On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?
Is taking the SH redesign into consideration a plus?
Won't that patch be out by the time entries close?
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The_Templar
your Country52797 Posts
On April 08 2015 20:06 Big J wrote: Is taking the SH redesign into consideration a plus? Won't that patch be out by the time entries close? | ||
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Big J
Austria16289 Posts
On April 08 2015 20:07 The_Templar wrote: Show nested quote + On April 08 2015 20:06 Big J wrote: Is taking the SH redesign into consideration a plus? Won't that patch be out by the time entries close? Yeah, that's what I figured. So an entered map could feature current no-goes (Daybreakesque middle), has to consider zerg's lategame ability to win on maps with linear pushing design might be significantly worse and has to consider locusts flying into bases from all angles if there are close by spawning points. | ||
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Meavis
Netherlands1300 Posts
it's about an hour long and covers pretty much all of the basic stuff | ||
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[PkF] Wire
France24232 Posts
On April 09 2015 05:19 Meavis wrote: for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957 it's about an hour long and covers pretty much all of the basic stuff Ooooh that's great. I've got a lot of layout ideas but could never get past the editor. I hope this helps. Thanks ! | ||
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OtherWorld
France17333 Posts
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Plexa
Aotearoa39261 Posts
last season people had a stock of maps that they had on hand. | ||
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The_Templar
your Country52797 Posts
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Fatam
1986 Posts
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Cricketer12
United States13990 Posts
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Plexa
Aotearoa39261 Posts
On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I'd hope mappers get used to this pace ![]() | ||
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Cricketer12
United States13990 Posts
On April 13 2015 01:13 Plexa wrote: Show nested quote + On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I'd hope mappers get used to this pace ![]() lol RIP mappers | ||
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OtherWorld
France17333 Posts
On April 13 2015 01:13 Plexa wrote: Show nested quote + On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I'd hope mappers get used to this pace ![]() Wait, are you telling us that we'll have basically one TLMC per WCS season now? | ||
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[PkF] Wire
France24232 Posts
On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed. | ||
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Cricketer12
United States13990 Posts
On April 13 2015 01:16 [PkF] Wire wrote: Show nested quote + On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed. That was my thinking, especially when compared to how long since TLMC 3 and 4 came compared to TLMC 5-TLMC 6 but apparently that is changing | ||
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OtherWorld
France17333 Posts
On April 13 2015 01:16 [PkF] Wire wrote: Show nested quote + On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed. Time to resubmit Kamala Park d: | ||
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Cricketer12
United States13990 Posts
On April 13 2015 01:23 OtherWorld wrote: Show nested quote + On April 13 2015 01:16 [PkF] Wire wrote: On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed. Time to resubmit Kamala Park d: dear god... | ||
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SidianTheBard
United States2474 Posts
I for instance, tweaked up one map I submitted for TLMC 5, completely changed up a map I submitted waaay back in TLMC 2, and in the process of creating something brand new. Layout & most of the textures are finished for my new map, just need to go ahead and doodad the hell out of it. Whenever I get that finished I'll go ahead and throw my submissions in this thread like I always do. | ||
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eTcetRa
Australia822 Posts
On April 13 2015 11:22 SidianTheBard wrote: I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted. That's also a really good point. I've been doing that with one of my submissions for 6. | ||
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fluidrone
France1478 Posts
On April 13 2015 01:13 Plexa wrote: Show nested quote + On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I'd hope mappers get used to this pace ![]() <3 thank you plexa | ||
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Uvantak
Uruguay1381 Posts
On April 13 2015 01:23 OtherWorld wrote: Show nested quote + On April 13 2015 01:16 [PkF] Wire wrote: On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed. Time to resubmit Kamala Park d: This gave me an idea.... Lets see how it goes. On April 13 2015 01:13 Plexa wrote: Show nested quote + On April 13 2015 01:09 Cricketer12 wrote: This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly? I'd hope mappers get used to this pace ![]() I think I could. | ||
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