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[M](2) Ameno

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 28 2014 16:36 GMT
#1
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Ameno
Uploaded as ameno on NA&EU

152x152 size

the focus point of the map is the chasm in the middle and the expansions spread along the side.

while the chasm and limited attack paths promote a turtle style play, the spread out expansion in both directions promote an aggresive style where you move over both attack lanes to put pressure on your opponent.

Imgur album for easy viewing

Top overview
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Angled overview
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Main
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Natural
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Third
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Other bases
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more pics
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"Not you."
eTcetRa
Profile Joined November 2010
Australia822 Posts
August 28 2014 16:37 GMT
#2
I like this a lot. It is simple but well done.

I don't like some of the cliff-work though.
Retired Mapmaker™
jamesapjoyce
Profile Joined August 2012
61 Posts
September 14 2014 19:11 GMT
#3
It's simple enough that players can focus on the more important aspects of gameplay such as micro, but still a beautiful map.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
September 14 2014 20:17 GMT
#4
I like the cliff work. Very nice, simple map.
SC2 Mapmaker
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
September 14 2014 21:09 GMT
#5
I would love to see this symmetry used more often. Getting tired of mirrored and rotational ones.
I look like someone's uncle after a hard life
Trfel
Profile Joined August 2011
7015 Posts
September 14 2014 22:55 GMT
#6
Very nice map! However, isn't this an extreme case of circle syndrome? I'd imagine that there would be a lot of base trades here.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 15 2014 01:08 GMT
#7
Man, I never thought I would see someone talking about circle syndrome, in 2014, on a reflectional map

It's a good map but I really dislike those cliffs that you use. Also, seems like it would be a really good map for air.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 16 2014 07:35 GMT
#8
That is quite what this map attempts, challenging circle syndrome with the huge chasm in the middle.
"Not you."
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
September 16 2014 08:30 GMT
#9
Very nice map
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 16 2014 10:18 GMT
#10
Very smart and well executed map. Even though I normally hate huge split pathways, everything here works to make it play sensibly (insofar as it can), but still with plenty of spice. I'd love to play on this.
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 16 2014 17:36 GMT
#11
The elephant in the room is the rush distances. Even if there was a path straight through the middle, it would still be very long. With a giant gap along the middle I can imagine it taking 2 minutes to get to your opponent.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 25 2014 00:19 GMT
#12
On September 17 2014 02:36 NewSunshine wrote:
The elephant in the room is the rush distances. Even if there was a path straight through the middle, it would still be very long. With a giant gap along the middle I can imagine it taking 2 minutes to get to your opponent.

Well, what is the distance? It seems like about deadwing cross.
Comprehensive strategic intention: DNE
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 25 2014 07:31 GMT
#13
from what I remember 67 or 76 nat to nat, which is alterzim close spawn I think? so yes the rush distance is quite the elephant in the room here, I found it to still play pretty interesting despite of that as taking bases goes straight along the path and with every base taken the rush distance is much and much smaller.
"Not you."
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