• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:16
CEST 05:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
INu's Battles#19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3385 users

[M] (2) World of Sleepers

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-09-04 01:50:53
June 25 2014 11:39 GMT
#1
World of Sleepers 0.3
132x132
Published on all servers


[image loading]

Info/details:
-3 main attack paths spread far apart, connected laterally by 1x ramps through the golds.

-Multiple 3rd options, each of which has significant obstacles in taking it. The nearest is blocked by rocks, the open 3rd ideal for Z is quite far away, and the golds are in a forward position very vulnerable to harass.

-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol. I'm currently considering moving rocks blocking the backdoor onto the base location itself to allow units to move up and defend the high ground vs blink, although the downside is that units will only need 1 blink onto the high ground instead of 2 in order to access the main directly.

-The LoS blockers also prevent placing a pylon close enough to the edge of the main to warp in.

-The original version was entered in Map Jam 11, though my subsequent edits proceeded to break one of the original requirements.

Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Ulaan Dirt
-Ulaan Dirt Cracked
-Ulaan Rough Rock
-Ulaan Stone
-Phaethon Dirt Light
-Skygeirr Lab Dirt
-Shakuras Rock Cracked
-Zhakul'Das Tiles

Ulaan everything else


Changelog
+ Show Spoiler +
From initial map jam version:
-Center watchtower removed
-Center bases changed to gold minerals
-1x ramps added to either side of center bases
-Aesthetic improvements

Version 0.2
-Added extra LoS blockers around mains to prevent constructing pylons that could warp into the main
-Some pathing fixes

Version 0.3
-Fixed some improperly colored doodads
vibeo gane,
skdeimos
Profile Joined May 2013
Canada155 Posts
June 25 2014 18:48 GMT
#2
Wow, that's honestly one of the coolest maps I've seen in a long time. I'm just a little concerned, like you, about Blink in regards to the highground base. If that ends up being balanced, I'd love to see this on ladder.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 25 2014 19:08 GMT
#3
I love that you used a Map Jam map, and made it into an actual map. These tournaments are meant for precisely this, encouraging innovation.
lefix
Profile Joined February 2011
Germany1082 Posts
June 26 2014 09:05 GMT
#4
I really like that map. Especially how the diagonal path goes all through 1x ramps.
Not sure you really need 3 ramps up to the corner base, though. 2 Might have been enough
Map of the Month | The Planetary Workshop | SC2Melee.net
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-06-26 09:29:43
June 26 2014 09:29 GMT
#5
The center watch tower was so cool ! you should have kept it

To solve your stalker blink problem :
+ Show Spoiler +
[image loading]

You could make the red circled part of the map a low ground. This would allow you to place the mains on a type 2 high ground, and you could place the natural and the third on a type 1 high ground. Place some LoS blocker where the ramps were, they have the same purpose

Just suggesting though.
rly ?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 26 2014 21:59 GMT
#6
Very good map
SC2 Mapmaker
Archvil3
Profile Joined September 2010
Denmark989 Posts
June 26 2014 22:29 GMT
#7
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 26 2014 22:39 GMT
#8
On June 27 2014 07:29 Archvil3 wrote:
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]


From the main post:
-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 29 2014 22:50 GMT
#9
On June 27 2014 07:39 moskonia wrote:
Show nested quote +
On June 27 2014 07:29 Archvil3 wrote:
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]


From the main post:
Show nested quote +
-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol.

So basically, they have no effect. There's this thing called a Mothership Core that comes with every modern Blink all-in.
Twitter: @iamcaustic
moskonia
Profile Joined January 2011
Israel1448 Posts
June 29 2014 23:44 GMT
#10
On June 30 2014 07:50 iamcaustic wrote:
Show nested quote +
On June 27 2014 07:39 moskonia wrote:
On June 27 2014 07:29 Archvil3 wrote:
This map looks challenging to play on, in a good way. Strong positions and unforgiving paths. Map awareness is a must and will definetly favor the better player. A great map made for competative play.

just one question, is this spot blinkable?
+ Show Spoiler +
[image loading]


From the main post:
-LoS blockers at the edges of the main prevent blinking in without air/high ground vision -although blink is probably still OP lol.

So basically, they have no effect. There's this thing called a Mothership Core that comes with every modern Blink all-in.

So just like a normal cliff? The surface area is not that big.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-06-29 23:51:08
June 29 2014 23:50 GMT
#11
I was merely remarking on the notion that they some how "prevent" blinking for any situation where it'd be relevant. But since we're on the topic, simply dealing with blink on this map will be ridiculous, with the high ground advantage going to the Protoss if they attack from that angle.

You'd have to do a more conservative expand and knock down the rocks by default vs. Protoss, which opens up a lot of other abuse opportunities for P. Even when taking the high ground, that additional little nook into the main we're talking about creates that much more surface area to defend, making the process of zoning out a blink all-in that much more of a headache.

I definitely like the idea surrounding the map though. I just think the terrain needs a little bit of tweaking to consider blink more, which is why I didn't consider it for MotM.
Twitter: @iamcaustic
ATTx
Profile Joined February 2012
Korea (South)178 Posts
June 30 2014 04:07 GMT
#12
wow
5one2heal@gmail.com
Please log in or register to reply.
Live Events Refresh
Next event in 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 54
StarCraft: Brood War
Calm 9288
Bisu 2874
ggaemo 400
Noble 22
Icarus 4
Dota 2
NeuroSwarm217
LuMiX1
League of Legends
JimRising 581
Counter-Strike
summit1g8830
Fnx 762
minikerr60
Super Smash Bros
amsayoshi13
Other Games
gofns19605
C9.Mang0596
WinterStarcraft451
PiGStarcraft419
XaKoH 321
ViBE99
Mew2King71
Organizations
Other Games
gamesdonequick867
BasetradeTV60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 69
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo512
Upcoming Events
Afreeca Starleague
44m
RSL Revival
5h 44m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
8h 44m
WardiTV Weekly
1d 7h
Sparkling Tuna Cup
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.