs in TvT. PF protects against harass and makes bio 100% worthless. I've lost a lot of bases I didn't have to because I had OCs. I also have like 3000 minerals all the time and can't spend them usefully (hellions are pretty worthless past earlygame). I often just expand 3-4 times at once because I have so many minerals. You can just get 6 scvs and a PF and mine the gas if you want.

My TvT does need work though. I still lose to a lot of stupid stuff. I think it's probably the hardest MU mechanically and strategically for terran. However, TvZ is insanely difficult to win even though it's easier mechanically =/
Half man, half bear, half pig.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
Last Edited: 2010-03-17 17:08:40
March 17 2010 17:04 GMT
#16
On March 18 2010 01:57 Floophead_III wrote:
You shouldn't be getting more than one, maybe 2 OCs in TvT. PF protects against harass and makes bio 100% worthless. I've lost a lot of bases I didn't have to because I had OCs. I also have like 3000 minerals all the time and can't spend them usefully (hellions are pretty worthless past earlygame). I often just expand 3-4 times at once because I have so many minerals. You can just get 6 scvs and a PF and mine the gas if you want.

My TvT does need work though. I still lose to a lot of stupid stuff. I think it's probably the hardest MU mechanically and strategically for terran. However, TvZ is insanely difficult to win even though it's easier mechanically =/


Read the OP more carefully, that's why your OCs are sitting in your base, away from danger ^^. In your case with 3000 spare minerals it sounds like it would have been perfect. I guess you can choose to either expand with OCs or PFs but the point is to spend your spare minerals on spamming OCs for scans and MULEs.
inflowgaming.net
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-03-17 17:24:09
March 17 2010 17:10 GMT
#17
In TvT i just open save and start expanding like crazy . if you have excess of minerals try expanding more and turret whore the whole map . All gas goes to tanks and vikings and medivacs and upgrades for them . Sometimes i build Thors and BCs . I don't think you need that much scan it's better to just expand all over the map and get the gasses going , turret whore and build extra factory for hellions if you really feel like you should keep your minerals down . I for one feel it's normal to have excess of minerals in TvT only . 2 maximum 3 orbital commands for scans seem enough , and have them mining at safe bases . More seems like wasting minerals just for the sake of keeping your minerals low , if you want to spend minerals spend them on hellions , but don't overdue it , because you'll probably be just wasting minerals again just for the sake of it .
Volshok
Profile Joined August 2008
United States349 Posts
March 17 2010 17:22 GMT
#18
I agree with the OP actually. Even after you turret up all your expos and your base, you still have massive amounts of unused minerals because TvT is limited by gas. 5-8 Orbital Commands allow you to scan constantly, as well as MULE bomb/repair anywhere on the map.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
Rakanishu2
Profile Joined May 2009
United States475 Posts
March 17 2010 17:24 GMT
#19
If you're 100% sure he's not going to switch to air, in which case, you can spam Q up turrets and blow through money easily, maybe?
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
ADAM.1
Profile Joined March 2010
United States36 Posts
March 17 2010 17:25 GMT
#20
I have to disagree that building extra OC's that aren't used for taking a new expansion is a waste. Not that I'm pro because I'm in Plat league... but to me it is common sense to not make OC's that aren't being used for taking expansions.
Terran Lifestyle
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko48
StarCraft: Brood War
Rain 1854
Hyuk 1727
Bisu 1182
BeSt 1120
Jaedong 772
Shuttle 549
Leta 399
Zeus 280
firebathero 271
Larva 250
[ Show more ]
Mini 205
Sharp 173
Soulkey 99
Dewaltoss 98
Light 79
ggaemo 77
Free 67
Aegong 63
Movie 57
Pusan 52
EffOrt 51
HiyA 46
scan(afreeca) 38
soO 38
ZerO 37
910 29
ToSsGirL 25
Soma 23
yabsab 17
sorry 17
Sacsri 15
Rush 14
Terrorterran 8
Dota 2
XcaliburYe73
Other Games
singsing1134
Pyrionflax270
crisheroes158
Sick136
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick2215
BasetradeTV229
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH513
• StrangeGG 97
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2115
League of Legends
• Stunt522
Upcoming Events
WardiTV Weekly
53m
Monday Night Weeklies
5h 53m
PiGosaur Cup
1d 13h
The PondCast
1d 23h
Kung Fu Cup
2 days
OSC
2 days
CrankTV Team League
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
5 days
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.