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Active: 10322 users

[Request] Zerg units, upg and buildings statistics

Forum Index > StarCraft 2 Strategy
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1 2 Next All
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-02-20 13:05:08
February 18 2010 01:51 GMT
#1
...so dear betatesters, please post here :D
I've finished editing in statistics from Starcraft 2 Armory so all credit goes to those guys, thank you gearvOsh, Tom Phoenix and everyone else!
I don't know if all of them are correct though, example being the Corruptor - please check and provide info!
THANK YOU!




ZERG

Tech Tree
[image loading]


Lurker and Infested Terran have been removed



Buildings
(by tech branches)
+ Show Spoiler +

[image loading]

HATCHERY
health points: 1250?
cost: 300
time to build: 100

available upgrades:
none, at least Lair needed




[image loading]

Creep Tumor
(spawned by Queen; expands creep)
health points: 50
time to build: 15




[image loading]

Spawning Pool
health points: 750
cost: 200
time to build: 65

available upgrades:

[image loading]

Metabolic Boost
cost: 100/100
time to research: 110

[image loading]

Adrenal Glands
(requires: Hive)
cost: 200/200
time to research: 130




[image loading]

Baneling Nest
(requires: Spawning Pool)
health points: 850
cost: 100/50
time to build: 60

available upgrades:

[image loading]

Centrifugal Hooks
(Baneling speed)
cost 150/150
time to research: 110




[image loading]

Roach Warren
health points: 850
cost: 150
time to build: 55

available upgrades:

[image loading]

Glial Reconstitution
(Roach speed)
cost: 100/100
time to research: 110

[image loading]

Tunneling Claws
(enables the Roach to move while burrowed)
cost: 150/150
time to research: 110

[image loading]

Organic Carapace
(increases health regeneration; requires: Hive)
cost: 150/150
time to research: 110




[image loading]

Evolution Chamber
health points: 750
cost: 75
time to build: 35

available upgrades:

Missile Attacks
[image loading]
[image loading]
[image loading]

cost:
100/100      150/150      200/200
time to research:
140            170            200


Melee Attacks
[image loading]
[image loading]
[image loading]

cost:
100/100      150/150      200/200
time to research:
140            170            200


Ground Carapace
[image loading]
[image loading]
[image loading]

cost:
150/150      225/225      300/300
time to research:
140            170            200




[image loading]

Extractor
health points: 500
cost: 25
time to build: 30




[image loading]

Spine Crawler
health points: 300
armor: 2?
health points when uprooted: ?
cost: 100
time to build: 50?
attack: 20 + 10 against armoured




[image loading]

Spore Crawler
health points: 400
armor: 2?
health points when uprooted:
cost: 100
time to build: 30?
attack: 15









[image loading]

LAIR
health points: 1800
cost: 150/100
time to build: 80

available upgrades:

[image loading]

Burrow
cost: 50/50
time to research: 50

[image loading]

Pneumatized Carapace
cost: 50/50?
time to research: 60?

[image loading]

Ventral Sacks
cost: 200/200
time to research: 130




[image loading]

Hydralisk Den
health points: 850
cost: 100/100
time to build: 40

available upgrades:

[image loading]

Grooved Spines
(Hydralisks range upgrade)
cost: 150/150
time to research: 80




[image loading]

Infestation Pit
health points: 850
cost: 100/100
time to build: 50

available upgrades:

[image loading]

Peristalsis
(Increases the movement speed of Infestors while traveling burrowed)
cost: 100/100
time to research: 60

[image loading]

Pathogen Glands
(+25 max?? energy)
cost: 150/150
time to research: 80




[image loading]

Nydus Network
health points: 850
cost: 150/200
time to build: 50

ability:
[image loading]

Load
(any number of units)




[image loading]

Nydus Worm
health points: 200
cost: 100/100
time to build: 10

affected by carapace upgrades!
[image loading]
[image loading]
[image loading]





[image loading]

Spire
health points: 600
cost: 200/200
time to build: 100

available upgrades:

Flyer Attack

[image loading]
[image loading]
[image loading]

cost:
100/100      175/175      250/250
time to research:
140            170            200

Flyer Carapace

[image loading]
[image loading]
[image loading]

cost:
150/150      225/225      300/300
time to research:
140            170            200









[image loading]

HIVE
health points: 2500
cost: 200/150
time to build: 100

available upgrades:
same as Lair




[image loading]

Ultralisk Cavern
health points: 600
cost: 150/200
time to build: 65

available upgrades:

[image loading]

Chitinous Plating
(+2 Ultra armor)
cost: 150/150
time to research: 110

[image loading]

Anabolic Synthesis
(Ultra speed)
cost: 150/150
time to research: 110




[image loading]

Greater Spire
health points: 1000
cost: 100/150
time to build: 100

available upgrades:
same as Spire





Units
+ Show Spoiler +

Hatchery branch


[image loading]

Drone
HP: 40
cost: 50
psi: 1
time to morph: 17
ground attack: 5




[image loading]

Zergling
HP: 35
cost: 25
psi: 0.5
time to morph: 24
ground attack / attack mod: 5 + 1




[image loading]

Baneling
HP: 30
cost: 25/25
(morphs from zergling)
psi: 1
time to morph: 20
ground attack: 15
+ 20 bonus against Light
attack against buildings: 80




[image loading]

Roach
HP: 145
cost: 75/25
psi: 1
time to morph: 27
ground attack + attack mod: 16 + 1
range: 3
no attack bonus
Armoured

[image loading]

needs to be burrowed to use rapid regeneration




[image loading]

Queen
HP: 175
cost: 100
(no Larva needed?)
psi: 2
time to morph: 25
ground attack + attack mod: 4x2 + 1
range: 3
air attack + attack mod: 9 + 1
range: 7
armor type: Light

abilities:

[image loading]

Spawn Larva
(spawns 4 Larvae in 40 seconds)
energy cost: 25

[image loading]

Spawn Creep Tumor
energy cost: 25

[image loading]

Transfusion
energy cost: 50
number of hit points healed: 125







Lair branch


[image loading]

Overseer
HP: 200
cost: 50/100
time to morph: 17

abilities:

[image loading]

Zerg Detector

[image loading]

Spawn Changeling
(spy; Changeling can take the form of the enemy)
energy: 50
HP: 5
duration: 150




[image loading]

Hydralisk
HP: 80
cost: 100/50
psi: 2
time to morph: 33
ground attack + attack mod: 12 + 1
range: 5
air attack + attack mod: 10 + 1
range: 6
+ 6 attack bonus against armoured
armor type: Light




[image loading]

Mutalisk
HP: 120
cost: 100/100
psi: 2
time to morph: 33
ground/air attack + attack mod: 9 + 1
range: 3
+ 1st bounce + 2nd bounce value: +? +?
armor type: Light




[image loading]

Corruptor
HP: 200
cost: 150/100
psi: 2
time to morph: 40
air attack + attack mod: 12 + 1
+8 bonus damage against Massive
armor type: Armored (base armor is 2)

ability:
[image loading]

Corruption
(Covers the target structure in zerg slime, preventing it from functioning in any capacity for 30 seconds)




[image loading]

Infestor
HP: 120
cost: 100/150
psi: 2
time to morph: 50
armor type: Light

abilities:

Neural Parasite
[image loading]

(Temporarily takes control of an enemy units mind)
energy: 50

Fungal Growth
[image loading]

(Ensnares all enemies in a radius and completely immobilizes it, while dealing small damage)
energy: 75

Spihon Life
[image loading]

(Slowly drains health [4HP/sec?] from the target enemy. Half the siphoned life is turned into energy)
energy: 50







Hive branch


[image loading]

Brood Lord
HP: 275
cost: 150/150
psi: 2
time to morph: 34
(morphs from Corruptor)
ground attack + attack mod: 25 + 2
range: 9
no bonus

Swarm Seeds - spwans 2 Broodlings with each attack
[image loading]





[image loading]

Ultralisk
HP: 600
cost: 300/200
psi: 6
time to morph: 70
standard attack + attack mod: 18 + 4
Head Thrust (attack against buildings): 60
cleave attack value: ?



wwww
blabber
Profile Blog Joined June 2007
United States4448 Posts
February 18 2010 06:08 GMT
#2
yeah I don't see the ability to make lurkers
blabberrrrr
semantics
Profile Blog Joined November 2009
10040 Posts
February 18 2010 06:08 GMT
#3
Yes that tech tree at this time is correct
I made a short vid showing the tech tree and units, although i have yet to build each unit and go though the upgrades as that will take much more time then just going to what is displayed under help currently in game.
Bormac
Profile Joined May 2008
Belgium122 Posts
February 18 2010 10:10 GMT
#4
sc2armory has updated their game guide with all the latest unit and building stats (including cost and build times), nicely represented by these tech trees:

Zerg
Protoss
Terran

Click on the units to see their statistics, click on buildings to find upgrades, everything is there.
Code monkeys, best monkeys!
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
February 18 2010 10:12 GMT
#5
What upgrade do roaches use? Are they melee or missile?

Does melee attack upgrade affect baneling damage?
ModeratorI know Teamliquid is known as a massive building
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-18 10:25:02
February 18 2010 10:23 GMT
#6
Roaches are ranged units and under my vid you can see they are missile upgrade

and baneling are explosive or something (if you look at the attack icon it's different for the 3 types)

I could just write it all up be much faster then taking picture but i wanna make it all snazzy for later usage right now i'm not quite sure the fastest way for me to go about that, i'm bound to start my series of random info on sc2 about zerg first as it's the race i like to play. But again i'd also like to play beta games.
FragKrag
Profile Blog Joined September 2007
United States11557 Posts
February 18 2010 10:48 GMT
#7
Wait so nobody here as actually used lurkers and they seem to be gone? o_O
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 18 2010 12:32 GMT
#8
On February 18 2010 19:10 Psyker wrote:
sc2armory has updated their game guide with all the latest unit and building stats (including cost and build times), nicely represented by these tech trees:

Zerg
Protoss
Terran

Click on the units to see their statistics, click on buildings to find upgrades, everything is there.

Yeah I was thinking about using sc2armory and I'll do this now but it's always better to have a 2nd source ;P especially since, after this video, I can't believe Banelings have 15 damage base attack with bonus only against light :D
wwww
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-18 12:54:23
February 18 2010 12:53 GMT
#9
On February 18 2010 19:12 zatic wrote:
What upgrade do roaches use? Are they melee or missile?

Does melee attack upgrade affect baneling damage?

I was wondering the same thing, I forgot to check when I was messing around with zerg.

My guess is missile, and no.
..and then I would, ya know, check em'. (Aka SpoR)
aers *
Profile Joined January 2009
United States1210 Posts
Last Edited: 2010-02-18 13:02:17
February 18 2010 13:01 GMT
#10
Roaches are Missile.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
February 18 2010 13:22 GMT
#11
If they seriously removed lurkers and won't bring them back it's the stupidest decision they can make...

Lurkers are such an iconic Zerg unit.
Maybe they just did it for beta cause they are afraid that newbs can't handle uber splash damage and will whine?..
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 18 2010 13:42 GMT
#12
take out lurker surely replace it with something??
z has almost no greater number of unit types than in sc1
Once again back is the incredible!
semantics
Profile Blog Joined November 2009
10040 Posts
February 18 2010 16:29 GMT
#13
On February 18 2010 19:10 Psyker wrote:
sc2armory has updated their game guide with all the latest unit and building stats (including cost and build times), nicely represented by these tech trees:

Zerg
Protoss
Terran

Click on the units to see their statistics, click on buildings to find upgrades, everything is there.

i was hoping the times listed were not just picked off from what they tell you but they are that isn't on faster but normal for the timings.
aers *
Profile Joined January 2009
United States1210 Posts
February 18 2010 16:48 GMT
#14
Someone just needs to get a single timing for faster to find out the multiplier and you can get all the other timings from that.
Deathfate
Profile Joined November 2008
Spain555 Posts
February 19 2010 00:34 GMT
#15
How much time does it take to the larvae to reapear? in sc1 was 13 secs y think, how long does it take now?
Feel the power of the zerg swarm.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 19 2010 08:38 GMT
#16
On February 18 2010 22:22 MidKnight wrote:
If they seriously removed lurkers and won't bring them back it's the stupidest decision they can make...

Lurkers are such an iconic Zerg unit.
Maybe they just did it for beta cause they are afraid that newbs can't handle uber splash damage and will whine?..


They talked about this in the interviews, the problem with Zerg was that pretty much all their units were iconic...In their current Hive tech form, they did seem a bit redundant.

Splash damage late game is on the ultralisk. Mid game splash damage is on banelings.
Bankai - Correlation does not imply causation
semantics
Profile Blog Joined November 2009
10040 Posts
February 19 2010 09:51 GMT
#17
Well i'd aruge that zerg has a new threat from below mechanic with the ability to move with the roaches, only porb i find is lack of splash they eat up rine groups but will just be raped by marauders too easily don't even need tanks.
Navane
Profile Blog Joined February 2007
Netherlands2751 Posts
February 19 2010 10:36 GMT
#18
lurkers were just a patch to starcraft.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 19 2010 11:40 GMT
#19
On February 19 2010 18:51 Virtue wrote:
Well i'd aruge that zerg has a new threat from below mechanic with the ability to move with the roaches, only porb i find is lack of splash they eat up rine groups but will just be raped by marauders too easily don't even need tanks.


Marauders do seem a bit too strong against Zerg ftm. They are the counter to roaches and banelings it seems. Banelings are supposed to take the mid game splash damage role for zerg, but from the streams I have seen, against marauders this is only possible if you can surprise them with a burrow.
Bankai - Correlation does not imply causation
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 19 2010 17:22 GMT
#20
From what I've seen it's interesting that Roaches have to burrow to regen and can't burrow until it can be researched at Lair ;P

I'm not sure if some streamers realize Banelings shouldn't be a-moved as they always deal damage upon death?
BTW what damage to Banelings do? Do they have any bonus?
wwww
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