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[M] (3) TPW Pathfinder

Forum Index > SC2 Maps & Custom Games
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Meerel
Profile Joined March 2012
Germany713 Posts
May 03 2013 00:56 GMT
#1
[image loading]


Hi guys,
made one more for tlmc and now i cant decide hehe.
This is a remake from the Broodwar Map Pathfinder. It looks a bit akward at some spots but i tried to get it as close as possible to the original and get a equal lenght between all naturals.

Original:
+ Show Spoiler +
[image loading]

Overview:
+ Show Spoiler +
[image loading]

Distance:
+ Show Spoiler +
[image loading]

General:
+ Show Spoiler +
Texture: Custom/Korhal Platform
Playable: 168x172
Expands: 12
Xel'Naga: 0

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
SDMF
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 03 2013 00:58 GMT
#2
Oh wow this looks sick. Love the texture set.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 03 2013 01:05 GMT
#3
Love the map. Can't wait to see how it does in the TLMC! 168x172 is pretty huge... it could have been a bit smaller (the outer paths) but I think there are a lot of advantages for it being big. The outer paths are open enough to attack. The middle is nice and open. The rush distance is comfortable.
https://liquipedia.net/starcraft2/Monitor
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
May 03 2013 01:07 GMT
#4
no matter how weird the original was, I believe this is one of the most creative map layout there is. Good job remaking there
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1704 Posts
May 03 2013 01:17 GMT
#5
How do I get a 3rd..?
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Meerel
Profile Joined March 2012
Germany713 Posts
May 03 2013 01:18 GMT
#6
On May 03 2013 10:17 ShowTheLights wrote:
How do I get a 3rd..?

you build a base at the third
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 03 2013 01:22 GMT
#7
the 3rd's are fine, I like the way they're arranged (not that you did that :p), but the nat-nat distance is a bit short, so rushes will be pretty strong. not to mention how thin the walls are around the natural.

also, can a siege tank hit any of the main mineral lines at any point? it looks iffy in places.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
May 03 2013 01:23 GMT
#8
I mostly like it. Though, with air soo good in HOTS idk about a map that makes the air distances so short. Say PvT, I could see void rays coming in to ravage the main while gateway units are knocking at the nat choke being pretty hard for T to hold. Such an attack is quite viable on most maps, but here it will hit much sooner.

Would rather this in the finals of TLMC than the vast majority of stuff (although I can't help but think this map would have actually been better in WOL. Maybe the meta could adjust for the map, though).
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meerel
Profile Joined March 2012
Germany713 Posts
May 03 2013 01:24 GMT
#9
On May 03 2013 10:22 NewSunshine wrote:
the 3rd's are fine, I like the way they're arranged (not that you did that :p), but the nat-nat distance is a bit short, so rushes will be pretty strong. not to mention how thin the walls are around the natural.

also, can a siege tank hit any of the main mineral lines at any point? it looks iffy in places.

no they cant, its really big^^
SDMF
FlaShFTW
Profile Blog Joined February 2010
United States10252 Posts
May 03 2013 01:53 GMT
#10
remove the gases at the back bases or turn them into 6m 1g base.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
May 03 2013 01:55 GMT
#11
I don't like how the mains are at all. Air play is already really strong in Hots right now, and main designs like this make it even stronger. I find it nearly impossible to be able to stop drops before they land, because they can come from almost every angle. This really hinders the use of things like feedback, fungal growth, static defense, and properly positioned units to take down drops before they land. Now, drops are certainly guaranteed damage, and I think that's really stupid.

Mutas also seem like hell on this map, especially if you have to take the third along the main. Mutas can basically sit in one spot and deny mining from three bases, which is absurd to be honest. Granted, makes static defense better because you only have to defend one area instead of three, however with the new muta regen static defense is trash vs mutas with he exception of spores due to their +biological.

I don't really like the thirds either because of how open the pace path is. The thirds themselves are fine, but you have to keep in mind that armies have to go between the third and natural to defend the two bases, so the path between them cannot be super open as it is here. There need to be chokes leading into the area in front of the natural, otherwise the incentive to take a third is greatly diminished. Good news is that this is an easy problem to fix.

Now, this map is not a bad map. It's really cool actually, but it has come at a time where it does not fit the metagame. Good map, bad time to release it. If medivacs, mutas, and/or sky toss get nerfed a bit then this map will do much better in the metagame.
Former ESV Mapmaker | @Timetwister22
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-05-03 02:47:24
May 03 2013 02:46 GMT
#12
Looks really nice, but I would add another base on the edge near each mineral line, that is because the maps seems like it has really low amount of bases for the current metagame.

Other than that this map looks wonderful, one of the best 3 player map I've seen.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 03 2013 02:49 GMT
#13
This one is really stretching it. The layout simply does not work for sc2. Consider how powerful drops/muta/air is when those cliffs are behind the mineral line like that. Then consider the walk distance to the third. Also, that lower right spawn is better than any other. Why are the mineral lines positioned like that? The original had a better thought process behind that.
SC2 Mapmaker
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 03 2013 03:25 GMT
#14
this thread


this is basically just a straight bw->sc2 conversion, balance be damned
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 03 2013 03:25 GMT
#15
also i hope you submit one of your past maps to tlmc, i totally love them
starleague forever
Syphon8
Profile Joined July 2010
Canada298 Posts
May 03 2013 03:49 GMT
#16
I think the outer paths should only be 2 FFs wide. But other than that, *gush*.
',:/
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-05-03 05:10:05
May 03 2013 05:09 GMT
#17
Another BW port made by you with the same texture set you've used in ever single BW port you've ever done. /siiiigh

It's cool but it won't work in sc2, not with air being so strong, not with chokes being so strong for certain races, not for early game being so strong for certain races.

The Nostalgia factor helps for certain people, but that's about all it's got going for it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2013-05-03 06:34:37
May 03 2013 06:33 GMT
#18
Foilage has been generated.... But nice map We used this for Starbow for a little while I think. I have it in my map-pack. Good to see you "finished" it!
aka KanBan85. Working on Starbow.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 03 2013 07:38 GMT
#19
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.
Twitter: @iamcaustic
EffectS
Profile Joined May 2010
Belgium795 Posts
May 03 2013 08:54 GMT
#20
I love it, it looks amazing visually and really reminds me off some awesome games from BW.
TEEHEE
Meerel
Profile Joined March 2012
Germany713 Posts
May 03 2013 13:41 GMT
#21
On May 03 2013 16:38 iamcaustic wrote:
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.


a port is not done in half an hour, so yes i call it tpw because i put effort in creating this. it looks exactly the same because thats my goal in mapping and it was all along, to bring back the broodwar feeling back into sc2.

that means i try to get as close as possible to the original with textures, layout and doodads. this one actually uses 6 custom textures. thats also alot of effort to do those.

maybe i dont give enough credit but who cares really.
SDMF
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
May 03 2013 14:07 GMT
#22
I love Pathfinder normally and I can't wait to play this.

TerranLover, you're a master at maps with this tileset, I'm sure of it <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 03 2013 14:18 GMT
#23
On May 03 2013 22:41 Terranlover wrote:
Show nested quote +
On May 03 2013 16:38 iamcaustic wrote:
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.


a port is not done in half an hour, so yes i call it tpw because i put effort in creating this. it looks exactly the same because thats my goal in mapping and it was all along, to bring back the broodwar feeling back into sc2.

that means i try to get as close as possible to the original with textures, layout and doodads. this one actually uses 6 custom textures. thats also alot of effort to do those.

maybe i dont give enough credit but who cares really.

You mean you put effort into recreating this, and no one is doubting that. Pretty huge dick move to claim something as your own because you spent time replicating someone else's work, but give no credit to the guy that actually did all the work designing the whole concept on top of creating the original map because -- as you eloquently put it -- "who cares?"

Like I said before, if you wanna do a port as a tribute to the original author and give proper credit where it's due, I think that's great. What you're doing here, however, is mapmaking plagiarism. That's not so great.
Twitter: @iamcaustic
lefix
Profile Joined February 2011
Germany1082 Posts
May 03 2013 14:29 GMT
#24
Quote from OP: "This is a remake from the Broodwar Map Pathfinder."
Map of the Month | The Planetary Workshop | SC2Melee.net
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-05-03 14:47:37
May 03 2013 14:45 GMT
#25
On May 03 2013 23:29 lefix wrote:
Quote from OP: "This is a remake from the Broodwar Map Pathfinder."

On the topic of quoting things...
On May 03 2013 16:38 iamcaustic wrote:
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.

I get and respect that you're sticking up for one of your mappers, Lefix, but I'm really not sure how this is defendable:
On May 03 2013 22:41 Terranlover wrote:
maybe i dont give enough credit but who cares really.
Twitter: @iamcaustic
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-05-03 14:51:03
May 03 2013 14:47 GMT
#26
Honestly you are just trying stir a shitpan Caustic. Nobody wants it.

On the topic of the map: Cool port with changes where necessary. I'd love to see something a little more evolved from this submitted to the TLMC, though. You have more to offer to it!
Retired Mapmaker™
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 03 2013 14:55 GMT
#27
On May 03 2013 23:47 eTcetRa wrote:
Honestly you are just trying stir a shitpan Caustic. Nobody wants it.

On the topic of the map: Cool port with changes where necessary. I'd love to see something a little more evolved from this submitted to the TLMC, though. You have more to offer to it!

I'm actually just asking him to take 2 seconds to give the original author credit in the map's description on battle.net because it's the right thing to do. I wouldn't have needed to make what's now 4 posts on the subject if it weren't for these wacky responses to what I feel should be common sense.

Even Blizzard adds the original author's name to the descriptions of their LE versions of maps taken from the community.
Twitter: @iamcaustic
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
May 03 2013 14:59 GMT
#28
On May 03 2013 23:18 iamcaustic wrote:
Show nested quote +
On May 03 2013 22:41 Terranlover wrote:
On May 03 2013 16:38 iamcaustic wrote:
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.


a port is not done in half an hour, so yes i call it tpw because i put effort in creating this. it looks exactly the same because thats my goal in mapping and it was all along, to bring back the broodwar feeling back into sc2.

that means i try to get as close as possible to the original with textures, layout and doodads. this one actually uses 6 custom textures. thats also alot of effort to do those.

maybe i dont give enough credit but who cares really.

You mean you put effort into recreating this, and no one is doubting that. Pretty huge dick move to claim something as your own because you spent time replicating someone else's work, but give no credit to the guy that actually did all the work designing the whole concept on top of creating the original map because -- as you eloquently put it -- "who cares?"

Like I said before, if you wanna do a port as a tribute to the original author and give proper credit where it's due, I think that's great. What you're doing here, however, is mapmaking plagiarism. That's not so great.


wtf dude he clearly states that this is a remake. end of the story. (btw I didnt see the creator's name of Fighting Spirit on your link as well lmao)

and balance or not, this looks more interesting than 200 dualsite/daybreak clones out there like these DF[name] maps (no offense)
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 03 2013 15:00 GMT
#29
Offense taken! Prepare for war! :D
Retired Mapmaker™
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
May 03 2013 15:01 GMT
#30
On May 03 2013 23:55 iamcaustic wrote:
Show nested quote +
On May 03 2013 23:47 eTcetRa wrote:
Honestly you are just trying stir a shitpan Caustic. Nobody wants it.

On the topic of the map: Cool port with changes where necessary. I'd love to see something a little more evolved from this submitted to the TLMC, though. You have more to offer to it!

I'm actually just asking him to take 2 seconds to give the original author credit in the map's description on battle.net because it's the right thing to do. I wouldn't have needed to make what's now 4 posts on the subject if it weren't for these wacky responses to what I feel should be common sense.

Even Blizzard adds the original author's name to the descriptions of their LE versions of maps taken from the community.


I have to side with Caustic here. If you want to take yourselves serious as mapmakers, then you should do as anyone who quotes / uses literary works on an academic level : make sure you give credit where credit is due, otherwise it starts leaning towards plagiarism, even if that was not your intention.

If you don't care about all that stuff... then don't expect to be taken seriously either.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 03 2013 15:16 GMT
#31
On May 03 2013 23:59 Arceus wrote:
Show nested quote +
On May 03 2013 23:18 iamcaustic wrote:
On May 03 2013 22:41 Terranlover wrote:
On May 03 2013 16:38 iamcaustic wrote:
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.


a port is not done in half an hour, so yes i call it tpw because i put effort in creating this. it looks exactly the same because thats my goal in mapping and it was all along, to bring back the broodwar feeling back into sc2.

that means i try to get as close as possible to the original with textures, layout and doodads. this one actually uses 6 custom textures. thats also alot of effort to do those.

maybe i dont give enough credit but who cares really.

You mean you put effort into recreating this, and no one is doubting that. Pretty huge dick move to claim something as your own because you spent time replicating someone else's work, but give no credit to the guy that actually did all the work designing the whole concept on top of creating the original map because -- as you eloquently put it -- "who cares?"

Like I said before, if you wanna do a port as a tribute to the original author and give proper credit where it's due, I think that's great. What you're doing here, however, is mapmaking plagiarism. That's not so great.


wtf dude he clearly states that this is a remake. end of the story. (btw I didnt see the creator's name of Fighting Spirit on your link as well lmao)

and balance or not, this looks more interesting than 200 dualsite/daybreak clones out there like these DF[name] maps (no offense)

If you load up "Galaxy - Abaddon Blaze" in the Battle.net client, the first part of the description is as thus:

"Created by the Galaxy mapmaking team. Inspired by Fighting Spirit, created by Rose.of.Dream."

It's like 2 seconds to add that into a map description to give credit to the original author when people load up the map in SC2. That's the description that matters, because most people don't actually read TL map threads. I'm not sure why people are so up in arms about the idea of adding "Original map created by Earthattack (김응서)" in the map description as common courtesy for the original author's work.

Anyway, I'm not going to clutter up the map thread any further. I've said my bit, and I think deep down Mereel is a better person than to take credit for other peoples' work, so I leave it in his capable hands.
Twitter: @iamcaustic
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-05-03 15:25:56
May 03 2013 15:24 GMT
#32
there is a reason that for ages people reference other books/texts and give credit to other authors. the 'text' behind a text is integral part of what it is and in my opinion it is the same with other design products - like maps - because giving credit to the original author does not only express respect towards his/her work, but also tells the audience something about the history of a map/design idea.

it is not difficult to say that map x inspired your work or that you ported the map from bw where it was originally conceived by map maker x.

people who support the idea to give credit to the author are not craving for recognition but help the idea of authorship in map making, hence support map making per se by emphasizing the importance of the person behind the design ideas that ultimately make the game what it is.

giving credit does not take away anything from you as a map maker. porting a 3p is a hell of a job.
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2013-05-04 01:53:30
May 04 2013 01:53 GMT
#33
On May 03 2013 23:45 iamcaustic wrote:
Show nested quote +
On May 03 2013 23:29 lefix wrote:
Quote from OP: "This is a remake from the Broodwar Map Pathfinder."

On the topic of quoting things...
Show nested quote +
On May 03 2013 16:38 iamcaustic wrote:
The map having no chance at being any good in SC2 is one thing, but even going so far as to call it a TPW map just because you ported it? That's basically the StarCraft equivalent of kids on DeviantArt tracing someone else's art and claiming it as their own creative work. Now don't get me wrong, I've made a port as well, but I also made numerous design adjustments and aesthetic changes to make it into my own derivative work, on top of giving proper credit to the original author where it matters most -- the map description in the Battle.net client. "Port of the original Brood War map" isn't proper credit, especially when the majority of SC2 players have no background knowledge of the competitive Brood War scene. That can easily be misunderstood as porting one of your own BW maps into SC2.

If all you wanna do these days is make BW ports for SC2, power to you man. That's not a crime or anything, regardless how well they'll play out in a different game. Just put more effort into giving credit where credit is due instead of coasting off the work of others and labelling it as your own, where only a fraction (BW vets) of a fraction (Competitive StarCraft audience) of the SC2 player base will know any better. Absolutely nowhere is Earthattack (김응서) mentioned; not in the map description, not in the map's additional info, not even in this thread.

I get and respect that you're sticking up for one of your mappers, Lefix, but I'm really not sure how this is defendable:
Show nested quote +
On May 03 2013 22:41 Terranlover wrote:
maybe i dont give enough credit but who cares really.


Nobody knows who Earthattack is... even less so than the name Pathfinder from BW.

Honestly what you're saying has truth in it, but I don't think it's a big deal one way or another. Tons of artists write their songs based off of previous artists songs and give NO credit. Want to see something cool?

Watch Some Nights by Fun + Show Spoiler +

And now Cecilia by Simon & Garfunkel + Show Spoiler +


They're basically the same song (melody, chords, rhythm section)... but nobody knows that. It pisses me off, but not that much when you learn that almost all artists, including Bob Dylan, copied other songs. Metal copies classical quite often.

So yes it's nice to give credit. Especially when you're remaking the map entirely. But Mereel has put a lot of time into remaking it and making his own adjustments for SC2. I wouldn't condemn him. And of course it can be a TPW map.

[edit] Spoilered the videos
https://liquipedia.net/starcraft2/Monitor
Timetwister22
Profile Joined March 2011
United States538 Posts
May 04 2013 05:19 GMT
#34
Why is this thread so off topic? Come on guys, keep this thread about the map.
Former ESV Mapmaker | @Timetwister22
PineapplePizza
Profile Joined June 2010
United States749 Posts
May 04 2013 09:05 GMT
#35
16 years later, and we still can't make vertical or curved cliffs in StarCraft.

This world
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
lefix
Profile Joined February 2011
Germany1082 Posts
May 04 2013 09:37 GMT
#36
Oh, we can make vertical cliffs. It is mostly habits, nostalgia, aesthetics and a tiny bit of gameplay reasons that make us prefer diagonal cliffs :D
Map of the Month | The Planetary Workshop | SC2Melee.net
TheHuman
Profile Joined April 2013
7 Posts
May 04 2013 16:35 GMT
#37
I love these 3 player maps. Going to try to make one.
Very nice layout, though I would add 3 more expands (1 for each player).
Also air play looks a bit strong...
Overall good map
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