Vaani Watchpost
![[image loading]](http://i.imgur.com/6NrmpH3.jpg)
Skorpna
![[image loading]](http://i.imgur.com/hzUEgmd.jpg)
Kylskada RE
![[image loading]](http://i.imgur.com/rE7dv58.jpg)
Only started Skorpna today so I haven't had much chance to work on proportions... But so happens when I rush to meet a deadline
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Forum Index > SC2 Maps & Custom Games |
eTcetRa
Australia822 Posts
Vaani Watchpost ![]() Skorpna ![]() Kylskada RE ![]() Only started Skorpna today so I haven't had much chance to work on proportions... But so happens when I rush to meet a deadline ![]() | ||
Fatam
1986 Posts
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Meavis
Netherlands1300 Posts
![]() 2. The Dragon awakes ![]() 3. Solaris Temple ![]() | ||
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Plexa
Aotearoa39261 Posts
On April 22 2015 00:45 IeZaeL wrote: Did you prefer a Neo Neo Emerald Plaza dude? Sin Emerald Plaza was the obvious choice | ||
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EatThePath
United States3943 Posts
all these look so nice wp everyone ^^ | ||
Uvantak
Uruguay1381 Posts
On April 22 2015 04:12 EatThePath wrote: lez when did you get so imba He always has been, he's just a lazy asshole ♥ Also, fuck you r3mnant, now I can't submit my Neo Arya map ;_; | ||
TheFish7
United States2824 Posts
![]() So lets see... Terraform is pretty excellent and unique, sort of re-thinks the whole idea of attack paths. Vaani Watchpoint offers some interesting expansion and defensive options as well as some tricky terrain. The Gatekeepers is a style of map reminiscent of BW but with chokes and attack paths designed for SC2. Chandra's Eclipse looks like it would produce action-packed games without overly favoring aggression. Super! | ||
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Jer99
Canada8157 Posts
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And G
Germany491 Posts
On April 04 2015 07:51 Plexa wrote: Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. What about creep from neutral tumors blocking bases (like on Arkanoid)? | ||
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Plexa
Aotearoa39261 Posts
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And G
Germany491 Posts
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Coppermantis
United States845 Posts
Juniper ![]() Fall of Byzantium ![]() I have a third but I dunno if I can finish it soon enough. Time will tell. | ||
Fatam
1986 Posts
![]() Overhead view - + Show Spoiler + Umber ![]() Overhead view - + Show Spoiler + Flame Crest ![]() Overhead view - + Show Spoiler + A wild Flame Crest appears! + Show Spoiler + Wasn't quite feeling confident enough in Sky Blue's aesthetics (the overview makes it look so bleak, even though it looks good in game.. and let's be honest, the judges will be mostly judging from overviews until the final stage). Also it was my most recent map so some of the proportions felt rushed as I hadn't had time to test as much. So I made a small edit to Flame Crest and sent it off. It might be too unconventional to do anything in TLMC but I do like the layout a lot. I felt better having 1 small, 1 medium, and 1 large map as my submissions but at the end of the day I didn't think Sky Blue had a chance so this made more sense. Not sure any of these have a chance to win since this competition is a shark tank (you guys are OP) but maybe one will place at least. Good job on all your maps so far, there are so many excellent ones ![]() | ||
-NegativeZero-
United States2141 Posts
-Removed rocks at the 4ths - this is to help zergs defend against pushes down the side corridors by offering a flanking opportunity -Widened rock blocked chokes at 12/6 - makes late game army movement slightly less annoying + Show Spoiler + | ||
And G
Germany491 Posts
![]() ![]() ![]() Reflectional symmetry stronk! | ||
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EatThePath
United States3943 Posts
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Randomaccount#77123
United States5003 Posts
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IeZaeL
Italy991 Posts
![]() ![]() + Show Spoiler + ![]() + Show Spoiler + ![]() + Show Spoiler + | ||
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