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TeamLiquid Map Contest 6 - Page 5

Forum Index > SC2 Maps & Custom Games
266 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 08 2015 11:07 GMT
#81
On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?

Won't that patch be out by the time entries close?
ModeratorI am still alive, somehow
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 08 2015 11:12 GMT
#82
On April 08 2015 20:07 The_Templar wrote:
Show nested quote +
On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?

Won't that patch be out by the time entries close?

Yeah, that's what I figured. So an entered map could feature current no-goes (Daybreakesque middle), has to consider zerg's lategame ability to win on maps with linear pushing design might be significantly worse and has to consider locusts flying into bases from all angles if there are close by spawning points.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 08 2015 20:19 GMT
#83
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff
"Not you."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-04-08 20:57:12
April 08 2015 20:57 GMT
#84
On April 09 2015 05:19 Meavis wrote:
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff

Ooooh that's great. I've got a lot of layout ideas but could never get past the editor. I hope this helps. Thanks !
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 13:25 GMT
#85
Almost ten days and only three shown submissions, I am disappointed mappers d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2015 14:18 GMT
#86
There's lots of good WIPs that I've seen. Point is, they're still WIP last season people had a stock of maps that they had on hand.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 12 2015 14:20 GMT
#87
Yeah, I expect a flood of maps a few days before the deadline. Right now people are figuring out whether they can actually make three new maps or if they're going to re-enter one or two.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 12 2015 16:08 GMT
#88
In my case I have 3 or 4 decent candidates but the aesthetics aren't quite done on any of them. I suspect it's the same with other people.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 12 2015 16:09 GMT
#89
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2015 16:13 GMT
#90
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace
Administrator~ Spirit will set you free ~
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 12 2015 16:14 GMT
#91
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

lol RIP mappers
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 16:16 GMT
#92
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

Wait, are you telling us that we'll have basically one TLMC per WCS season now?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 12 2015 16:16 GMT
#93
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 12 2015 16:19 GMT
#94
On April 13 2015 01:16 [PkF] Wire wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

That was my thinking, especially when compared to how long since TLMC 3 and 4 came compared to TLMC 5-TLMC 6 but apparently that is changing
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 16:23 GMT
#95
On April 13 2015 01:16 [PkF] Wire wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
April 12 2015 16:37 GMT
#96
On April 13 2015 01:23 OtherWorld wrote:
Show nested quote +
On April 13 2015 01:16 [PkF] Wire wrote:
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:

dear god...
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 13 2015 02:22 GMT
#97
I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted.

I for instance, tweaked up one map I submitted for TLMC 5, completely changed up a map I submitted waaay back in TLMC 2, and in the process of creating something brand new. Layout & most of the textures are finished for my new map, just need to go ahead and doodad the hell out of it. Whenever I get that finished I'll go ahead and throw my submissions in this thread like I always do.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-04-13 02:27:02
April 13 2015 02:24 GMT
#98
I think if we are to get used to this pace we should reduce submissions to 2 per person next time.. This is killer, my friends hate me right now for blowing them off to spend time with my precious maps :D

On April 13 2015 11:22 SidianTheBard wrote:
I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted.


That's also a really good point. I've been doing that with one of my submissions for 6.
Retired Mapmaker™
fluidrone
Profile Blog Joined January 2015
France1478 Posts
April 13 2015 02:25 GMT
#99
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

<3 thank you plexa
"not enough rights"
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 13 2015 02:42 GMT
#100
On April 13 2015 01:23 OtherWorld wrote:
Show nested quote +
On April 13 2015 01:16 [PkF] Wire wrote:
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:

This gave me an idea....

Lets see how it goes.

On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

I think I could.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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