• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:10
CET 06:10
KST 14:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1567 users

[D] Spamming Orbital Commands

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
JTPROG
Profile Blog Joined March 2010
United States254 Posts
Last Edited: 2010-03-18 12:48:36
March 17 2010 15:18 GMT
#1
So recently I was playing a TvT, known for it's very long match duration and gas intensiveness, and realized I had an over-abundance of minerals with nearly no gas. I was trying to find a usefullness for marines when tanks dominated the current matchup, but decided it probably wouldn't be a very good idea. I already had 2-3 expansions, so with about 1200 minerals I quickly made 3 command centers in my base (and kept them there) and proceeded to upgrade all of them to orbital commands.

Now when you think of it, this actually might not be a bad use of minerals. With each orbital command you have access to a MULE every 90 seconds or so. so if MULEs give you 290 minerals each, an orbital command will pay for itself in about 2 MULEs, and then add to that as the game goes on (considering you have a base to mine from, as technically it just gives you minerals FASTER). But more importantly, having so many orbital commands gives you access to almost limit-less scans for scouting and detecting. In a matchup where minerals are only really useful so long as you have gas or need to spam turrets, I think this may actually be a good use of minerals for scouting and even economy all-around, since you're basically just trading minerals for free scans and free SCVs (MULEs), which will get your money back anyway. This worked really well for me and I will probably always spend excess minerals on OCs in this matchup. What do you think?

EDIT:
Note: For people saying I should spend the minerals to expand, yes, I am trying to take as many expansions as possible, but I have more than enough minerals to make OCs for each expansion and then extra in my base. You're always trying to expand as much as possible, but the point is, spend your spare minerals on OCs, especially when you have nowhere left to expand.

Note: With this strat, in late game, you can cut SCVs and rely purely on MULEs for a stronger 200/200 army.

Question: How many minerals would you be willing to spend on a MAPHACK, when you don't even need them?
inflowgaming.net
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 17 2010 15:30 GMT
#2
It seems preferable to just macro better: you could skew your unit composition to be less gas-heavy, you could build marines and hellions, you could expand more.. Orbitals commands are a bit of a waste in that regard.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 17 2010 15:33 GMT
#3
I think spending your money on units and winning the game is a better idea.
GG-Striker
Profile Joined April 2008
Czech Republic112 Posts
March 17 2010 15:35 GMT
#4
Sure. If you are making Tanks just hide somewhere 4-5 Raxes and make surprise with some Medivacs drops. I think it's much better.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 17 2010 15:36 GMT
#5
Like I said, there were no units that would be useful to make with minerals. Marines and hellions are not very useful against tanks and air, waste of minerals. And this is considering I don't need to/would be foolish to expand at the time, in which case I would STILL have an excess of minerals even if I did.
inflowgaming.net
Feefee
Profile Joined November 2009
Canada556 Posts
March 17 2010 15:37 GMT
#6
So because you didn't know what to spend your minerals on you made lots of orbital commands, giving you the ability to harvest minerals faster?
Brilliant^^;
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2010-03-17 15:44:56
March 17 2010 15:44 GMT
#7
If you have enough minerals left to throw down 3 orbital commands in your base you might as well build them at expansions. Will give you a much better bonus if you are able to defend them. If not, just fly them to island expansions or try to hide your expansions. I can't think of any reason to just build them in your base.
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2010-03-17 15:53:00
March 17 2010 15:51 GMT
#8
On March 18 2010 00:37 Feefee wrote:
So because you didn't know what to spend your minerals on you made lots of orbital commands, giving you the ability to harvest minerals faster?
Brilliant^^;

Haha, that's what I said to myself reading the first post xd.

Funny idea but I agree with all, use your mineral in expand and making some drop harass.
"You should hate loosing, but you should never fear defeat." NaDa.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 17 2010 15:51 GMT
#9
On March 18 2010 00:44 DrainX wrote:
If you have enough minerals left to throw down 3 orbital commands in your base you might as well build them at expansions. Will give you a much better bonus if you are able to defend them. If not, just fly them to island expansions or try to hide your expansions. I can't think of any reason to just build them in your base.


What if I already had 2-3 expansions and Did not want to create more SCVs using supply. I could also lift them to bases later and use purely MULEs to act as SCVs. I would be lifting some of them and sending them to expansions, but there's only so many expansions, and i would end up just having some in my base.
inflowgaming.net
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
March 17 2010 15:54 GMT
#10
I think spending the minerals on almost anything else would be a better use. You are spending minerals you deem useless to get more minerals more quickly. How is that productive?
Moderator
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 17 2010 15:58 GMT
#11
On March 18 2010 00:54 Chill wrote:
I think spending the minerals on almost anything else would be a better use. You are spending minerals you deem useless to get more minerals more quickly. How is that productive?


Does everyone ignore the fact that you can use them for scans also? And spending your minerals on them isn't useless cause you just get them back anyway from MULEs. It's just like a trade for free scans and free SCVs (MULES).
inflowgaming.net
Gretorp
Profile Blog Joined September 2008
United States586 Posts
March 17 2010 15:59 GMT
#12
I'm going to use this actually, but for scan.

I was recently playing kawaiirice in a 50 minute tvt where i had just about 100 gasish, but I had around 17,000 minerals. I think the additional scans will allow me to see what's up better, and if necessary bait fire of tanks with mule drops.

Thanks for the idea :-)

I am Unheard Change
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
March 17 2010 16:04 GMT
#13
Actually, late game this sounds like a great idea, lowering SCV counts in order to make way for a bigger army while having a lot of intel sounds at least somewhat viable... and scan + offensive mules (mining from the opponent's last base) would be hillarious.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
Feefee
Profile Joined November 2009
Canada556 Posts
March 17 2010 16:05 GMT
#14
Do you really need more than 3 orbital commands to scan though? If you're not spending your money on mules anyways 3 comsats should be more than enough. At least in SC1 they were for me.
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 17 2010 16:57 GMT
#15
You shouldn't be getting more than one, maybe 2 OCs in TvT. PF protects against harass and makes bio 100% worthless. I've lost a lot of bases I didn't have to because I had OCs. I also have like 3000 minerals all the time and can't spend them usefully (hellions are pretty worthless past earlygame). I often just expand 3-4 times at once because I have so many minerals. You can just get 6 scvs and a PF and mine the gas if you want.

My TvT does need work though. I still lose to a lot of stupid stuff. I think it's probably the hardest MU mechanically and strategically for terran. However, TvZ is insanely difficult to win even though it's easier mechanically =/
Half man, half bear, half pig.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
Last Edited: 2010-03-17 17:08:40
March 17 2010 17:04 GMT
#16
On March 18 2010 01:57 Floophead_III wrote:
You shouldn't be getting more than one, maybe 2 OCs in TvT. PF protects against harass and makes bio 100% worthless. I've lost a lot of bases I didn't have to because I had OCs. I also have like 3000 minerals all the time and can't spend them usefully (hellions are pretty worthless past earlygame). I often just expand 3-4 times at once because I have so many minerals. You can just get 6 scvs and a PF and mine the gas if you want.

My TvT does need work though. I still lose to a lot of stupid stuff. I think it's probably the hardest MU mechanically and strategically for terran. However, TvZ is insanely difficult to win even though it's easier mechanically =/


Read the OP more carefully, that's why your OCs are sitting in your base, away from danger ^^. In your case with 3000 spare minerals it sounds like it would have been perfect. I guess you can choose to either expand with OCs or PFs but the point is to spend your spare minerals on spamming OCs for scans and MULEs.
inflowgaming.net
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-03-17 17:24:09
March 17 2010 17:10 GMT
#17
In TvT i just open save and start expanding like crazy . if you have excess of minerals try expanding more and turret whore the whole map . All gas goes to tanks and vikings and medivacs and upgrades for them . Sometimes i build Thors and BCs . I don't think you need that much scan it's better to just expand all over the map and get the gasses going , turret whore and build extra factory for hellions if you really feel like you should keep your minerals down . I for one feel it's normal to have excess of minerals in TvT only . 2 maximum 3 orbital commands for scans seem enough , and have them mining at safe bases . More seems like wasting minerals just for the sake of keeping your minerals low , if you want to spend minerals spend them on hellions , but don't overdue it , because you'll probably be just wasting minerals again just for the sake of it .
Volshok
Profile Joined August 2008
United States349 Posts
March 17 2010 17:22 GMT
#18
I agree with the OP actually. Even after you turret up all your expos and your base, you still have massive amounts of unused minerals because TvT is limited by gas. 5-8 Orbital Commands allow you to scan constantly, as well as MULE bomb/repair anywhere on the map.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
Rakanishu2
Profile Joined May 2009
United States475 Posts
March 17 2010 17:24 GMT
#19
If you're 100% sure he's not going to switch to air, in which case, you can spam Q up turrets and blow through money easily, maybe?
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
ADAM.1
Profile Joined March 2010
United States36 Posts
March 17 2010 17:25 GMT
#20
I have to disagree that building extra OC's that aren't used for taking a new expansion is a waste. Not that I'm pro because I'm in Plat league... but to me it is common sense to not make OC's that aren't being used for taking expansions.
Terran Lifestyle
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft626
RuFF_SC2 229
ProTech150
Nina 127
StarCraft: Brood War
Sea 16401
Bisu 8094
Sharp 106
Dewaltoss 51
scan(afreeca) 35
Icarus 7
Dota 2
NeuroSwarm111
LuMiX1
League of Legends
JimRising 659
Super Smash Bros
hungrybox602
Mew2King56
Heroes of the Storm
Khaldor128
Other Games
summit1g9180
C9.Mang0318
ViBE55
Organizations
StarCraft: Brood War
Afreeca ASL 2620
UltimateBattle 205
Other Games
BasetradeTV92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 237
• practicex 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2375
Other Games
• Scarra1606
Upcoming Events
Sparkling Tuna Cup
4h 50m
RSL Revival
4h 50m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
6h 50m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
7h 20m
BSL
14h 50m
Replay Cast
18h 50m
Replay Cast
1d 3h
Monday Night Weeklies
1d 11h
OSC
1d 18h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.