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TeamLiquid Map Contest 6 - Page 6

Forum Index > SC2 Maps & Custom Games
266 CommentsPost a Reply
Prev 1 4 5 6 7 8 14 Next All
starslayer
Profile Joined August 2011
United States696 Posts
April 13 2015 02:46 GMT
#101
On April 09 2015 05:19 Meavis wrote:
for those that want to participate but don't have much of a clue on how to make a map, I just finished a video guide on how to get started on making maps in sc2 http://www.twitch.tv/meavissc2/c/6500957
it's about an hour long and covers pretty much all of the basic stuff


oh wow cool thanks always wanted to mess around and make maps but didnt know how to start this looks awesome thanks again.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 13 2015 03:00 GMT
#102
On April 13 2015 01:13 Plexa wrote:
Show nested quote +
On April 13 2015 01:09 Cricketer12 wrote:
This thread isn't nearly as explosive as TLMC 5. Maybe this came too quickly?

I'd hope mappers get used to this pace

I like it.
Comprehensive strategic intention: DNE
zelevin
Profile Joined January 2012
United States316 Posts
April 13 2015 04:37 GMT
#103
Why does Blizzard care about these map competitions if they always destroy the aesthetics of the map. Remember how they destroyed Yeonsu? And now they've destroyed Echo. I don't know why they do that. >.<
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 13 2015 05:09 GMT
#104
On April 13 2015 13:37 zelevin wrote:
Why does Blizzard care about these map competitions if they always destroy the aesthetics of the map. Remember how they destroyed Yeonsu? And now they've destroyed Echo. I don't know why they do that. >.<

How is Echo "destroyed"? Are you talking about the LotV beta version where they screwed up the cliffs in a couple places? Because the current HotS ladder version is extremely similar to the original - sure they removed a bunch of pipes, but the overall aesthetics are the same. It's not like they completely retextured the map like on Yeonsu, now that was a legitimate map molestation.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
April 13 2015 06:52 GMT
#105
I think them editing aesthetics is a big who-cares for the most part, as long as the map's functionality stays the same (i.e. they don't go editing terrain and such.. which they somewhat did with the painted pathing stuff on a couple maps :-\).

Aesthetics are there mostly just for readability and to make the map a bit more pleasant than looking at plain terrain. Of course it's nice when the mapmaker can go above and beyond and make amazing aesthetics, but the layout is 99% of the equation.

Anyway @ the pace, I think it's a little bit of a barrier of entry to newer mappers (older mappers who are really pro at the editor will have no problems getting maps out in 3 weeks, whereas new people it will take a little longer) which is a little unfortunate, it would be cool to have someone who is completely new have an awesome layout idea and win or place highly, but cest la vie and honestly contests more often means more chances to replace blizz maps with community maps, so how can you complain :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zweck
Profile Joined February 2015
Germany211 Posts
April 13 2015 10:28 GMT
#106
There should be a TLMC for every season, if u ask me :D
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 13 2015 10:33 GMT
#107
it does look like it's heading in that direction, which makes sense with how map rotation is handled and also fits the ratio of maps produced.
"Not you."
navipuria7
Profile Joined April 2015
1 Post
April 13 2015 20:23 GMT
#108
--- Nuked ---
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2015-04-18 00:42:49
April 14 2015 03:39 GMT
#109
Posting my three map submissions. I'm not going to send them into the email just yet because I want to do a few more tests and tweak maps if needed. Just thought I'd post these up & a couple aesthetic shots for some TLMC hypeeeeeeeeeeeee!!!!!



Paradisia
A brand new 2 player map I created for TLMC 6. 2 spawn, 3 gold bases, 3 watch towers, beach theme!

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


___

Korhal Killzone
A 2 player map I made for TLMC5, did some feedback on it, opened up the map a bit, changed up the middle a bit, changed up the middle base a bit, more zerg friendly now while still being a smaller aggressive map.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


___




Any & All feedback is appreciated! Good Luck mappers! TLMC HYPEEEEE!


Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 14 2015 04:34 GMT
#110
I don't want to look at the goods so I keep my thoughts fresh but. I. must...
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
April 14 2015 04:55 GMT
#111
So I was feeling pretty confident about my maps thus far. Time to feel slightly less confident.. at least aesthetics-wise, lol. The pretty.. :-O

Theyre all pretty cool, I think Journey Overgrown is the weakest link of the 3, but others may disagree. I want to hate Paradisia cuz I hate gold bases (and holy crap @ 15 bases in a HotS map) and getting to 4 bases seems a little too easy, but a lot of the terrain is really smartly done and even though there aren't a lot of super open areas there's plenty of paths to make up for it. Looks fun. Korhal is a nice cutthroat map, the first thing that struck me was how impactful and cool those rocks are despite being that far from the main/nat. I do think more smallish maps would be cool for the map pool.

Anyway nice stuff and gl
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 15 2015 16:13 GMT
#112
Only a little more than a week left!
Moderatorshe/her
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2015-04-17 16:00:28
April 16 2015 16:25 GMT
#113
Here is my first submission. It has been reworked from judges feedback from the previous TLMC and polished. It was rushed last time.



Vela Prime

[image loading]



TL Thread
http://www.teamliquid.net/forum/sc2-maps/483156-2-vela-prime
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-04-17 17:16:45
April 17 2015 17:16 GMT
#114
I am ready

1. Annihilation station RE 2.1
[image loading]

+ Show Spoiler [more pics] +

[image loading]
[image loading]


teasers for next 2 maps ©Soon™
"Not you."
lefix
Profile Joined February 2011
Germany1082 Posts
April 17 2015 22:35 GMT
#115
My Submissions:

Renegade
[image loading]

Evergreen
[image loading]

Sun Cross
[image loading]


Aaaaand I'm off to vacation. See you all in 2 weeks
Map of the Month | The Planetary Workshop | SC2Melee.net
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 18 2015 00:42 GMT
#116

Moonlight Madness
Decided to get rid of Journey Overgrown, after messing around with it a ton I decided I didn't really like it as my final submission. Decided to bring back Moonlight as I feel it's a stronger map then Journey was, removed the gold base and replaced it with a regular base, also moved around a few of the d-rocks, now no matter what you have to break rocks down to get into the backdoor, which definitely helps out protoss/terran early game.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



I'm going to send my email in, so my 3 submissions will be:
Paradisia
Korhal Killzone
Moonlight Madness

GL all!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 18 2015 07:08 GMT
#117
My map submissions:

Gilded Fortress:
+ Show Spoiler +
[image loading]

[image loading]

Rolling Dunes:
+ Show Spoiler +
[image loading]

[image loading]

Orbital Worldship:
+ Show Spoiler +
[image loading]

[image loading]


Good luck everyone!
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
MarcusRife
Profile Joined March 2011
343 Posts
April 18 2015 08:19 GMT
#118
This will be my second submission.


Utopia Planitia

[image loading]


TL Thread
http://www.teamliquid.net/forum/sc2-maps/483318-2-utopia-planitia
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 18 2015 11:46 GMT
#119
It occurred to me when I attempted to publish a map (as usual, I must remove one to add one), that a really, actually awesome (and yet simple) prize other than the money prize pool would simply be more map slots (for winning the TLMC). So rather than having a limit of 20, the winner (or top 3) might get 30 or even 40 map slots - that way they can host almost every good map they have made. Is that perhaps a possibility in future contests?
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 18 2015 14:13 GMT
#120
[image loading]
[image loading]
are you ready?
"Not you."
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