Zone Control ZC - Page 2
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eTcetRa
Australia822 Posts
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fluidrone
France1478 Posts
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Uvantak
Uruguay1381 Posts
On November 26 2015 20:31 eTcetRa wrote: More contrasting textures would definitely look better, but those cracks look sick! That is one of the new doodads, correct? No doodads in the pic, just textures, I'm using recolored new folsom cracked dirt with special inverted custom made height & normal maps (I could do it without them, but with the height maps it takes me slightly less time), I haven't played much with LotV stuff yet. Also I'll mess around more with other tones in the textures to achieve a better fitting checker board thingy. | ||
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ROOTCatZ
Peru1226 Posts
On November 25 2015 23:46 eTcetRa wrote: Obviously just playing around but minimal impact from doodads and slightly less "busy" textures. ![]() ![]() ![]() absolutely love these, take them MorroW! (I like the darker lines / burnt ground texture 3rd pic is my favorite) the other images with the cracks also look good imo, but if you use those, they could mb just be mixed in here and there rather than it all be cracks, idk they look good (much better than MorroW's) but they look out of place and zones should be easy to define I guess | ||
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![[image loading]](http://i.imgur.com/0jm1Tyy.jpg)
![[image loading]](http://i.imgur.com/vK23EjI.jpg)
![[image loading]](http://i.imgur.com/5vNrSTW.jpg)