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Active: 623 users

[M] (2) Transcension

Forum Index > SC2 Maps & Custom Games
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JPR
Profile Joined February 2015
Netherlands25 Posts
Last Edited: 2015-05-03 16:35:08
April 24 2015 09:26 GMT
#1
Transcension
180x132
Published on:
[NA],[EU],[KR],[SEA]


Overview:

[image loading]

Information/Analyzer:

+ Show Spoiler +
[image loading]


For TLMC6 I am banking EVERYTHING on the hope that you guys like the colour green. Because I made a map about the colour green. Even the map analyser has lots of green. Do you guys like the colour green? I do, I love green. Did you know that the human eye can see more shades of green than any other colour? It's true. It is because of evolution and stuff. Do you know what is also green? The dollars in the prize pool. Did I already say I like green?

I have been talking about green a lot. Let's talk about red now. I don't like the colour red, it is the opposite of green. Red also represents the bloodbath that is TLMC6. Because damn the competition is tough. A lot of really good maps out there. Not many that are green though...

And of course, for the connoiseurs amongst us more Greensthetics can be found here.

Reception:

'This is my favourite map ever.'
eTcetRa, Creator of Yeonsu

'This beautiful masterpiece of art.'
-NegativeZero-

'Wat'
leZael, Author of Neo Emerald Plaza

'If this isn't among the finalists of TLMC6 I want someone to check the betting lines.'
OtherWorld


Disclaimer: Quotes may have been taken out of context.

Poll: Do you like green?

No, I LOVE green. (8)
 
35%

I like red. (7)
 
30%

Yes, I like green. (3)
 
13%

It's okay... (3)
 
13%

I hate green. (2)
 
9%

23 total votes

Your vote: Do you like green?

(Vote): Yes, I like green.
(Vote): No, I LOVE green.
(Vote): It's okay...
(Vote): I hate green.
(Vote): I like red.


eTcetRa
Profile Joined November 2010
Australia822 Posts
April 24 2015 09:42 GMT
#2
Greens my favourite colour, therefore this if my favourite map ever.
Retired Mapmaker™
Zweck
Profile Joined February 2015
Germany211 Posts
April 24 2015 11:43 GMT
#3
I Like Blue
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
JPR
Profile Joined February 2015
Netherlands25 Posts
Last Edited: 2015-04-24 17:56:25
April 24 2015 15:41 GMT
#4
On April 24 2015 18:42 eTcetRa wrote:
This is my favourite map ever.

Can I quote you on that brother?

On April 24 2015 20:43 Zweck wrote:
I Like Blue

In that case I can recommend leZaeL's Azura to you. I suspect that you'll probably love its aesthetic.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 24 2015 19:46 GMT
#5
wtf are these brown tiles and cliffs doing here ruining this beautiful masterpiece of art
vibeo gane,
AllahuAkbar
Profile Joined April 2015
1 Post
April 24 2015 20:09 GMT
#6
I like turtles, I like green, I like the sky, and I like LSD. Good map. 8/8
JPR
Profile Joined February 2015
Netherlands25 Posts
April 24 2015 21:13 GMT
#7
On April 25 2015 04:46 -NegativeZero- wrote:
wtf are these brown tiles and cliffs doing here ruining this beautiful masterpiece of art

I'm afraid that it is my inexperience as a mapmaker showing here. In contrast, your mastery of map making is evident from your ability to spot this critical flaw with such ease. I shall reflect on my erroneous ways and will reform myself for my future endeavors.
SwedenTheKid
Profile Joined July 2014
567 Posts
April 25 2015 01:09 GMT
#8
wow this actually turned out pretty good.
Casual Mapmaker
GiveMeCake
Profile Joined October 2010
148 Posts
April 25 2015 01:28 GMT
#9
needs more green... why is that water BLUE? please fix it.
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
And G
Profile Joined May 2012
Germany491 Posts
April 25 2015 03:58 GMT
#10
why is that SEA server not green, it looks horrible
not a community mapmaker
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-25 05:41:37
April 25 2015 05:41 GMT
#11
On April 25 2015 12:58 And G wrote:
why is that SEA server not green, it looks horrible

I like red

But in all honesty, I agree - no-one ever publishes to SEA, which is a bit disappointing, though I now just play on NA instead.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 25 2015 10:55 GMT
#12
On April 25 2015 00:41 JPR wrote:
Show nested quote +
On April 24 2015 18:42 eTcetRa wrote:
This is my favourite map ever.

Can I quote you on that brother?

Show nested quote +
On April 24 2015 20:43 Zweck wrote:
I Like Blue

In that case I can recommend leZaeL's Azura to you. I suspect that you'll probably love its aesthetic.



Of course, though why quote a MrNobody like me? :D
Retired Mapmaker™
JPR
Profile Joined February 2015
Netherlands25 Posts
April 25 2015 11:41 GMT
#13
On April 25 2015 19:55 eTcetRa wrote:
Show nested quote +
On April 25 2015 00:41 JPR wrote:
On April 24 2015 18:42 eTcetRa wrote:
This is my favourite map ever.

Can I quote you on that brother?

On April 24 2015 20:43 Zweck wrote:
I Like Blue

In that case I can recommend leZaeL's Azura to you. I suspect that you'll probably love its aesthetic.



Of course, though why quote a MrNobody like me? :D

Says the creator of Yeonsu... Such a brilliant map, till Blizzard made half of it white. Such wasted potential...
JPR
Profile Joined February 2015
Netherlands25 Posts
April 25 2015 12:23 GMT
#14
On April 25 2015 10:09 SwedenTheKid wrote:
wow this actually turned out pretty good.

Thanks SwedenTheKid! Your feedback has been helpful. I tried to adress some of the potential problems of the map without completely removing the elements that I thought made the map interesting. I hope I've succeeded in that.
JPR
Profile Joined February 2015
Netherlands25 Posts
April 25 2015 12:25 GMT
#15
On April 25 2015 10:28 GiveMeCake wrote:
needs more green... why is that water BLUE? please fix it.

Hmmm weird, must be a bug. I'll see if I can fix that along with some of the other problems concerning the lack of the colour green. I'll probably publish a new map soon which should contain a fix for all the colour issues present in the current version. I apologise for my mistakes and would like to thank you for your patience while I fix these issues.

On April 25 2015 12:58 And G wrote:
why is that SEA server not green, it looks horrible

You are absolutely right sir. It looks beyond disgusting. Please excuse me while I go create an account on the SEA server to fix this twisted abomination...
JPR
Profile Joined February 2015
Netherlands25 Posts
May 03 2015 14:21 GMT
#16
As per popular request, I have revisited the clearly lacking Greensthetics of Transcension. Without further ado, I present to you:

Neo Emerald Transcension - Ultimate Green Edition
180x132

Overview:

[image loading]

Changelog:

- Inferior brown textures replaced by glorious green ones.
- Monlyth Manmade Cliffs replaced with Ulaan Manmade cliffs
- Red and Blue values of water set to 0, Green Value of water set to 255

Poll: What do you think of Neo Emerald Transcension Ultimate Green Edition?

Way better than the original, VIVA LA GREEN! (5)
 
50%

I still like red. (2)
 
20%

Still don't like green... (1)
 
10%

Original version best version. (1)
 
10%

Wait, Neo Emerald Transcension? That sounds familiar... (1)
 
10%

10 total votes

Your vote: What do you think of Neo Emerald Transcension Ultimate Green Edition?

(Vote): Way better than the original, VIVA LA GREEN!
(Vote): Still don't like green...
(Vote): I still like red.
(Vote): Original version best version.
(Vote): Wait, Neo Emerald Transcension? That sounds familiar...

IeZaeL
Profile Joined July 2012
Italy991 Posts
May 03 2015 14:35 GMT
#17
Wat
Author of Coda and Eastwatch.
Phaenoman
Profile Joined February 2013
568 Posts
May 03 2015 15:49 GMT
#18
Hahaha :D Made my day :D
Random is hard work dude...
[PkF] Wire
Profile Joined March 2013
France24193 Posts
May 03 2015 16:10 GMT
#19
Hilarious
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 03 2015 16:14 GMT
#20
If this isn't among the finalists of TLMC6 I want someone to check the betting lines
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 03 2015 16:43 GMT
#21
on a serious note, i think the path between the nats is way too close and too chokey once the rocks go down.
vibeo gane,
JPR
Profile Joined February 2015
Netherlands25 Posts
May 03 2015 16:55 GMT
#22
On May 04 2015 01:43 -NegativeZero- wrote:
on a serious note, i think the path between the nats is way too close and too chokey once the rocks go down.

Yes, that is absolutely a concern for me.

The problem right now is that I feel that the potential attack paths to your opponent would decrease too much if I removed the path between the two naturals. Because it would be pretty much limited to the bottom half of the map. Removing the path may also make air play too strong.

If this path is a problem (it may not be since taking down two sets of rocks takes a quite a bit of time) I am not sure yet what the best way to fix this would be. Removing the rocks is one option, but getting to three bases then becomes pretty easy since you don't have to worry about the backdoor. Another option would be to ditch the path. Or I shift around the base layout a bit. Or any combination of the above.

Making the third a bit harder and removing the rocks at the natural might do the trick. Or completely shifting the main-nat-third layout.

But I'm open to suggestions. Any experienced map makers out there with good ideas?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 03 2015 17:51 GMT
#23
Hmm
-Put a set of rocks where you put LoS blockers
-Delete some of the dead space between the two nats to make it wider, ideally keep some of the deadspace right under the current path but delete it between the central high-ground and the part of deadspace you kept (if that makes sense)
-Delete the path at the top to force players to go through the central high ground
I'm not an experienced mapmaker and I'm not sure if these are good ideas, but well d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
JPR
Profile Joined February 2015
Netherlands25 Posts
May 03 2015 17:58 GMT
#24
On May 04 2015 02:51 OtherWorld wrote:
Hmm
-Put a set of rocks where you put LoS blockers
-Delete some of the dead space between the two nats to make it wider, ideally keep some of the deadspace right under the current path but delete it between the central high-ground and the part of deadspace you kept (if that makes sense)
-Delete the path at the top to force players to go through the central high ground
I'm not an experienced mapmaker and I'm not sure if these are good ideas, but well d:

That's totally fine, all feedback and suggestions are welcome.
I'll try out some of your suggestions next time I'm mapping.
Normal
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