• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:54
CET 19:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

[M] (2) Star Breaker

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2013-04-04 21:10:23
April 04 2013 21:08 GMT
#1
[image loading]

Star Breaker
(by Ethan "Lore" Jones)

Tileset: Daelaam Ark
Map Size: 140x148
Published on: [NA] [EU] [SEA] [KR]

{NOTICE: SOME DOODADS ON THE GEYSERS DON'T SHOW UP ON THE OVERVIEWS BUT THEY DO IN GAME}
(click image for larger version)
[image loading]

[image loading]

Other images:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Introduction / Map Concept:

This is a map that I actually created the layout to a while back, not long after the HotS Beta came out. After HotS was released I set about polishing everything up and making sure any glitches or bugs were dealt with. In regards to that, I have had some issue with the map loading in "fast" mode, I guess it has something to do with it being a Beta map.

Anyway, gameplay-wise this is a map that utilizes LoS blockers to make the easiest path a little more treacherous and a little more important to scout. The towers cover counter-attack paths and the high grounds in the middle allow for good army positioning. The third is fairly standard, but you have to have units (an army) to defend it well. This map has been played on quite a bit is a fav of some of my practice buddies. GLHF, and enjoy!

About Galaxy eSports:
We're an organization focused on helping build the SC2 mapmaking and North American competitive scenes. Follow us and keep up with our progress!

Twitter: @galaxyesports
Facebook: http://facebook.com/galaxyesports
Website: http://galaxyesports.com

You can contact me at lore@galaxyesports.com
SC2 Mapmaker
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-04-04 21:43:18
April 04 2013 21:42 GMT
#2
The thing I love about this map layout is although it's pretty easily splittable in the middle, it's large and wide enough to allow even mech and most zerg compositions to punish skytoss' immobility by mass expanding. Was that something you actively looked in to when making the map or was that kind of an afterthought? Either way, cool map, I also like how the "easy" fourth is hittable from the highground too.

One of the things that excites me personally as a mech player is thanks to your middle of the map, you can really punish movement through that center choke if you can make liberous use of positioning to control that with tanks/the ramp with hellbats. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kruxxen
Profile Joined April 2010
United States149 Posts
April 04 2013 22:11 GMT
#3
Awesome map. I love the way the middle is like Qikz said. The straight path is very dangerous if your opponent is holding the highground but it should be possible to go around one side depending on which is less fortified. Should lead to interesting positional play. Great job.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 04 2013 22:21 GMT
#4
On April 05 2013 06:42 Qikz wrote:
The thing I love about this map layout is although it's pretty easily splittable in the middle, it's large and wide enough to allow even mech and most zerg compositions to punish skytoss' immobility by mass expanding. Was that something you actively looked in to when making the map or was that kind of an afterthought? Either way, cool map, I also like how the "easy" fourth is hittable from the highground too.

One of the things that excites me personally as a mech player is thanks to your middle of the map, you can really punish movement through that center choke if you can make liberous use of positioning to control that with tanks/the ramp with hellbats. ^^


Thanks, first off. As pertaining to your question, I like to take how massive air armies play into most of the maps I make, but I did spend a little extra time how armies like mass air (powerful and slow) work on the terrain here. There are some really powerful positions in and around the middle, but there are things that off-set it at the same time. Longer paths around, fairly open low-grounds and lots of bases round the perimeter. In practice, the player really has 3 tough choices in regards to a 4th. The more natural one has the high ground. The other bases in the "flow of expansion" (i.e. the same expansion direction from your 3rd) is a little further, and the base on the other side benefits from the tower, but may seem as though it splits your defenses. I do think your analysis was pretty correct.
SC2 Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
April 04 2013 22:24 GMT
#5
Yeah the middle path actually works pretty well even though it's a "straight shot" to the enemy. Not only can you get attacked from the highground, but as you enter that middle path the enemy can set up a huge flank/concave for when you come out on his side.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
KingCorwin
Profile Joined February 2013
United States134 Posts
April 04 2013 23:03 GMT
#6
to me the low ground in the middle may as well be unpathable, no player is going to take their army there when there is a high ground ramp on either side of that pit
Corwin#12780
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 04 2013 23:09 GMT
#7
On April 05 2013 08:03 KingCorwin wrote:
to me the low ground in the middle may as well be unpathable, no player is going to take their army there when there is a high ground ramp on either side of that pit


Which if you think about it is why it's really good. It's very positional based and controlling the highground gives you a nice pathway through the map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Bionicrm
Profile Joined June 2012
United States116 Posts
Last Edited: 2013-04-06 00:52:34
April 06 2013 00:49 GMT
#8
I think there should be a bit extra room in the mains (adding space by the 3rd), which would move the 3rd closer to the ramp. The middle looks too plain and open. In my opinion, I think that a 3×3 structure (for example, a spawning pool) should be able to fit in at least one place behind mineral lines, which I don't think is possible regarding the middle expansions, the 3rd, and maybe the expansions on the side. It may just be the middle that gives the illusion of this: the map looks a little plain, so maybe add some more doodads that really add to the theme of it (again, the boring middle may give the illusion of this).

Overall, I really like the theme and layout. Keep up the good work, and it looks like a fun map to play on! Have fun!

Edit: You should probably add polls to the OP asking if people agree on a change. Otherwise viewers will have to be in the mood to comment if you want their thoughts.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 06 2013 01:50 GMT
#9
Hmmm i don't really like the map, dunno if i just aren't in good mood the layout, theme and texture positioning i feel that they just aren't right, i think that the map have a principiant feel to it (maybe coz of these looong straigth cliffs in the middle), there are some really oversized areas around the map.
Overall i think that you could have done a better job with the map (since you do some really kickass maps), but i must say that you had some really good ideas too that i will surely steal, like using the protoss tarmacs for the vespene geisers or using the metalic roads for the ramps :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 06 2013 02:27 GMT
#10
Main needs more room, you could easily add this by scooting the 3rd over a 4-8 squares and rotating it. Excellent concept though, your best map yet by far imo. I don't like the towers. They are in a kind of random location that doesn't make sense for really any phase of the game as far as I can tell, and I hate that they shut off the entire flight path into the natural for drops / air harass. This map probably doesn't need them actually, but you might find a better setup if you really want to keep them.

I could see adjusting proportions here and there but nothing major, and easy changes if they become necessary.

Nice work.
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC149
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SKillous 582
White-Ra 312
SteadfastSC 149
ProTech131
BRAT_OK 74
DivinesiaTV 24
trigger 23
MindelVK 17
StarCraft: Brood War
Calm 2849
Shuttle 503
Dewaltoss 124
firebathero 107
Mini 103
Hyun 95
hero 75
ggaemo 63
yabsab 41
910 24
[ Show more ]
soO 17
Killer 16
HiyA 10
Dota 2
Gorgc7730
singsing3524
qojqva2807
Counter-Strike
pashabiceps1346
fl0m925
chrisJcsgo42
Heroes of the Storm
Khaldor713
Liquid`Hasu459
Other Games
FrodaN3456
B2W.Neo748
Beastyqt672
KnowMe251
mouzStarbuck240
ToD203
ArmadaUGS182
QueenE100
Mew2King82
Organizations
Other Games
PGL1185
gamesdonequick699
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 32
• HeavenSC 26
• Adnapsc2 7
• Reevou 7
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV284
• HappyZerGling64
Other Games
• imaqtpie950
• Shiphtur192
Upcoming Events
BSL 21
1h 6m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
14h 6m
Wardi Open
17h 6m
Monday Night Weeklies
22h 6m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.