• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:37
CEST 14:37
KST 21:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent8Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues2LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris68
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Production Quality - Maestros of the Game Vs RSL 2 Geoff 'iNcontroL' Robinson has passed away
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BSL Polish World Championship 2025 20-21 September [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
[ASL20] Ro16 Group A [IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

[M] (2) DF Hunting Valley - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2013-01-23 00:01:22
January 23 2013 00:01 GMT
#21
On January 23 2013 08:20 SiskosGoatee wrote:
Show nested quote +
On January 23 2013 08:07 Antares777 wrote:
The natural ramp should not be an issue in ZvZ due to the large rush distances in my opinion.
Rush distance really does not matter all that much with ZvZ. It takes waaay longer to actually build lings than to send them over map. In ZvZ you have to respond when units are building (check drone count with an overlord), not when you see them leaving, then you are dead already)


This is not entirely correct. Zerg, being a reactionary race, builds combat units in response to their opponent (assuming they are playing defensively). Seeing the Zerglings en route to your natural should give you some time to do something about it. You will certainly have more time on this map than, say, Steppes of War, because of the distance between the mains. Responding when units are in production is ridiculous and out of the question, I don't know how anyone would be able to do that without really good insight. Even if you scout the eggs morphing, how can you tell whether they will be Zerglings or Drones? You can't until they hatch.

The ramp location being further out just makes it a little bit easier for the aggressive player to push with Banelings. It doesn't mean that the defensive player can't defend. He just won't be able to defend as well as if the ramp was closer to the natural. With the way that the map is set up now, the defensive player can easily opt for a Spanishiwa-type build where both Queens are used to defend the ramp into the main and Drones can traverse between them from the natural to the main if the natural goes under attack. Yeah, it's not ideal, but it's better than watching all your Drones get eaten. It will certainly buy more time to mount a proper defense.

I agree that with the ZvZ match up, the distances matter less than the other match ups, but they still matter, and I think that a ramp that is placed further out from the natural is a feature of a map and not something that should be considered bad for ZvZ. It just means players will have to play more cautiously than on maps with extremely safe naturals.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 23 2013 00:44 GMT
#22
On January 23 2013 09:01 Antares777 wrote:
Show nested quote +
On January 23 2013 08:20 SiskosGoatee wrote:
On January 23 2013 08:07 Antares777 wrote:
The natural ramp should not be an issue in ZvZ due to the large rush distances in my opinion.
Rush distance really does not matter all that much with ZvZ. It takes waaay longer to actually build lings than to send them over map. In ZvZ you have to respond when units are building (check drone count with an overlord), not when you see them leaving, then you are dead already)


This is not entirely correct. Zerg, being a reactionary race, builds combat units in response to their opponent (assuming they are playing defensively). Seeing the Zerglings en route to your natural should give you some time to do something about it. You will certainly have more time on this map than, say, Steppes of War, because of the distance between the mains. Responding when units are in production is ridiculous and out of the question, I don't know how anyone would be able to do that without really good insight. Even if you scout the eggs morphing, how can you tell whether they will be Zerglings or Drones? You can't until they hatch.
This is not how a ling all in works, you mass ling first then you send them. 1 inject worth of ligs, or even 2, is not scary, you need to devote at least 4 injects that you mass and hide and then send them. The time the lings take to travel the map is completely insignificant compared to the time to actually build them. Your opponent will notice if he's any good that there aren't any drones populating your natural saturation. He will conclude that you are therefore spending larvae on units and will make defenses accordingly. Defences which are hard to pull if you cannot block the ramp with queens in range to deal dps and transfuse spines.

You absolutely cannot start lings yourself if suddenly 32 lings leave his base and your overlord sees that. You have 2 injects just arriving in the best case scenario giving you 16 lings at max, which take 35 seconds to spawn, zergling cross the map in about 12. If your opponent only knows a ling all in is coming when it leaves your base you've already won.

(which is by the way why lower level players constantly lament that ZvZ is a coinflip, they aren't monitoring drone counts with overlords and it seems like a coinflip).

The ramp location being further out just makes it a little bit easier for the aggressive player to push with Banelings. It doesn't mean that the defensive player can't defend.
You can always defend. You can also defend a 4gate without a ramp. But that it's harder makes ling all ins very powerful. There's a reason almost everyone ling/bane all ins on TDA and Entombed valley, they're very hard to hold.

I agree that with the ZvZ match up, the distances matter less than the other match ups, but they still matter, and I think that a ramp that is placed further out from the natural is a feature of a map and not something that should be considered bad for ZvZ. It just means players will have to play more cautiously than on maps with extremely safe naturals.
Of course it still matters a little, but it's completely insignificant compared to the design of the natural in how easy these all ins are to hold.

Anyway a natural design like this or TDA is what TDA is to PvP. You both have to ling all in each other because the only viable defene against a ling all in is a defensive ling all in if you will. You have to make a lot of Zerglings and banelings to hold it. Queens and spines don't really work in this configuration. Just like you can't hold a 4gate with a robo and a forcefield on TDA. You have to 4gate yourself.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 23 2013 01:41 GMT
#23
Anyway a natural design like this or TDA is what TDA is to PvP. You both have to ling all in each other because the only viable defene against a ling all in is a defensive ling all in if you will. You have to make a lot of Zerglings and banelings to hold it. Queens and spines don't really work in this configuration. Just like you can't hold a 4gate with a robo and a forcefield on TDA. You have to 4gate yourself.

That's the question I was driving at. So this is the standard view among zergs? From a spectator standpoint, I think ling bane wars (assuming both players know that's what they have to do for a long time) is more interesting than 4gate; it has more moving pieces and more interactions, and probably more skill involved overall. (I really like well-executed 4gate micro though.) But, I understand if it's a dumb grind for zerg players that should be avoided, if that's what the consensus is.
Comprehensive strategic intention: DNE
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
Last Edited: 2013-01-23 01:55:01
January 23 2013 01:46 GMT
#24
On January 23 2013 10:41 EatThePath wrote:
Show nested quote +
Anyway a natural design like this or TDA is what TDA is to PvP. You both have to ling all in each other because the only viable defene against a ling all in is a defensive ling all in if you will. You have to make a lot of Zerglings and banelings to hold it. Queens and spines don't really work in this configuration. Just like you can't hold a 4gate with a robo and a forcefield on TDA. You have to 4gate yourself.

That's the question I was driving at. So this is the standard view among zergs? From a spectator standpoint, I think ling bane wars (assuming both players know that's what they have to do for a long time) is more interesting than 4gate; it has more moving pieces and more interactions, and probably more skill involved overall. (I really like well-executed 4gate micro though.) But, I understand if it's a dumb grind for zerg players that should be avoided, if that's what the consensus is.
Can't speak for all Zergs. I am but a random player with good ZvZ. But well, take a look at TDA or Entombed Valley, there'a lot of Lingbane vs lignbane all ins on both maps.

The best way to defend it on those maps is lingbane all in yourself. The way to get ahead against such an all in without dying is make your defence larva efficient, lings take a lot of larvae for him to make. If you can defend with the larva efficient spines and queens you can put more larvae into drones et voilla you are ahead. How ZvZ works is that unlike other matchups, if you have less drones than he but a larger army you can just put all those larvae into drones again, he can't attack you because you have a larger army and you're even again. It's fundamentally different from any other mu in that you are not economically behind if you are economically behind if that makes any sense.

Since the larva efficient method does not work on those maps because spines do not cover both the ramp and the hatch and queens do not cover the spines or the hatch on the ramp. Meaning that by going for a larva inefficient defence means that even if you hold, you don't do so with a drone lead, together wit that banelings do splash, and no friendly splash. You don't actually want the supposed 'defenders advantage', you want to be the aggressor and have the battle occur at his natural because drones will die from it His banes will kill like 6 lings, your banes will kill 6 lings + 2 drones. Sure, it creates a kind of fun dynamic I feel, ling bane all ins no longer become all ins. Even if he holds, you're not behind. But it's still something to consider.

The way to hold TvT all ins is to just hold it, he stopped making scvs, he most likely brought scv along. He jut has less scvs at the end and he can't recuperate. In ZvZ if you ling/bane all in and you see he matches your ling/bane count afterwards you can then just make drones while he was matchng yours and you're even again and never attack. It's a really weird matchup in that respect.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 23 2013 02:33 GMT
#25
Thanks, this brought the crux out for me. Since I don't pay close attention or have any feel for the positioning elements with any precision in zvz, I will have to think more about this when looking at natural design. I agree it's a great dynamic, unique among the matchups, which should be provided for, if not guaranteed.
Comprehensive strategic intention: DNE
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
January 23 2013 11:22 GMT
#26
I'm not so much of a fan of this map. To me it is way too standard, it looks like a GSL map that has been poorly executed. Highground pods in the middle, bases round the outside, CS, watchtowers covering the middle paths. None of the bases are particularly interesting to me, I prefer your other maps Scorp. That said, I'm sure this map would play out well, just standard.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
January 23 2013 11:48 GMT
#27
On January 23 2013 20:22 OxyGenesis wrote:
I'm not so much of a fan of this map. To me it is way too standard, it looks like a GSL map that has been poorly executed. Highground pods in the middle, bases round the outside, CS, watchtowers covering the middle paths. None of the bases are particularly interesting to me, I prefer your other maps Scorp. That said, I'm sure this map would play out well, just standard.
I honestly find mysefl agreeing with OxyGenesis in for the first time, except the ramp it doesn't have any major flaws, it just doesn't catch my interest either.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 24 2013 18:57 GMT
#28
  • Moved Natural ramp closer to Natural
  • Rotated third base to allow for more harrassment
Mapmaker | Author of Atlas, Rao Mesa & Paralda
MistSC2
Profile Joined February 2012
Sweden583 Posts
January 24 2013 20:01 GMT
#29
This seems like a very cool map, ill see if i can get someone to try it with¨~
Maru, TY, Clem <3
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group A
Soulkey vs Barracks
EffOrt vs Rush
Afreeca ASL 15876
sctven
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #105
ByuN vs GeraldLIVE!
herO vs TBD
CranKy Ducklings306
iHatsuTV 16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko351
SteadfastSC 77
StarCraft: Brood War
Calm 25349
Flash 11385
Jaedong 7134
GuemChi 2031
Hyuk 882
firebathero 562
Light 489
Pusan 412
Stork 378
Larva 337
[ Show more ]
hero 322
sSak 322
ggaemo 236
Hyun 154
soO 103
Liquid`Ret 59
Backho 58
Aegong 48
ToSsGirL 45
Sea.KH 44
Sharp 40
Sacsri 38
Nal_rA 33
JYJ25
Hm[arnc] 22
Terrorterran 20
Icarus 19
Yoon 17
sorry 16
zelot 15
scan(afreeca) 8
Free 5
Britney 0
Dota 2
qojqva1592
Dendi901
XaKoH 484
XcaliburYe185
KheZu70
LuMiX1
Counter-Strike
olofmeister1675
zeus806
x6flipin679
markeloff85
edward40
Other Games
singsing1651
B2W.Neo744
crisheroes347
hiko278
byalli188
Hui .162
ProTech76
oskar71
QueenE54
Mew2King25
ArmadaUGS2
Organizations
Other Games
gamesdonequick929
StarCraft: Brood War
UltimateBattle 447
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV473
League of Legends
• Nemesis1416
• Jankos474
Upcoming Events
Monday Night Weeklies
3h 23m
Afreeca Starleague
21h 23m
BeSt vs Alone
Queen vs Bisu
PiGosaur Monday
1d 11h
RSL Revival
2 days
Cure vs SHIN
Reynor vs Zoun
The PondCast
3 days
RSL Revival
3 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
3 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
BSL Team Wars
4 days
RSL Revival
4 days
[ Show More ]
Maestros of the Game
5 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
5 days
Bonyth vs Dewalt
[BSL 2025] Weekly
5 days
RSL Revival
5 days
Maestros of the Game
6 days
BSL Team Wars
6 days
Afreeca Starleague
6 days
Snow vs Sharp
Jaedong vs Mini
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.