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Zone Control ZC

Forum Index > SC2 Maps & Custom Games
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MorroW
Profile Joined August 2008
Sweden3522 Posts
November 24 2015 21:00 GMT
#1
Hey guys [image loading] It's been a while since I made a big map project, my last one was Micro Tournament made back in 2010. It's still one of the most active maps and has been for the last few years. After playing Age of Empries 2 and Age of Wonders 3 during LotV downtime I realized how fun it can be to just play RTS casual style and just mass armies and clash with your opponents. I remember all of these great maps from BW and one of my favorites was Zone Control where you pretty much just enjoy watching stuff die. I did my best of re-creating the map (trust me a lot of mapmakers have tried this very project) and I hope this remake can live up to its predecessor.

[image loading]

Name: Zone Control ZC

Suggested Players: 4-8 (4 Teams)

Description: Remake of old SC:BW map 'Zone Control'. The map consists of 45 zones which you fight with your enemy to take control of. Every player starts with one Bunker placed in one of these zones. Expand, upgrade and eliminate your foes. Good luck, Commander!

[image loading]

The Bunkers can be upgraded to higher tech structures which unlocks new units and upgrades. Unit upgrades are made in the Forge, Evolution Chamber and Engineering Bay. Here's an example picture of the Evolution Chamber, these upgrades boost different unit types.

I know you guys enjoy my amazing paint skills but here are some random screenshots of actual gameplay:
[Screenshot 1]
[Screenshot 2]
[Screenshot 3]
[Screenshot 4]
[Screenshot 5]
[Screenshot 6]

Apologies for the mass Marines in every picture, trust me when I say there are more units to build. In fact over 20 different units to build by now (the original Starcraft 1 map had only Marines - I got a bit carried away)


How to find the game in Starcraft 2: Arcade -> Browse -> "zone control zc" in search field -> you should see Zone Control ZC in the list to the left.
[image loading]
(the game is best played in 2v2v2v2 or 1v1v1v1. 2v2v2 if you're desperate and anything else you suck as a host)




Anyhow guys I put quite some time into this map and I really hope you take the time to give my map and the Arcade in SC2 a legit chance


In the little testing we did so far we couldn't find any bugs or glitches but please report bugs in this thread if you do find any or send a tweet to @MicroTournament. Any suggestions/opinions are always welcome of course.

The map is only uploaded to Europe server right now cause - you know.. fuck NA, right? [image loading]

Enjoy!~
Progamerpls no copy pasterino
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
November 24 2015 21:04 GMT
#2
MorroW bascially held a gun to my head and forced me to play it, after some playtime the gun wasn't needed anymore.
Best starcraft 2 player of all time? INnoVation
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 24 2015 21:05 GMT
#3
Oh man, Zone Control is my favorite Arcade map type! Super excited.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 24 2015 21:08 GMT
#4
On November 25 2015 06:05 JaKaTaKSc2 wrote:
Oh man, Zone Control is my favorite Arcade map type! Super excited.

just promise me you wont be the oldfag who says "the zone control made by mangozerg65 in 2010 was better than this" <3
Progamerpls no copy pasterino
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
Last Edited: 2015-11-24 21:09:03
November 24 2015 21:08 GMT
#5
Europe server right now cause - you know.. fuck NA, right? [image loading]

Morrow so edgy :O
Daffe
Profile Joined May 2015
8 Posts
November 24 2015 21:12 GMT
#6
Am I stupid or is the map lobby broken? I can't seem to be able to get back into it when I minimize it.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
November 24 2015 21:15 GMT
#7
On November 25 2015 06:04 prOpSnuffe wrote:
MorroW bascially held a gun to my head and forced me to play it, after some playtime the gun wasn't needed anymore.


Can confirm, had a similar experience.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 24 2015 21:16 GMT
#8
On November 25 2015 06:12 Daffe wrote:
Am I stupid or is the map lobby broken? I can't seem to be able to get back into it when I minimize it.

hey daffe. you should have a Return to lobby button in bottom left. weird errors in battle.net and/or lobby is something a mapmaker can do little about

http://prntscr.com/96jt7l

let me know if that helps. i can return to lobby just fine
Progamerpls no copy pasterino
Avexyli
Profile Blog Joined April 2014
United States708 Posts
November 24 2015 21:36 GMT
#9
Yeah it's a rare b.net issue, wouldn't worry about it. A relog should fix it.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Daffe
Profile Joined May 2015
8 Posts
November 24 2015 21:40 GMT
#10
Relogging did not fix it unfortunately, I am sure it will work itself out. Anyways good map!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2015-11-24 22:14:21
November 24 2015 22:13 GMT
#11
Awesome! Someone please remake the BW Godzilla and Evolves maps~
T P Z sagi
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-11-25 02:03:52
November 24 2015 23:29 GMT
#12
[image loading]


The concept looks pretty fun and all, but that texturing... Morrow would you like some help with it?

/editby re-texturing it to less messy and more pretty textures/tileset
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 24 2015 23:40 GMT
#13
Damn i remember this UMS map from SC1...will give it a try this week I can see this map being a good map for involving stream viewers in.
Sup
Ryndika
Profile Blog Joined August 2010
1489 Posts
November 25 2015 05:16 GMT
#14
Thanks Morrow! I really appreciate your mods and dip on casual stuff.
as useful as teasalt
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 25 2015 06:46 GMT
#15
On November 25 2015 08:29 Uvantak wrote:
Show nested quote +
+ Show Spoiler +
[image loading]


The concept looks pretty fun and all, but that texturing... Morrow would you like some help with it?

/editby re-texturing it to less messy and more pretty textures/tileset

i was actually really happy how the textures ended up. if you think you could topple it please feel free to load up the editor and take some screenshots

keep in mind the theme of a "chess board" has to stay. not extremely polarized colors (thats not easy on eye while playing) lastly overall a dark space theme. oh and i almost forgotb- doodads may be pretty but not in the "tiled" theme also it adds load-time and lag which is relevant since most games has 500+ units walking around

https://i.ytimg.com/vi/RtE1OSKE5qo/hqdefault.jpg

heres a pic of the old bw map if that helps
Progamerpls no copy pasterino
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 25 2015 12:43 GMT
#16
Where the zones change the textures change too sharply and create a little black line, that bothers me (and probably others) to no end Here is what I'm talking about with a close up picture from a file i just opened up.

[image loading]

Also I am a little curious to see what I can come up with aesthetics for a zone control map now!
Retired Mapmaker™
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-11-25 13:41:55
November 25 2015 13:39 GMT
#17
Personally, I would keep the same grid tileset (the one being used right now) and color inside it with a dark tileset for one opposite a light one for the other, ..no?
just do two "squares" and then copy paste, the edges of the "squares" will remain, but that s a worthy challenge requiring solely logic and time:
starting on one corner going to center/ opposite corner, you make 4 then copy paste them to get 16, then you copy paste the result etc until you can do pretty much a paste of the whole tileset in one last option p
((patience required ))
"not enough rights"
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 25 2015 14:46 GMT
#18
Obviously just playing around but minimal impact from doodads and slightly less "busy" textures.

[image loading]

[image loading]

[image loading]
Retired Mapmaker™
Mightygear
Profile Joined November 2015
81 Posts
November 25 2015 15:13 GMT
#19
@Morrow their ist a Hexagon Like Texture that exist in Black and White Theme in different Texture Packs you might could take this once since the boardering always is flawless.
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 25 2015 19:51 GMT
#20
Ok, I messed around with some ideas a bit;

[image loading]

It needs more work, specially on maybe using another set of textures to give it more contrast to the clear/dark checker board pattern, but as a mock up it gets the idea along pretty nicely I think.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
eTcetRa
Profile Joined November 2010
Australia822 Posts
November 26 2015 11:31 GMT
#21
More contrasting textures would definitely look better, but those cracks look sick! That is one of the new doodads, correct?
Retired Mapmaker™
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-11-30 15:56:53
November 26 2015 14:00 GMT
#22
correct (there is a new such doodad)
"not enough rights"
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 26 2015 20:28 GMT
#23
On November 26 2015 20:31 eTcetRa wrote:
More contrasting textures would definitely look better, but those cracks look sick! That is one of the new doodads, correct?

No doodads in the pic, just textures, I'm using recolored new folsom cracked dirt with special inverted custom made height & normal maps (I could do it without them, but with the height maps it takes me slightly less time), I haven't played much with LotV stuff yet.

Also I'll mess around more with other tones in the textures to achieve a better fitting checker board thingy.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
December 28 2015 00:42 GMT
#24
On November 25 2015 23:46 eTcetRa wrote:
Obviously just playing around but minimal impact from doodads and slightly less "busy" textures.

[image loading]

[image loading]

[image loading]


absolutely love these, take them MorroW! (I like the darker lines / burnt ground texture 3rd pic is my favorite)


the other images with the cracks also look good imo, but if you use those, they could mb just be mixed in here and there rather than it all be cracks, idk they look good (much better than MorroW's) but they look out of place and zones should be easy to define I guess
Progamerwww.root-gaming.com
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