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[M] (2) ESV Asterism

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-09-22 08:30:39
September 22 2013 08:27 GMT
#1
[image loading]
[image loading]

ESV Asterism - version 0.1
Uploaded - [NA] [EU] [KR] [SEA]

[image loading]
+ Show Spoiler [analyzer] +
[image loading]


-Playable 136x136
-12 bases/10 expansions - 2 gold
-2 Xel'Naga Towers

+ Show Spoiler [aesthetics] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


This map is something I didn't think I'd do. It drew its form from Mereel's maps, as well as those of BW glory, the result hopefully being the start of a new direction for my craft. As far as dynamics, the focus is keeping an eye on the blind spot each individual base has, also implementing the not-oft-seen gold base, and xel'naga tower. Each successive base should encourage players to move further out from the center.

And there it be. Same old "gimme feedback" thing. Gimme feedback.



[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 22 2013 08:52 GMT
#2
middle of the map is very grey and dull, needs more colourfull doodads.
"Not you."
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 22 2013 10:01 GMT
#3
It seems pretty tough for non-zerg races to take a third here. They're all so far away.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 22 2013 10:21 GMT
#4
On September 22 2013 19:01 Yonnua wrote:
It seems pretty tough for non-zerg races to take a third here. They're all so far away.

Are they? That on the line with natural seems not that far.
DeMoN pulls off a Miracle and Flies to the Moon
Ketch
Profile Joined October 2010
Netherlands7285 Posts
September 22 2013 10:29 GMT
#5
Woo, a sneaky gold base is possible! I have liked those since scrap station!
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2013-09-22 11:46:53
September 22 2013 11:45 GMT
#6
On September 22 2013 19:21 lolfail9001 wrote:
Show nested quote +
On September 22 2013 19:01 Yonnua wrote:
It seems pretty tough for non-zerg races to take a third here. They're all so far away.

Are they? That on the line with natural seems not that far.

Imo they are. U mean the aggressive base or the the one forming a triangle together?
Random is hard work dude...
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 22 2013 16:52 GMT
#7
There's only one intended 3rd base, and no, it's not particularly far away.

Of course, I would better appreciate feedback if it were informed by actual games, instead of theorycrafting, which isn't often accurate. Things like the in-game ambience, or the way defending 3 bases feels, those are things you can speculate from an overview, but in-game is totally different, so I would encourage you to play some games and see how it actually feels.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-09-26 16:00:35
September 26 2013 15:59 GMT
#8
I'll provide some feedback based on this map, which is of course not the same but has a similar 4th base. I did play some test games on the map, only diamond level, but I found that it was hard with traditional zerg compositions to defend the forward 4th base against 3 base terran aggression. The reason being that terran units would kind of naturally split up in that area. However, I found that by switching up the zerg composition and going with more swarm hosts static d and infestors, it was easier to defend but still kind of favored terran. Here tho it is a bit different, since that mineral line is gonna be within siege tank range, wheras on my map only the gasses are.
~ ~ <°)))><~ ~ ~
Fatam
Profile Joined June 2012
1986 Posts
September 26 2013 19:04 GMT
#9
Of course, I would better appreciate feedback if it were informed by actual games, instead of theorycrafting, which isn't often accurate.


lol when does anyone on this forum get that courtesy
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 26 2013 19:14 GMT
#10
On September 27 2013 04:04 Fatam wrote:
Show nested quote +
Of course, I would better appreciate feedback if it were informed by actual games, instead of theorycrafting, which isn't often accurate.


lol when does anyone on this forum get that courtesy

Hey, a guy can dream. QQ
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
meatpudding
Profile Joined March 2011
Australia520 Posts
September 28 2013 08:22 GMT
#11
Looks nice. Very cool texture and lighting. Layout is different from most maps, should play out interestingly. Looks like a very tactical micro map, but not too forced. The watchtowers are actually interesting and are valuable. Why so many rocks though?
Be excellent to each other.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-09-28 09:41:07
September 28 2013 09:40 GMT
#12
On September 28 2013 17:22 meatpudding wrote:
Looks nice. Very cool texture and lighting. Layout is different from most maps, should play out interestingly. Looks like a very tactical micro map, but not too forced. The watchtowers are actually interesting and are valuable. Why so many rocks though?

It's just default Xel'Naga Laboratories tileset. Nothing new, just rarely used.

Glad someone starded use rare tilesets that are never used.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 30 2013 03:18 GMT
#13
On September 28 2013 17:22 meatpudding wrote:
Why so many rocks though?

Well, you see... it wasn't my idea >.>
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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