• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:03
CEST 05:03
KST 12:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8866 users

World Record Worker Supply Max Competition 7:58

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-09-11 13:29:04
September 11 2013 13:19 GMT
#1
Time= 7:58 Protoss max. 200/200 Probes only.
Map = Frost LE
Position = Bottom Right (5 O'clock) I noticed within some maps, minerals mine differently so it is noted
+ Show Spoiler +
I tried on bottom left (8:10), and top right (8:13) as well. Times were a bit slower but could also be due to mistakes etc.

I didn't use any cheats or slow game speed. I Allowed only Probe, Pylon, and Nexus. I used a Blizzard Ladder map. The Goal is to make 200/200 Probe ASAP.



I have also done videos of Terran and Zerg + Show Spoiler +
8:22 ZERG TR-NQ , 8:05 ZERG BR-Q, 8:30 terran TL-NOC, 8:58 terran TR-OC
. Which are slower by nature (I think), even if you allow the use of Orbital Command or Queens (doesn't seem to help). I would be interested to see if there was a specific build that would beat strictly; Worker, Supply, HQ alone.

Can anyone beat my records (I did make a few mistakes), try on a different map if you want (ladder only?)

I can upload reps if anyone wants.

RIP SPOR 11/24/11 NEVAR FORGET
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 11 2013 13:31 GMT
#2
Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
September 11 2013 13:32 GMT
#3
On an unrelated note, has anyone ever deciphered mineral placements and worker timings like was done in bw? I remember some math dude made a bunch of graphs and maps and tested gas and minerals and then tested different starting positions on pro maps.

I definitely have noticed that Derelect Watcher has the slowest mining minerals of all the current ladder maps. And some maps have more closer minerals than further minerals at each node as well.
RIP SPOR 11/24/11 NEVAR FORGET
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
September 11 2013 13:34 GMT
#4
On September 11 2013 22:31 Yonnua wrote:
Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.


Because real time. Where? Did they use workers only?
RIP SPOR 11/24/11 NEVAR FORGET
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-09-11 13:40:40
September 11 2013 13:40 GMT
#5
On September 11 2013 22:34 MarlieChurphy wrote:
Show nested quote +
On September 11 2013 22:31 Yonnua wrote:
Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.


Because real time. Where? Did they use workers only?


No, every unit was allowed and it was done on Neo Planet S (with 2 gold bases).
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-09-11 13:48:59
September 11 2013 13:47 GMT
#6
On September 11 2013 22:40 graNite wrote:
Show nested quote +
On September 11 2013 22:34 MarlieChurphy wrote:
On September 11 2013 22:31 Yonnua wrote:
Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.


Because real time. Where? Did they use workers only?


No, every unit was allowed and it was done on Neo Planet S (with 2 gold bases).


Ah golds would do it. If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right?
Where can I find those?
RIP SPOR 11/24/11 NEVAR FORGET
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 11 2013 14:24 GMT
#7
It's easier to max if you allow zealots because gateways spend minerals more quickly.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
VelJa
Profile Joined October 2011
France1109 Posts
September 11 2013 14:32 GMT
#8
hey
i actually like those kind of record.
I will try tonight and tell you :=)
ANGRY_KOREA_MAN. -- Giff WC4 plz
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2013-09-11 18:40:10
September 11 2013 17:56 GMT
#9
Heh, this sounds like fun.

I'll give it a try, but I'll be using game time, because.. game time.

11:50 on my first try, though I forgot I could make macro hatches for quite awhile.
11:42 second try.. need more income.
11:38 third try, but supply blocks everywhere at the end.
11:36 with a single enormous supply block
Cereal
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 11 2013 20:38 GMT
#10
On September 12 2013 02:56 InfCereal wrote:
I'll give it a try, but I'll be using game time, because.. game time.

Oh snap.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2475 Posts
September 11 2013 21:04 GMT
#11
On September 11 2013 23:24 SiskosGoatee wrote:
It's easier to max if you allow zealots because gateways spend minerals more quickly.


It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-09-11 21:08:37
September 11 2013 21:07 GMT
#12
On September 12 2013 02:56 InfCereal wrote:
Heh, this sounds like fun.

I'll give it a try, but I'll be using game time, because.. game time.

11:50 on my first try, though I forgot I could make macro hatches for quite awhile.
11:42 second try.. need more income.
11:38 third try, but supply blocks everywhere at the end.
11:36 with a single enormous supply block


Got 11:20 with queen and 11:42 w/o

11:59 T no OC, 12:30 T with OC
RIP SPOR 11/24/11 NEVAR FORGET
slowbacontron
Profile Joined October 2012
United States7722 Posts
September 11 2013 22:04 GMT
#13
I know Ohana isn't in the HotS map pool, but my builds were always faster on that map than on others.
jjakji fan
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 12 2013 00:21 GMT
#14
Neat!

Is the only probes/drones/SCVs thing a rule? Queens do use supply and them being allowed/disallowed would massively affect the way zerg would play this out I think. I might take a stab at this later, it'd be fun to micromanage overlord / hatchery / larva generation and try keep all your drones pathing to the nearest patches :D
I'm actually Fleetfeet D:
Antylamon
Profile Joined March 2011
United States1981 Posts
September 12 2013 01:16 GMT
#15
I just tried how fast sc2planner could make 200 Probes. I got 10:32 Blizz time, so 7:31 real time. Excluding game speed variance due to lag.

Basically, great job! It doesn't get much better than this. :D
CrystalDrag
Profile Joined July 2010
173 Posts
September 12 2013 01:20 GMT
#16
On September 11 2013 22:32 MarlieChurphy wrote:
On an unrelated note, has anyone ever deciphered mineral placements and worker timings like was done in bw? I remember some math dude made a bunch of graphs and maps and tested gas and minerals and then tested different starting positions on pro maps.

I definitely have noticed that Derelect Watcher has the slowest mining minerals of all the current ladder maps. And some maps have more closer minerals than further minerals at each node as well.


In starcraft two, there is no problem with mineral mining as in broodwar. Problems involving mineral mining rates in starcraft two usually involve worker migration patches (where workers go behind the minerals to mine if transfering) and just plain old regular too-far away minerals.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 12 2013 12:35 GMT
#17
On September 12 2013 06:04 SidianTheBard wrote:
Show nested quote +
On September 11 2013 23:24 SiskosGoatee wrote:
It's easier to max if you allow zealots because gateways spend minerals more quickly.


It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.

If it's stuff like this that makes you believe that, well, that explains a lot.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
openbox1
Profile Joined March 2011
1393 Posts
September 12 2013 17:09 GMT
#18
On September 12 2013 21:35 SiskosGoatee wrote:
Show nested quote +
On September 12 2013 06:04 SidianTheBard wrote:
On September 11 2013 23:24 SiskosGoatee wrote:
It's easier to max if you allow zealots because gateways spend minerals more quickly.


It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.

If it's stuff like this that makes you believe that, well, that explains a lot.


Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?

But don't understand why the other guy is so hostile towards you too. Providing different points of view is the reason behind forums no?
Horn
Profile Blog Joined May 2013
United States72 Posts
September 12 2013 17:14 GMT
#19
ok stahp this argumentiting it is annoying
every time u build zealots is about the same cost and production time as 2 probes but they require less chronoboost and therefore can be chronoboosted more, and production facilities cost less so indeed u would think you can max out on zealots faster but probes provide more income so it is close ok, the better macro, the faster probes are significantly, but zealots are not too significant with better macro imo

tl;dr not building units requires more skill

@Antylamon
most excellent good sir, can u try the zealot way as well, and maybe even other races/
thanks
iaaimtetwehlrthtetulymwfseihnthnigphgtmnoyneeas.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 12 2013 20:45 GMT
#20
On September 13 2013 02:09 openbox1 wrote:
Show nested quote +
On September 12 2013 21:35 SiskosGoatee wrote:
On September 12 2013 06:04 SidianTheBard wrote:
On September 11 2013 23:24 SiskosGoatee wrote:
It's easier to max if you allow zealots because gateways spend minerals more quickly.


It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.

If it's stuff like this that makes you believe that, well, that explains a lot.


Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?
Well, I'm just answering this question the OP asked in the post above me:

"If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right?"

I'm basically saying "Yes, if you allow every unit you max more quickly because gateways spend supply faster while costing less.' A zealot has about the build time of two probes but a nexus costs considerably more than a gateway.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Horn
Profile Blog Joined May 2013
United States72 Posts
Last Edited: 2015-05-21 21:05:51
September 12 2013 23:27 GMT
#21
On September 13 2013 05:45 SiskosGoatee wrote:
Show nested quote +
On September 13 2013 02:09 openbox1 wrote:
On September 12 2013 21:35 SiskosGoatee wrote:
On September 12 2013 06:04 SidianTheBard wrote:
On September 11 2013 23:24 SiskosGoatee wrote:
It's easier to max if you allow zealots because gateways spend minerals more quickly.


It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.

If it's stuff like this that makes you believe that, well, that explains a lot.


Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?
Well, I'm just answering this question the OP asked in the post above me:

"If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right?"

I'm basically saying "Yes, if you allow every unit you max more quickly because gateways spend supply faster while costing less.' A zealot has about the build time of two probes but a nexus costs considerably more than a gateway.

but u arent answering a question the op asked in the post above u because im not the op, some fella named MarlieChurphy is
iaaimtetwehlrthtetulymwfseihnthnigphgtmnoyneeas.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-09-13 18:48:33
September 13 2013 18:35 GMT
#22
On September 12 2013 10:16 Antylamon wrote:
I just tried how fast sc2planner could make 200 Probes. I got 10:32 Blizz time, so 7:31 real time. Excluding game speed variance due to lag.

Basically, great job! It doesn't get much better than this. :D

Is this like a program that runs inputs? Like a tool assisted speedrun thing? Or is it just an algorithm that maps out fastest timings?

On September 12 2013 07:04 slowbacontron wrote:
I know Ohana isn't in the HotS map pool, but my builds were always faster on that map than on others.



It's not, but that's interesting. I wonder which maps are specifically best suited for this kind of challenge. Talking like mapsize, mineral speeds, base spread, amount of bases, etc. Golds and Rocks obviously fuck it all up too.
RIP SPOR 11/24/11 NEVAR FORGET
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 1
CranKy Ducklings119
LiquipediaDiscussion
OSC
22:00
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 144
StarCraft: Brood War
Rain 6877
GuemChi 2755
Shuttle 1018
Artosis 530
ViBE83
Dota 2
NeuroSwarm160
PGG 74
febbydoto25
Counter-Strike
taco 447
Other Games
summit1g11193
C9.Mang0338
PiGStarcraft319
WinterStarcraft272
XaKoH 206
Livibee123
Mew2King47
Organizations
Other Games
gamesdonequick2070
BasetradeTV19
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 77
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1016
• Lourlo367
Upcoming Events
IntoTheTV X SOOP
7h 57m
herO vs SHIN
Percival vs ByuN
RotterdaM Event
13h 12m
Replay Cast
20h 57m
GSL
1d 7h
Replay Cast
1d 20h
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.