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Cyclone redesign Proposal video

Forum Index > SC2 Maps & Custom Games
Post a Reply
features
Profile Blog Joined July 2010
Ireland160 Posts
October 06 2023 10:08 GMT
#1
Hi Guys

Please check out my video demonstration of a proposed change.



[image loading]
Conveyor belt star
Agh
Profile Blog Joined July 2010
United States1006 Posts
October 07 2023 05:12 GMT
#2
Genuinely thought this would be an idea that is healthier for the game, but it is in fact just worse, which is kind of impressive in itself.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2023-10-09 15:48:53
October 09 2023 15:44 GMT
#3
Awesome work ! Balance council should take account this kind of proposal. I also proposed to replace javelin missile from thors because i feel the switch button for thors like a bit boring... what happens if you turn not on purpose, by mistake, only one thor in a mode (how can you check this mistake ? idk)....

I feel a bit complicated the bonus against mechanical and massive, even if i m please to see someone taking risk with such a proposal. However, if thors keep their attack against massive, i think an armored bonus would be simplier than these two separated bonus (then it s a pretty good idea to switch the 4x attacks to cyclones)

Why do you split the bonus in two type ?

Definetively, you understand more the terran philosophy than the balance council, in creating a dedicated unit while balance council created a fu****** "all-around-unit"
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2023-10-09 18:59:40
October 09 2023 18:59 GMT
#4
you should post your thread in general because there is not enought views in this sub forum
NinjaDuckBob
Profile Joined March 2014
179 Posts
Last Edited: 2023-10-15 21:27:53
October 15 2023 21:21 GMT
#5
Point defense with a cooldown is IMO the best way to balance it, but I still feel it belongs on the Raven more. Your solution for the Cyclone is creative, but I don't believe it fills the role for allowing Terran to take bases as Mech more easily vs Protoss. Mech needs mobile damage output vs ground for that. Mech already has decent answers to lategame air armies, pre-Cyclone update it just has trouble keeping up particularly vs Protoss because it falls behind in bases early on.

Agreed with others that it should be on General (and on Reddit r/starcraft) if you want more views.
NinjaDuckBob ~ Fear the fuzzy!
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