• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:33
CEST 00:33
KST 07:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1455 users

[M] (2) Broken Promises

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-29 17:26:44
January 24 2015 10:19 GMT
#1
Broken Promises

by OtherWorld



Map Size (playable) : 132x124
Published on : [EU] [NA] [KR] [SEA]

Overview :
[image loading]

Analyzer :
[image loading]

Bases/pretty pics (Note : some pics may show outdated terrain) :
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]




The goal here was to make a standard, solid, balanced map, which probably lacks in originality/meta-pushing potential.
I know the aesthetics suck (yay Protoss decals bleeding on cliffs), but as I will start to study very hard again soon I had to either rush them, or not finish the map. Since I started it in August and TLMC happened, I really wanted to finish it.

Hope you enjoy it, and don't hesitate to comment and criticize it

Changelog :

+ Show Spoiler +


Changelog :
v1.4, 29/01/2015
  • Changed water's properties
  • Added some doodads here and here + minor pathing improvements


v1.3, 28/01/2015
  • Users on Low settings can now behold the might of Daaleam Ark cliffs that do NOT have black holes (or crappy doodads covering these holes) underneath. Sexy, right?
  • Glowing orange decals in the main replaced with golden Protoss rails.
  • Now published on KR and SEA as well !


v1.2, 25/01/2015 :
  • Removed rebellious zealots
  • Fixed random plants levitating above the ground instead of being firmly rooted in it
  • Quick and dirty fix of the "black holes" issue. Added Umojan walls to fill up the holes + Forcefield Walls to make it more Protoss-y
  • Added sky
  • I realized the decals I put in the main, which are sober and discreet, don't appear on Low setting -.-'


v1.1, 25/01/2015 :
  • Aesthetics upgrade
  • Pathing bugs fixed
  • Less holes
  • Moar crystals, plants and Protoss decals
  • The map gains a (small and dirty) beach !
  • Parts of a Protoss city randomly appeared
  • The mains are a bit larger, it should be possible to put pylon+gateway behind the minerals now


v1, 24/01/2015 :
  • Published !

Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
algue
Profile Joined July 2011
France1436 Posts
January 24 2015 11:29 GMT
#2
Protoss Decals syndrome : The map
rly ?
helius788
Profile Joined July 2012
New Zealand74 Posts
January 24 2015 12:35 GMT
#3
First impression: Very nice map layout!
Although I play random atm, I'm a bit terran biased.
- I like the distances (at first I thought it's a bit too short for zergs, but it's okay with the third on the low ground)
- the highground areas are great
- the sizes of the ramps are perfect, imo
- lots of air space around the main is good for mutas and drops (so I like that as well)
- possible blink allin in PvT are "holdable" for terrans I think. Still a thread though
- Protoss can take a third base (doesn't have to 2 base)

seems (after spending like 15min with the map) like a fairly balanced map, regarding the races.


I didn't like the very bright decals in the mains. Feel like that's a bit too much. Although that's simply my taste.
After checking the high grounds I even found a little bug
[image loading]

I usuall play on low graphic settings. In this case the shades aren't looking great behind the main. Dunno how much u can do about it...
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-24 13:25:55
January 24 2015 13:25 GMT
#4
On January 24 2015 20:29 algue wrote:
Protoss Decals syndrome : The map

Yeah I know, I already whipped myself several times in repentance.
Aside from that though, any other feedback?^^

On January 24 2015 21:35 helius788 wrote:
First impression: Very nice map layout!
Although I play random atm, I'm a bit terran biased.
- I like the distances (at first I thought it's a bit too short for zergs, but it's okay with the third on the low ground)
- the highground areas are great
- the sizes of the ramps are perfect, imo
- lots of air space around the main is good for mutas and drops (so I like that as well)
- possible blink allin in PvT are "holdable" for terrans I think. Still a thread though
- Protoss can take a third base (doesn't have to 2 base)

seems (after spending like 15min with the map) like a fairly balanced map, regarding the races.


I didn't like the very bright decals in the mains. Feel like that's a bit too much. Although that's simply my taste.
After checking the high grounds I even found a little bug
+ Show Spoiler +
[image loading]


I usuall play on low graphic settings. In this case the shades aren't looking great behind the main. Dunno how much u can do about it...

Thanks for feedback and for playing the map !
Yeah Blink is strong on this map but not imba I feel. I'm also a bit unsatisfied with the mains' aesthetics (well with the aesthetics of the whole map, but especially the main). I'll check the cliff pathing too.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-24 15:05:42
January 24 2015 15:05 GMT
#5
I like the flow of the map, kind of standard and reminds a bit of Polar Night the way the thirds work out. Nice work.

What I don't like is the amount of tiny holes in the ground, in particular the one with the small debris at the low ground third and the lowground outer paths into said third base. Also the ones in front of the natural.
[image loading]

The first one I named feels like a little unnecessarily fancy experiment that doesn't really fit the particular layout of the base and gets in the way of walking down the big ramp.
The one in the outpath makes a small path even more awkward to walk through and probably causes problems with bigger units, in particular ultralisks.
The 4 ones in the front seem like 1-2 too much from a first glance around the map, very abuseable with forcefields, very hard to position any bigger army against Protoss and again, might cause problems when you maneuver multiple Colossi (think PvP positioning) or ultralisks through those points.

Also could use a little more aesthetical work in the playable water areas. Like little crystal/plant islands (unpathable of course) left of the bottom (right of the upper) main base.
SwedenTheKid
Profile Joined July 2014
567 Posts
January 24 2015 15:47 GMT
#6
Like the look, reminds me of the BW shakuras texture set. I guess I agree with feedback for the most part. Good map though.
Casual Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 24 2015 16:15 GMT
#7
On January 24 2015 20:29 algue wrote:
Protoss Decals syndrome : The map

I literally made a map called Protoss Decal once. This map has more.

+ Show Spoiler +
[image loading]


I don't like any of the holes in this map, it's tight enough without them.
Can't really complain about the design though, pretty standard.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 24 2015 16:43 GMT
#8
I like the decals, protoss shit is pretty
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
JaredStarr
Profile Joined June 2013
Canada115 Posts
January 24 2015 16:49 GMT
#9
I agree with the hole tweaks mentioned by big j.

I also think the bases at 2 & 8 can be brought down to low ground - pretty much putting the mineral line where the holes are now.

I think helius mention something about blink all in. I'm a little worried about that too, if it is a problem I would just pull that base in a little bit.

I like the textures used. Like you said the doodads need to be tuned up and I think this map would be worth it when you got the time.
insitelol
Profile Joined August 2012
845 Posts
January 24 2015 17:38 GMT
#10
Such an awesome map and a name!
Less is more.
LongShot27
Profile Joined May 2013
United States2084 Posts
January 24 2015 17:47 GMT
#11
Great map, same with the holes. Id suggest removing most and combining the ones in the center and making then a cover a bit less ares
If all men were created equal there would be no reason to declare it.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 18:40 GMT
#12
Thank you everyone for your feedback ! I'll try to do an aesthetic upgrade and work on the holes a bit tomorrow.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-25 11:15:58
January 25 2015 11:05 GMT
#13
Map updated !
Changelog :
v1.1, 25/01/2015 :
  • Aesthetics upgrade
  • Pathing bugs fixed
  • Less holes
  • Moar crystals, plants and Protoss decals
  • Moar islands
  • The map gains a (small and dirty) beach !
  • Parts of a Protoss city randomly appeared
  • The mains are a bit larger, it should be possible to put pylon+gateway behind the minerals now (or hide your dark shrine from those dirty overlord eyes)


[image loading]

edit : actually the most recent version is not uploaded yet, my Inet is giving me troubles. Nevermind it's ok now, even uploaded on NA.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-01-25 12:03:09
January 25 2015 12:01 GMT
#14
Might want to try fix this issue here (and other places): Screenshot example
No, the water can't hide everything on every graphic setting. ;-)
There are also a bunch of plants levitating above ground. And for last, there's 2 random neutral zealots standing in the buttom left corner of the map.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-25 12:29:59
January 25 2015 12:25 GMT
#15
On January 25 2015 21:01 Ferisii wrote:
Might want to try fix this issue here (and other places): Screenshot example
No, the water can't hide everything on every graphic setting. ;-)
There are also a bunch of plants levitating above ground. And for last, there's 2 random neutral zealots standing in the buttom left corner of the map.

Any idea on how to fix this? As you guessed the dark water was used to hide this because I didn't manage to fix it ><
Thanks for pointing these things out, looks like I did things a bit too fast.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-01-25 13:13:11
January 25 2015 13:12 GMT
#16
Well, for a quick solution I just came up with, would be closing off the holes with Umojan Lab Walls like shown Here.
I'm sure there's better aesthetic looking solutions though.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-25 13:33:02
January 25 2015 13:19 GMT
#17
On January 25 2015 22:12 Ferisii wrote:
Well, for a quick solution I just came up with, would be closing off the holes with Umojan Lab Walls like shown Here.
I'm sure there's better aesthetic looking solutions though.

Hmm yeah I think I can do something with that. I'm trying to copy/paste what I can into a new map file to see if it works out better, if I fail I'll try your solution. Thanks for the help ! Do you have any other feedback regarding the map, how it plays out, etc?
edit : yeah copy/pasting def. not working. I think the most reasonable and time-saving solution is yours + 'ShipForceFieldWalls' in front of the Umojan Walls to make it look less awkward
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-25 14:58:53
January 25 2015 14:58 GMT
#18
the "Aiur Chef" Doodads increased in size could be fitting to fill that gap, or possibly their backside. Maybe need a custom color though.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 25 2015 15:11 GMT
#19
Ok I'm not happy with it but I have no more time. This'll be the final version unless major bug is found. Atm I am experiencing lag when testing the map on every settings (even Low), but since I experience it on Expedition Lost as well I think it comes from my Internet/PC/SC2.
But I'm still afraid about potential lag, because the quick fix I did added a lot of doodads, I don't even want to know how many.

Changelog :
v1.2, 25/01/2015 :
  • Removed rebellious zealots
  • Fixed random plants levitating above the ground instead of being firmly rooted in it
  • Quick and dirty fix of the "black holes" issue. Added Umojan walls to fill up the holes + Forcefield Walls to make it more Protoss-y
  • Added sky
  • I realized the decals I put in the main, which are sober and discreet, don't appear on Low setting -.-'

Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 25 2015 16:26 GMT
#20
I really love the aesthetics here! It feels that this happens less and less as most of the easy good things have already been done, but this map has really nice atmosphere while being different enough.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 26 2015 05:55 GMT
#21
On January 26 2015 01:26 opisska wrote:
I really love the aesthetics here! It feels that this happens less and less as most of the easy good things have already been done, but this map has really nice atmosphere while being different enough.

Thanks !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 26 2015 11:02 GMT
#22
realy a beautiful name for a melee map
"not enough rights"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 28 2015 17:44 GMT
#23
^Thanks !

Ok so I couldn't live in peace knowing my map had black holes badly covered up and decals that weren't displayed on Low settings, so I managed to find some time to do some changes. I managed to resolve the black holes problem by searching a bit in the data editor the differences between the Immortal Forge manmade cliffs and the Daaleam Ark one and changing things a bit. However I did not manage to make the Space Decal in the main display on Low settings, so I switched them with the Overgrowth thing. I'm not happy with it because it screams Overgrowth instead of having a cool orange glow, but well it's better than having nothing at all on Low.

Changelog :
v1.3, 28/01/2015
  • Users on Low settings can now behold the might of Daaleam Ark cliffs that do NOT have black holes (or crappy doodads covering these holes) underneath. Sexy, right?
  • Glowing orange decals in the main replaced with golden Protoss rails.
  • Now published on KR and SEA as well !


[image loading]

The only thing I'm wondering now is if I should keep all the water around the map or delete it and add fog instead. However I tried the map quickly on a shitty PC (no video card, integrated Intel HD Graphics GPU) and I did not lag at all, maintaining FPS of the same range as I obtained on Overgrowth.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-29 17:27:56
January 29 2015 17:26 GMT
#24
Ok sorry for bumping this once more but I took some time to do another slight aesthetics upgrade. Basically changes are about the water's properties and a few additional doodads here and here. Now this should be the final version, and the one that enters TLMC and Mapximum.
+ Show Spoiler +

[image loading]
[image loading]
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 24
StarCraft: Brood War
Artosis 459
Sexy 32
910 25
NaDa 12
Dota 2
monkeys_forever426
Counter-Strike
Coldzera 1575
Super Smash Bros
hungrybox519
AZ_Axe108
PPMD19
Other Games
summit1g15569
Grubby3178
shahzam583
FrodaN441
C9.Mang0166
ToD134
Sick95
ViBE51
ROOTCatZ44
Mew2King26
minikerr2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 51
• davetesta32
• musti20045 30
• OhrlRock 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 36
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV971
League of Legends
• Doublelift3950
Other Games
• imaqtpie1140
• Scarra912
Upcoming Events
PiGosaur Cup
1h 27m
Replay Cast
10h 27m
Kung Fu Cup
12h 27m
Replay Cast
1d 1h
The PondCast
1d 11h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.