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PvP Quick DT tech - Page 2

Forum Index > StarCraft 2 Strategy
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EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 18 2010 21:36 GMT
#21
I have to agree with Response and Cokephone. Getting obs simply takes less time and money than getting DT. Zealots are also stupid strong in PvP since Stalkers can't compete, especially on those dumb wide-ramp or no-ramp maps.
面白くない世の中, 面白くすればいいさ
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
Last Edited: 2010-02-19 02:46:28
February 18 2010 23:57 GMT
#22
pylon on 8, make 9th probe, chrono boost, gateway on 12 is faster.
You're pretty when I'm drunk.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 19 2010 00:10 GMT
#23
Watching Louders' PvP makes me think Stalkers can still micro vs Zealots. The timing is probably different, so it's throwing some players off.
面白くない世の中, 面白くすればいいさ
CRK
Profile Joined May 2009
United States8 Posts
February 19 2010 00:46 GMT
#24
Having played around with a Dt build, I'd go pure zeals until dt. Even then, getting scans/obs/overlord is quite easier in sc2 which makes dt rushes a tad easy to counter.

Seeing the Twilight council doesnt completely blow the plan out, as you still have a couple tech options there, albeit not many.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-02-19 00:58:16
February 19 2010 00:54 GMT
#25
Royal: I lurked at TL a lot before I joined(about 3 days ago)and I just wanted to say congrats to you for getting your own Royal stove build. Maybe you can make another one in SC2!

back on topic: Doesn't the fact that you getting templar archives which leads to a lot and with templar archives acting as the "citadel" per say for the DT's dark shrine make it so that its basically takes the same time as before to get DTs? If you add the fact that the colossus is the only other reason to get the robotics then you realize that you'll end up using star gate and templar archives most of the time. I haven't played the game(unless you count blizzcon) but I've studied all the info there is about it and this seems to be true.

edit: plus you can hide the dark shrine or and at the same time use the same pylon(if proxing another main) to warp units and make a hidden army.

You can also hide the templar archives when your doing it for another BO and trick your opponents. This also has the same proxy affect.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 19 2010 02:06 GMT
#26
Dark Shrine does not require the Templar Archives, and I barely use the stargate unless I'm trying to incorporate those units (rare).
"We have unfinished business, I and he."
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 19 2010 20:46 GMT
#27
what does the Dark Shrine require then? The tech tree in SC2 is much more confusing for me with all the changes they've made to SC2 units. I can't clearly remember the tech tree.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
February 19 2010 22:05 GMT
#28
On February 18 2010 14:56 IdrA wrote:
unless its just my slow computer it seems you cant do stalker vs zealot micro nearly as effectively as goon vs zealot, id just go pure zeal until dts


this
Keep the Dream Alive twitch.tv/monokerros
Louder
Profile Blog Joined September 2002
United States2276 Posts
February 19 2010 23:56 GMT
#29
DT rush isn't viable at all. A good player will see your obvious deficiencies in units and fast tech and just 2 gate the hell out of you, using chrono boost the whole time.

Robo tech is the only viable thing pvp now, since HTs do so little damage per storm and Colossuses rape so hard.
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