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Active: 7035 users

[M] (4) The Sewers

Forum Index > SC2 Maps & Custom Games
Post a Reply
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2013-11-23 17:14:35
November 23 2013 17:11 GMT
#1
Overview

Map Concept ( aka GET READY FOR THE MINDBLOWING! )

[image loading]

Map Concept


This map was something i made at the start of HotS , and I never really finished it. 1 week ago i found it and decided to complete it. This map is fairly unusual , since it features asymmetrical spawns , but more important , about 95% of the map is pathable , and you can move units on the yellow-green water. Just like sewers , if you ever been there. I really like it , because the splitty and island-oriented style of the map tends to split armies to really abuse map's layout. This is my view of good games , low eco & costant harass. You're free to disagree with me. :D


Map Details

                  Name The Sewers
                  Version 1.0 (23/11/2013)
                  Bounds 152x152
                  Bases 14 Normal Yield



Aesthetics

+ Show Spoiler [Click for images ] +

[image loading]

[image loading]

[image loading]

[image loading]





Last Update : 23/11/2013

+ Show Spoiler [The Making Of ] +

[image loading]

[image loading]

[image loading]


Author of Coda and Eastwatch.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
November 23 2013 17:54 GMT
#2
The top left/bottom right mains look like they're seigeable, and the other two are really tiny...
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 23 2013 19:02 GMT
#3
On November 24 2013 02:54 Yonnua wrote:
The top left/bottom right mains look like they're seigeable, and the other two are really tiny...


who builds siege tanks anymore?
starleague forever
Stinray
Profile Joined November 2013
14 Posts
November 23 2013 22:34 GMT
#4
Are all spawns enabled? And to be sure, are you allowed to build in the water areas as well as move through them? Also, what are the nat to nat times? I love the asymmetry and the general layout (and can't remember the last sewer-themed map so props there), but I fear the small size, the capability of air and drops, and the abuse of chokes.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 23 2013 23:34 GMT
#5
Gas at the 3rds at 11/5 look like they're off by 1 square.
vibeo gane,
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-11-24 02:11:47
November 24 2013 02:10 GMT
#6
This map is the dream of Protoss all-ins. If the game makes it to mid game, Protoss doesn't have a chance. Thankfully, this map give Protoss an incredible amount of all-in opportunity to prevent the game from getting that far. Chokey path to your opponent makes this map great for any sentry base all-ins. Loads of hiding places for proxy pylons, making warp gate rushes quite strong. Stargate all-ins will also be great here with the great amount of flight space around and behind bases.

Blink. Did I mention blink? Holy hell this map is AMAZING for blink all-ins. Very much so to the point where blink is probably broken on this map. Mothership core + blink allows the Protoss to harass and blink from just about anywhere. Does not look good for Terran in PvT.

Also, I don't think you hit a good vibe with the sewer theme. It doesn't seem much like a sewer, but rather an above ground canal system. It's just too bright to be a sewer. This map has quite the nice sewer theme. Not saying your map looks bad, it just doesn't look like what you were going for.


Former ESV Mapmaker | @Timetwister22
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-11-25 22:09:32
November 25 2013 22:07 GMT
#7
Why is protoss doomed past midgame???

Btw lez if you haven't already you need to fix the spawn points in the upper right / lower left, they are off by a few squares. And please please add more room in these main bases at least.


Looking at this again for a bit, I think I like it better than the map EW just posted with much the same layout idea. Probably because this map has more room for departure from standard play. They're both good though.
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 26 2013 15:08 GMT
#8
Woah , didnt notice EW's map is very similar. Such strange.

Btw EatThePath and all others , thanks , i'll solve the spawn points when i get some free time.
Author of Coda and Eastwatch.
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