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[M] (2) Hel

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2013-02-10 17:58:15
February 01 2013 19:35 GMT
#1
[image loading]

"In Norse mythology, Hel is a being who presides over a realm of the same name, where she receives a portion of the dead."
Released on: BETA

HotS mapping spree contiunes, this time with the Kal'dir tileset! Not the most interresting tileset to work with as it is mostly... white in color. But boy, those cliff doodads sure look pretty. Anyho, this is my newest map for HotS where I've been playing around with the idea of high ground expansions, close to the middle, which pathways can be closed down to one only. (Till reopened again) Collapseable rock towers is the new thing!

Map details:
Hell is a 148x128 playable map.
Map contain 12 expansions (Mains incl.)
Two Xel'naga Watchtowers can be found north & south from middle area, on the lowground.
Line of Sight blockers are located on various locations.
Distance between nat ramps is 128'ish (editor measure tool)
Frosty

Update log:
~0.6
Moved mains slightly towards the naturals.
Minor terrain & doodad fixes/changes
~0.5
Minor terrain & doodad fixes/changes
~0.4
Minor terrain & doodad fixes/changes
~0.3
Playable area has been reduced down to 148x128 from 160x128
One addinational half base has been added to each side. making the amount of total bases jump to 12 from 10.
Blocked pathway to third has been opened and widened, making army movement to or from it easier.
Major texture & doodad work has been done. (mainly due to rescale of the map size.)
~0.2
Minor fixes.
~0.1
Map Release.

Screenshots
+ Show Spoiler [Screenshots & Overview] +
Overview:
[image loading]
Leftside Bases
[image loading] [image loading]
[image loading] [image loading]
[image loading] [image loading]



Fun times ahead! ~
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 01 2013 20:06 GMT
#2
--- Nuked ---
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2013-02-02 15:05:59
February 01 2013 21:40 GMT
#3
Currently, ramp to ramp distance is 140 acording to the measure tool in the editor. (To compare, Akilon Wastes natural ramp, not main! Got 120)
It never really hit me about the size of the map, as I thought the smaller length (128x) would even it out a bit, but now I'm experimenting around a bit to decrease the size to 152x128, reducing the ramp to ramp distance to 128'ish. (Couldn't decrease it even more without screwing the layout out too much. )

+ Show Spoiler [overview] +
[image loading]


In addition, I'm also trying to ad in one half base for each side.
Any thoughts before I contiune fleshing out this new layout?
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
February 01 2013 21:54 GMT
#4
On February 02 2013 05:06 Barrin wrote:
This is really big >.< So much space, so few bases. 130x110 or slightly bigger seems more like it.

Whats the rush distance?


Is it a bad thing that the map is really big?

I like that the maps quite big and everythings a bit more spread out. Encourages army movements.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 01 2013 22:10 GMT
#5
The choke between main and nat seems to be blocked by one FF. Too easy for toss to harass?
aka KanBan85. Working on Starbow.
Exigaet
Profile Joined May 2010
Canada355 Posts
Last Edited: 2013-02-01 22:25:08
February 01 2013 22:22 GMT
#6
I don't think there needs to be destructible rocks near the 3rd, and the path to the 3rd needs to be opened up. As is, a player can easily hold 4 bases by controlling a single choke.

[image loading]

On February 02 2013 07:10 Xiphias wrote:
The choke between main and nat seems to be blocked by one FF. Too easy for toss to harass?


How is this any different from any other map, besides not having a ramp?
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2013-02-02 21:10:25
February 02 2013 15:14 GMT
#7
Made some updates to the new layout, while also managing to shrink down the size again! Playable area is now 148x124
Pathway to 3rd has been opened up made wider, for easier army movement.

+ Show Spoiler [overview] +
[image loading]


Now before applying the last details (doodads), I would love to hear some last minute thoughts on the layout, if anything else should be changed.

EDIT: version 0.3 is Out! Check main post for update log & screenshots
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
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