• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:47
CEST 06:47
KST 13:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting5[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Map with fog of war removed for one player? Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps Whose hotkey signature is this? BW caster Sayle
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1545 users

Map Jam & Challenge #3 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
moskonia
Profile Joined January 2011
Israel1448 Posts
January 13 2013 13:42 GMT
#41
How much more time is there to make a map?
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-13 13:59:23
January 13 2013 13:45 GMT
#42
4PM CET. timezones are displayed top right corner of this site.

just do it!


edit: my map will be late, too. i started a few minutes ago ^^
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 13 2013 13:48 GMT
#43
Nice maps.
My idea:+ Show Spoiler +
Thought up a concept. The middle xelnagas would be close enough to cliff that roaches could defend them easily.
[image loading]
Warpgates you tell me? :E
Nothing is impossible, only some things for some people.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 13 2013 15:03 GMT
#44
yeah, I'm going to give up. TT
These maps are too good.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2013 15:08 GMT
#45
time is up guys, quickly get your overviews posted rigth now!
moskonia
Profile Joined January 2011
Israel1448 Posts
January 13 2013 15:38 GMT
#46
Sadly I started too late so I won't finish it in time, but my idea for a 3 player map was to not use ramps for the main bases, but to make a pathway like bifrost - a small choke that can be blocked by 1 force field, but you can't build a pylon near it to bypass the force field. I have a nice layout right now but I can't get the multiple watch towers to work, its a very hard concept to work with 3 player maps, unless you just stick them randomly.

I think its a shame that there weren't crazier concepts like last time, but this time it turned up pretty hard, even though both are pretty normal ideas. Maybe I will submit my map after the tournament is finished just to show what I meant here , cause I think without ramps for the mains, better symmetry can be achieved (even though its still impossible to get perfect symmetry).
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 13 2013 16:02 GMT
#47
On January 13 2013 21:18 OxyGenesis wrote:
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!


Aw, that sucks really hard!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
lefix
Profile Joined February 2011
Germany1082 Posts
January 13 2013 16:32 GMT
#48
It's kinda funny that most of the submissions here would have been finalists in the 3p motm month we did way back then :D
Map of the Month | The Planetary Workshop | SC2Melee.net
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 13 2013 18:53 GMT
#49
On January 14 2013 01:32 lefix wrote:
It's kinda funny that most of the submissions here would have been finalists in the 3p motm month we did way back then :D

Considering all of these maps are done in one day, that is something to be proud of!
Hopefully we will see some of the submissions worked on further and released later on
Mapmaker | Author of Atlas, Rao Mesa & Paralda
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 22:32 GMT
#50
On January 14 2013 01:02 ScorpSCII wrote:
Show nested quote +
On January 13 2013 21:18 OxyGenesis wrote:
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!


Aw, that sucks really hard!

You have all my sympathy t_t


On January 14 2013 00:38 moskonia wrote:
cause I think without ramps for the mains, better symmetry can be achieved (even though its still impossible to get perfect symmetry).

I agree this is a great concept, I tried it once a looong time ago.
From the original motm 3p competition.
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
January 14 2013 02:58 GMT
#51
The entries look really great!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 14 2013 03:08 GMT
#52
On January 14 2013 11:58 Coppermantis wrote:
The entries look really great!

In order to make maps like those look good, you need a trio of watchful people.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 21:31:29
January 14 2013 21:21 GMT
#53
Thanks everyone who contributed a map! The two topics both provided some difficulties on their own and i think for most of us it was hard to copme up with a meaningfull concept that uses both topics in a good way.

Yet five brave map makers did it! Congratulations to you guys.


Submissions

Gfire - Lunar Crusade
[image loading]

NewSunshine - Wormhole
[image loading]

EatThePath - Halflight Byways
[image loading]

Veloh15 - Treesk
[image loading]

Fatam - Gr33n
[image loading]




not much more than a concept sketch, but i liked the happy small guy in a field of purple teats.
On January 13 2013 22:48 Duvon wrote:
Nice maps.
My idea:+ Show Spoiler +
Thought up a concept. The middle xelnagas would be close enough to cliff that roaches could defend them easily.
[image loading]
Warpgates you tell me? :E





POLL AT OP
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-14 21:39:03
January 14 2013 21:38 GMT
#54
I actually think Devon's concept is pretty cool. Might have to be super big, though. Maybe with some adjustments it could be a really cool map.

It's not exactly symmetrical, though... Would it be better just as a 2p map with only the bottom two spawns available, and something else at the top? Or maybe it's doable as a 3p map with some odd asymmetrical play.
all's fair in love and melodies
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 14 2013 22:01 GMT
#55
Alas my sc2 (and editor) are borked right now, and I cba fixing it until I get a new OS and some more memory, so I can't illustrate in firmer print what I am thinking.
:/
I'd think you would have to decrease tower radius, to 16 or 17, or it indeed would get very large. A 2-player change could be making more entrances to the top base, and put the "main" on low ground instead.

PS. When I painted it, it felt a bit like purple sharts... The boobies came last.
Nothing is impossible, only some things for some people.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-14 22:21:32
January 14 2013 22:20 GMT
#56
Maps are all pretty damn solid. Idk if any of them are particularly outstanding or inspired this time around but this was a tough topic w/ not much time so kudos for working well with tough circumstances.

This is slightly OT but has to do w/ map challenges.. I was thinking you should keep a text file of all the PM'd topics you've received in the past that way people don't have to submit the same ones each time but instead our pool of possible topics grows. Also what if 5 people submitted a topic for the previous challenge but aren't around for the next one? You lose those topics.

(Of course, you would take topics out of the file once they've been used)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 22:29:09
January 14 2013 22:23 GMT
#57
On January 15 2013 06:38 Gfire wrote:
I actually think Devon's concept is pretty cool. Might have to be super big, though. Maybe with some adjustments it could be a really cool map.

It's not exactly symmetrical, though... Would it be better just as a 2p map with only the bottom two spawns available, and something else at the top? Or maybe it's doable as a 3p map with some odd asymmetrical play.


On January 15 2013 07:01 Duvon wrote:
Alas my sc2 (and editor) are borked right now, and I cba fixing it until I get a new OS and some more memory, so I can't illustrate in firmer print what I am thinking.
:/
I'd think you would have to decrease tower radius, to 16 or 17, or it indeed would get very large. A 2-player change could be making more entrances to the top base, and put the "main" on low ground instead.

PS. When I painted it, it felt a bit like purple sharts... The boobies came last.


i did not mean to bash your concept or presentation, but there actually is a small happy face on that painting so i could not pass on fooling around with the purple things.

On January 15 2013 07:20 Fatam wrote:
Maps are all pretty damn solid. Idk if any of them are particularly outstanding or inspired this time around but this was a tough topic w/ not much time so kudos for working well with tough circumstances.

This is slightly OT but has to do w/ map challenges.. I was thinking you should keep a text file of all the PM'd topics you've received in the past that way people don't have to submit the same ones each time but instead our pool of possible topics grows. Also what if 5 people submitted a topic for the previous challenge but aren't around for the next one? You lose those topics.

(Of course, you would take topics out of the file once they've been used)


There always are more topics than maps submissions. Also such a list does not make sense because many ideas just come up multiple times each time.

last but not least i think when meta game and meta map mal´king changes the suggestes topics change as well, so i would like to keep it a frsh thing each time.

as a conclusion i just do not see enough arguments to keep such a list somewhere and keep it up to date. right now the person administrating the map jam & challenge can just count the number of submissions, start the randomizer and tehn count through the PMs to number x and y.

i agree on what you note about the maps. nothing really outstanding and inspired, yet the quality is really good for the tough challenge we had here.
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 14 2013 23:17 GMT
#58
Oh did I come off as defensive? not what I wanted.

I love whacky maps so this is just pure gold for me!
Nothing is impossible, only some things for some people.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 15 2013 05:02 GMT
#59
i agree on what you note about the maps. nothing really outstanding and inspired, yet the quality is really good for the tough challenge we had here.

Indeed, for 24hour maps these are not shabby at all.

@veloh: The more I look at your map the more awesome it seems. Definitely consider tuning it up to its potential!

@gfire: Did you consider using mineral blocks on the backdoor ramps instead of rocks? Or both?
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
January 15 2013 05:11 GMT
#60
I'd consider mineral blocks. Somehow it didn't cross my mind. It might be better though. TBH it's hard to say exactly how it with play with either rocks or minerals, since both are pretty uncommon in SC2. Minerals, though, you might be able to get through more quickly as the defender, which seems like it could be a good thing.
all's fair in love and melodies
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #53
Liquipedia
OSC
23:00
OSC Masters Cup #150 Qual #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 20
StarCraft: Brood War
PianO 539
Bale 30
Tasteless 27
Icarus 10
Sea 0
Dota 2
monkeys_forever830
NeuroSwarm81
League of Legends
JimRising 764
Counter-Strike
ScreaM555
Stewie2K453
Coldzera 79
Super Smash Bros
hungrybox314
Other Games
summit1g7126
WinterStarcraft350
C9.Mang0266
RuFF_SC260
fpsfer 2
Organizations
Counter-Strike
PGL11693
Other Games
gamesdonequick2684
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH173
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo731
• Jankos505
• HappyZerGling120
Other Games
• Scarra629
Upcoming Events
The PondCast
5h 13m
OSC
7h 13m
Wardi Open
1d 6h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.