• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:39
CET 15:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)24Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1760 users

[M] (2) DF Panwa

Forum Index > SC2 Maps & Custom Games
Post a Reply
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2013-05-02 18:19:20
April 27 2013 15:18 GMT
#1
[image loading]

DF Panwa
Uploaded to [NA] [EU]
[image loading]

Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Details
Name DF Panwa
Version 1.0
Bounds 156x128
Bases 12


Please leave a comment, all feedback is appreciated.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 27 2013 15:33 GMT
#2
what exactly is the point of that second ramp into the nat?
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 27 2013 15:39 GMT
#3
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?

I would guess something related to drops.
Moderatorshe/her
TL+ Member
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 27 2013 15:42 GMT
#4
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?


It looks pretty? :>

No idea, why would you drop your units on low ground instead of high ground near the minerals?
Maybe tanks with a scan ... no... Just no.

I'll stay with that it looks pretty and funky :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 27 2013 15:56 GMT
#5
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?

It will have different purposes in different scenarios, but is intented to generally serve as drop point / reaper path into the nat. It is easier to defend due to it being lowground, but is still an experimental feature that may get changed or removed entirely.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 27 2013 16:11 GMT
#6
I really like the center of the map. While we all have our opinions on what a good map should look like, the center of this map is in my opinion perfect in both design and proportions.

The baselayout is pretty cool, kinda generic and nothing out of the ordinary but very functional and interesting enough. The ramp to the nat is really cute.

2 thumbs up, hope you have luck with this one in TLMC.
Let thy speech be better than silence, or be silent.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 27 2013 16:51 GMT
#7
On April 28 2013 01:11 Archvil3 wrote:
I really like the center of the map. While we all have our opinions on what a good map should look like, the center of this map is in my opinion perfect in both design and proportions.

The baselayout is pretty cool, kinda generic and nothing out of the ordinary but very functional and interesting enough. The ramp to the nat is really cute.

2 thumbs up, hope you have luck with this one in TLMC.

Thanks for the really sweet words
Mapmaker | Author of Atlas, Rao Mesa & Paralda
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
April 27 2013 18:46 GMT
#8
I thought the ramp to the side of the map so to speak is pretty cool. Even if its for the most part obsolete, I feel like it makes the map just that much more unique.
Exigaet
Profile Joined May 2010
Canada355 Posts
April 27 2013 20:15 GMT
#9
Have you thought about setting this map up to be two maps in one? You could make 12 and 6 main bases and 1/7 naturals.

The only change you would probably have to make is moving the watch towers to the high ground.

Either way, awesome map, I like it.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 27 2013 23:11 GMT
#10
How did you do the lighting along the shoreline? Or is that actually standard lighting
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 27 2013 23:15 GMT
#11
On April 28 2013 00:56 ScorpSCII wrote:
Show nested quote +
On April 28 2013 00:33 a176 wrote:
what exactly is the point of that second ramp into the nat?

It will have different purposes in different scenarios, but is intented to generally serve as drop point / reaper path into the nat. It is easier to defend due to it being lowground, but is still an experimental feature that may get changed or removed entirely.


I'm disappointed. When I first saw it, I thought that you could run units around the whole edge of the map to reach the other ramp...
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
April 27 2013 23:26 GMT
#12
awwww I thought you could go run around the map =[

Still pretty cool idea though, we could use more exciting and innovative maps like this :D
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 27 2013 23:52 GMT
#13
On April 28 2013 08:11 IronManSC wrote:
How did you do the lighting along the shoreline? Or is that actually standard lighting

im wondering the same thing, i really like it.

I would like to know if you can make a FFE wall in the natural, or you must use a nexus wall?, for the map i feel that the xel'naga towers are counter producent since they control just too much space, but other than that the map has my seal of aproval :b

btw yeah it would have been cool if you could walk units around the edge, but i don't think that is a good idea for a ladder map, with tank drops and all that stuff
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 28 2013 00:04 GMT
#14
On April 28 2013 08:11 IronManSC wrote:
How did you do the lighting along the shoreline? Or is that actually standard lighting

I didn't touch the lighting. However, I worked with the water and fog to make up for that. The benefit of this is that it's kept to the lowest level only, thus not influencing gameplay.

This is what I used:
+ Show Spoiler +
Lighting
DesertWorld

Fog
<FogColor value="255,255,255,128"/>
<FogDensity value="0.150000"/>
<FogFalloff value="1.000000"/>
<FogStartingHeight value="8.000000"/>

Water
<Height value="7.900000"/>
<Color value="0.411765,0.627451,0.949020,0.000000"/>
<ColorFallOff value="0.575000"/>
<Specularity value="73.599998"/>
<SpecularScaler value="0.080000"/>
<UvRate value="0.000733,-0.000680,0.000000,0.000000"/>
<UvRotate value="5.224817"/>
<MeshRoughness value="0.000000"/>
<TextureRoughness value="0.250000"/>
<ReflectionDistortion value="0.184000"/>
<RefractionDistortion value="0.020000"/>
<MinReflection value="0.000000"/>
<ReflectivityPower value="4.000000"/>
Mapmaker | Author of Atlas, Rao Mesa & Paralda
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 28 2013 05:16 GMT
#15
On April 28 2013 09:04 ScorpSCII wrote:
Show nested quote +
On April 28 2013 08:11 IronManSC wrote:
How did you do the lighting along the shoreline? Or is that actually standard lighting

I didn't touch the lighting. However, I worked with the water and fog to make up for that. The benefit of this is that it's kept to the lowest level only, thus not influencing gameplay.

This is what I used:
+ Show Spoiler +
Lighting
DesertWorld

Fog
<FogColor value="255,255,255,128"/>
<FogDensity value="0.150000"/>
<FogFalloff value="1.000000"/>
<FogStartingHeight value="8.000000"/>

Water
<Height value="7.900000"/>
<Color value="0.411765,0.627451,0.949020,0.000000"/>
<ColorFallOff value="0.575000"/>
<Specularity value="73.599998"/>
<SpecularScaler value="0.080000"/>
<UvRate value="0.000733,-0.000680,0.000000,0.000000"/>
<UvRotate value="5.224817"/>
<MeshRoughness value="0.000000"/>
<TextureRoughness value="0.250000"/>
<ReflectionDistortion value="0.184000"/>
<RefractionDistortion value="0.020000"/>
<MinReflection value="0.000000"/>
<ReflectivityPower value="4.000000"/>


Like what Blizzard done in their Shakuras campaign map, In Utter Darkness.


Retired Mapmaker™
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
Last Edited: 2013-05-02 18:19:04
May 02 2013 18:17 GMT
#16
  • Panwa is now available on both EU and NA
I'd love to hear your thoughts!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #3
uThermal454
Liquipedia
LiuLi Cup
11:00
2025 Grand Finals Playoffs
Rogue vs TriGGeRLIVE!
ByuN vs Serral
RotterdaM1770
ComeBackTV 1280
PiGStarcraft647
IndyStarCraft 403
BRAT_OK 182
Rex152
3DClanTV 74
IntoTheiNu 26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1770
PiGStarcraft647
uThermal 454
IndyStarCraft 403
BRAT_OK 182
Rex 152
StarCraft: Brood War
Britney 41126
Flash 2095
Jaedong 1844
Hyuk 1189
firebathero 961
Soma 539
Stork 410
Light 325
Snow 296
Soulkey 181
[ Show more ]
Rush 146
Last 110
Sea.KH 85
Bonyth 82
Pusan 69
Leta 69
Movie 62
Hm[arnc] 50
Aegong 49
Yoon 37
ToSsGirL 33
soO 32
sorry 31
Free 27
IntoTheRainbow 22
910 21
Shine 17
Terrorterran 17
HiyA 17
Shinee 15
JulyZerg 14
yabsab 13
ivOry 12
Rock 11
Dota 2
Gorgc5822
singsing3263
XcaliburYe163
febbydoto6
Counter-Strike
fl0m2851
shoxiejesuss1363
Super Smash Bros
Mew2King96
Heroes of the Storm
Khaldor393
Other Games
B2W.Neo1183
DeMusliM459
crisheroes408
byalli262
Sick221
Hui .108
ArmadaUGS51
Organizations
Counter-Strike
PGL17453
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH116
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3272
Upcoming Events
PSISTORM Gaming Misc
2h 16m
RSL Revival
3h 21m
AI Arena Tournament
5h 21m
Replay Cast
9h 21m
Sparkling Tuna Cup
19h 21m
LiuLi Cup
20h 21m
Ladder Legends
1d 3h
Replay Cast
1d 9h
Replay Cast
1d 18h
Wardi Open
1d 21h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.