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TVP Help - Platinum League

Forum Index > StarCraft 2 Strategy
Post a Reply
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-20 03:46:18
February 20 2010 03:44 GMT
#1
Every loss I've had I've been able to understand my mistakes easily, but recently I lost a TVP where I'm not so sure what sort of army composition I'd have needed to win.

What do I need to make to counter a Protoss force mainly consisting of about 30 Zealots supported by about 5-6 Immortals and 7-8 Stalkers??

My army consisted mainly of Marauders with Reaper/Marine/Helion/Siege Tank support with a Raven and a couple Banshees (Yes I forgot Ghosts / EMP)

Is it just more Reapers/Helions > Zealots?

What is the best unit to fight Immortals with?

Augury
Profile Blog Joined September 2008
United States758 Posts
February 20 2010 03:49 GMT
#2
Get ghosts :/
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 20 2010 03:51 GMT
#3
I dunno, you think Ghosts would have turned the game around? (it came down to one huge battle where I pretty much lost my entire army and killed maybe 10 Zealots if that)
Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-02-20 04:47:36
February 20 2010 03:56 GMT
#4
30 zealots?? 5-6 Immortals? Every TvP build posted so far suggests a timing push at around 8-10 minutes usually with Marauders and Marines.

Also, Marines rip apart Immortals.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-20 04:00:53
February 20 2010 03:57 GMT
#5
Interesting, I'll try out that build next time I play against toss.

But as far as mid-late game goes, how would I go about countering that army I mentioned? (we were both at about 130-140 supply I believe. I ended up losing about 50-60 supply worth of units in the battle and he only lost maybe 25-35 at most.)
D10
Profile Blog Joined December 2007
Brazil3409 Posts
February 20 2010 04:11 GMT
#6
post your replay and maybe ill be able to help =)
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
February 20 2010 04:15 GMT
#7
On February 20 2010 13:11 D10 wrote:
post your replay and maybe ill be able to help =)


how? lol
Gedrah
Profile Joined February 2010
465 Posts
February 20 2010 04:15 GMT
#8
Immortals only get the heavy shielding effect for their shield armor... EMP them and they're just tin buckets Mid to endgame TvP there's nothing quite like EMP.
What is a dickfour?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 20 2010 04:21 GMT
#9
On February 20 2010 13:15 GGTeMpLaR wrote:
Show nested quote +
On February 20 2010 13:11 D10 wrote:
post your replay and maybe ill be able to help =)


how? lol


They are stored in your documents folder.
#1 Kwanro Fan
micronesia
Profile Blog Joined July 2006
United States24767 Posts
February 20 2010 04:25 GMT
#10
Upload reps to some side like rapidshare...

Anyway, I am in the same boat. I'm in platinum and the protoss' are gonna rip my terran apart. I can't find a good army composition although ghosts with emp is certainly a good idea.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ChaosSmurf
Profile Blog Joined July 2009
United Kingdom175 Posts
February 20 2010 04:32 GMT
#11
EMP > Immortals
Upgraded Hellions > Zealots
Tanks > anything that doesn't have a shield

Just a guess, mind.

Alt: timing push.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 20 2010 05:40 GMT
#12
What I've been thinking (and that's sadly all I can do with no key >.>) that once ghosts become more used a great way to use them would be cloaking and leading your army with 2-4 ghosts waiting for them to find the P army. Once found you can use their snipe vs bio units to snipe off HTs before a battle or get an early preemptive EMP.

I see a great deal of potential here.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Foxhawk
Profile Joined December 2009
United States41 Posts
February 20 2010 05:51 GMT
#13
Yea I'm getting stomped by P in the lowly silver league. Although last game I did take out 5 high templar with one seeker missile.
No plan of battle ever survives contact with the enemy.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 20 2010 09:12 GMT
#14
Heres a replay typical 8m push I use TvP, its served me well so far.
http://rapidshare.com/files/353221697/TvP_Push.SC2Replay.html

You can add more marauders or marines depending on his composition, typically move out once your second tank comes out and pull SCVs to tank zealots if needed.
CowGoMoo
Profile Joined December 2006
United States428 Posts
February 20 2010 11:45 GMT
#15
Marines beat Zealots, Stalkers, and Immortals all pretty badly. If Protoss doesn't have splash, just spam the shit out of Marines. If Protoss does have splash, then u need to micro + counter the splash with EMP or air or something along those lines.

Hellions are pretty "mehh" vs zealots, Reapers are not very good in direct combat, and IMO Tanks blow vs Protoss. MM are good though.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
February 20 2010 14:40 GMT
#16
Most of the resources of that Protoss army were spent in Zealots, and common sense tells me a huge mass of Hellions should be the proper counter to that particular threat, supported by Ghost/EMP. Sadly common sense is all I can offer, because not having the beta myself means I can't playtest.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
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