[to mods] A sticky for known viable build orders would be nice. To have them all in one place rather than floating around.
viable build orders
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t3tsubo
Canada682 Posts
[to mods] A sticky for known viable build orders would be nice. To have them all in one place rather than floating around. | ||
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Pokebunny
United States10654 Posts
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t3tsubo
Canada682 Posts
8 pylon -> scout 11 gateway attempt proxy pylon with scout, if it doesn't work, a), if it does b) a) gas core pump zeals and probes pylon core done research warp gas 2 gate 2 proceed with either more gates and a tier 1 army with a probe in your push to build a forward pylon or tech to whatever. I haven't played enough tech games. b) gas core pylon 2 workers on gas until 50 only pump probes with CB research warp pylon time 2-3 more gateways with warp gate research warp in zeals at proxy pylon until u have 7-8 I have never lost with an unscouted proxy pylon yet. | ||
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Pokebunny
United States10654 Posts
+ Show Spoiler + On February 19 2010 12:01 zatic wrote: Reapers are terrible against Zerg. It's almost impossible to hide them and if the Zerg knows they are coming it's no problem at all. Simple speedlings deflect that and after that the Terran sits there with a dead end tech, lots of gas spend and no expansion. Here is my standard build all against Terran which absolutely rapes reapers: 10 ovi 13 pool 13 gas 15 ovi 15 queen 17 zergling Kill scout, get zergling speed at 100/100. You can get away with another round of drones if he is going reapers, they will take a while. At 100 gas get lair. When speed is about to finish make like 10-12 zerglings. Keep them hidden so he runs his reapers into your main. Surround, a-move, done. Get hydra den, expo, and make only hydra and drones. Free win from here, T won't be able to take his nat against the hydra. To attack make a lot of Zerglings again, he might use the addons for marauders. From http://www.teamliquid.net/forum/viewmessage.php?topic_id=112839 + Show Spoiler + On February 19 2010 12:41 riptide wrote:9 Depot 11 Rax 13 Refinery 15 Depot Upgrade CC Cast MULE and at same time get 2nd Refinery You can make another Rax or a Factory according to what you've been going. Contrary to SC1, I've found that double Rax opening is actually good against Protoss/Terran, and so I've been doing that. | ||
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BlissX1
United States328 Posts
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