Time= 7:58 Protoss max. 200/200 Probes only. Map = Frost LE Position = Bottom Right (5 O'clock) I noticed within some maps, minerals mine differently so it is noted + Show Spoiler +
I tried on bottom left (8:10), and top right (8:13) as well. Times were a bit slower but could also be due to mistakes etc.
I didn't use any cheats or slow game speed. I Allowed only Probe, Pylon, and Nexus. I used a Blizzard Ladder map. The Goal is to make 200/200 Probe ASAP.
. Which are slower by nature (I think), even if you allow the use of Orbital Command or Queens (doesn't seem to help). I would be interested to see if there was a specific build that would beat strictly; Worker, Supply, HQ alone.
Can anyone beat my records (I did make a few mistakes), try on a different map if you want (ladder only?)
Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.
On an unrelated note, has anyone ever deciphered mineral placements and worker timings like was done in bw? I remember some math dude made a bunch of graphs and maps and tested gas and minerals and then tested different starting positions on pro maps.
I definitely have noticed that Derelect Watcher has the slowest mining minerals of all the current ladder maps. And some maps have more closer minerals than further minerals at each node as well.
On September 11 2013 22:31 Yonnua wrote: Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.
Because real time. Where? Did they use workers only?
On September 11 2013 22:31 Yonnua wrote: Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.
Because real time. Where? Did they use workers only?
No, every unit was allowed and it was done on Neo Planet S (with 2 gold bases).
On September 11 2013 22:31 Yonnua wrote: Why are you using real time? The game time is about 11 minutes which isn't any sort of record. IIRC there were some recent threads on Day9.tv where people were getting ~8 or 9 in game minutes doing something very similar.
Because real time. Where? Did they use workers only?
No, every unit was allowed and it was done on Neo Planet S (with 2 gold bases).
Ah golds would do it. If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right? Where can I find those?
I'll give it a try, but I'll be using game time, because.. game time.
11:50 on my first try, though I forgot I could make macro hatches for quite awhile. 11:42 second try.. need more income. 11:38 third try, but supply blocks everywhere at the end. 11:36 with a single enormous supply block
On September 11 2013 23:24 SiskosGoatee wrote: It's easier to max if you allow zealots because gateways spend minerals more quickly.
It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
On September 12 2013 02:56 InfCereal wrote: Heh, this sounds like fun.
I'll give it a try, but I'll be using game time, because.. game time.
11:50 on my first try, though I forgot I could make macro hatches for quite awhile. 11:42 second try.. need more income. 11:38 third try, but supply blocks everywhere at the end. 11:36 with a single enormous supply block
Is the only probes/drones/SCVs thing a rule? Queens do use supply and them being allowed/disallowed would massively affect the way zerg would play this out I think. I might take a stab at this later, it'd be fun to micromanage overlord / hatchery / larva generation and try keep all your drones pathing to the nearest patches :D
On September 11 2013 22:32 MarlieChurphy wrote: On an unrelated note, has anyone ever deciphered mineral placements and worker timings like was done in bw? I remember some math dude made a bunch of graphs and maps and tested gas and minerals and then tested different starting positions on pro maps.
I definitely have noticed that Derelect Watcher has the slowest mining minerals of all the current ladder maps. And some maps have more closer minerals than further minerals at each node as well.
In starcraft two, there is no problem with mineral mining as in broodwar. Problems involving mineral mining rates in starcraft two usually involve worker migration patches (where workers go behind the minerals to mine if transfering) and just plain old regular too-far away minerals.
On September 11 2013 23:24 SiskosGoatee wrote: It's easier to max if you allow zealots because gateways spend minerals more quickly.
It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.
If it's stuff like this that makes you believe that, well, that explains a lot.
On September 11 2013 23:24 SiskosGoatee wrote: It's easier to max if you allow zealots because gateways spend minerals more quickly.
It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.
If it's stuff like this that makes you believe that, well, that explains a lot.
Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?
But don't understand why the other guy is so hostile towards you too. Providing different points of view is the reason behind forums no?
ok stahp this argumentiting it is annoying every time u build zealots is about the same cost and production time as 2 probes but they require less chronoboost and therefore can be chronoboosted more, and production facilities cost less so indeed u would think you can max out on zealots faster but probes provide more income so it is close ok, the better macro, the faster probes are significantly, but zealots are not too significant with better macro imo
tl;dr not building units requires more skill
@Antylamon most excellent good sir, can u try the zealot way as well, and maybe even other races/ thanks
On September 11 2013 23:24 SiskosGoatee wrote: It's easier to max if you allow zealots because gateways spend minerals more quickly.
It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.
If it's stuff like this that makes you believe that, well, that explains a lot.
Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?
Well, I'm just answering this question the OP asked in the post above me:
"If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right?"
I'm basically saying "Yes, if you allow every unit you max more quickly because gateways spend supply faster while costing less.' A zealot has about the build time of two probes but a nexus costs considerably more than a gateway.
On September 11 2013 23:24 SiskosGoatee wrote: It's easier to max if you allow zealots because gateways spend minerals more quickly.
It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.
If it's stuff like this that makes you believe that, well, that explains a lot.
Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?
Well, I'm just answering this question the OP asked in the post above me:
"If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right?"
I'm basically saying "Yes, if you allow every unit you max more quickly because gateways spend supply faster while costing less.' A zealot has about the build time of two probes but a nexus costs considerably more than a gateway.
but u arent answering a question the op asked in the post above u because im not the op, some fella named MarlieChurphy is
On September 12 2013 10:16 Antylamon wrote: I just tried how fast sc2planner could make 200 Probes. I got 10:32 Blizz time, so 7:31 real time. Excluding game speed variance due to lag.
Basically, great job! It doesn't get much better than this. :D
Is this like a program that runs inputs? Like a tool assisted speedrun thing? Or is it just an algorithm that maps out fastest timings?
On September 12 2013 07:04 slowbacontron wrote: I know Ohana isn't in the HotS map pool, but my builds were always faster on that map than on others.
It's not, but that's interesting. I wonder which maps are specifically best suited for this kind of challenge. Talking like mapsize, mineral speeds, base spread, amount of bases, etc. Golds and Rocks obviously fuck it all up too.