• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:46
CET 20:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1984 users

Map Jam & Challenge #3 - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
moskonia
Profile Joined January 2011
Israel1448 Posts
January 13 2013 13:42 GMT
#41
How much more time is there to make a map?
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-13 13:59:23
January 13 2013 13:45 GMT
#42
4PM CET. timezones are displayed top right corner of this site.

just do it!


edit: my map will be late, too. i started a few minutes ago ^^
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 13 2013 13:48 GMT
#43
Nice maps.
My idea:+ Show Spoiler +
Thought up a concept. The middle xelnagas would be close enough to cliff that roaches could defend them easily.
[image loading]
Warpgates you tell me? :E
Nothing is impossible, only some things for some people.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 13 2013 15:03 GMT
#44
yeah, I'm going to give up. TT
These maps are too good.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2013 15:08 GMT
#45
time is up guys, quickly get your overviews posted rigth now!
moskonia
Profile Joined January 2011
Israel1448 Posts
January 13 2013 15:38 GMT
#46
Sadly I started too late so I won't finish it in time, but my idea for a 3 player map was to not use ramps for the main bases, but to make a pathway like bifrost - a small choke that can be blocked by 1 force field, but you can't build a pylon near it to bypass the force field. I have a nice layout right now but I can't get the multiple watch towers to work, its a very hard concept to work with 3 player maps, unless you just stick them randomly.

I think its a shame that there weren't crazier concepts like last time, but this time it turned up pretty hard, even though both are pretty normal ideas. Maybe I will submit my map after the tournament is finished just to show what I meant here , cause I think without ramps for the mains, better symmetry can be achieved (even though its still impossible to get perfect symmetry).
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 13 2013 16:02 GMT
#47
On January 13 2013 21:18 OxyGenesis wrote:
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!


Aw, that sucks really hard!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
lefix
Profile Joined February 2011
Germany1082 Posts
January 13 2013 16:32 GMT
#48
It's kinda funny that most of the submissions here would have been finalists in the 3p motm month we did way back then :D
Map of the Month | The Planetary Workshop | SC2Melee.net
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 13 2013 18:53 GMT
#49
On January 14 2013 01:32 lefix wrote:
It's kinda funny that most of the submissions here would have been finalists in the 3p motm month we did way back then :D

Considering all of these maps are done in one day, that is something to be proud of!
Hopefully we will see some of the submissions worked on further and released later on
Mapmaker | Author of Atlas, Rao Mesa & Paralda
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 13 2013 22:32 GMT
#50
On January 14 2013 01:02 ScorpSCII wrote:
Show nested quote +
On January 13 2013 21:18 OxyGenesis wrote:
I did make a map but the editor crashed as I was saving and lost it T_T 3p maps are a complete bitch!


Aw, that sucks really hard!

You have all my sympathy t_t


On January 14 2013 00:38 moskonia wrote:
cause I think without ramps for the mains, better symmetry can be achieved (even though its still impossible to get perfect symmetry).

I agree this is a great concept, I tried it once a looong time ago.
From the original motm 3p competition.
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
January 14 2013 02:58 GMT
#51
The entries look really great!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 14 2013 03:08 GMT
#52
On January 14 2013 11:58 Coppermantis wrote:
The entries look really great!

In order to make maps like those look good, you need a trio of watchful people.
Moderatorshe/her
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 21:31:29
January 14 2013 21:21 GMT
#53
Thanks everyone who contributed a map! The two topics both provided some difficulties on their own and i think for most of us it was hard to copme up with a meaningfull concept that uses both topics in a good way.

Yet five brave map makers did it! Congratulations to you guys.


Submissions

Gfire - Lunar Crusade
[image loading]

NewSunshine - Wormhole
[image loading]

EatThePath - Halflight Byways
[image loading]

Veloh15 - Treesk
[image loading]

Fatam - Gr33n
[image loading]




not much more than a concept sketch, but i liked the happy small guy in a field of purple teats.
On January 13 2013 22:48 Duvon wrote:
Nice maps.
My idea:+ Show Spoiler +
Thought up a concept. The middle xelnagas would be close enough to cliff that roaches could defend them easily.
[image loading]
Warpgates you tell me? :E





POLL AT OP
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-01-14 21:39:03
January 14 2013 21:38 GMT
#54
I actually think Devon's concept is pretty cool. Might have to be super big, though. Maybe with some adjustments it could be a really cool map.

It's not exactly symmetrical, though... Would it be better just as a 2p map with only the bottom two spawns available, and something else at the top? Or maybe it's doable as a 3p map with some odd asymmetrical play.
all's fair in love and melodies
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 14 2013 22:01 GMT
#55
Alas my sc2 (and editor) are borked right now, and I cba fixing it until I get a new OS and some more memory, so I can't illustrate in firmer print what I am thinking.
:/
I'd think you would have to decrease tower radius, to 16 or 17, or it indeed would get very large. A 2-player change could be making more entrances to the top base, and put the "main" on low ground instead.

PS. When I painted it, it felt a bit like purple sharts... The boobies came last.
Nothing is impossible, only some things for some people.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-14 22:21:32
January 14 2013 22:20 GMT
#56
Maps are all pretty damn solid. Idk if any of them are particularly outstanding or inspired this time around but this was a tough topic w/ not much time so kudos for working well with tough circumstances.

This is slightly OT but has to do w/ map challenges.. I was thinking you should keep a text file of all the PM'd topics you've received in the past that way people don't have to submit the same ones each time but instead our pool of possible topics grows. Also what if 5 people submitted a topic for the previous challenge but aren't around for the next one? You lose those topics.

(Of course, you would take topics out of the file once they've been used)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-01-14 22:29:09
January 14 2013 22:23 GMT
#57
On January 15 2013 06:38 Gfire wrote:
I actually think Devon's concept is pretty cool. Might have to be super big, though. Maybe with some adjustments it could be a really cool map.

It's not exactly symmetrical, though... Would it be better just as a 2p map with only the bottom two spawns available, and something else at the top? Or maybe it's doable as a 3p map with some odd asymmetrical play.


On January 15 2013 07:01 Duvon wrote:
Alas my sc2 (and editor) are borked right now, and I cba fixing it until I get a new OS and some more memory, so I can't illustrate in firmer print what I am thinking.
:/
I'd think you would have to decrease tower radius, to 16 or 17, or it indeed would get very large. A 2-player change could be making more entrances to the top base, and put the "main" on low ground instead.

PS. When I painted it, it felt a bit like purple sharts... The boobies came last.


i did not mean to bash your concept or presentation, but there actually is a small happy face on that painting so i could not pass on fooling around with the purple things.

On January 15 2013 07:20 Fatam wrote:
Maps are all pretty damn solid. Idk if any of them are particularly outstanding or inspired this time around but this was a tough topic w/ not much time so kudos for working well with tough circumstances.

This is slightly OT but has to do w/ map challenges.. I was thinking you should keep a text file of all the PM'd topics you've received in the past that way people don't have to submit the same ones each time but instead our pool of possible topics grows. Also what if 5 people submitted a topic for the previous challenge but aren't around for the next one? You lose those topics.

(Of course, you would take topics out of the file once they've been used)


There always are more topics than maps submissions. Also such a list does not make sense because many ideas just come up multiple times each time.

last but not least i think when meta game and meta map mal´king changes the suggestes topics change as well, so i would like to keep it a frsh thing each time.

as a conclusion i just do not see enough arguments to keep such a list somewhere and keep it up to date. right now the person administrating the map jam & challenge can just count the number of submissions, start the randomizer and tehn count through the PMs to number x and y.

i agree on what you note about the maps. nothing really outstanding and inspired, yet the quality is really good for the tough challenge we had here.
Duvon
Profile Joined October 2011
Sweden2360 Posts
January 14 2013 23:17 GMT
#58
Oh did I come off as defensive? not what I wanted.

I love whacky maps so this is just pure gold for me!
Nothing is impossible, only some things for some people.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 15 2013 05:02 GMT
#59
i agree on what you note about the maps. nothing really outstanding and inspired, yet the quality is really good for the tough challenge we had here.

Indeed, for 24hour maps these are not shabby at all.

@veloh: The more I look at your map the more awesome it seems. Definitely consider tuning it up to its potential!

@gfire: Did you consider using mineral blocks on the backdoor ramps instead of rocks? Or both?
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
January 15 2013 05:11 GMT
#60
I'd consider mineral blocks. Somehow it didn't cross my mind. It might be better though. TBH it's hard to say exactly how it with play with either rocks or minerals, since both are pretty uncommon in SC2. Minerals, though, you might be able to get through more quickly as the defender, which seems like it could be a good thing.
all's fair in love and melodies
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta37
Liquipedia
PSISTORM Gaming Misc
16:55
FSL teamleague FINALS ASHvsPTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 442
ProTech147
SKillous 140
BRAT_OK 50
StarCraft: Brood War
EffOrt 626
Zeus 353
ggaemo 172
firebathero 134
Shuttle 82
Mong 39
Stormgate
BeoMulf135
Dota 2
Gorgc6441
singsing3271
febbydoto28
Counter-Strike
fl0m1137
Heroes of the Storm
Khaldor379
Other Games
Grubby2680
FrodaN1900
Beastyqt766
hungrybox497
B2W.Neo413
QueenE94
Fuzer 93
XaKoH 80
Trikslyr70
ToD55
Chillindude23
Organizations
Other Games
PGL980
gamesdonequick799
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 37
• printf 35
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV700
League of Legends
• Nemesis4218
Other Games
• imaqtpie1287
• Shiphtur184
Upcoming Events
BSL 21
14m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
14h 14m
Ladder Legends
21h 14m
BSL 21
1d
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 13h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.