• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:41
CEST 06:41
KST 13:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon54Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?161Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Diablo IV Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6431 users

TeamLiquid Map Contest 6 - Page 5

Forum Index > SC2 Maps & Custom Games
266 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 08 2015 11:07 GMT
#81
On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?

Won't that patch be out by the time entries close?
ModeratorI am still alive, somehow
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 08 2015 11:12 GMT
#82
On April 08 2015 20:07 The_Templar wrote:
Show nested quote +
On April 08 2015 20:06 Big J wrote:
Is taking the SH redesign into consideration a plus?

Won't that patch be out by the time entries close?

Yeah, that's what I figured. So an entered map could feature current no-goes (Daybreakesque middle), has to consider zerg's lategame ability to win on maps with linear pushing design might be significantly worse and has to consider locusts flying into bases from all angles if there are close by spawning points.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 08 2015 20:19 GMT
#83
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff
"Not you."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-04-08 20:57:12
April 08 2015 20:57 GMT
#84
On April 09 2015 05:19 Meavis wrote:
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff

Ooooh that's great. I've got a lot of layout ideas but could never get past the editor. I hope this helps. Thanks !
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 13:25 GMT
#85
Almost ten days and only three shown submissions, I am disappointed mappers d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2015 14:18 GMT
#86
There's lots of good WIPs that I've seen. Point is, they're still WIP last season people had a stock of maps that they had on hand.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 12 2015 14:20 GMT
#87
Yeah, I expect a flood of maps a few days before the deadline. Right now people are figuring out whether they can actually make three new maps or if they're going to re-enter one or two.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 12 2015 16:08 GMT
#88
In my case I have 3 or 4 decent candidates but the aesthetics aren't quite done on any of them. I suspect it's the same with other people.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Cricketer12
Profile Blog Joined May 2012
United States14001 Posts
April 12 2015 16:09 GMT
#89
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 12 2015 16:13 GMT
#90
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace
Administrator~ Spirit will set you free ~
Cricketer12
Profile Blog Joined May 2012
United States14001 Posts
April 12 2015 16:14 GMT
#91
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

lol RIP mappers
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 16:16 GMT
#92
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

Wait, are you telling us that we'll have basically one TLMC per WCS season now?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 12 2015 16:16 GMT
#93
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.
Cricketer12
Profile Blog Joined May 2012
United States14001 Posts
April 12 2015 16:19 GMT
#94
On April 13 2015 01:16 [PkF] Wire wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

That was my thinking, especially when compared to how long since TLMC 3 and 4 came compared to TLMC 5-TLMC 6 but apparently that is changing
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2015 16:23 GMT
#95
On April 13 2015 01:16 [PkF] Wire wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States14001 Posts
April 12 2015 16:37 GMT
#96
On April 13 2015 01:23 OtherWorld wrote:
Show nested quote +
On April 13 2015 01:16 [PkF] Wire wrote:
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:

dear god...
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 13 2015 02:22 GMT
#97
I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted.

I for instance, tweaked up one map I submitted for TLMC 5, completely changed up a map I submitted waaay back in TLMC 2, and in the process of creating something brand new. Layout & most of the textures are finished for my new map, just need to go ahead and doodad the hell out of it. Whenever I get that finished I'll go ahead and throw my submissions in this thread like I always do.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-04-13 02:27:02
April 13 2015 02:24 GMT
#98
I think if we are to get used to this pace we should reduce submissions to 2 per person next time.. This is killer, my friends hate me right now for blowing them off to spend time with my precious maps :D

On April 13 2015 11:22 SidianTheBard wrote:
I think it's more then fine. Mappers have tons of maps they could easily tweak up and resubmit if they wanted too. Eventually if TLMC's end up happening constantly like this then you'll start to see that more often where maps that did fairly well but didn't quite make it will get a couple tweaks according to the feedback they were given and resubmitted.


That's also a really good point. I've been doing that with one of my submissions for 6.
Retired Mapmaker™
fluidrone
Profile Blog Joined January 2015
France1478 Posts
April 13 2015 02:25 GMT
#99
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

<3 thank you plexa
"not enough rights"
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 13 2015 02:42 GMT
#100
On April 13 2015 01:23 OtherWorld wrote:
Show nested quote +
On April 13 2015 01:16 [PkF] Wire wrote:
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I really think mapmakers should have been given a bit more time to polish more maps. This TLMC6 feels a bit rushed.

Time to resubmit Kamala Park d:

This gave me an idea....

Lets see how it goes.

On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

I think I could.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:30
Masters Cup #151
davetesta51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 9
StarCraft: Brood War
Aegong 65
yabsab 25
Icarus 9
Dota 2
NeuroSwarm195
ODPixel26
LuMiX1
Other Games
summit1g11030
JimRising 560
PiGStarcraft310
ViBE128
Organizations
Other Games
BasetradeTV205
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22038
League of Legends
• Lourlo1058
• Stunt235
Upcoming Events
Sparkling Tuna Cup
5h 19m
WardiTV Invitational
6h 19m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
10h 19m
Spirit vs Mixu
Clem vs TBD
RSL Revival
11h 19m
Serral vs Rogue
BlizzCon
13h 49m
IdrA vs MC
Replay Cast
19h 19m
Afreeca Starleague
1d 5h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 6h
Monday Night Weeklies
1d 11h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.