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Better than Blizzard Map Challenge - Page 7

Forum Index > SC2 Maps & Custom Games
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NewSunshine
Profile Joined July 2011
United States5938 Posts
June 24 2013 19:48 GMT
#121
On June 25 2013 03:31 SiskosGoatee wrote:
Show nested quote +
On June 24 2013 19:15 Timetwister22 wrote:
.Looking through some of these submission threads, many are missing important info that will be needed as per the rules. I will include things such as original map size and pic vs the new size and pic for voting. If you don't include all your info in your threads, I will not hunt you down to find such info. I'll just simply not include your map in the voting.
Well, I don't know what the original size of some Blizzard maps is.

You should be able to open their maps in the editor, all you have to do is log in through the editor. When going to open a map, look under Battle.Net. This is also the best way to quickly browse their catalog of maps when you're looking to create one.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2013-06-24 20:09:02
June 24 2013 20:08 GMT
#122
Open them up in the editor to find out.

Edit: I was too late and missed NewSunshine's reply
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 24 2013 20:57 GMT
#123
Okido, edited both posts.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
chuky500
Profile Blog Joined March 2010
France473 Posts
June 24 2013 21:18 GMT
#124
Here's an intermission before the polls are made : if you open Daybreak LE and go to the import module, you'll see they forgot to remove the GSL loading screen. Same thing for Worldwind, Belshir Vestige, Newkirk, Neo Planet S, Korhal Sky Island. 3 to 4 Mbs of useless data each time.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 24 2013 22:05 GMT
#125
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
June 24 2013 22:33 GMT
#126
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 24 2013 22:39 GMT
#127
On June 25 2013 07:33 SidianTheBard wrote:
Show nested quote +
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!
Whaaaaaaaaaaat are you talking about?

Is this some attempt to troll or set me up by purposefully saying completely meaningless things?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 24 2013 23:08 GMT
#128
On June 25 2013 07:33 SidianTheBard wrote:
Show nested quote +
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!


I too remember no such thing. Since you're talking about early game exploits...if this occurred before TLMC1, I wasn't around.
Former ESV Mapmaker | @Timetwister22
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 24 2013 23:39 GMT
#129
On June 25 2013 08:08 Timetwister22 wrote:
Show nested quote +
On June 25 2013 07:33 SidianTheBard wrote:
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!


I too remember no such thing. Since you're talking about early game exploits...if this occurred before TLMC1, I wasn't around.
I'm pretty sure this is purposefully constructed grammatical nonsense using some buzzwords to bite and entrap me to reveal I don't know what I'm talking about. What's said there makes no sense from a technical standpoint.

This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.


THese kinds of passages are really devoid of any meaning.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 25 2013 01:47 GMT
#130
On June 25 2013 07:33 SidianTheBard wrote:
Show nested quote +
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!

My brain exploded trying to decipher this post. Ugh, I really need to finish my Blistering Sands remix. So much to do, so little time. :c
Twitter: @iamcaustic
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
June 25 2013 01:50 GMT
#131
On June 25 2013 07:33 SidianTheBard wrote:
Show nested quote +
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!

This makes no sense.
ModeratorI am still alive, somehow
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
June 25 2013 02:09 GMT
#132
On June 25 2013 07:33 SidianTheBard wrote:
Show nested quote +
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!


dem psychedelics
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 25 2013 02:39 GMT
#133
On June 25 2013 10:47 iamcaustic wrote:
Show nested quote +
On June 25 2013 07:33 SidianTheBard wrote:
On June 25 2013 07:05 SiskosGoatee wrote:
A bit sloppy, yeah.

But then again, these guys also forgot to actually remove the immortal warpin ability, they just removed it from the command card. You could still transmit abilities from the alpha over the command stream in the early days of WoL, people made exploits to warp in immortals, phase shift with templar, use all the retardedly overpowered removed abilities from the mothership.


This is true but then again with the phase shift templars you can use the overpowered immortals with the warp gate to get the hardened shields to successfully feedback the command stream. Without Blizzard giving us the Command stream we wouldn't be able to actually get into the data editor to remove the abilities such as Hardened Shields and Phase Shift (aka Blink).

Remember, they might be sloppy but without their sloppiness you wouldn't get the possibility to accommodate the command stream information systems. This leads me to believe that Blizzard took the data from the command stream and used limiting functions to delegate certain abilities to be able to launch without the need of the command stream. By allowing those abilities to launch without confirmation means that we, the map makers, can check the phase shifting hardened shields immortals to balance them.

Remember, on Skype we all had this conversation before and I'm pretty sure it was Timetwister that falsely identified the function to allow data to infiltrate the command stream. (Typical ESV, so noob) Luckily Sigma had a dream forge in that excellent brain of his to solve the equations limiting the phase shifting immortals.

With that said,

Good job Sigma, for shame Timetwister & Good luck to all participates!

My brain exploded trying to decipher this post. Ugh, I really need to finish my Blistering Sands remix. So much to do, so little time. :c


Dude! You're alive!
SC2 Mapmaker
Sumadin
Profile Joined August 2011
Denmark588 Posts
June 25 2013 08:48 GMT
#134
Any news on when the voting and stuff starts? It is the 25th now afterall.
The basic key to beating a priest is playing a deck that is terrible.
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-06-25 10:13:32
June 25 2013 10:12 GMT
#135
Considering I have a job and stuff, when I have time. That's why I said sometime early this week, instead of giving a date. So, sometime later today or tomorrow for my time zone.

As a reminder for participants, make sure you have all required info in your posts.
Former ESV Mapmaker | @Timetwister22
turtles
Profile Blog Joined August 2011
Australia360 Posts
June 25 2013 17:26 GMT
#136
.Looking through some of these submission threads, many are missing important info that will be needed as per the rules. I will include things such as original map size and pic vs the new size and pic for voting. If you don't include all your info in your threads, I will not hunt you down to find such info. I'll just simply not include your map in the voting.


Oops, let me try that again.

I submit Bel'Shir swamp, by turtles.

A modification of metalopolis.

Bel'Shir swamp map
+ Show Spoiler +


top down overview

[image loading]


angled overview

[image loading]


pathing

[image loading]



metalopolis map
+ Show Spoiler +
[image loading]

pathing

[image loading]


Basically I...

  • Removed close spawns
  • Coppied the main and nat setup
  • stretched out the distance between bases
  • rotated the centre bases 90 degrees and put rocks on them
  • stuck a great big ol' swamp in the middle
  • The swamp area has a lot of vission blockers so visibility is low everywhere in the swamp unless you have air support
  • no buildings can be built in the swamp
  • there is a xel'naga tower in the centre providing vision advantage in the swamp for those who hold it.


To get an idea of the size here is a size comparisson with metalopolis. Remember, close spawns are disabled but I included it anyway to get an idea of size.

Bel'shir swamp - 176 x 173
Metalopolis - 140 x 140

close spawn
-Bel'Shir swamp: 121.4
-metalopolis: 107.7
-difference: +12%

close air:
-Bel'Shir swamp: 148.3
-metalopolis: 135.5
-difference: +9%

cross spawn:
-Bel'Shir swamp:170.3
-metalopolis: 159.1
-difference: +7%

close ups
+ Show Spoiler +


in the swamp

[image loading]


looking from South base to East base

[image loading]


Xel'naga tower in the centre

[image loading]



I hope you like it. It was the first map I ever made. The images above are outdated as I did a bit of work on it before submitting it to this competition such as making the outside prettier, changing the water colours to match better, flattening the terrain more and fixing the pathing problems in the mains.

The swamp area is a mechanic never seen in a competitive map before and one I have never seen in ANY map before. (Though I'm sure others have thought of it / done it as well). As such it is hard to say how it would work out in competitive play. Maybe it is not as balanced as metalopolis but I would argue that it would make for a more fun map and thus qualify as a "better than Blizzard map". QED.


Uploaded as Bel'Shir swamp on the NA and EU region for those wanting to try it
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 26 2013 00:31 GMT
#137
Well, never got a chance to finish this one, but I'll post it here just for shits and giggles. I'm not submitting this BTW, just did it for fun. This contest needed some team map loving anyway.

War Zone BE (Better Edition)

[image loading]

A remake of War Zone

+ Show Spoiler +
[image loading]


The bounds are actually smaller at 132x156 (compared to 132x164)
~ ~ <°)))><~ ~ ~
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