• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:41
CEST 00:41
KST 07:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt1: Mile High11Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10
Community News
StarCraft II 5.0.15 PTR Patch Notes188BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
[ASL20] Ro8 Preview Pt1: Mile High BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO StarCraft Stellar Forces had bad maps
Tourneys
SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Dark Side of South Kore…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2039 users

[M] (2) Wrong place

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-10-26 10:55:41
October 25 2014 17:42 GMT
#1
Something simple , inspired by this bw map : http://www.panschk.de/mappage/pics/4368.jpg
Current version 1.1

[image loading]

Sorry not much aesthetics this time.

Bounds : 136*160
Xelnagas : 0
Various minerals formation , 6m1g bases.

V1.0 + Show Spoiler +
[image loading]
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 25 2014 17:49 GMT
#2
I'll be the first to admit that I thought the starting locations were in the top left and bottom right high ground and got really confused. ^^
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24212 Posts
Last Edited: 2014-10-25 17:55:01
October 25 2014 17:54 GMT
#3
On October 26 2014 02:49 The_Templar wrote:
I'll be the first to admit that I thought the starting locations were in the top left and bottom right high ground and got really confused. ^^


Me too. I was thinking "this map is garbage, how do you ever expand in PvZ ?"

As it is the map looks interesting, especially the not so much exposed gold. It's hard to say anything relevant on it before playing it. I'll try and play some games on it with my practice partner tomorrow (PvZ). I'll let you know how it goes ^^
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-10-25 18:05:20
October 25 2014 18:04 GMT
#4
I think each race takes a different third here

Making the 6m bases normal gas yield is a good choice imo
~ ~ <°)))><~ ~ ~
Quidios
Profile Joined June 2013
Sweden74 Posts
October 25 2014 18:05 GMT
#5
I think the changes you made to the northwest/southeast corners broke the concept of the original map. Which is too bad because I like the original.
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 25 2014 18:47 GMT
#6
It's a cool adaptation. I agree that the map concept changes when you remove the corner pathways, but I see that as a necessary change to adapt to SC2. Maybe you could keep them somehow with rocks if you brought those bases down to middle elevation.
www.alonetone.com/xenotolerance
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2014 20:09 GMT
#7
I'm really trying to identify what strategy would be horribly broken here, but it looks like the map is quite well thought through despite being very experimental. Maybe blink PvT.
I guess the choice of using smaller bases really makes this much easier to balance.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 25 2014 21:14 GMT
#8
Nice, I like both maps, the BW version and this 1
10%
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 25 2014 22:16 GMT
#9
First thing I thought when I saw this map was, "that looks like a cool BroodWar map. Nicely done!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
snexwang
Profile Joined April 2011
Australia224 Posts
October 25 2014 22:28 GMT
#10
That looks so fucking good.
Quidios
Profile Joined June 2013
Sweden74 Posts
October 26 2014 01:22 GMT
#11
On October 26 2014 03:47 Xenotolerance wrote:
It's a cool adaptation. I agree that the map concept changes when you remove the corner pathways, but I see that as a necessary change to adapt to SC2. Maybe you could keep them somehow with rocks if you brought those bases down to middle elevation.

No, those changes are not necessary adaptations to SC2. By adding shortcuts through the map it closes the map and makes it even more narrow and constricted and removes alot of choices the original concept gives when it comes to army movement. Unless ofcourse if you're talking about strengthening SC2 allins.
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2014-10-26 04:27:46
October 26 2014 04:26 GMT
#12
On October 26 2014 10:22 Quidios wrote:
Show nested quote +
On October 26 2014 03:47 Xenotolerance wrote:
It's a cool adaptation. I agree that the map concept changes when you remove the corner pathways, but I see that as a necessary change to adapt to SC2. Maybe you could keep them somehow with rocks if you brought those bases down to middle elevation.

No, those changes are not necessary adaptations to SC2. By adding shortcuts through the map it closes the map and makes it even more narrow and constricted and removes alot of choices the original concept gives when it comes to army movement. Unless ofcourse if you're talking about strengthening SC2 allins.


If it's blocked by rocks I see it working just fine in SC2. I referred to how If it's open from the start, as in BW, that isn't feasible in SC2. Although, it actually looks like there are some little blockers on the backdoor ramp in the BW version? I'm not clear on what those dark spots might be. If there were rocks there I would see it being totally workable.
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 26 2014 05:47 GMT
#13
On October 26 2014 13:26 Xenotolerance wrote:
Show nested quote +
On October 26 2014 10:22 Quidios wrote:
On October 26 2014 03:47 Xenotolerance wrote:
It's a cool adaptation. I agree that the map concept changes when you remove the corner pathways, but I see that as a necessary change to adapt to SC2. Maybe you could keep them somehow with rocks if you brought those bases down to middle elevation.

No, those changes are not necessary adaptations to SC2. By adding shortcuts through the map it closes the map and makes it even more narrow and constricted and removes alot of choices the original concept gives when it comes to army movement. Unless ofcourse if you're talking about strengthening SC2 allins.


If it's blocked by rocks I see it working just fine in SC2. I referred to how If it's open from the start, as in BW, that isn't feasible in SC2. Although, it actually looks like there are some little blockers on the backdoor ramp in the BW version? I'm not clear on what those dark spots might be. If there were rocks there I would see it being totally workable.

It's blocked by neutral DTs in the BW version, this allows workers to mineral walk through to take the backdoor expansion but blocks all other ground units.
vibeo gane,
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
October 26 2014 09:41 GMT
#14
Quite few vespene to get as protoss. And protoss needs vespene
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 26 2014 10:55 GMT
#15
Update

[image loading]
Author of Coda and Eastwatch.
Quidios
Profile Joined June 2013
Sweden74 Posts
October 26 2014 14:14 GMT
#16
On October 26 2014 13:26 Xenotolerance wrote:
Show nested quote +
On October 26 2014 10:22 Quidios wrote:
On October 26 2014 03:47 Xenotolerance wrote:
It's a cool adaptation. I agree that the map concept changes when you remove the corner pathways, but I see that as a necessary change to adapt to SC2. Maybe you could keep them somehow with rocks if you brought those bases down to middle elevation.

No, those changes are not necessary adaptations to SC2. By adding shortcuts through the map it closes the map and makes it even more narrow and constricted and removes alot of choices the original concept gives when it comes to army movement. Unless ofcourse if you're talking about strengthening SC2 allins.


If it's blocked by rocks I see it working just fine in SC2. I referred to how If it's open from the start, as in BW, that isn't feasible in SC2. Although, it actually looks like there are some little blockers on the backdoor ramp in the BW version? I'm not clear on what those dark spots might be. If there were rocks there I would see it being totally workable.

You're missing the point. The issue is not if that ramp has rocks on it or not, it's the location of it. Rocks doesn't help it outside the the early early game. How you design the actual backdoor is another matter.
ejozl
Profile Joined October 2010
Denmark3413 Posts
October 26 2014 16:58 GMT
#17
Map looks super cool.
Air distance is quite close, but you can adapt.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
SwedenTheKid
Profile Joined July 2014
567 Posts
October 29 2014 02:43 GMT
#18
Personally I'm not a fan of the main-looking bases in the top left and bottom right, especially because of the space they take up and the small ramp. But I can see how it works better in Sc2 this way than the BW version would. Still love the middle and main layout though. Better map than I could ever make.
Casual Mapmaker
FrozenProbe
Profile Joined March 2012
Italy276 Posts
October 29 2014 09:09 GMT
#19
Flying Shark is Needed
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 29 2014 12:53 GMT
#20
On October 29 2014 18:09 FrozenProbe wrote:
Flying Shark is Needed

0/10 would not play on this map !
Author of Coda and Eastwatch.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 182
NeuroSwarm 163
StarCraft: Brood War
Artosis 636
Shuttle 593
Sexy 27
Dota 2
monkeys_forever478
Pyrionflax196
capcasts189
League of Legends
Cuddl3bear4
Counter-Strike
Stewie2K452
Heroes of the Storm
Khaldor174
Other Games
summit1g8220
FrodaN5438
Grubby3673
fl0m604
JimRising 454
C9.Mang0228
KnowMe131
Maynarde80
Mew2King64
Organizations
Other Games
gamesdonequick1174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 97
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4013
Other Games
• imaqtpie1041
• Shiphtur262
Upcoming Events
Afreeca Starleague
11h 20m
Barracks vs Mini
Wardi Open
12h 20m
Monday Night Weeklies
17h 20m
Sparkling Tuna Cup
1d 11h
Afreeca Starleague
1d 11h
Snow vs EffOrt
PiGosaur Monday
2 days
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.